Gameplay Features: Making the Most of Maguuma
Arenanet has revealed some new features and ideas behind the making of the Heart of Thorns regions in the Maguuma jungle. The blog post
outlines the biomes, themes, and some mushroom action. The blog also outlines a new voice based system for characters that allows order to be shouted and world interaction to occur more.
From the very beginning, Guild Wars 2: Heart of Thorns™ was designed to maximize every player’s jungle experience. Gameplay, story, and the terrain itself were all conceived, fleshed out, and woven together to create a unified and immersive world that hooks players and keeps them hooked. Under the steady hands of Matt Wuerffel and Jon Peters, the Heart of Thorns team collaborated, iterated, and executed on a series of features and themes that deliver our most satisfying and comprehensive gaming experience to date.
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