Note: Polygon is a gaming-focused, online news publication but hasn't completely been launched yet so that's why they have been publishing stories on TheVerge.com, their sister site that focuses on Technology culture.
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Global brand director Chris Lye argues the dynamic experience in Guild Wars 2 is unique compared to the likes of RIFT, a game that invites users to expunge demons who enter random points of the world through rift portals.
"I've played both [RIFT and Warhammer Online] and while participating in rifts and public quests, I couldn't shake the feeling that I was in constant competition with the other players to make sure I got my share of XP or pushed out enough DPS to make sure I got better rewards than them."
"In one particularly painful incident," he remembers of his days in RIFT, "high-level players came back to the starter areas and started one-shotting the rifts so I didn't even stand a chance. In Guild Wars 2 this just doesn't happen. Dynamic events play out the way you would expect an enemy encounter to play out in a fantasy world - everyone rallies together to help and you don't resent the addition of other players."
"I've played both [RIFT and Warhammer Online] and while participating in rifts and public quests, I couldn't shake the feeling that I was in constant competition with the other players to make sure I got my share of XP or pushed out enough DPS to make sure I got better rewards than them."
"In one particularly painful incident," he remembers of his days in RIFT, "high-level players came back to the starter areas and started one-shotting the rifts so I didn't even stand a chance. In Guild Wars 2 this just doesn't happen. Dynamic events play out the way you would expect an enemy encounter to play out in a fantasy world - everyone rallies together to help and you don't resent the addition of other players."
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