On one hand, a post from Robert Hrouda on the “Changes to Dungeon loot”:
We also gave those three sub-bosses a guaranteed item called a “Bag of Wondrous Goods” which will give the players a consumable Karma item worth 400 karma, and a consumable monetary item worth up to 4 silver.
On the other, the patch notes by Mark Katzbach:
Story and explorable bosses and encounters have a chance to drop Bags of Wondrous Goods, which contain coins and karma. Bags of Wondrous Goods obtained in explorable mode also contain dungeon tokens.
So, which one have you chosen to implement after all, given the posts have like 1 hour apart?