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Regional FlagToo many story bugs after 3 monthsSource
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Death Aggro.9602
Target Source
#1 -

So ive been playing my necro alt off and on due to the overwhelming amount of story bugs. And i mean overwhelming. After this long in the game why am i still dealing with story bugs? I hate lvling toons b/c of this. EVERY OTHER STORY IS BUGGED! Currently its steel tide bugged for me. AT THE END! I’m so sick of this kitten. I have a suggestion. Fix your story missions before you do anything else. How bout that Anet. Repeating the same story mission 2-6 kitten times is ridiculous. It really is. Its surely not fun. The game is fun when it works. But this is why i tell my friends to stay away from this game. Too many bugs that shoulda been gone before release. Im not gonna brag to ppl how great a game is and 3 story missions in they are bugged and your stuck. What a turn off. " death said this was a good game. So i bought it and its so full of bugs. I’ll never listen to him about a game again!" You Anet need a much much much better QA team. B/c way to much is getting past them. You dont play through once or twice and say “its good!”. Have them check variables. People who run past mobs to checkpoints. Skipping cutscenes. Dead npc’s. All these things need checked thoroughly. And should be bug free before you ever let us play it. Be smart. Make a public test realm. Where the variables will most assuredly be properly tested. I am truely sick to death of repeating 45 minutes of gameplay multiple times b/c of your lack of variable testing. You have to many bugs in this game. So stop releasing even more content thats gonna be buggy and permanently fix what you have.

Thanks for reading.
Dissatisfied Customer


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ArenaNet Poster
Target Source
#5 -

I need specifics to do anything. Just stating that “there are lots of bugs!” doesn’t help me at all. I’ve been making a lot of minor fixes to many of the story steps, so it’s quite possible that they’ve already been addressed, but I need to know about them to fix them.


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ArenaNet Poster
Target Source
#8 -

I’ve put in a bug for that issue (the turret on the tank) but it’s a programming issue, not something I can fix on the script side, so I don’t have an ETA for a fix. Sorry!