So there is still a slight camera lag in this game. When you try to rotate your character using your mouse, even if you have the mouse settings to the highest and camera rotation speed to the highest, there is still in the initial inertia. Why is this still in the game?
I know in September they reduced the camera rotation inertia because as many player complaints, but why is there any still left? Even this little bit of camera inertia hinders player reaction especially if you’re playing a melee character who is trying to constantly face an opponent who is trying to circle strafe you or who is dodging around.
If you look at all the first-person shooters, and my God even World of Warcraft, there is absolutely zero mouse turning lag (inertia), because that hinders player response time. So why does Guild wars two still have this in the game?
This issue becomes more apparents if you’re playing on a bigger sized monitor.