- 2013/02/07 12:38:06 PM
If they are OPTIONAL, then remove them from wvw as they have no part in it, block real wvw players from getting in and are the cause of a lot of friction between JP2 fans and wvw players.
I’m not super familiar with how the JP in WvW interacts with the rest of the map, so I can’t really speak to that. I am not an expert on all things GW2 or even JP. I’m speaking from my understanding of the subjects. I would be interested in hearing more about this dynamic though.
Hell, take up my suggestion from months ago and take all the JP’s OUT of wvw and make it it’s own area with it’s own queue system and I’m sure the fanboys here would all love you for it (and the wvw community would love you for it too). Imagine a whole instance full of your favourite JP’s in a pvp area!
That’s not something I have any power over. As I said, tell me more about how JP in WvW is ruining your experience. I’d honestly like to know.
For something that less than 1% of devs time was spent on there certainly seems to be a lot more of them and even more being developed while it been X months and most if not all of the wvw issues still exist.
The reason more of them are coming out is because it’s something the Map Artists can create relatively quickly in small areas that are low-impact and low-risk for creating new bugs and mucking with currently stable systems. I know that we have a good sized team that is dedicated to WvW, so it’s not like anything is being ignored in favor of making JPs.
Maybe the JP team should work on wvw and the wvw team can play with designing JP’s, then we might see some results on wvw.
It doesn’t really work that way. All of our teams have people from all disciplines working on them. There is no JP team. Unless you count my tiny little team working on this short special project. But there is no single team that makes all the JPs. Like I said, they get put in by Map Artists as the inspiration and availability permits. They are not a priority, nor a main feature.
but on the whole GW2 is not about jumping at all.=== so then they didn’t appear in Xmas event as a major part of it, or most other added content doesn’t contain at least an element of either ‘jumping’ or a ‘puzzle’? Fractals has at least one where jumping is a major part of it- of the 3 I saw there was plenty of jumping and opportunities to fall to your death.
Well, I did the JP for Halloween, but I also did a pumpkin patch map, and a boss map, as well as spending a lot of time decorating LA. And our other Map Artist made the maze. On Wintersday I did the airship interior. As far as content distribution the vast majority is still on other things. If your argument is “Why are you making content that I don’t like while X is still a problem.” then you will never be satisfied because the game will never be perfect. We are always trying to make it perfect, but sometimes our solutions will not be the same as yours. And sometimes X is what our designers have decided is the best solution so it won’t change. We can’t make a game that is 100% everyone’s cup of tea. We will spend resources in ways that you would not if you ran ArenaNet. We spend resources in ways that I would not if I ran ArenaNet. The same can be said for any individual in the universe. I hear what you’re saying. You don’t like JPs and wish we would put those resources into other areas. My only contention is that “resources” are not a uniform descriptor. Map Artists can’t fix whatever it is you dislike about WvW. But they CAN make content that appeals to a niche community like the JP crowd without impinging on other systems or turning the game into Super Mario Bros.
I’ll stop being ‘silly’ when you start being ‘sensible’ in your replies to a customer.