My GW2 client constantly crashes. I have faced at least 20 crashes at this point.
—> Error Logs <—
Mem Arena ‘Collision’ capacity exceeded. Attempted alloc category: ‘Collide Havok’ Size: 131072
Mem Arena ‘Environment’ capacity exceeded. Attempted alloc category: ‘Gr’ Size: 36700160
Render target dims must be less than depth buffer dims
File 0×2031b stream 0×0 is corrupt
Raw file 0×0002031b:0×0004c93a has CRC 0×03be25c5.
Deleting file 0×0002031b
—> Error Logs <—
Decode was cancelled in the middle of a file-load (0×00053fdd0). Corrupted?
File size mismatch from archive for 0×00053fdd0; expected = 262164, actual = 131865
Raw file 0×00053fdd:0×00000000 has CRC 0xe7c1cd42.
Decode was cancelled in the middle of a file-load (0×00005c5d0). Corrupted?
File size mismatch from archive for 0×00005c5d0; expected = 65556, actual = 0
Raw file 0×00005c5d:0×00000000 has CRC 0×4bf91667.
Decode was cancelled in the middle of a file-load (0×00083d0d0). Corrupted?
File size mismatch from archive for 0×00083d0d0; expected = 18241512, actual = 3992174
Raw file 0×00083d0d:0×00000000 has CRC 0xa041aeb1.
Mem Arena ‘Default’ capacity exceeded. Attempted alloc category: ‘Asset Service’ Size: 45059012
File 0×59085 stream 0×0 is corrupt
Raw file 0×00059085:0×0007819a has CRC 0×9e7ea784.
Deleting file 0×00059085
—> Error Logs <—
File 0×25882 stream 0×0 is corrupt
Raw file 0×00025882:0×0004db13 has CRC 0×7cfd746a.
Deleting file 0×00025882
—> Error Logs <—
Mem Arena ‘Transient’ capacity exceeded. Attempted alloc category: ‘Gr Img’ Size: 4096
—> Error Logs <—
Could not find track group anim “zeropose” Defaulting to track group 0
Model ‘0×00dca2’: Missing anim or fallbacks: zeropose
Model ‘0×0071f7’: Missing anim or fallbacks: ggtrunrrunl
Model ‘0×006a8b’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0059ed’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×00f425’: Can’t link child ‘0×00d1bc’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×00f425’: Can’t unlink child ‘0×00d1bc’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Render target dims must be less than depth buffer dims
Render target dims must be less than depth buffer dims
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunl
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunr
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Render target dims must be less than depth buffer dims
Model ‘0×0071f7’: Missing anim or fallbacks: ggtrunlrunr
Model ‘0×0071f7’: Missing anim or fallbacks: ggtrunrrunl
Model ‘0×00721d’: Missing anim or fallbacks: ugtwalkwlkfx
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Model ‘0×0059ed’: Missing anim or fallbacks: ugtalrtrunf
Render target dims must be less than depth buffer dims
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunl
Model ‘0×0059ed’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0071f7’: Missing anim or fallbacks: ggtrunrrunl
Model ‘0×010c48’: Can’t link child ‘0×00df9a’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×010c48’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
Render target dims must be less than depth buffer dims
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Render target dims must be less than depth buffer dims
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
File 0×1e325 stream 0×0 is corrupt
Raw file 0×0001e325:0×0001e325 has CRC 0×6c9ec5ba.
Deleting file 0×0001e325
This is about how it is for around countless times for the last week.
