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#21 |
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Senior Member
Join Date: Aug 2009
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I would die of glee if, in the Mists, Zhaitan reaches his claw into undeath for more fuel for his army, and half of the entire playerbase in that PvP dies.
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#22 |
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Senior Member
Join Date: Sep 2009
Location: Training with Chuck Noris on a beach
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#23 |
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Administrator
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Thanks for the great translations Kthleen! I've included them in the story on the front page, and credited you.
__________________
Everything is perfectly fine, citizen. Move along now.
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#24 |
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Member
Join Date: Aug 2009
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#25 |
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Senior Member
Join Date: Aug 2009
Location: Denver, CO
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I don't care if this game is done or not.. I want it now ; ;
But yeah it has some interesting things. Nice to know you don't have to worry about a silly underwater meter. Sure it makes it more "real" but this isn't reality at all. I like it. |
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#26 |
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Senior Member
Join Date: Aug 2009
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#27 | ||||
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i am a pie
Join Date: Aug 2009
Location: behind you
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First of all I think Arena Net Staffs, that have a chance to speak to their fans or being interviewed should take some time out to coordinate their informations. Unless, off course that is the tactic you use to confuse your players, person A says one thing, person B says another
althought it s not very much, but there are some in/outs which irritates me since the first GW2 interview starts after the game shows.Back to the interview. Quote:
So that kinda deflated my balloon considerably, which I think can be inflated again once some new art works are found etc. But I seriously hope the underwater fighting mechanics is not characters fighting while standing on the seabed. the word "cheat" comes to mind if thats the case. Quote:
This, Arena Net keep in sync. They keep saying that because they do not want players to be fighting each other that they've made the game so that the races are not in conflict. But, this is my humble opinion: You are missing out on so much possibility by staying away from that. Bear in mind that the races has been in war for over 2 centuries. They also have conflicting sides (speculation, now i have read that 4 of the races have conflicting sides, Sylvari - Nightmare court, Human, has many conflicting sides that oppose Queen Jenna, Norn, think Svanir, Charr, the Flame Legion.) It would be a good thing to explore. I am not saying there should be a good and evil side for players to the game. That's totally lame. The game: Players are fighting an ultimate evil, in this case everyone is expecting to fight Zhaitan. Is it possible to not let the players defeat Zhaitan in the game? No, because that's the ultimate motive of the game, to defeat the head dragon Zhaitan, by doing this, you (at least for me) cut off the game after players have completed the game, (in my case, after defeating Zhaitan, i would not be repeatedly killing Zhaitan over and over and over, because the story has ended) same as when I was playing Guild Wars 1, I do not repeatedly kill Abaddon unless theres an incentive to doing that particular mission repeatedly (zmission/bountykeys etc), which turns the game into GRIND, the big no no for Guild Wars. Now, back to why races should fight and more factions introduced. If races fight, players will have a lot of things to do in a truly "living world". instead of fighting the ultimate evil, after which, players waits for developer for more story feed ... like for years. and they gone crazy with no information. Okay, back, lets say I play a Norn, right, that's what I would play after I installed the game, so, then I be in a guild with players who play Sylvari, Asura etc, without good/evil alignment. When there are fight between races, all races will have a choice to be teleported or a chance to get to their related territory or choose their side to help in the cause of their respective race or stay with the Guild to fight for whichever side the guild leader choose to align to. And these conflicts would happen everyday in Guild Wars 2, no ultimate motives, no ending of a story. Now the good/risky part! World PvP should have 5 races killing each other in the Mists in some scenario, and it is up to these players to recognize when they should stop killing each other and get together to fight say, a greater threat then fighting each other, and these world event could last minutes-hours or even days depending on the size, and what players choose to do. ![]() Edit: I am also hoping that there wouldbe more then one world PvP event at any given time. Say over at Maguuma jungle, Sylvari needs help with fighting the Mursaat, while over at the Shiverpeaks, Norns are fighting Charrs. (although they are "friends/respected counterpart", but some conflicts exist etc.) Quote:
whatever does it mean that will always be in the same team? like forever or for that particular world PvP event?Quote:
PS: Thanks Dutch Sunshine and Kthleen for the links/news and translations. Last edited by pumpkin pie; Sep 28, 2009 at 11:56 PM. |
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#28 | |
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Senior Member
Join Date: Aug 2009
Location: London, UK
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Quick back-translation to English (as the last question suggests, this interview was actually made in English!):
Quote:
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#29 | |||||||
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Senior Member
Join Date: Sep 2009
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Quote:
Now we can argue how this will work with firearms, different types of elemental magic, swinging a hammer, etc. Quote:
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We also know ArenaNet does not want racial choices to limit profession choices. We also know they are still working on the balance of these raicial traits. If we are honest to ourselves, we already know that patching these racial traits will be much debated in GW2 balance discussion. I hate having to play five races, hence repeating content over and over in order to experience all the different gameplay, as much as the next guy. I also wished we could just access other racial features by grinding faction and switching them around as if they were a secondary class in GW1. But sometimes.... |
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#30 | ||
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Senior Member
Join Date: Aug 2009
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Quote:
Quote:
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#31 |
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Senior Member
Join Date: Aug 2009
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Maybe Anet wants to make the game fun to play, not realistic. You'd run out of breath in the first place, but Anet has stated they don't want to limit exploration by realism.
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#32 |
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Senior Member
Join Date: Sep 2009
Location: Toulouse, France
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Being French I would just say this :
"fonds sous-marins" can be translated to seabed but it actually means the seabed itself and the water area above it. It is a mix between "deep water" and "seabed". We can still wonder what was originally said in English. But that is the meaning of "fonds sous-marins". BTW: I thought that the "french are cowards" time was over. I will not start any debate on this issue. I would just say that I think politics belong to another section of this forum and that xenophobia does not belong anywhere (IMHO). |
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#33 | |
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Senior Member
Join Date: Sep 2009
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Quote:
no, but seriously. Sure, our reality is no yardstick for what is "realistic" in Tyria, but there will be some lore limiting stuff and there will be some lore making our perception of the world compatible to what we see happening in Tyria. |
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#34 |
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Member
Join Date: Aug 2009
Location: Maryland
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I hope the map travel is less like GW1 and more like standard MMO's where you can teleport to other towns while in a town but can't teleport on the field unless you have some kind of teleport item (Though I would rather not have teleport items).
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#35 |
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Senior Member
Join Date: Aug 2009
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#36 |
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Senior Member
Join Date: Sep 2009
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Whenever an aspect about Tyrian reality differs from the reality of planet Earth (let's say guys throwing fireballs), the lore provides an explanation. That fact then turns into the accepted reality of the fantasy fiction. For that to happen, it required an explanation. People do not argue with that, be it fireballs, floating castles, or swords made from sugar.
Whenever an aspect of Tyrian reality differs from the reality of planet Earth without offering explanation, people tend to argue the game was not "realistic" enough. In most cases that is a limitation of the game engine though. |
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#37 |
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Senior Member
Join Date: Aug 2009
Location: www.mybearfriend.net
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This goes OT but it was something that stuck to my eye as well, and I'm not even French (mais j'en comprends toutefois). I would want to read it as a joke that is so cliché (freedom fries, anyone?) that it does a full turn and becomes a joke on xenophobic people who must support their faltering self-esteem by disparaging others.
Back on topic, thanks for the nuggets of new information
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#38 |
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Senior Member
Join Date: Aug 2009
Location: London, UK
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Guys, you're trying to over-analyze the French words. Although most of the article is perfectly fine, a few sentences clearly indicate that the interview was originally in English and the French translation is either shaky, or the original text in English was (see for example "L'ouverture de l'accès aux fonds sous-marins"). Not only did something get lost in translation, but Chrys may have made general statements whose words may not be taken as an indication of specific truth about GW2.
Vive la France :PPPPPPPPPPPP |
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#39 |
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99 Problems
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I rather the dragon be french than german. :P
Anyway, isn't all the dragons in GW2 s'pos to be bad? |
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#40 | |
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Member
Join Date: Aug 2009
Location: Counting the uncountable
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Quote:
BTW: I actually took the time to read the whole interview, as a Belgian I am supposed to understand French, but i'm not a native speaker...(Mais ma Français suffit) it's interesting that they said the racials should have an important effect on choice of class... Last edited by Jecoma; Sep 29, 2009 at 09:02 AM. |
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| arenanet, avec, french, interview, minutes, mondespersistants, |mondespersistants |
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