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Old Sep 28, 2009, 07:27 PM   #21
Gatekpr
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I would die of glee if, in the Mists, Zhaitan reaches his claw into undeath for more fuel for his army, and half of the entire playerbase in that PvP dies.
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Old Sep 28, 2009, 07:33 PM   #22
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Originally Posted by BBQman View Post
But if the dragons are French they can't win any battles.
Hahahahah Nice
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Old Sep 28, 2009, 09:27 PM   #23
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Thanks for the great translations Kthleen! I've included them in the story on the front page, and credited you.
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Old Sep 28, 2009, 10:09 PM   #24
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But if the dragons are French they can't win any battles.
Yeah, but they'll make great flaggers!
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Old Sep 28, 2009, 10:22 PM   #25
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I don't care if this game is done or not.. I want it now ; ;
But yeah it has some interesting things. Nice to know you don't have to worry about a silly underwater meter. Sure it makes it more "real" but this isn't reality at all. I like it.
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Old Sep 28, 2009, 10:33 PM   #26
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Originally Posted by gwmaster View Post
- No player limit for teams in world vs world.
Whoah. That's pretty cool. I wonder how it'll work out.
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Old Sep 28, 2009, 10:44 PM   #27
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First of all I think Arena Net Staffs, that have a chance to speak to their fans or being interviewed should take some time out to coordinate their informations. Unless, off course that is the tactic you use to confuse your players, person A says one thing, person B says another althought it s not very much, but there are some in/outs which irritates me since the first GW2 interview starts after the game shows.

Back to the interview.
Quote:
To encourage exploration, we have deliberately made it easy to underwater explorationfor players. We decided to focus on fun and offer players a very convenient way to breathe underwater. Opening access to seabed almost double the area of exploration available to players. You will not have to worry about drowning, just have fun and explore
Regarding the above, depending on how well google translates the paragraph, so far, non of the Arena Net develper's interview has use the word seabed before, its always underwater exploration. So this word seabed is kinda made me think that fighting underwater is just gonna be like fighting on dry land and conducted on the seabed instead of fighting while swimming or while your character afloat in mid water.

So that kinda deflated my balloon considerably, which I think can be inflated again once some new art works are found etc. But I seriously hope the underwater fighting mechanics is not characters fighting while standing on the seabed. the word "cheat" comes to mind if thats the case.


Quote:
Chris Lye: While there will certainly be some tension between the races, the main story of Guild Wars 2 focuses on how they will put aside their differences and how they unite against a common threat - the dragons. Reflecting this view, the guild will certainly multi-racial. Despite their differences, we do not fight against players of other races. The basic principles of Guild Wars have always been competition between the players want, affordability, and ability to play with your friends. We do not want to separate the players in between races against each of the others.
Again, depending on how well google translates that paragraph.

This, Arena Net keep in sync. They keep saying that because they do not want players to be fighting each other that they've made the game so that the races are not in conflict. But, this is my humble opinion: You are missing out on so much possibility by staying away from that. Bear in mind that the races has been in war for over 2 centuries. They also have conflicting sides (speculation, now i have read that 4 of the races have conflicting sides, Sylvari - Nightmare court, Human, has many conflicting sides that oppose Queen Jenna, Norn, think Svanir, Charr, the Flame Legion.) It would be a good thing to explore. I am not saying there should be a good and evil side for players to the game. That's totally lame.

The game: Players are fighting an ultimate evil, in this case everyone is expecting to fight Zhaitan. Is it possible to not let the players defeat Zhaitan in the game? No, because that's the ultimate motive of the game, to defeat the head dragon Zhaitan, by doing this, you (at least for me) cut off the game after players have completed the game, (in my case, after defeating Zhaitan, i would not be repeatedly killing Zhaitan over and over and over, because the story has ended) same as when I was playing Guild Wars 1, I do not repeatedly kill Abaddon unless theres an incentive to doing that particular mission repeatedly (zmission/bountykeys etc), which turns the game into GRIND, the big no no for Guild Wars.

Now, back to why races should fight and more factions introduced. If races fight, players will have a lot of things to do in a truly "living world". instead of fighting the ultimate evil, after which, players waits for developer for more story feed ... like for years. and they gone crazy with no information. Okay, back, lets say I play a Norn, right, that's what I would play after I installed the game, so, then I be in a guild with players who play Sylvari, Asura etc, without good/evil alignment. When there are fight between races, all races will have a choice to be teleported or a chance to get to their related territory or choose their side to help in the cause of their respective race or stay with the Guild to fight for whichever side the guild leader choose to align to. And these conflicts would happen everyday in Guild Wars 2, no ultimate motives, no ending of a story. Now the good/risky part! World PvP should have 5 races killing each other in the Mists in some scenario, and it is up to these players to recognize when they should stop killing each other and get together to fight say, a greater threat then fighting each other, and these world event could last minutes-hours or even days depending on the size, and what players choose to do.

Edit: I am also hoping that there wouldbe more then one world PvP event at any given time. Say over at Maguuma jungle, Sylvari needs help with fighting the Mursaat, while over at the Shiverpeaks, Norns are fighting Charrs. (although they are "friends/respected counterpart", but some conflicts exist etc.)

Quote:
The players will be always in the same team as all other players in their world,
This also deflates my balloon whatever does it mean that will always be in the same team? like forever or for that particular world PvP event?

Quote:
Chris Lye: We want it clear that racial abilities have a significant impact on the way to play a character. Each race has a primary capacity that distinguishes it from all other breeds, such as the metamorphosis Norn you mentioned. However, we are not prepared to discuss other racial abilities in detail at this point.
What does Mr Chris Lye means when he says significant impact? this does not sound well at all, I've read totally different from other interview regarding racial bonuses. (don't remember where I read it, but definitely not with significant impact.

PS: Thanks Dutch Sunshine and Kthleen for the links/news and translations.

Last edited by pumpkin pie; Sep 28, 2009 at 11:56 PM.
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Old Sep 29, 2009, 12:25 AM   #28
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Quick back-translation to English (as the last question suggests, this interview was actually made in English!):

Quote:
At the beginning of September, we thought we would ask Arenanet whether it would be possible to ask again the questions from the interview granted 2 years ago to Mondes Persistants in order to assert the evolution of the game since that time (interview you can read again here)... all this with removing or adding questions depending on what we already know.

And we had the pleasure (thanks Loïc!) to get an answer to our questions. This is Chris Lye, Global Brand Director for Guild Wars 2, who answered our questions

GW MP: What is the fate that awaits Guild Wars when Guild Wars 2 will be out? Will you stop supporting it and wait that everyone moves to the new one?

Chris Lye : Of course not. We are actively supporting Guild Wars and if something goes on being developed it will be the task of the Guild Wars Live Team.

GW MP : There is still time until Guild Wars 2 is out. What is planned for Guild Wars until then?

Chris Lye : In the short term, we will introduce a new PvP mode "Sealed Deck" for which we are very enthusiastic. That kind of Pvp game means that players create a build from a limited number of skills. We have a lot of other projects, but nothing we can talk about for now.

GW MP : The maximum level in Guild Wars 2 is incredibly higher than in Guild Wars, we have heard more than 150. Why such a leap between the two of them?

Chris Lye : We have not yet made an announcement regarding the level limit in Guild Wars 2, apart from the fact that it will be more than 20.

GW MP : How are you going to manage skills? Very closely to Guild Wars, where skills are subtle and often balanced by negative effects. Or will you change for something more "classical" in terms of MMO?

Chris Lye : We are not discussing game mechanics at this point, so we do not want to talk about it yet.

GW MP : If they want PvP in GW2, players will have to go into the Mists. Is this location watched over by gods who existed in Guild Wars 1, and where the Hero Battles took place?


Chris Lye : Yes, in Guild Wars 2, players will be able to travel to the Mists, a PvP environment that Guild Wars players are familiar with. In the Mists, players will be able to engage in a fight against players from other worlds. The Mists themselves will be a big persistent zone shared by multiple worlds. And yes, these locations are the Mists where the Hero Battles took place.

GW MP : What kind of PvP from GW1 will be available in GW2?

Chris Lye : In Guild Wars, players chose between two types of characters: RP characters who started at level one and had to travel through the PvE world to unlock PvP zones; and PvP characters who started at level 20, but could not play the RP content. Guild Wars 2 simplifies all this with only one type of character which will be ready to play both RP and PvP content.
In Guild Wars 2, players will be able to travel to the Mists and take to part to WvW (World-VS-World) games at a scale never seen before in Guild Wars. It will play like a huge strategy game, with players from each worlds, fighting for a constantly forward control of the territories of the map. Players will always be in the same team like all the other players in their world, and there will be no limit to the team size.

Furthermore, players will also be able to join guilds and fight in GvG (Guild-vs-Guild) games. We will give more details on the PvP in Guild Wars 2 at a later date.

GW MP : In GW2, characters will be able to jump, run and swim. Why introduce these characteristics and how are they going to affect gameplay?

Chris Lye : For Guild Wars 2, we wanted to improve all the we loved in Guild Wars. The freedom of movement and interaction with the environment that we are developing for Guild Wars 2 enables us to make the fight more dynamic and visually appealing than everything we have ever done before.
In order to encourage exploration, we have purposefully made underwater exploration easy for players. We decided to favour fun and give to players a very convenient way to breath underwater. Opening to the underwater access nearly doubles the exploration zone available to players. You will not have to worry about drowning; only have fun and explore.

GW MP : Will there be teleporters in Guild Wars 2, or will players have to use mounts and other transport modes?

Chris Lye : One of the key characteristic of Guild Wars will be the asuran portals, which will be portals that players can use to travel from place to place. These portals will allow linking the different zones of Tyria together and will make possible map travel.

GW MP : With regards to racial special powers, we already know that Norn can transform into bears. Can you tell us more about the other races?

Chris Lye : We clearly want that racial skills have an important impact on how a character is played . Each race has a primary ability that sets it apart from all other races, such as the Norn metamorphosis that you mentioned. However, we are not ready to discuss the other racial skills in detail at this stage.

GW MP : With all these numerous races, we can anticipate political tensions, and a world easily at war. Will Guild Wars 2 be characterized by war between races? Or wars between factions? Can a guild be multiracial?

Chris Lye : Although there will definitely be some tension between the races, the main story of Guild Wars 2 is on how they will put aside their divergence and how they will unite against a common threat - the dragons. Based on this point of view, guilds will probably be multi-racial. Despite their differences, we will not fight against players from the other races. The fundamental principles of Guild Wars have always been competition between players that want it, accessibility et the ability to play with your friends. We did not want to separate players by opposing races one against the other.

GW MP : Will dragons have a role in PvP or will they only be involved in PvE?


Chris Lye : Dragons play a huge role in the story of Guild Wars 2 - they are the ultimate enemy, primal forces of nature. We cannot discuss the role that they will play in PvP at the moment, but dragons cast their shadows on the whole universe of Guild Wars.

GW MP : ArenaNet is famous for its design and its original stories. But dragons are dragons. It is certainly the creatures from the Guild Wars world that the most classical. However, how did you work on their design in Guild Wars 2? What did you do so that your fans do not simply say: "Oh, dragons ... meh"?

Chris Lye : The Elder Dragons are ancient elemental beasts, exponentially more powerful than any other dragon that the players have ever met in Guild Wars. There are more powerful that the human gods or any other being seen before in Tyria. Fight an Elder Dragon, it's like to pit your strength against a hurricane or a tidal wave.
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Old Sep 29, 2009, 12:51 AM   #29
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Originally Posted by pumpkin pie View Post
Regarding the above, depending on how well google translates the paragraph, so far, non of the Arena Net develper's interview has use the word seabed before, its always underwater exploration. So this word seabed is kinda made me think that fighting underwater is just gonna be like fighting on dry land and conducted on the seabed instead of fighting while swimming or while your character afloat in mid water.
"l'accès aux fonds sous-marins" referrs to the seafloor as something you can walk on. We do not have access to the whole body of water as a 3D area, we make use of the ground. Since ArenaNet did say they had no interest of copying Aion's flying combat, we should assume all combat is on the ground. We won't fly, we won't swim in full 3D.


Now we can argue how this will work with firearms, different types of elemental magic, swinging a hammer, etc.




Quote:
Originally Posted by pumpkin pie View Post
But I seriously hope the underwater fighting mechanics is not characters fighting while standing on the seabed. the word "cheat" comes to mind if thats the case.
Honestly, once you wear metal armor, or the amounts of equipment a GW character carries around, you pretty much just sink to the ground.


Quote:
Originally Posted by pumpkin pie View Post
You are missing out on so much possibility by staying away from that. Bear in mind that the races has been in war for over 2 centuries. They also have conflicting sides (speculation, now i have read that 4 of the races have conflicting sides, Sylvari - Nightmare court, Human, has many conflicting sides that oppose Queen Jenna, Norn, think Svanir, Charr, the Flame Legion.) It would be a good thing to explore. I am not saying there should be a good and evil side for players to the game. That's totally lame.
We have been there before: Factions. A storyline uniting Luxon and Kurzick, while there is plenty of excuses for some PvP matches. Why would GW2 be any different. All that peace talk will just be an excuse for any race joining any side.

Quote:
Originally Posted by pumpkin pie View Post
I do not repeatedly kill Abaddon unless theres an incentive to doing that particular mission repeatedly (zmission/bountykeys etc), which turns the game into GRIND, the big no no for Guild Wars.
Then defeat Zhaitan, win the game, wait for the story expansion. What would be gained by stopping the story one step before killing Zhaitan? The options would be the same, grind something or be happy about the story line concluding.


Quote:
Originally Posted by pumpkin pie View Post
This also deflates my balloon whatever does it mean that will always be in the same team? like forever or for that particular world PvP event?
That means that when you join a PvP match, the opposing team will never consist of players from your "home server". People on one server do no infighting, they only fight teams from other "servers" so to speak. What that means for freedom of playing with anybody, anything, anytime,...

Quote:
Originally Posted by pumpkin pie View Post
What does Mr Chris Lye means when he says significant impact? this does not sound well at all, I've read totally different from other interview regarding racial bonuses. (don't remember where I read it, but definitely not with significant impact.
The Translation is off:
Quote:
Nous souhaitons clairement que les compétences raciales aient une incidence importante sur la manière de jouer un personnage.
We definitely want the racial features to have an important effect on the way a character is played.

We also know ArenaNet does not want racial choices to limit profession choices. We also know they are still working on the balance of these raicial traits. If we are honest to ourselves, we already know that patching these racial traits will be much debated in GW2 balance discussion. I hate having to play five races, hence repeating content over and over in order to experience all the different gameplay, as much as the next guy. I also wished we could just access other racial features by grinding faction and switching them around as if they were a secondary class in GW1. But sometimes....
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Old Sep 29, 2009, 12:55 AM   #30
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Originally Posted by pumpkin pie View Post
This also deflates my balloon whatever does it mean that will always be in the same team? like forever or for that particular world PvP event?
Quote:
Originally Posted by 4thVariety View Post
That means that when you join a PvP match, the opposing team will never consist of players from your "home server". People on one server do no infighting, they only fight teams from other "servers" so to speak. What that means for freedom of playing with anybody, anything, anytime,...
Yes, and in addition to that, you will be able to change servers at will, so you're not stuck with any given group.
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Old Sep 29, 2009, 01:12 AM   #31
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Originally Posted by 4thVariety View Post
Now we can argue how this will work with firearms, different types of elemental magic, swinging a hammer, etc.

Honestly, once you wear metal armor, or the amounts of equipment a GW character carries around, you pretty much just sink to the ground.
Maybe Anet wants to make the game fun to play, not realistic. You'd run out of breath in the first place, but Anet has stated they don't want to limit exploration by realism.
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Old Sep 29, 2009, 01:21 AM   #32
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Being French I would just say this :
"fonds sous-marins" can be translated to seabed but it actually means the seabed itself and the water area above it. It is a mix between "deep water" and "seabed". We can still wonder what was originally said in English. But that is the meaning of "fonds sous-marins".

BTW: I thought that the "french are cowards" time was over. I will not start any debate on this issue. I would just say that I think politics belong to another section of this forum and that xenophobia does not belong anywhere (IMHO).
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Old Sep 29, 2009, 01:22 AM   #33
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but Anet has stated they don't want to limit exploration by realism.
WTB: Stairway to Heaven

no, but seriously. Sure, our reality is no yardstick for what is "realistic" in Tyria, but there will be some lore limiting stuff and there will be some lore making our perception of the world compatible to what we see happening in Tyria.
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Old Sep 29, 2009, 01:25 AM   #34
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I hope the map travel is less like GW1 and more like standard MMO's where you can teleport to other towns while in a town but can't teleport on the field unless you have some kind of teleport item (Though I would rather not have teleport items).
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Old Sep 29, 2009, 01:27 AM   #35
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no, but seriously. Sure, our reality is no yardstick for what is "realistic" in Tyria, but there will be some lore limiting stuff and there will be some lore making our perception of the world compatible to what we see happening in Tyria.
Uhh... What?
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Old Sep 29, 2009, 02:17 AM   #36
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Originally Posted by Kurpitsa View Post
Uhh... What?
Whenever an aspect about Tyrian reality differs from the reality of planet Earth (let's say guys throwing fireballs), the lore provides an explanation. That fact then turns into the accepted reality of the fantasy fiction. For that to happen, it required an explanation. People do not argue with that, be it fireballs, floating castles, or swords made from sugar.

Whenever an aspect of Tyrian reality differs from the reality of planet Earth without offering explanation, people tend to argue the game was not "realistic" enough. In most cases that is a limitation of the game engine though.
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Old Sep 29, 2009, 02:53 AM   #37
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I thought that the "french are cowards" time was over.
This goes OT but it was something that stuck to my eye as well, and I'm not even French (mais j'en comprends toutefois). I would want to read it as a joke that is so cliché (freedom fries, anyone?) that it does a full turn and becomes a joke on xenophobic people who must support their faltering self-esteem by disparaging others.

Back on topic, thanks for the nuggets of new information
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Old Sep 29, 2009, 06:52 AM   #38
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Guys, you're trying to over-analyze the French words. Although most of the article is perfectly fine, a few sentences clearly indicate that the interview was originally in English and the French translation is either shaky, or the original text in English was (see for example "L'ouverture de l'accès aux fonds sous-marins"). Not only did something get lost in translation, but Chrys may have made general statements whose words may not be taken as an indication of specific truth about GW2.

Vive la France :PPPPPPPPPPPP
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Old Sep 29, 2009, 07:06 AM   #39
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I rather the dragon be french than german. :P

Anyway, isn't all the dragons in GW2 s'pos to be bad?
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Old Sep 29, 2009, 08:56 AM   #40
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I rather the dragon be french than german. :P

Anyway, isn't all the dragons in GW2 s'pos to be bad?
Nopes, they said something about more than Elder dragons awakening, so maybe good dragons also, we don't know yet...

BTW:
I actually took the time to read the whole interview, as a Belgian I am supposed to understand French, but i'm not a native speaker...(Mais ma Français suffit)

it's interesting that they said the racials should have an important effect on choice of class...

Last edited by Jecoma; Sep 29, 2009 at 09:02 AM.
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