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Old Mar 01, 2010, 08:44 PM   #1
nralph
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Exclamation Action mmrpg

Hello.

Will this game have any action in it, i mean action like in games that will come at the same time, like Tera online or Continent of the ninth.

Or will it be the same mmorpg that we are used to play, the endless "select" and "spamm skills".

Thank you in advance.
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Old Mar 01, 2010, 09:34 PM   #2
Sabre Wolf
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Well, I know that ANET scraped the idea of jumping and such affecting the damage of skills due to lag issues. But, that doen't fully answer your question...
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Old Mar 01, 2010, 09:44 PM   #3
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how is the current GW Action or not? I first need that answered before i can understand your question
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Old Mar 01, 2010, 11:03 PM   #4
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As Knighthonor said, you need to be more clear on the difference between "action" and not.

Essentially, what you said just comes down to pushing buttons - you said "select and spam skills" - you're pushing buttons. Only other game styles I can think of would be like Final Fantasy and D&D - that is, taking turn attacking (yawn - definably not action), and button a is attack, button be is attack 2, etc. like DMC and the like - which still just comes down to "spamming" buttons. The difference there is auto targeting or not.

So where do you draw the line of what action is or isn't?

Personally, I consider GW1 to be a "lesser Action" and something like DMC to be "Action" - both are still action, one is just less "actiony" than the other.

There is also the case of if blood and gore being part of "action."
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Old Mar 01, 2010, 11:08 PM   #5
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From what I a, getting from your question is;

Will GW2 have FPS type combat system (actual aim and fire; eg tera, darkfall, mortal online). or will it have the tradition Select/Tab target (eg; gw, wow, aion) style combat targeting system.

If that is what you are trying to ask then; No it wont have a fps style combat system like tera etc, it will have the traditional tab/select target system in older mmo's

- Atleast this is what I believe from the current information, please correct me if I'm wrong.
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Old Mar 01, 2010, 11:38 PM   #6
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i think i heard from an interview a while back that they were going to change the mechanics around a bit to be more "actioney" with aiming your own aoe instead of having to target people, and other things i dont remember
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Old Mar 01, 2010, 11:43 PM   #7
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Quote:
Originally Posted by swatkins44 View Post
i think i heard from an interview a while back that they were going to change the mechanics around a bit to be more "actioney" with aiming your own aoe instead of having to target people, and other things i dont remember
The click-target AOE isn't confirmed anywhere. It's simply a hope of certain individuals here (myself included) that would make placement of AOEs more tactical.

And as Sabre mentioned, previous plans to implement a dynamic skill system with different effects for running, jumping, and position on an opponent have been abandoned.

In light of that, I would have to guess that Guild Wars 2 will not be an action RPG, in the context the OP is describing. I say guess because right now, noone knows for sure.
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Old Mar 02, 2010, 07:59 AM   #8
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Judging from the examples he used, he means would it be completely live, such as playing a fighting game, such as Street Fighter or Dead or Alive, online.

I seriously doubt Guild Wars would go this route, because it will change the game completely to the point where it may even break it.

So to attempt to answer the question, it may not be too different from the original, but at the same, it will likely provide new elements.
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Old Mar 03, 2010, 01:02 PM   #9
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Originally Posted by Sabre Wolf View Post
Well, I know that ANET scraped the idea of jumping and such affecting the damage of skills due to lag issues. But, that doen't fully answer your question...


Wait, wait, wait..... what?

They are taking out jumping??

I didn't hear that. Last I read was that was going to be a part of the "3-D" world mechanics.
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Old Mar 03, 2010, 01:11 PM   #10
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No giel, they didn't remove jumping they just removed jumping having an effect on damage eg. of this would be a jump attack, would do more damage than someone just swinging since you would have more force in the attack
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Old Mar 03, 2010, 01:35 PM   #11
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Ah I see. Ok, that's fine.


However, that would be a pretty badass addition if it didn't cause extra lag.
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Old Mar 04, 2010, 02:28 AM   #12
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Originally Posted by Geikamir View Post
Ah I see. Ok, that's fine.


However, that would be a pretty badass addition if it didn't cause extra lag.
Jumping, or extra damage though jumping doesn't cause lag. It's hard to time a jump attack because of possible lag.
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Old Mar 04, 2010, 02:43 AM   #13
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Oh, well then why not keep it?

They shouldn't plan the game around the fact that some people MAY lag when trying to do a skill. If they did that, they might as well make the monsters stop attacking or make you invulnerable in PvP if your connection isn't working right.
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Old Mar 04, 2010, 03:58 PM   #14
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GW2 should have small amounts of action in the cutscenes at least (see GWEN and BM Pack).
The gameplay in the videos looks strategic but with better and more complex animations.
There is combat but it gives no emphasis to physical tests of skill, in the trailers characters dont seem to block evade or even take hits for example. Jumping obstacles or jumping/swimming to scape AoE skills are very possible add time pressure and you got action, jumping and attacking or jumping to attack are uncertain.

In my opinion the game has some action but its not sensitive , there is not much physical impact in the combat (action) it looks more like a game of auto attack and ''select and spam skills'' than a game of hand-eye coordination and reaction-time.

My verdict: not an -action game- but it has some small amounts of action.

Last edited by C410V1370; Mar 04, 2010 at 04:13 PM.
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Old Mar 04, 2010, 03:59 PM   #15
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Originally Posted by Geikamir View Post
Oh, well then why not keep it?

They shouldn't plan the game around the fact that some people MAY lag when trying to do a skill. If they did that, they might as well make the monsters stop attacking or make you invulnerable in PvP if your connection isn't working right.
They are taking out the 'skill effects change depending on if you're running/standing still/jumping' because it adds too much probability to the game. Also too much to remember. Also too much to code. Also too many lag issues. Also, just lame ;o.
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Old Mar 04, 2010, 04:28 PM   #16
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Well, maybe not on the lame part, but if it does make the release take too much longer then yeah I'd have to agree to leave it out as well.
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Old Mar 04, 2010, 07:23 PM   #17
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The art and graphics... I wish I was wrong about this. I hope that the combat of this game will at least be more ''explosive'' and believable than GW1 even if it remains the spected static ''select and spam'' type of combat.
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Old Mar 04, 2010, 09:07 PM   #18
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The effect of things like that on development time is pure speculation. It doesn't sound like the kind of thing that should have much of an impact.

However, whether GW2 will play like an "action RPG"? We basically don't know. ArenaNet hasn't given that much detail about gameplay aspects of GW2 yet.
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Old Apr 13, 2010, 05:36 PM   #19
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Ah, well, under the term of 'action', I think nralph is wondering will Guild Wars 2 have hack 'n' slash elements (Diablo, Sacred, Titan Quest), aiming (any FPS), button meshing (Street Figther, God of War), and similiar elements, the answer which I provide is..... No, and not so sure, but there is a probability that some of those elements will be implemented, such as aiming, but clearly not solo mass battles and one-man-army.

Guild Wars from the very beggining didn't have much of those elements. The elements of the battle which I can think of right now is positioning (bows get damage bonus from altered grounds, and also obstruction if there is one), and auto-targeting. And, of course, skill usage.

Judging from the trailers and the interviews from the ANet team,... well, actually, that reminded me how in GW2 we're going to be able to run almost any part of the killing on our own. So I'm wondering will the combat itself be similiar to games like World of Warcraft? Again that (in)famous game, but... I think ANet will probably suprise us on this one... Though, I imagine the battle to be much similiar to the one we have right now in Guild Wars.
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Old Apr 14, 2010, 02:00 PM   #20
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I guess I don't see what the difference is between mashing 8 buttons for skills that do different things versus mashing 4 controller buttons that each control a limb and certain patterns causing combos. I mean, if you want to feel close to the action, you can zoom in to first person.

But no, I don't imagine that GW2 will have action in the sense that I think you're talking about. As much as it will be unique from other MMOs and RPGs, it's going to have to have some consistent elements to appeal to that group and to appeal to the current playerbase.
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