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#121 | |
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Senior Member
Join Date: Aug 2009
Location: My avatar is not a freaking cat.
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You said nothing about how long either story has been made and instead said the WC lore makes more sense than GW lore. In fact, this statement is completely false. (expecially since you specifically said WoW lore which makes NO sense especially if you know the lore of the other games). |
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#122 |
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Senior Member
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this is getting a lot off-topic xD
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#123 |
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Senior Member
Join Date: Aug 2009
Location: Rocklin, California
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the difference is gw2 is a new game while cataclysm is an expansion.
so gw2>cataclysm charr>tauren>wargen sylvari>elves asura>gnomes even though gnomes are cool but having essentially a human with three different sizes is boring. the humans dwarfs and gnomes. which is highly likely why dwarfs are not a playable race in gw2. |
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#124 | |
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Senior Member
Join Date: Dec 2009
Location: The Netherlands
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And that is something I hate about the Sylvari. They come out a plant. Why do they actually look like humans? A combination of centaur and plants would be better imo. |
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#125 |
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Senior Member
Join Date: Aug 2009
Location: Reform the White Mantle!
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#126 | ||
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Senior Member
Join Date: Sep 2009
Location: At Kormir's side
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Quote:
Quote:
But too say that Guildwars lore makes more sense, when its recent, isn't as fleshed out and also took things from Warcraft's lore. Last edited by Abbadon; Jan 21, 2010 at 06:27 PM. |
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#127 | |
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Senior Member
Join Date: Aug 2009
Location: My avatar is not a freaking cat.
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Any similarity between GW and WoW lore is due to a similar inspiration. Something also known as mythology. As it stands, the only real similarity is that both games draw from Irish and Norse mythology. Anet tends to have a much more literal and direct pulling from the mythology, while Warcraft pulls directly from other games or stories (Tolkien is an example). So really...no not in any way could you make a logical argument that GW stole from WoW. |
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#128 | |
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Sith Lord Darth Naor
Join Date: Aug 2009
Location: College of Statics
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Unless you live on a planet where sand does fall out of the sky when it rains. And btw. GW did not steal. Similar inspiration =/= Stealing. Last edited by Naoroji; Jan 21, 2010 at 05:19 PM. |
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#129 |
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Undead Moderator
Join Date: Aug 2009
Location: The Decaying Citadel aka the Citadel of the Decayed
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*eats popcorn while watching people debate lore*
I love watching more and more people debating lore. ![]() Oh, and as for which is better - Warcraft's lore or Guild War's lore - answer this question: Comparing Warcraft 1/2/3's lore ALONE (no WoW or any book), with Guild War's 1 lore (all 3 campaigns and Eye of the North - nothing pertaining to GW2 or the books): Which makes more sense? Now, even then, it isn't completely fair. Warcraft had more time between games to think of new lore, while Guild Wars was released every year (and in Nightfall's case, wasn't that less than a year?), so Warcraft would still have the advantage. Warcraft's lore is bound to be more in depth and more in quantity, as there is more time for Warcraft to obtain lore - the quality, on the other hand, is not so one sided, but Warcraft still has the advantage of having more time in comparison (note: from development to release, not release to present). Personally, I think that comparing the lore of various games is absolutely ridiculous - unless the games started being developed at the same time, and were released at the same time. But anyways... *continues eating popcorn* <input id="gwProxy" type="hidden"><!--Session data--><input onclick="jsCall();" id="jsProxy" type="hidden"><input id="gwProxy" type="hidden"><!--Session data--><input onclick="jsCall();" id="jsProxy" type="hidden">
__________________
Lore Guild|Group|Lore Archives
Treat everything you're told as a lie, and you'll go no where; treat it all as truth, and you'll be blind. |
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#130 | |
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Senior Member
Join Date: Jan 2010
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My main argument was that Warcraft lore has been retconned to the point it has almost no connection to the original Wc2/Wc3 lore created by Metzen, several of the races have been completely changed for the sake of gameplay, and others have been slowly altered to make them more appealing to younger audiences, but other then a few name similarities, you could argue that the lore coming in Cataclysm belongs to a totally new IP from Wc2, and this is not exactly opinion, look at the Orcs from Wc2, and how much they've been retconned just from Wc2 to Wc3, and then again for Wc3 to WoW, and now again from WoW to Cataclysm. Your argument is basically that the more lore something has, the better it must be, which in my humble opinion is a fairly bad argument, EQ for example has several million years worth of lore written down, but I wouldn't call it an amazingly gripping story, and in fact find some of it rather boring, however by your argument, EQ would be the foundation of lore as we know it, and the RPer holy ground due to that. Guild Wars might not have thousands of backstories for every event that happened, but it makes sense, and thats all I really ask for from an MMOs backstory, the characters are believable, and they interact as you'd expect them to, there is no race based on monetary gain suddenly telling 50% of its profits to shove off because it would be cool for gameplay reasons, or random retcons to add new stuff, it fits, it works, and there is still a hefty enough stage to play on. |
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#131 |
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Senior Member
Join Date: Dec 2009
Location: Sorrow's Furnace
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Didn't Warcraft take some similar ideas from Warhammer? So really this discussion is kind of useless plus the thread looks like it has been derailed.
With the lore aspect.. Warcraft has many years of lore.. but GW has something it doesn't have. Professions for all races. This is assuming GW2 will follow like it did in GW1. In WoW I can't be a Troll Warlock.. but I can be the class and race I want in Guild Wars. |
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#132 | |
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Senior Member
Join Date: Jan 2010
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#133 |
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The Lone Wolf
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#134 |
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Administrator
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__________________
Everything is perfectly fine, citizen. Move along now.
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