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#1 |
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Senior Member
Join Date: Aug 2009
Location: Cologne
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![]() The Assassin ~ Asian/Persian-Mix Style "perfect" An Assassin perfectly designed how an Assassin should look like with visual influences of Games and Animes like Assassin's Creed, Naruto, Ragnarok Online, Ninja Gaiden, Tenchu ect. These character designs should have bigger influences imo on the Assassins in GW2 as they make together an optimal asian/persian mixture. Attributes Fatality Strikes Increase this Attribute and with every Point in it you increase the chance for Critical Hits by 3%. Every 2 points you increase the Chance for a Fatality Strike by 3%. Every 5 Points you receive + 5Energy back whenever you perform a Critical. Fatality Strikes is a Self Buff Attribute containing Skills which either increase temporarly the Assassins Attack Power, Attack Speed, Critical Chance or Fatality Chance. FS require Chakra. Shadow Arts Increase this Attribute and with every point in it you increase by 2% the Movement Speed, while in Stealth Mode, until it is back to 100% Shadow Arts is the Self Heal and Self Defense Attribute Poison Mastery Increase this Attribute and the Duration and Power of your Poisons will receive higher Chances to stay longer, if they got applied to foes via Critical Attacks by 2% per Point, so that your negative Conditions will resist versus at least 1 try of curing them. Poison Fabrication is the Condition Spreading/Debuff Attribute for passive DPS Increasements ect. Ninjutsu Increase this Attribute and using and recharging Signets will become 1% faster per point. Also this Attribute is all about Traps, Agility (Attack Avoidance) and Distraction foes via Illusions, especially in combination with Shadow Arts. Chakra Control Increase this Attribute and you will regain per point 1% faster Chakra, while moving, doing nothing or receiving damage absorbing your foes's Chakra from their attacks if you wear a rune in your Armor that allows you that. This is the Attribute for the Assassins Combo Attack System. Combo Attacks will use up the Chakra of the Assassin, as also the more powerful Ninjutsu Skills, but most of the Chakra Skilsl will be used for the Assassins special Combo Attacks dealing multiple Attacks to a foe or performing very fast Attack Strings that could be unblockable or lead perhaps to a definetely Critical Hit. Weapons Daggers Katars,Tonfas,Ninjatos/Wakizachis/Kodachis/Katana (all a question of weapon skins) Can be also wielded all dual style. ----------- Kunais & Shurikens (2H) Fuuma Shurikens (Windmill Shuriken) (2H) Armor 70 Medium Robes, Leather, Cloth Gameplay Fatality Strike ~ what is it, how should it work? Fatality Strikes will be in GW2 an improvement of the GW1's Assassins ability to perform multiple hits with 1 Attack in critical situations performing acrobatic moves to avoid being hitted countering an enemies Attack with a 100% sure Critical Hit, while avoiding the foes attacks (works only when you have only 1 up to 3 foes in your near and it requires player skill to perform a Fatality Strike) What happens, when a Fatality Strike occurs, described in words? You fight with your Assassin against a Berserker. Whenever you receive hits from a foe, there will exist a tiny chance, that you will receive a very short time span, in which your Charakter can change into a short "Slow Motion" Mode in which you have to type in a short time window a correct combination of keyboard letters, numbers, signs ect. in right order that gets shown to you, before the time has run out to perform the Fatality Strike. Fatality Strike Chance will only begin, after your Health is under 50%!! When performing a Fatality Strike, you will suffer after it on Exhaustion and so more foes you attack with them in a row, so bigger will be your Exhaustion!!, so be careful. If you succesfully have activated your Fatality Strike the slow motion for your character will continue as you will see now for a show time window, how your Assassin will avoid 1 to 3 attack from 1 to 3 foes in very elegant cat like moves that it could remind you on Matrix *g* and whenever you have avoided one Attack, the foe will receive a critical counter that will hit the foe more than 1 times (up to 3 times when landed a Perfect critical hit, which has its own little chance to occur, normal critical hits deal just 2 hits) --------- --------- Throwing Weapons One thing that has disappointed me about the Assassin in GW1 was, that the Class had no equipable throwing weapons which are special to this class - Kunais and Shurikens, especially because the Class was so much (too much and still forgot certain Ninja parts) designed after the asian version of the Assassins which remind on Ninjas. This tiem these weapons should be equipable weapons and not just only "Skills" like "Dancing Daggers"..such skills are silly if there are no equipable Kunais... which are Throwing Daggers of the Assassin. (ninja version, persian version doesn' use throwing weapons at all, they are all about Katars and Posion Fabrication) ---------- ---------- Distraction & Ninjutsu (Sign Fingers/ Skill Types) This is the Attribute, which should receive alot from the Mesmers Illusion magic and where I say, this kind of gameplay belongs to the Assassin (Genjutsus jajaja , but only because i want this for GW, doesnt mean that I want to make the Assassin an Elementalist Clone, if you want to play a Character that playes more like a Naruto Ninja, then you just simpple create you then an Assassin/Elementalist and go then on Ninjutsu and your most beloved Element...)Illusions with Shadow Arts should be the thing of the Assassin manipulating your own Shadow to create Shadow Clones of yourself or to manipulate the Shadows of your foes/yourself to interrupt and attack them (Shikamaru Nara ftw )Sign Fingers is just like Signets, just only more designed into the Assassin Concept making these kind of Skills more an Assassin Specific kind of Skills what they should be imo. Each Class should have a type of Skill imo, that only one specific Class can use: Berserkers: Shouts Templars: Auras Assassins : Signets Occultists: Pacts Hunters: Beast Skills Oracles: Visions Monks: Prayers Scholars: Glyphs Bards: Songs Alchemists: Potions Mentalists: Mantras So far for version 1.0. Last edited by Phoenix Tears; Jan 26, 2010 at 05:33 PM. |
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#2 |
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Senior Member
Join Date: Aug 2009
Location: My avatar is not a freaking cat.
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no
look Ill even tell you why. 1)You broke the "4 att rule" for a class that doesn't need it broken. Your attributes are way too specialized for the Guildwars System. 2) you added a stealth attribute (a system that is just as inherently broken as shadow stepping) and failed to mention how it would work or how you could balance it so that isnt a "gank people play this class" aspect. 3)You introduced slow motion trance/overload skills (go play FF they ahve these in every one if you want em) into a fast paced, pvp game. Any ability that requires time to slow or stop to be used is infeasible or broken (complete game control with it). Plus it reduces the skill>time to none as you could cntrl+v your way to kills (or memorize complicated skeyboard strokes instead of using skills like everyone else) 4) Throwing weapons. No need. There is no style of assassin that revolves arond throwing weapons. These throwing weapons were additional to the typical attacks just as in GW. Throwing weapons are a restriction that is unnecessary and makes no sense (shuriken and kunai were crippleing/distracting weapons, you really can't kill anyone with them unless you hit the neck and I'd like to see a ninja do that in the middle of a GW style battle) 5) you want genjutsu, the most bogus thing ever added to ninjas ever. You basicaly are begging to a naruto character. This isn't something the GW community needs. 6) once again you have failed to realize that, unlike you, the GW community wants the Mesmer to stay. If you want us to take you seriously, stop trying to kill it. 7) Once again, you talk in terms of "your game" instead of in GW. This annoys most people as it makes you come across as an ass. 8) We've said all of these things over and over to you and you still haven't learned. /UNsigned |
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#3 |
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Senior Member
Join Date: Aug 2009
Location: Norn have no need of a location, we are Norn
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Ye... well.. no, just no...
/unsigned |
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#4 |
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Senior Member
Join Date: Sep 2009
Location: Training with Chuck Noris on a beach
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dont like the Attributes
I guess that means /unsigned |
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#5 |
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Senior Member
Join Date: Aug 2009
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broken attributes are broken....and Chakra is more of an indian based theory of energy flow. Doesn't really tie into assassins at all unless your an idiot who thinks anime shows depict reality.
Pheonix....if at first you don't succeed.... YOU FAIL! SO STOP TRYING! |
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#6 | |
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Senior Member
Join Date: Aug 2009
Location: Cologne
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Quote:
1) There exists no damn 4 Attribute Rule...thats just stupid nonsense of you guys who try hard to defend against everything that would mean even the slightest gameplay change from GW1 over to GW2. GW2 is a new game, there anet could even give all Classes alot more Attributes (example the Elementalists could be splitted up into a Class with far more than 5 Attributes) Its Anet decision how much Attributes the classes will finally have all - this here is just an EXAMPLE..a CONCEPT...no given thing about how the class has to be in the end really. Also GW1 already has classes, with more than 4 Attributes, just shows how much of bullshit this "4 Attribute Rule" nonsense is, when even the developers themself don't create a game, where really all classes have the same amount of attributes with NO EXCUSES. Thats the whole point of my Concepts..all my Concepts i creatse will be EVER based on a 5 Atttribute-Style..that should have now realized in the meantime every blind chicken I think >.> I want the Classes in GW2 having all the same amount of Attributes and due to GW1's biggest amount of Attributes for a Class being 5, I'll create concepts where all classes just have 5 Attributes... shouldn'd be so hard to understand, even for the most hard stubborn "4Att rule" defenders lol ... 2) You flame me for something, I haven't even written about ANYTHING yet how I want to see the Stealth in the game oO omg... damn it, in the Thief Concept from Nevin is even a whole ****ing conversation about STEALTH and you **** me off here, only because I write about it, that my Concept should have Stealth >.> god, grow up... Fact is just and so much I can say about my Concept, is that Stealth Modes are ALOT easier to balance in games, than Shadow Steps and that my Concept won't have any Shadow Step Skills at all never 3) Err, that block of your just shows me that you 1. have no clue about the FF games at all, as they are besides part 11 and now 14 all traditional offline games with traditional round based battle systems and no real time battle systems, even part 12 was no real time battle system, just a round based system that tried hard to simulate real time and failed at it...whats the big reason why the game failed at all as the fights looked all just total boring. The fatality Strikes i want see won't work with "memorizable Codes"..that would be way too easy. No the codes that you have to type in in the short tiem window that the game would give to the player would be everytime complete RANDOM...now look at your damn keyboard and count your buttons and make some bit of math with your brain to find out how big(low..real low) the chance is to get one and the same Button Code again with so much different buttons >.> and don't forget that much of the buttons have more than one function by pressing shift ect. ... This will require SKILL and QUICK REACTION of players to type in fast a correct shown code in in a short tiem window. If you dont react immedietly, when seeing a FS to be performable, you will lose valuable time for your code..do you make 1 failure and <you can forget the FS and you have to wait for your next chance ...and even if your lucky to perform one, then you suffer after it on heavy Exhaustion!!! so you can't spam it. Also with fatality Strikes you can't use Skills, the assasin just performs some multiple critical hits to up to 3 foes, if you are in the moment surrounded by so much foes.. then again for your brain you have to make the math, how big will be the chance, that exactly 3 foes will be in your near just right at the moment when your FS Chance occurs? As you have no direct influence on the FS Chance to to make this Feature not unbalanced will be the maximum FS Chance that you can reach be maximum 50% with temporal buffs, equips ect. including the FS Attribute Bonus... 4) LOL don't make me laugh..when you get a kunai in your head, then your ****ing DEAD, just to view at this point of your arguement on logical view, lol but sure, in the game not...the game is fantasy, there you survive everything simple, even a decapitation... just stay at the truth and just say it, that you simple don't like that point of the Concept, because it reminds you on Naruto...its too obvious as thats one of the mian arguements that we hear ever again and again from the Naruto Hater Fraction (besides of this Concepts, Naruto is one of the Best Animes/mangas at all, so can't understand all this hatred against it everywhere) However, my reason to add this to Assassisn is NOT, because I love Naruto and want to play a Naruto Clone Character, like so many others. no my reason for that is, because it would be just plain a simple improvement of the general Assassin Gameplay..same as it would be an improvement to handle Daggers this time in GW2 as 1H Weapons and let the Assasins DUAL WIELD them... 5) Again such a biased Naruto Hater argument, from someone who is so blinded by hating the Manga/Anime for whatever (I don't know and it doesnt interest me at all why), that you don't see in this point what it would mean for an improvement to the Assassin class...that Ninjutsus is for the Assassin just the perfect combination of Shadow Arts and Illusion Magic of the Mesmer... 6) Blah blah blah.. ever the same..there's no stupid rule that forbids people to make Concepts about GW1 classes that mean that the Mesmer gets erased and merged, same as the necro and ritualist could be merged...just only with the difference, that the Mesmer is a perfect universal class, that fits very well to be merged and divided up into many of the other classes.. its like with Blood...all other Classes except the Mesmer are blood types A and B, just only the mesmer is O and fits theoretically to everything somehow... So unless there is no clear statement about the classes in which the clear Mesmer gets shown please spare me with your attempts to say me that I may not use the Mesmer for my Concepts as Concepts are completely free of mind ![]() 7) I don't talk in terms of "my game", I just make concepts about "how the game could look like..thats everything about what Concepts are for".. you make them to get an impression about how the game could be. It doesn' mean...must be!! Thats a big difference, but you people take ever concepts of me, as if I would try to dictate all how the classes must be... get that out of your heads quickly!! i do exactly only the same things, like everyone else - make suggestions and hope that will be some kind of inspirement for Anet - nothign more, nothign less. |
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#7 |
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Senior Member
Join Date: Aug 2009
Location: Europa
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Please keep Naruto out of GW2. Those baggy pants he's wearing, they'll make a lot of noise for being a stealthy sneaky naruto-ninja.
Last edited by damkel; Oct 28, 2009 at 03:01 PM. |
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#8 |
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Senior Member
Join Date: Aug 2009
Location: PC
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Warning : Naruto nerd talk below xD
What you, phoenix dont understand, is that jutsu in naruto story is not and doesnt have to be balanced. Different jutsu is created and used for the sake of the story anyway. But when you take an online video game like gw1 in which you have to balance, especially pvp, your concept just simply doesnt work. In simpler terms, balancing your new assassin concept and any gw1 class is like balancing Madara Uchiha with Rock Lee. OT : Your assassin concept has to many different strategical options while some of them are just simply broken. Attributes are way broken. Its like buffing secondary to have power like primary + making it even more powerful then gw1 primaries. No, no, and no. /not signed Last edited by domicro; Oct 28, 2009 at 04:01 PM. |
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#9 |
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Senior Member
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i think i like the assassins from GW1 better than this
The the class was fine i dont feel like a modification for it :O |
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#10 |
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Member
Join Date: Aug 2009
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/unsigned due to reasons below
guys be nice/polite phoenix is willing to spend so much time on this /unsigned because: -slow time would be inapplicable in gw because it focused on teams (yes i know they say its soloable but ppl like to play in groups) -stealth would have to be pve only (then again pve/pvp skill split would help) -i dont like chakra because i prefer the two energy pools in gw1 (andrenaline + energy) -i dont like the type the correct keys for said effect -if stealth is implemented movement speed reduction would have to be constant -no weapon mastery implemented -poison mastery seems like a waste of an attribute...skills could be given to other attributes -because this is a fresh start assassin would probably be in an expansion -MOST IMPORTANTLY takes away uniqueness of mesmer (although i hate them, they are almost like a trademark of guild wars and they make monking interesting) Keep it real and courteous |
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#11 |
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Senior Member
Join Date: Sep 2009
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throwing weapons? dont need to throw steel when you got guns... on a side note, personally i doubt guns will be just a lame "wand" type of weapon, you might get skills that work specifically work with guns...
anyways... i think your suggestion is just too complicated... lots of 1% here, 2% there, noobs will never get it, people just want to hack things up... complexity is good in most games but this is a bit overkill imo..., save it for the skills.... if you can't describe an attribute in 2 sentences its probably overly complicated |
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#12 | |
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Senior Member
Join Date: Aug 2009
Location: Reform the White Mantle!
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Quote:
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#13 | |
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Senior Member
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Quote:
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#14 | |
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Senior Member
Join Date: Aug 2009
Location: Under Your Foot (Yes The Prickly Sensation)
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It's Briar's dunk that flaming pheonix in a pale-o-water translation post YAAAAAAY!
Quote:
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Last edited by Briar; Oct 28, 2009 at 06:27 PM. Reason: Phaleonix |
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#15 |
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Senior Member
Join Date: Sep 2009
Location: Somewhere
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CHAKRA CONTROL= NO!
Its not a ninja art....Nor i it naruto (though sadly thats all everyone can tyhink of...including me) Chakra is a hundu concept here is the wiki page, so as to not go on for paragraphs...simply educate yourself in it, its more used for an art of healing than a form of ninja tool for attacks http://en.wikipedia.org/wiki/Chakra Ninjutsu is a martial art, not traps and trickery....Its a martial art designed to be able to use anything as a weapon, and be able to react offensively and defensively on the spot with anything in your hands, or anything in your vacinity that you can use...traps and trickery are shadow arts....Im gunna keep this short, any other things that need to be picked apart eventualy will be...but those are some BIG mistakes.... Chakra control i dont care if you can justify it, or even if it fit, all people would think is naruto....its sad but true, But here is the point, Chakra doesnt fit. |
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#16 |
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Senior Member
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Briar i lol'd ALOT, you are now a god (you can replace dhuum when we kill him on october the 31st).
Best bit for those who skipped the post :P "What happens, when a Broken (Fatality) Strike occurs, described in words? Pretty much you give the person a flying dropkick to the face with explosions in the background while your opponents computer /selfdetonates a screen comes up and you have to type /this_is_the_worst_idea_ever_invented_in_the_histor y_of_mankind in 5 seconds to make it ballanced[/B]" Last edited by Corpsesarefun; Oct 28, 2009 at 06:42 PM. |
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#17 |
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Senior Member
Join Date: Aug 2009
Location: Under Your Foot (Yes The Prickly Sensation)
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glad you got a kick from it, was cracking up myself writing it
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#18 | |
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Senior Member
Join Date: Aug 2009
Location: In your mind, playing with your Mood.
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Quote:
Stopped reading... Also there is already profession called Assassin which is broken sadly.[/FONT] |
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#19 |
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Senior Member
Join Date: Aug 2009
Location: www.mybearfriend.net
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From a purely visual point of view the female character in the OP would blend rather well into the GW universe, the male one less so.
Other than that, ANet should have learned its lesson by now. Assassin as a separate class is just asking for trouble. |
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#20 | |
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Senior Member
Join Date: Aug 2009
Location: Cologne
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Quote:
There is no slow motion in any of the Final Fantasy Games...if you have Slow Motion in yours, sry, then you playtotally different FF game versions, than I did and I played also nearly all FF games (just not part 1&2, but these ones are so damn old, they have no slow motion at all lol as they are round based) FF7, round based, ATB System, there it was normal that the Limit Breaks look like, as if tienm would stop for you, but thats normal for ANY round based RPG >.< So FF8,9, and 10 count to this TOO as the time doesnt run further while you do nothing. Also you may think, my FS idea should make a slow motion for the foes - no, the slow motion effect will see only YOU, with your character...for all other players of your allies and your foes, the game runs normally further...just only for the few seconds of your FS moves, the view of your character on the screen will turn into slow motion, so that you can enjoy the fatality happening. The slow motion should be just only a visual effect, just think of it as if your chara is drunk - something like that, only that your view doesn't get totally blurred. So LoD too, the game was round based..again its naturally that the special attacks in the game look more epic due to this as whenever a character has its turn, the camera fully shows off that one character for its moment, when you use a special attack, so the gamer has the imprssion of time stopping for that character...this is such a perfect example that shows that you should never compare battle systems from offline RPG's with those of MMO's, especially when you try to compare round based battles with real time battles... But what I want with my FS System is different..its just a visual individual temporal change for your character to make the moves look more epic over standard critical hits. Its just like comparing a Ferrari with a simple Ford..both do the same work, but the Ferrari looks nicer >.> ------- About your next block: Feather, what exactly do you expect from me? I get flame here for things, I haven't written anything even about yet..then I bring answers to those things I got flamed for and then you come up and you will tell me I would write only about "half stuff" that wasn't mentioned before in the posting before. How could I..I'm as less as an oracle as you, I can't see into the future... I can't think about everythign at the same time..so it can happen that I also forget about something to write... However...discussing this concept with naruto biased people, which just get hardheaded in all ways just by reading only the word Naruto makes no sense. I'm at least open for anything when making concepts and people who can say this to themself too should see, that I'm not about to make he a Naruto Clone Class, but take only some few influences of the Anime and mix them up with the much bigger portion of Assassins Creed to make the Class become alot more persic in gameplay style...without changing too much on the original GW1 assassin. ----------- |
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