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Old Oct 06, 2009, 01:38 PM   #1
Briar
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Default [C] Paragon 2.0 The Shiek

The following is an attempt to make paragons compatible with GW2, give them a more interesting play style and overall redo the profession's goal so that they become more balanced as a whole

The Lore

Upon conquering Elona Palawa Joko begins the systematic elimination of all enemy's to his rule, including the Sunspears. They are given two options join him or be killed and forced to serve in death.

However some Sunspear Paragons slip out from underneath Palawa Joko's eye...

They became desert wanderers hiding in plain sight. Many were forced to abandon there ways and ceremonial plate armour in order to stay hidden, however their talent for leadership cannot be abandoned so easily... Many rose to become great leaders and elders of towns throughout the battle torn lands of Elona and elsewhere - hence Sheik.

Much of the original ways of the Paragon have been lost to the depths of time. Songs and Anthems are missing lyrics, rendering them incomplete. However over time the Sheik has learned to utilize musical instruments such as Harps, Mandolins, and Flutes to amplify the magic of the song, which helps to cover up the missing lyrics and allow the songs to be once again used in combat - although at a fraction of the original strength.

Many songs have now become more powerful single target spells that require continued singing to remain active many more have brutal side effects that can hinder your team-mates if kept active for too long.

Even the spear has lost some of its potency - once able to train for days on end on the isle of Istan with the funding of the Order of The Sunspears, many Sheiks have been forced to limit spear training to short hour sessions; Normally during cover of dusk to help shield them from their enemy's gaze. Even now many lack the physical strength to utilise throwing spears to there full efficiency – In order to counter this many Sheiks have begun to utilize an Atlatl – or spear thrower to make up for there current physical weakness. The Atlatl lengthens the length and power of their spear throw – but takes a longer period of time to both throw and reload.

The Sheik



I drew those, I am not an Anet level artist but for this post it will be fine


In Battle

The very nature of the Paragon’s fighting style has changed substantially over the decades

Weapons

Atlatl: The Sheik’s long ranged spear thrower, The Atlatl is better suited for spike assist than actual pressure damage. The majority of damage comes through easily applied deep wound and cracked armor making a spike consisting only of Atlatl’s very implausible



Armour: The Sheik no longer wears plate armour instead they opt for a cloth and leather garb that better allows them to hide there previous identity. The armour masks there movements making it harder to predict what they are doing and giving them a natural resistance vs Chaos damage. It also gives them 3 energy regeneration.

Songs:

Tune: An uninterruptible song with an immediate effect (Like a shout in GW1) The only type of skill that can be casted during a melody.

Echo: The after effect of a melody after it has been extended to its full length; Echo’s can have both positive and negative effects and have a limited duration.

Melody: A melody is a song that has continued effects for as long as the Sheik continues to play, moving or performing another action causes the Melody to cancel, Melody’s can be interrupted at any time but their effects are applied throughout casting. Melodies have low initial energy costs but you have energy degeneration while you continue to cast them. When a melody is extended to its full capacity it applies an Echo to your target. There are three subcategories of Melody’s.
  • Anthem: A combative Melody that increases the damage dealing capacities of your team-mates, Anthems usually have harmful Echo’s.
  • Hymn: A defensive Melody that makes it harder for your team-mates to be shut down, Such as providing limited immunity to interruption for a limited time. Hymns generally have beneficial Echo’s
  • Nocturne: A rejuvenating melody that empower your team-mates, Such as providing increased energy or health regeneration, Nocturnes generally do not have Echo’s or remove echo’s that are already applied.

Attributes:


Harmony – Your ability to meld music into a spell and play Nocturnes. Every point in harmony lengthens the duration of your melodies and tunes by 0.5 seconds. For every three points you have in harmony your energy degeneration caused by Melodies is decreased by 1 tick.

Spear Mastery: Your ability to use an Atlatl in combat,

Empowering Songs: Your ability to play aggressive Tunes and Anthems,

Motivating Songs: Your ability to play defensive Tunes and Hymns,

Skill Examples:

____________________________________
Nocturne of the Moon: Melody – 10 energy, 3 energy degeneration, 10 second recharge.

Play a Nocturne of the Moon, for X seconds target Other Ally has 4 energy regeneration; this skill removes all echoes. Attribute- Harmony.

(This skill syncs exceptionally well with the Harmony attribute, at 9 or more points you actually start to gain extra energy regeneration while casting it)
____________________________________

Hymn of Tranquility:
Melody - 10 energy, 3 energy degeneration, 25 second recharge.

Play a Hymn of Tranquility, for X seconds target other ally cannot be interrupted and they gain X damage absorption. When this Hymn is extended to its full duration it applies an echo of tranquility on you for X seconds, making the next skill you use uninterpretable. Attribute- Motivating Songs.
____________________________________

Anthem of Furry:
Melody – 15 energy, five energy degeneration, 20 second recharge

Play an Anthem of Furry, for 10 seconds target other ally attacks 25% faster runs 10% faster and is immune to attack speed reducing effects. When this Anthem is extended to it’s full duration it applies an Echo of Furry to your target, Making them attack and run 50% slower and for 5 seconds. Attribute- Empowering Songs

(Note the negative Echo, Echos can be avoided by canceling a Melody before it reaches its full duration however getting the timing right is difficult - so only skilled players will be able to cancel right before it ends, therefore using the skill to it's maximum potential.)
____________________________________

Anthem of the Harbinger [Elite]:
Melody - 10 energy, five energy degeneration, 30 second recharge

Play the Anthem of the Harbinger, for 5 seconds target other Ally inflicts -X% damage but gains an additional point Adrenaline each strike. When this Anthem is extended to it's full duration it will apply Echo of the Harbinger; causing your targets next three attacks to cause an additional +X damage apply deep wound for three seconds and cause burning for five seconds to all adjacent foes. Attribute- Empowering Songs

(An elite version of a melody reduces the damage of its target during it's cast but it's finishing echo allows the target to reclaim it's lost damage in a massive spike with additional added conditions)
____________________________________
Tune of the Waters: Tune - 10 energy, 15 second recharge

Target ally is affected by the tune of the waters, for 30 seconds they gain X health regeneration and gain X health per second, when this tune ends prematurely they lose one hex, ends prematurely if this ally becomes affected by one of your Melodies. Attribute- Harmony

(note multiple purpose of this skill, It only activates if you intentionally cancel the skill with a Melody, If you use it on a character you are already using a melody on the Tunes effect is equivalent to "Remove one Hex")
____________________________________

Resonating Spear:
10 energy, 15 second recharge
Throw a resonating spear, when it hits it causes +X damage and causes cracked armour and deafness for X seconds. Attribute- Spear Mastery
____________________________________

Edit History:

Edit: Bah hit enter before I was ready to post it. Now I have to clean it up
Edit Again: This post was 90% how i would like to see paragons implemented and 10% a deep desire to annoy pheonix
Edit #3: Made slight buffs to the melody's, added an example of a tune and an elite melody
Edit #4: Added new concept art so people can insult my drawing skills
Edit #5: Added lines to make skills easier to read, made some of the skill type definitions elaborate better... Images now also properly have links to see the larger versions! Yay!

Last edited by Briar; Oct 07, 2009 at 07:24 PM.
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Old Oct 06, 2009, 01:46 PM   #2
Phoenix Tears
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added to list (omg)
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Old Oct 06, 2009, 04:31 PM   #3
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This actualy seems realy cool, You thought this out quite well, HEY maybe i can try and make a nice concept art on the Shiek, Though im sure they would hold true to the paragon name for memorial sake. the songs could work, though i dont think the harp would fit Elonia is an african middle east style area. Id put it more to the voices and maybe a small instrument like a drum or a wind instrument.

THE ONLY problem is the Dragon from Charr homelands...some longass name starting with a K....is blocking them from reaching through the crystal dessert, but i can see it.

Would you mind if i drew something for this? itll just be named Paragon/Shiek
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Old Oct 06, 2009, 04:41 PM   #4
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Im...intrigued. I read this and waited till I thought for a while to respond. I think the only true flaw is that the newest feature (the upkept songs) would have to be quite a bit more powerful than you are showing them in order to be worth it.

I mean you are effectively reducing one of your characters in your party to a nonmoving buff whenever they use one of thsoe skills. So in PvP, you suddenly turn the battle into a 8 on 7 without the other team even doing anything. The "you and be cannot be interupted" skill is severely underpowered for its penalty. As really you only make it so that one person in a seven person team cannot be interupted for a while.

If you were to fix this problem, you would tread on the fine line issue with the initial paragons. That is incredibly strong, no skill needed, passive buffs. I like that you are trying to put in a penalty for passive buffs, but Im not so sure about the balancing of it.
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Old Oct 06, 2009, 05:01 PM   #5
Briar
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Quote:
Originally Posted by Evangelionfan
maybe i can try and make a nice concept art on the Shiek
Quote:
Would you mind if i drew something for this? itll just be named Paragon/Shiek
By all means go ahead, if you do I will definitely put it up in the main post for you.

Quote:
Though im sure they would hold true to the paragon name for memorial sake.
I am actually impartial to the name Sheik, I would not mind if they continue to be called Paragons. Sheik is just a play on the Paragon's roll

1. Islam
  • A religious official.
  • A leader of an Arab family or village.
  • Used as a form of address for such an official or leader.
2. sheik Slang A romantically alluring man.

Quote:
The songs could work, though i dont think the harp would fit Elonia is an african middle east style area. Id put it more to the voices and maybe a small instrument like a drum or a wind instrument.
Once again I am impartial to instrument types, the harp was just an idea to tie them better to there Paragon (Angelic) roots. More African themed instruments could work fine.

Quote:
Originally Posted by Feathermoore
I think the only true flaw is that the newest feature (the upkept songs) would have to be quite a bit more powerful than you are showing them in order to be worth it.

I mean you are effectively reducing one of your characters in your party to a nonmoving buff whenever they use one of thsoe skills. So in PvP, you suddenly turn the battle into a 8 on 7 without the other team even doing anything. The "you and be cannot be interupted" skill is severely underpowered for its penalty. As really you only make it so that one person in a seven person team cannot be interupted for a while
Your most definitely right; now that I think about it, I will try to come up with more powerful Melodies.

But a normal Sheik bar would have only one or two of these while the rest would be GW1 style enchantment esque "Tunes".



Edit # 3 Made slight buffs to the melody's, added an example of a tune and an elite melody

Last edited by Briar; Oct 06, 2009 at 05:38 PM.
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Old Oct 06, 2009, 05:34 PM   #6
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this class will come never with this concept into the game, alone due to the point, that you mix up the game with RL religions !!!

Thats also the reason why the game will NEVER receive a Priest Class as Priests are the main symbol for the Christian religion. Thats why Anet gave the game instead Monks, as monks have no super important religion of the players that play the game as i doubt that any monks will ever play Guild Wars...

Anet will never put Classes into the game, that will have any connection either to the Christian, Islam or Judaism...

Thats why i find this concept class not good, its lore is messed up, its name is terrible chosen (Sheiks are NO class at all, like paragon is no class name at all)
Sheiks are rich oil monarcs in Egypt, Saudi Arabia ect...

also the paragons had lorewise never anything do to with Sheiks..so that is just mere nonsense, what you wrote there about Paragons.

Not to destroy your hopes, but I'd give this concept absolutely never a chance.. if Id see tzhis thing in GW2, it would be a 1000% reason not to buy GW2 and sure also too for alot of other people that dislike games that mess up the gameplay with real life religions >.>
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Old Oct 06, 2009, 05:38 PM   #7
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Why does this remind me of Sheik from the old LOZ:OOT who also is mysterious and plays a harp.
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Old Oct 06, 2009, 05:48 PM   #8
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Quote:
Originally Posted by Phoenix Tears View Post
this class will come never with this concept into the game, alone due to the point, that you mix up the game with RL religions !!!

Thats also the reason why the game will NEVER receive a Priest Class as Priests are the main symbol for the Christian religion. Thats why Anet gave the game instead Monks, as monks have no super important religion of the players that play the game as i doubt that any monks will ever play Guild Wars...

Anet will never put Classes into the game, that will have any connection either to the Christian, Islam or Judaism...
And a Dervish is then... What exactly Pheonix?

der·vish (dûrvsh)
n.
1. A member of any of various Muslim ascetic orders, some of which perform whirling dances and vigorous chanting as acts of ecstatic devotion.
2. One that possesses abundant, often frenzied energy:

Here I will Bold the definition I am working with, Ignore the Religious stuff

1. Islam

* A religious official.
* A leader of an Arab family or village.
* Used as a form of address for such an official or leader.

Sheik = Leader
Paragon = Leader

your problem is?

Quote:
Originally Posted by Shadow Ritualist
Why does this remind me of Sheik from the old LOZ:OOT who also is mysterious and plays a harp.
Because you just found my line of thought, GJ finding the Easter egg. JK

In all seriousness my line of thought started at "okay I know the sunspears have become desert wanderers - can I expand on that?" then "Sheik that is synonymous with leader, and it sounds desert esque lets use that - also would look Zelda Shiek cool" then "Hmmmm if I give him a harp I can link back to his angelic ancestry" not really realizing that I was most likely thinking Zelda still subconsciously.

Last edited by Briar; Oct 06, 2009 at 06:03 PM.
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Old Oct 06, 2009, 06:01 PM   #9
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Originally Posted by Briar View Post
And a Dervish is then... What exactly Pheonix?

der·vish (dûrvsh)
n.
1. A member of any of various Muslim ascetic orders, some of which perform whirling dances and vigorous chanting as acts of ecstatic devotion.
2. One that possesses abundant, often frenzied energy:

Here I will Bold the definition I am working with, Ignore the Religious stuff

1. Islam

* A religious official.
* A leader of an Arab family or village.
* Used as a form of address for such an official or leader.

Sheik = Leader
Paragon = Leader

your problem is?

Thats the whole point, why the Dervish also needs a reconcept (as anet broke with them their own words, like in so many other points too with the time)..to get this religious stuff out of the game as the Dervish could also be designed like a dancing nomad class, without all the religious connections to the Islam.

The difference is...your Sheik idea is just the leader of a CIVIL family... the paragon in the game is designed like a militaric leader like some kind of general or so , heck the whole class is even a half warrior clone... a half bard clone (sheiks are no bards..sure not)

Alone the name of the class..Sheik just will let you think ever automatically about the religion.. a total NO GO... Dervishs were more or less ok, because the name Dervish is in the world so uncommon used, in regard of the general knowledge of very many people, that they very often don't even know what a Dervish is, until those player read in wikis about them... but what a Sheik is, that will know alot more people instantly!!..

also Sheik is a TITLE..no class ..the Dervish you could see like a class, you could call them theoretically also too Nomad, or Dancer (if they would have been concepted correctly only)


Plus also.. if u relate ur idea from the lore of the paragons, its very unlikely, that a class, that used Javelins (which are in kind of effectiveness alot better) will change over 250 to this attltltl *g* as a real javelin can be thrown with much more power behind it, as this Atltltlt that loses alot of your kinetic power at the throw, like you can see it very well on the viedo link that you posted me about that weapon, where this weapon (if u can call such crap a weapon at all XD) gets compared with the kinetic flight of an shot arrow from a bow...

the arrow flies straigt 1 line...

the atltlt throws the stick total weird and it flies throw the air like a sidewinding snake with alot of swingings what makes the stick lose alot of power (what gets also stated in the video)
With a straight javelin you have a throw weapon, that you can throw more precise and with more power behind it...so paragons would be dumb to change over by 250 years into this here...

Last edited by Phoenix Tears; Oct 06, 2009 at 06:09 PM.
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Old Oct 06, 2009, 06:18 PM   #10
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I don't care too much for reading about the class, but the whole religion in game argument is stupid.

Priests can be from any religious order, Buddhist, Hindu, Christian, Islam, Judaism, etc...

The Dervish doesn't need a new concept because of what the word is used for outside of GW, they have their own GW lore. The Dervish needs a new concept because they were poorly implemented (as was the Paragon) in GW1. Backlore for the Dervish in GW1, what matters is the role the function as within the game and how effective they are at the role.

As far as the OP is concerned, the GW2 version of Paragon should get polearms that can be used for either distance attacks like the spear or more melee options. However, they should be distinct from scythes and normal firearms/ranged weapons.
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Old Oct 06, 2009, 07:10 PM   #11
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The changes are excellent. Just enough to be worth taking the player out for a bit, but nowhere near overpowered. I do greatly like that some tunes you want to go the full length and others you really want to cancel. This seems to be a much more active way of using a music/shout based class. The elite skill is perfect. Its powerfull, but the other team gets a warning as for when that physicall is about to go apeshit on them (since they ca see the cast bar).

I really was never a fan of the paragon spear...However he should get a wand, and he shouldnt be up in the frontline...its a support toon through and through like the mesmer. Not really sure how to change that though.
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Old Oct 07, 2009, 03:05 PM   #12
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Interesting...and well thought out.

The atlatl is great, and I love the negative effects of some songs and being smart enough to cancel them. Regen might be an issue. Even just 2-3 seconds, Nocturne of the Moon on a Monk can keep him going for a LONG time

The only direct question is just what Feathermoore brings up...Guild Wars has always been about who can be active where *especially in the current GvG meta* Although he'd be supporting one ally, the maintainment of a melody effectively removes the Shiek from the combat, in theory, giving the enemy an 8v7 powerplay on you. I love the idea, but for the melody thing to work, it either needs scaling down in power so it can affect multiple allies in a small range, or tone the power WAY down to affect all allies *just only one melody can be active at a time*

Keep brainstorming, great concept here, would love to see a few more from you just for kicks
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Old Oct 07, 2009, 03:25 PM   #13
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Quote:
Originally Posted by Briar View Post
Edit Again: This post was 90% how i would like to see paragons implemented and 10% a deep desire to annoy pheonix
LMAO

The changes do look good!
I'm not sure if I like the Atlatl or not.. but better than an instrument imo.
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Old Oct 07, 2009, 04:24 PM   #14
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Ill take the paragon useing songs over a new bard class Phoenix implemented Bards should not be class specific if implemented, a player should be able to choose a musical instrument of their choice if that were to be used XD
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Old Oct 07, 2009, 05:51 PM   #15
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Quote:
Originally Posted by Malchior Devenholm View Post
Interesting...and well thought out.

The atlatl is great, and I love the negative effects of some songs and being smart enough to cancel them. Regen might be an issue. Even just 2-3 seconds, Nocturne of the Moon on a Monk can keep him going for a LONG time
The melodies have to be powerful since as you said it removes you from combat

Quote:
The only direct question is just what Feathermoore brings up...Guild Wars has always been about who can be active where *especially in the current GvG meta* Although he'd be supporting one ally, the maintainment of a melody effectively removes the Shiek from the combat, in theory, giving the enemy an 8v7 powerplay on you.
The general idea is that 1/2 of the Sheiks relative power is maintained as a "Presence" within the group through the use of "Tunes" that are relatively low in power but can be kept on multiple people at a time. While the other half is used to imbue a single party member to make them more effective depending on the situation.



EXAMPLE:

You are fighting a DPS heavy team, your Sheik decides to cast Nocturne of the Moon on one of your healers - The Sheik is removed from combat but now your Healer's effectiveness is increased 1.5X

Its as if you started the game with 1 1/2 full fledged healers even though instead you decided to use a sheik - and all of this with one skill


In this same example the sheik notices the melee is having problems killing the enemy monk. The Sheik uses Anthem of Fury on the Melee.

Your team makeup is now effectively 1 healer and 1.5 melee

The Sheik is all about making your party makeup more adaptable in the middle of an actual fight.




annd Edit for new concept art
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Old Oct 07, 2009, 05:56 PM   #16
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Ok a little confusion,

In your example you have the Shiek using an Anthem on the Melee WHILE maintaining a melody on the healer? Cause that ruins the whole MAINTAIN deal and IMO would overpower the Shiek.

Or...does he cast the Anthem on the Melee first then proceed to maintain the melody on the healer? If this is the case, I could see this working. This way he's not entirely removed from combat, it's his choice to how long he is maintaining, and he can have multiple anthems around the party then choose to maintain a melody on a member whenever he wishes.
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Old Oct 07, 2009, 06:07 PM   #17
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Originally Posted by Malchior Devenholm View Post
Ok a little confusion,

In your example you have the Shiek using an Anthem on the Melee WHILE maintaining a melody on the healer? Cause that ruins the whole MAINTAIN deal and IMO would overpower the Shiek.

Or...does he cast the Anthem on the Melee first then proceed to maintain the melody on the healer? If this is the case, I could see this working. This way he's not entirely removed from combat, it's his choice to how long he is maintaining, and he can have multiple anthems around the party then choose to maintain a melody on a member whenever he wishes.
The Sheik maintains several "Tunes" which are weaker versions of melodies and take no time to cast but you can do other things while they continue to have an effect (Much like an enchantment in GW1)

The Sheik cannot have a melody on both the monk and the melee (an Anthem is a combat oriented Melody), instead he must pick if aiding the melee would be worth more to the team than aiding the monk

Melodies can only be on one target at a time and you cannot have multiple Melodies active at one time
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Old Oct 07, 2009, 06:15 PM   #18
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Ok that clears up alot and does add some flexibility to the character...

Only one more immediate question I see, Since the "Tunes" have no cast time, can they be casted on other party members while you are maintaining a melody on another ally?
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Old Oct 07, 2009, 07:11 PM   #19
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Quote:
Originally Posted by Malchior Devenholm View Post
Only one more immediate question I see, Since the "Tunes" have no cast time, can they be casted on other party members while you are maintaining a melody on another ally?
Yes for sake of simplicity tunes can be casted during a melody, it also helps alleviate some of the problems with "Okay now i have started casting a melody I can't do anything for five seconds" mentality. Apart from this though nothing else can be used. And tunes themselves have very passive effects you really can't stop a spike with a tune but you could counter a bleeding effect if you wanted.

I will fix up the definitions to make this more clear
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Old Oct 07, 2009, 07:27 PM   #20
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10% Annoyance huh ? You were succesful Sir XD , but not because of the concepts background, but merly only because u messed it up with RL religion, something I don't want never see in GW2 again and why I hope Dervishs get either taken out or redesigned as some kind of dancing nomads without RL religion background losing their refference to it also by changing their armor style

And your Atltltltl XD


This Concept needs an other Weapon, an other Name lol, but then its basically nearly the same as my bard, just with the difference, that you soleyl used only the paragon as base, while I want to fuse mesmer with paragon to make out of both together an even more unique class that still uses all the unique gameplay aspects of the mesmer, but just with more range...
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