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Old Mar 02, 2010, 08:36 PM   #1
Voltomey Steelfang
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Default [C] Raserei



[Human Raserei] [Charr Raserei ] [Silvari Raserei] [Norn Raserei] [Asuran Raserei]

Lore of the Raserei class This class came to be years after Cantha was reunited under one banner. This class was original Purpose was to be the personal guardians of the emperor but swayed from that path when a small group of Raserei abandoned the tyrannical emperor rather adding the people of Tyria then protecting a emperor who hides in on his thrown while the rest of the world burns all around him.They were given no choice but to leave their homeland and over many years the teachings of the Raserei spread and was scattered thou out Tyria .

This class focus on on melee range magic and attacks skills supporting allies and utilizing strong magic spatial magic. The class is the only class who skills invoke the dizzy strained and immobilization afflictions weather there self inflicted or a spell bonus . while only a hand full of skills support allies but also have very harsh negative effects making skill choice very important. Martial Artist toned Raserei worship Balthazar For thous focusing in Meditation Arts pray to Kormir Heavy Spatial Magic users seek Lyssa for guidance

[Equipment]

Armor: leather rating 70 extra 30 Against physical and elemental under the effects of a condition or hex
Energy 30

4 Pip Energy Regen

Weapons: Gauntlets attack speed same as that of a sword dmg rating 10-20



Headgear:Head Bands

[Attributes]
Martial Arts
Spatial Magic
Meditation arts
Inner Fury(Primary)

[Martial arts]

General Description

Martial arts vary widely, and may focus on a specific area or combination of areas, but Raserei 's focus on strikes and grappling. Martial arts increases the damage you do with Gauntlets and your chance to inflict a critical hit when using Gauntlets. Many skills especially Gauntlet attack skills, become more effective with higher Martial arts.

Associated Skills

All Martial arts skills are Gauntlet Attacks. Most Gauntlet skills have Adrenaline costs, although a few of them cost Energy. Martial arts skills can inflict Bleeding, Blind (Conditional), and Dazed (conditional) Knockdown (Conditional), as well as causing conditional interruption,

[Concept Skills]

[Jab] cost 5 Adrenalin
Punched Target foe begins bleeding for 5...10..15 seconds

Elite Skill [Face Smash] cost 8 Adrenalin 5 sec recharge
Dose +7...15...25 Dmg if strikes Bleeding foe that foe is dazed for 2...3...5 seconds

[Smash Tackle] cost 15 energy 30 second recharge
Dose +5...8...15 Dmg If target foe was moving that foe is knocked down for 1...2...3 seconds

[Swift Blow] Cost 7 Adrenalin 1/2 sec activation Recharge 10 seconds
Strikes for +3...6...10 Dmg if strikes a bleeding foe that foe is interrupted and blinded for 1...3...6 seconds


[Spatial Magic]

General Description

The magic has a variety of effects centering around space no (not outer space or time magic ) I mean geographic space. Or with the distribution or a location across a landscape or surface. Skills in this line tend to be around trapping and immobilizing your foe or foes in a specific area even warping you Allys and your foe to or set random areas within a certain radius. This magic also has its down fall putting a stain on the user this ranges from some spells causing exhaustion to other simply having a health sacrifice price some even put the caster in a state of confusion

Associated Skills

All but 3 Spatial Magic skills are none offensive spells some powerful Spatial magic spells suffers from having to sacrifice Hp to achieve the desired effect a few more powerful spells cause exhaustion even sending the caster in a strained state other then that this magic centers around movement control and escaping unwanted situations. Its not uncommon for u to see spatial magic used as preparations for spikes. A few spatial magic skills halt the movement of one or more targets completely while others dizzy up the target and make them well none threatening for short durations some need to be within melee range to have an effect sending the foe to a random space within a specified radius Spatial magic spells are all melee and half ranged spells with few enchantment spells and hexes in between

[Concept Skills]

[Straining Touch] 5 Energy 10 second recharge.
Target touched foe is sent back 1...2...3 yards from the current position and immobilized for 1...2...3 seconds This skill causes exhaustion

[Dizzy Flash] 5 energy Sacrifice 25% Health 1/2 sec cast 12 second recharge.
Target foe suffers 30...50..100 Shadow Dmg and Is Put in a Dizzy state for 1...5...8 secs this spell strains the caster for 10 secs

Elite Hex Spell [Spatial Halt] 10 energy cost 15% health sacrifice 1 sec cast 10 second recharge.
Target foe can not cast or be the target of spells and attacks and is sent back 2 yards and immobilized for 1...2...4 seconds when this effect ends target foe returns to the position were this hex was applied this spell causes exhaustion

Binding Enchantment Spell[Emergency Leap] 5 energy cost 1/2 cast 5 second recharge
Enchant yourself and a party member pulling u both back to your point of resurrection after 10 seconds u and target ally are immobilized for 8 seconds

Hex Spell [Spatial Peace] 10 energy 3 sec cast 15 sec recharge
Target for is put under spatial peace he/she is seen as a none hostile player character and is unable to attack or cast spells and is put in a dizzy state for 5 seconds this spell causes exhaustion

[Meditation Arts]

General Description

Skills in this line center on enhancing physical and magical ability’s for brief periods of time with the use of enchantments and stances there some stances here that help and help compensate for some of the negative effects of spatial magic there are also basic attack speed and movement augmentation enchantments and stances.

Associated Skills

This line is good for secondary Raserei's as it host many enchantments and stances that benefit casters as well as melee fighters .A lot of the stances in this line help with adrenalin gain and energy management the enchantments provide good protection and speed attack buffing even casting time buff’s

[Concept Skills]

Elite Stance [Spatial Synergy] 5 energy 30 second recharge
for 15 second all spatial magic cast 10%faster and u do not sacrifice health or gain exhaustion while under the effects of this stance when this stance ends u put into a dizzy state and your spacial magic skills are disable for 20 seconds.

Stance [Panther's Fury] 5 energy 12 sec recharge
Stance for 2...5...10 u have 33% attack and movement speed increase
If your below 50% health

Enchantment spell [Arcane synergy] 5 energy cost 1 sec cast 12 sec recharge.
For 2...5...10 sec all your spells cost 1...3...5 less energy and cast 15% faster when this spell ends u are strained and cannot be the target of ally spells for 6 seconds.

Enchantment spell [Soul Protection] 5 energy cost 1 sec cast 5 sec recharge
Target ally is cleared of all conditions for each condition removed this way target ally is granted 2 health regeneration for 2...4...9 sec (cannot self target)

Enchantment[Lick Your Wounds] 5 Energy 1/4 cast 10 recharge
For 2...5...10 sec u have 8 health Regen ends if u attack.

Stance[Way of the cheetah] 5 energy 8 second recharge
For 1...3...4 sec u move 33% faster for every 2 ranks in inner rage the duration of this stance is increased by 1 second

(Primary) [Inner Fury]

For each rank of Inner Fury, gain 2% more Adrenalin maxed out at 9.[Dose not stack with modifiers]

General Description
Skills in this line seem to revolve around feeding off negative condition's and using them to your advantage
the majority of the skill in this line are elite as there only 15 skills 10 being elite 5 being regular skills

Associated Skills

[Concept Skills]

Enchantment Spell [Mind Over Matter] 15 energy cost 1/4 cast 20 sec recharge
For 5...10...15 for each condition your suffering u move 11% faster [Max 33%] and u are immune to cripple ends if u attack


Elite Stance[Tigers Rampage] 5 Energy 1/4 cast 12 recharge
For 2...5...9 seconds your attacks do 2...4...8 extra dmg and u attack 33%faster under the effects of a condition enchantment or hex

Elite shout [Howl of Purification ] 8 Energy Cost 1 second cast 20 second recharge
For 20 seconds Conditions on u and Allys expire 50% faster when this spell ends all Allys lose all current condition's.
All condition's removed in this manner are reverted back to the caster with full durations

Elite Shout[Terrible Howl] 10 Adrenalin 32 second recharge
All foe's within earshot are immobilized For 1...2...4 seconds then fall back 2 yards from there original position

Elite Stance [No pain No Gain] 5 Energy 15 sec Recharge
for 2...5...10 second for every conduction present you are healed for 20...25...30 health Healing is doubled every 2 seconds

Skill [Blind Fury] 5 Adrenalin 8 sec recharge
For 2...5...9 seconds u attack 33% faster and cannot be blinded while under the effects of a stance

Elite Shout [Battle Howl] 10 Adrenalin cost 15 sec recharge
All Allies within ear shout move gain Adrenalin attack and cast spells 33% faster for 5...8...12 sec
when this shout ends caster and all allies under the effect of this shout lose all Adrenalin and lose 30...25...15% of there energy

NEW conditions introduced

Strained: energy and Adrenalin cost of all skills is doubled and they do 15%less dmg

Dizzy:characters sense of direction is flipped meaning if u press forwards key u go backwards vice versa

Immobilization:target cannot move for up to 4 second no longer :[Note] tho your immobilized u can still cast spells spatial magic just stops u from moving around

Last edited by Voltomey Steelfang; Mar 03, 2010 at 05:38 PM.
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Old Mar 02, 2010, 10:13 PM   #2
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Interesting. Its kinda like a Dervish, but a new Oriental Spin that Martial Arts related. Not bad.

Quote:
Originally Posted by Voltomey Steelfang View Post
Dizzy:characters sense of direction is flipped meaning if u press forwards key u go backwards vice versa spells
I would actually not mind this... however, would blindness then block part of your screen? Would be intersting... but thats a whole different topic.
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Old Mar 02, 2010, 11:00 PM   #3
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Originally Posted by Sabre Wolf View Post
Interesting. Its kinda like a Dervish, but a new Oriental Spin that Martial Arts related. Not bad.



I would actually not mind this... however, would blindness then block part of your screen? Would be intersting... but thats a whole different topic.
Never thou of putting it on par with a dervish.The primary attribute favors more that if a berserker but i didn't wanna have a big dumb rage facing profession so i added spacial magic i had to try making it so this magic wasn't op cus i think some of the effect are a lil op. This class is not meant to do major supporting i should have explained spatial magic a bit better

Last edited by Voltomey Steelfang; Mar 02, 2010 at 11:11 PM.
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Old Mar 03, 2010, 12:28 AM   #4
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Well, I am just saying is a melee ranged with self buffs and magic effect that are adjacent... which is like a dervish, but applied a lot differently. I am not "its already in the game!" raggin'... but its same, but a new spin... which honestly, I like this variation of that combat style then the Dervish's.
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Old Mar 03, 2010, 12:39 AM   #5
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Originally Posted by Sabre Wolf View Post
Well, I am just saying is a melee ranged with self buffs and magic effect that are adjacent... which is like a dervish, but applied a lot differently. I am not "its already in the game!" raggin'... but its same, but a new spin... which honestly, I like this variation of that combat style then the Dervish's.
i understand it just i hope the class came out right in my head it sounded good
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Old Mar 03, 2010, 03:37 AM   #6
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Ther new pics lmao of what the class would look like maby 2 futuristic
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Old Mar 03, 2010, 04:25 AM   #7
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This class seems a lil bit underpowered, and healers will avoid crating partyes with them, beacause of the massive health sacrafices and suacides. In addition - it has some skills that cause all party members to become blind or lose energy or w/e when they expire - none of the GW skills works like tht. If there is any negative effect it is implemented on the caster.However, there are some interesting skills which none of the classes had yet, but I am not sure if they cant be distributet amongst them. Still - I think that most of the people who would play this class will combine it with a warrior or a paragon or w/e adrenalinal class there is, for quick adrenaline, but this will cause a decreaced survivability. Perhaps the class needs some self-preservation and shielding abilities, such as increaced chance to evade an attack or damage reduction skills (which, by the way, can still be provided by a healing secondary, but I am not sure about the e-management). Dont get me wrong its still one of the best concept class ideas I have seen around, but I decided to point out the flaws, so it can get even better. Dont remove the HP sacrafices entirely, just make them slightly milder.

Last edited by Mr.Freakmaster; Mar 03, 2010 at 04:33 AM.
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Old Mar 03, 2010, 05:23 AM   #8
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Originally Posted by Mr.Freakmaster View Post
This class seems a lil bit underpowered, and healers will avoid crating partyes with them, beacause of the massive health sacrafices and suacides. In addition - it has some skills that cause all party members to become blind or lose energy or w/e when they expire - none of the GW skills works like tht. If there is any negative effect it is implemented on the caster.However, there are some interesting skills which none of the classes had yet, but I am not sure if they cant be distributet amongst them. Still - I think that most of the people who would play this class will combine it with a warrior or a paragon or w/e adrenalinal class there is, for quick adrenaline, but this will cause a decreaced survivability. Perhaps the class needs some self-preservation and shielding abilities, such as increaced chance to evade an attack or damage reduction skills (which, by the way, can still be provided by a healing secondary, but I am not sure about the e-management). Dont get me wrong its still one of the best concept class ideas I have seen around, but I decided to point out the flaws, so it can get even better. Dont remove the HP sacrafices entirely, just make them slightly milder.
ok i reworked some things almost all the skills actual i toned down the few powerful skill i just didnt want people saying this is op.But i never thou they say the class was UP lol
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Old Mar 03, 2010, 11:12 AM   #9
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i like the concept however it doesnt have a universal lore. The idea of uniting under one banner to protect the Emporer doesnt apply to the charr, sylvari, norn, or even the asuran.

i say rework the lore, if you can come up with somehting that encompasses all these races, then i think you'll have something good.
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Old Mar 03, 2010, 11:17 AM   #10
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The Class name, sry so say that again, is junk.
Why?

Because Raserei is NO damn profession... not in English, nor in any other language.
Its just a German word, that means translated "frenzy" yes.. frenzy, you read right!!! (don't know how so many people here succesfully can't think out good class names. Do many people not know medieval professions or what on which they can base their concepts better? XD, such thought out names ever sound total childish and unfitting, especially when they come from an other language)


Since when use Martial Artists any form of Magic ??? lol Not to mentioned that this attribute is heavily overpowered as you see it with your concept skills.
What you created there is just only a Monk that goes Martial Arts, because Monks do MEDITATE... simple dumb brawlers don't meditate, and also surely don't use magic, especially such super powerful magic that is about controlling the timespace, which is particularly Spatial Magic and thus is a magic type, that belongs to Chronomancers, would it give them >.>

The Primary Effect is boring, nothing special..could be better.

This concept is much better, when its aspects get splitted up and get used to improve the already existing Classes. Due to the fact, that this Concept looks like 75% consisting out of what would fit to Monks...put it to them.

Spatial magic is just too overpowered for the game. my opinion.

Last edited by Phoenix Tears; Mar 03, 2010 at 11:20 AM.
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Old Mar 03, 2010, 01:33 PM   #11
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Eh, sounds like a fighting monk.

How does dizzy condition work on mobs and pve?
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Old Mar 03, 2010, 01:47 PM   #12
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Originally Posted by Phoenix Tears View Post
The Class name, sry so say that again, is junk.
Why?

Because Raserei is NO damn profession... not in English, nor in any other language.
Its just a German word, that means translated "frenzy" yes.. frenzy, you read right!!! (don't know how so many people here succesfully can't think out good class names. Do many people not know medieval professions or what on which they can base their concepts better? XD, such thought out names ever sound total childish and unfitting, especially when they come from an other language)


Since when use Martial Artists any form of Magic ??? lol Not to mentioned that this attribute is heavily overpowered as you see it with your concept skills.
What you created there is just only a Monk that goes Martial Arts, because Monks do MEDITATE... simple dumb brawlers don't meditate, and also surely don't use magic, especially such super powerful magic that is about controlling the timespace, which is particularly Spatial Magic and thus is a magic type, that belongs to Chronomancers, would it give them >.>

The Primary Effect is boring, nothing special..could be better.

This concept is much better, when its aspects get splitted up and get used to improve the already existing Classes. Due to the fact, that this Concept looks like 75% consisting out of what would fit to Monks...put it to them.

Spatial magic is just too overpowered for the game. my opinion.
Spatial magic is not time space magic Its geographical melee rang magic not very op since there only 3 offensive spatial magic spells there all melee rang and half rang spells . And most of the spells have negative side effects monks do meditate fighters do meditate i tried making a class that had synergy but wasn't op usually u wouldn't combine all 4 attribute u can see combining martial arts with inner furry and few meditation prays to get your desired effect and combining spatial magic and meditation arts to hinder targets moment this magic dose not rewind or halt time it stops movement all together and manipulate the movement of the target and your self its not time magic its basically forced shadow step magic u can also call it radius magic also

Class name resolves around the concept of rage weather u are frenzied or whatever the inner furry attribute come from a almost sorta berserker like state that old nors vikings would inner the skills in this line cause the user to enter state of extreme physical performance Primary effect lets them spam Adrenalin skills to some degree and thus fits there profile or being raging class yes also the reason i didn't call this class berserker is cus of the spatial magic ability's and that i didn't wanna have some big dumb mean class.

Last edited by Voltomey Steelfang; Mar 03, 2010 at 02:16 PM.
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Old Mar 03, 2010, 02:19 PM   #13
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Originally Posted by Shiyu View Post
Eh, sounds like a fighting monk.

How does dizzy condition work on mobs and pve?
U can say dizzy condition is almost like fear ion aion best not used in pve but i can say that big less then human size monsters aren't affected bye it
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Old Mar 03, 2010, 02:20 PM   #14
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Originally Posted by Phoenix Tears View Post
The Class name, sry so say that again, is junk.
Why?

Because Raserei is NO damn profession... not in English, nor in any other language.
So with this logic Phoenix, you must think "Paragon" was a terrible name for a GW1 profession?
hmmm. thought you might find this interesting. A paragon isnt a class IRL either. its a standard of comparrison or an unusually large pearl...

http://dictionary.reference.com/browse/paragon

Wow... *comment redacted* .i wont feed trolls anymore.

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Originally Posted by Phoenix Tears View Post
Its just a German word, that means translated "frenzy" yes.. frenzy, you read right!!! (don't know how so many people here succesfully can't think out good class names. XD, such thought out names ever sound total childish and unfitting, especially when they come from an other language)
Let me ask you, WHY is it junk? You didnt give a single objective arguement that disproved is legitimacy as a name... Allow to me step in where you left something to be desired...

@ OP: A name is meant to encompass the overall emotion of something. I feel that Raserei matches the class. 1 thing i dont agree with is the foreign language. Not because it is in german but because germany is no way shape or form associated with the game. No character in the game speaks german or is from germany and as such, I think words (not titles) from RL languages being forced to function as GW class names should be avoided.

I think if anything it would be more akin to a Berserker, or Martial artist.

[QUOTE=Phoenix Tears;107618]Since when use Martial Artists any form of Magic ???{/Quote]

They dont in real life, however, they do believe in the concept of channeling energies from within and their surroundings. This is alot like what an Elementalist is explained to do:

(from GW1 Wiki): Elementalists summon the powers of earth, air, fire, and water and command them at will.

with that being said... "magic" = power = energy.

in addition, "Chi" (in the martial artist sense) is an energy that is supposed to have magical properties that reside from within.

so phoenix, the points that you argue arbitrarily are mute.

At OP, spatial magic would only be overpowered if it had long durations and inflicted conditions to easily.

one way you could balance it is make them more like ward spells but up their casting time and energy cost. i actually think that, given the profession being a melee heavy, front line offense class, ward spells are mismatched to this profession. Those belong to casters or mid-back line professions.

Also i like the newly proposed conditions =] that would make things interesting.

Also in closing:
@ Phoenix:
part of the martial artist's discipline IS Meditation

Edit: I somehow offended someone Which i apologize... i edited the post to still reflect the intended meaning... In any case,

Last edited by Fallen Conspirator; Mar 03, 2010 at 03:14 PM.
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Old Mar 03, 2010, 02:26 PM   #15
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Originally Posted by Fallen Conspirator View Post
i like the concept however it doesnt have a universal lore. The idea of uniting under one banner to protect the Emporer doesnt apply to the charr, sylvari, norn, or even the asuran.

i say rework the lore, if you can come up with somehting that encompasses all these races, then i think you'll have something good.
The class was original a canthan bodyguard class for the emperor but due to his tyranny some of the canthan resident that didn't see eye to eye with him were forced or had no choice but to leave cantha a small group of raserei left and took there teaching with them that's how the knowledge of this profession was scattered thou out tyria. I will improve the lore thou as it is lacking

Last edited by Voltomey Steelfang; Mar 03, 2010 at 02:28 PM.
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Old Mar 03, 2010, 02:27 PM   #16
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Originally Posted by Voltomey Steelfang View Post
The class was original a canthan bodyguard class for the emperor but due to his tyranny some of the canthan resident that didn't see eye to eye with him were forced or had no choice but to leave cantha a small group of raserei left and took there teaching with them that's how the knowledge of this profession was scattered thou out tyria.
gotcha. i see that now =]
i have no complaints with the lore ATM =] keep it up!
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Old Mar 03, 2010, 03:02 PM   #17
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Originally Posted by Fallen Conspirator View Post
So with this logic Phoenix, you must think "Paragon" was a terrible name for a GW1 profession?
hmmm. thought you might find this interesting. A paragon isnt a class IRL either. its a standard of comparrison or an unusually large pearl...


I'm starting to think that phoenix is name Nazi-troll. I've not seen a constructive criticism once by him that involve names.

Take this immediately back ,or I instantly report you for this !!!
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Old Mar 03, 2010, 03:08 PM   #18
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Take this immediately back ,or I instantly report you for this !!!
Lighten up, nazi is a common suffix put onto other words to describe someone who is overly anal about a topic IE a grammar-nazi would be OTT about grammar. You were called a name-nazi because you are always overly fussy about names and a troll because you are... well a troll.
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Old Mar 03, 2010, 03:28 PM   #19
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Originally Posted by Corpsesarefun View Post
Lighten up, nazi is a common suffix put onto other words to describe someone who is overly anal about a topic IE a grammar-nazi would be OTT about grammar. You were called a name-nazi because you are always overly fussy about names and a troll because you are... well a troll.
50 free internets to you sir.

Anyways @ OP: Would the spatial spells immoblize mobs? o.O

kinda over powered wouldnt you think? even if it were for 2 seconds, all you would need is a group of eles casting aoe spells...

with an AOE immobilization Ra/E would be way too strong...

need to be balanced better.
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Old Mar 03, 2010, 03:35 PM   #20
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Originally Posted by Fallen Conspirator View Post
50 free internets to you sir.

Anyways @ OP: Would the spatial spells immoblize mobs? o.O

kinda over powered wouldnt you think? even if it were for 2 seconds, all you would need is a group of eles casting aoe spells...

with an AOE immobilization Ra/E would be way too strong...

need to be balanced better.
I Agree i need put a check on the condition it was meant to be a absolute snare

Not all spatial magic immobilizes few do it AoE atm terrible how is AoE immobilization note i will put a check into this

Last edited by Voltomey Steelfang; Mar 03, 2010 at 03:40 PM.
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