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Old Feb 11, 2010, 08:14 AM   #21
Geroui
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I read that the Oblivion version on Xbox 360 had some things left out on it. I read on PS3 when you start a game it installs some of it to your hard drive to make the game run faster. So the 360 version was missing some textures, because Microsoft decided to tell Bethesda, no you can't provide for this on the 360. Wouldn't this limit Anet as well?
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Old Feb 11, 2010, 09:24 AM   #22
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Remember Oblivion has way better graphics and heavier requirements.Also, ANet can make a version for PC and then make some crap ports for consoles )) revenge!
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Old Feb 11, 2010, 01:04 PM   #23
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Originally Posted by Naoroji View Post
I'm sorry,... I don't know that much about computerhardware. But are you seriously saying that the XBox 360 is stronger/faster than the PS3? Because in every case I know of, the PS3 is capable of better graphics and less framerate lag (usually), as well.
nah xbox 360 is better in some ways... ps3 is better in racing games
xbox 360 is better in well edges cuz it puts all of its vid graphics in one card, and the ps3 has them spread out

or so i heard on youtube from techno buffalo
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Old Feb 11, 2010, 01:08 PM   #24
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Originally Posted by Hidden Outcast View Post
nah xbox 360 is better in some ways... ps3 is better in racing games
xbox 360 is better in well edges cuz it puts all of its vid graphics in one card, and the ps3 has them spread out

or so i heard on youtube from techno buffalo
For me the Xbox 360 has Red Ring of Death and PS3 only dies to user error or overheating.
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Old Feb 11, 2010, 02:48 PM   #25
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If you can destroy it via user error but with no hammer guess what.


It sucks.
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Old Feb 11, 2010, 09:00 PM   #26
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Originally Posted by Al_Capowned View Post
<tech talk>

if ArenaNet were to attempt to program GW for a console the 360 is the most viable option as programming for the 360 would require roughly 4 times as many programmers as the same game designed for the 360...or the same number of programmers working 4 times as hard...6 in one half a dozen the other
Ok, most people say 360 development is easier. But that is entirely due to the SDK, the PS3 sdk is much less featured than the xbox. Developers rarely have to worry about cache sizes and such concrete architectural details, its all abstracted for 99% of development.

That said, console implementation has much more do with business contracts than with picking the best platform for a game. And NC Soft and Sony are already friends, so I assume they are investigating a ps3 port.
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Old Feb 12, 2010, 10:04 PM   #27
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How exactly would an MMO even work on a 360?

I'm not talking about processing speed, or how much power they can put out or anything like that, but rather, doesn't the 360 have that whole thing where if content patches are over a specific size, they get fairly costly to the players, and also they have limits as to how large a game can grow? I know this is a huge issue with TF2 right now, as they can't actually patch in all the class updates, as the patches would be "to big", and if Valve was to actually release them, Microsoft would nickel and dime the players to death.

Also, how would you get patches past Microsoft Certification? Both sides would need to have a patched version to play together no? And wouldn't MSC end up taking weeks if not more just to get a patch through, meaning either PC players get screwed because we have to wait 4 more weeks for content patches, or 360 users would get screwed since they couldn't log on without that patch?

I could see it working for the PS3, since thats Sony, and they have a less strict certification procedure when it comes to patches ( usually ), but with a 360, while it might be able to handle it techwise, Microsoft would strangle it to death before it even had a chance to get started.

Last edited by Default; Feb 12, 2010 at 10:08 PM.
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Old Feb 12, 2010, 10:34 PM   #28
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Originally Posted by Nodakim View Post
If you can destroy it via user error but with no hammer guess what.


It sucks.
People try and use swiffer cleaner wipes on PS3s and get the dust out of them. They forget though that the wipes react with the magnets in the PS3 and fry it. That's user error.
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Old Feb 16, 2010, 02:59 AM   #29
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impossible and lame
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Old Feb 17, 2010, 12:42 PM   #30
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I personally not being a console player can't imagine playing a RPG or shooter on the console, though it would be nicer if GW2 was PC exclusive, more attention for PCs. Yay?
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Old Feb 17, 2010, 08:37 PM   #31
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Default fine with it

personally, having seen it work before on both the XBOX 360 and PS2 with FFXI, i don't see how Arenanet would have technical issues trying to make a console port; they're intelligent people backed by a large company with a history for MMOs, they know what they're doing, especially since the game's being developed to handle well on computers that don't necessarily represent the elite in hardware.

Additionally, i don't really have any issues with it on another platform, though i'd probably choose PC for comfort reasons. something about playing an MMO from my lounge seems a bit disengaging. 'slumped in a couch, two meters from the screen' doesn't really fit the feel of the genre.

And I wouldn't complain if it brought more players to the game mind you. As an Australian gamer, Guild Wars often felt/feels a bit quiet since i'm out of whack, timezone wise, with EU and NA. If having a console version added 15-20% on top of the existing player base, i'd call it a success.
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Old Feb 24, 2010, 02:07 PM   #32
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Originally Posted by Geroui View Post
For me the Xbox 360 has Red Ring of Death and PS3 only dies to user error or overheating.
red ring of death is effectively killed off for the most part so basically no problem there.

and by the way, RRoD WAS cause by overheating
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Old Feb 24, 2010, 02:10 PM   #33
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Originally Posted by swatkins44 View Post
red ring of death is effectively killed off for the most part so basically no problem there.

and by the way, RRoD WAS cause by overheating

RRoD is caused by a number of things included hardware failure or something as simple as not plugging the system in properly.
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Old Feb 24, 2010, 02:15 PM   #34
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i dont know about not being plugged in properly but the hardware error is caused by the overheating. I read up on i a good while ago and dont remember in entirety but it had something to do with the heat in the console melting certain bonds in the hardware and it moving ever-so slightly out of place. There was even a makeshift way to fix it involving wrapping it in tin-foil and heating it with an air dryer (low success rates but it did work sometimes)
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Old Feb 24, 2010, 02:54 PM   #35
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Originally Posted by swatkins44 View Post
i dont know about not being plugged in properly but the hardware error is caused by the overheating. I read up on i a good while ago and dont remember in entirety but it had something to do with the heat in the console melting certain bonds in the hardware and it moving ever-so slightly out of place. There was even a makeshift way to fix it involving wrapping it in tin-foil and heating it with an air dryer (low success rates but it did work sometimes)
I've done extensive work with the system but just for your reference.

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This error code is usually caused by failure of one or more hardware components, although it can indicate that the console is not receiving enough power from the power supply, which can either be due to a faulty power supply or if the power supply cable is not fully inserted into the console. The 3 flashing lights can also be caused by power surges; if the console is connected to an outlet that receives a power surge, it may have a failure and the 3 lights will appear as long as the console is plugged into the outlet. Turning off the console, unplugging all power cables and plugging them back in, and restarting the console will fix the issue in this case.
Red Ring of Death
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Old Feb 24, 2010, 04:19 PM   #36
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alright well maybe both are responsible, i dont know. anyways i never commented on the actual topic. I dont think a game like guild wars would be good on a console at all. I played the FF demo on the 360 and shortly after was trying to figure out how to uninstall. Way too many thinks to do with the scarce ammount of buttons allotted on a controller
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Old Feb 24, 2010, 04:27 PM   #37
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alright well maybe both are responsible, i dont know. anyways i never commented on the actual topic. I dont think a game like guild wars would be good on a console at all. I played the FF demo on the 360 and shortly after was trying to figure out how to uninstall. Way too many thinks to do with the scarce ammount of buttons allotted on a controller

as it has been stated in this thread already a standard controller for PS3 and Xbox 360 has 16 buttons available for use. If you take the top 2 triggers away and use them as hot-buttons you have the ability for 58 buttons...or a little over half that of a standard 101 key US keyboard

Last edited by Al_Capowned; Feb 24, 2010 at 04:30 PM.
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Old Feb 24, 2010, 07:27 PM   #38
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as it has been stated in this thread already a standard controller for PS3 and Xbox 360 has 16 buttons available for use. If you take the top 2 triggers away and use them as hot-buttons you have the ability for 58 buttons...or a little over half that of a standard 101 key US keyboard
That comparison is invalid. If you want to consider button combinations on the controllers, you need to consider key combinations on the keyboard as well. Regardless of how many unique button combinations there are on the controller, it doesn't necessarily mean that the game is playable with the controller. Granted, with click-to-move gone, it'll be easier to set up a controller scheme with GW2 than with GW1.

Here's just a quick list of commands that would probably need to be implemented. Of course, some of the things on this list would need to be altered/removed to be more accommodating.

- Strafing (analog stick 1)
- Turning/camera (analog stick 2)
- 8 skills
- 8 party members
- Weapon sets
- Interact
- Cancel
- Jump
- Nearest enemy
- Next enemy
- Hold to see allies
- Hold to see enemies
- Hold to <do the various functions of the Shift key>
- Open/close the various menus
- Chat

With even two "hold to ..." functions, that severely limits the button combinations allowable. From what I can tell, a console version of GW2 would need to be dumbed down a lot to be able to work on the standard controller.

Now, if the console version requires a keyboard/mouse, that's obviously a different story.
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Old Feb 24, 2010, 09:30 PM   #39
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Originally Posted by Arngrim View Post
That comparison is invalid. If you want to consider button combinations on the controllers, you need to consider key combinations on the keyboard as well. Regardless of how many unique button combinations there are on the controller, it doesn't necessarily mean that the game is playable with the controller. Granted, with click-to-move gone, it'll be easier to set up a controller scheme with GW2 than with GW1.

Here's just a quick list of commands that would probably need to be implemented. Of course, some of the things on this list would need to be altered/removed to be more accommodating.

- Strafing (analog stick 1)
- Turning/camera (analog stick 2)
- 8 skills
- 8 party members
- Weapon sets
- Interact
- Cancel
- Jump
- Nearest enemy
- Next enemy
- Hold to see allies
- Hold to see enemies
- Hold to <do the various functions of the Shift key>
- Open/close the various menus
- Chat

With even two "hold to ..." functions, that severely limits the button combinations allowable. From what I can tell, a console version of GW2 would need to be dumbed down a lot to be able to work on the standard controller.

Now, if the console version requires a keyboard/mouse, that's obviously a different story.
I mean no offense, but you're ignorant. I've mapped GW1 controls to a PS2 controller (DualShock 2), and I have more commands available than your list. I dropped the 8 party member (I don't play monk or need to target individual party members.) commands and target ally. I also mapped full mouse control, party flags, more targeting commands than you have listed, and macros. You don't need menu keys that can be clicked; they are not used often. Individual menu buttons can be dragged out of the main menu. You also don't need a chat command mapped to a controller, because you'll have to put it down to type, or use one of those clip-on keypads. I do all of that with just one trigger to shift state. If I wanted to include more commands, I have the option to add them.

TL;DR: You can play GW1 with a controller without sacrificing control.

All of that said, I would prefer to play GW2 on a PC anyway, so I can map the controls however I wish. Updates for a console version may not be as frequent.
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Old Feb 24, 2010, 09:45 PM   #40
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I dropped the 8 party member (I don't play monk or need to target individual party members.) commands and target ally.
Because you personally choose not to have these commands doesn't mean it can be excluded completely. I play monk. I need to be able to quickly select one of eight party members (for simplicity, I'll ignore that I also heal Footmen/Archer/etc), (maybe) switch to one of four weapon sets and then immediately select one of eight skills. All of that needs to be done in a fraction of a second. I applaud you if you can design a controller scheme that does that.

If you think that I said it's impossible to use a gamepad to play GW2, you've misread. You will lose some functionality by using a gamepad, even if it's something as trivial as chatting or quickly opening up your inventory to switch shields. Also, a keypad wasn't in consideration. Like I said, if you have a keyboard/mouse, that's a different story. Do not call me ignorant.
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