|
|
#21 |
|
Senior Member
Join Date: Dec 2009
Location: Sorrow's Furnace
|
I read that the Oblivion version on Xbox 360 had some things left out on it. I read on PS3 when you start a game it installs some of it to your hard drive to make the game run faster. So the 360 version was missing some textures, because Microsoft decided to tell Bethesda, no you can't provide for this on the 360. Wouldn't this limit Anet as well?
|
|
|
|
|
|
#22 |
|
Senior Member
Join Date: Aug 2009
Location: Poland
Provided Answers: 1
|
Remember Oblivion has way better graphics and heavier requirements.Also, ANet can make a version for PC and then make some crap ports for consoles
)) revenge!
|
|
|
|
|
|
#23 | |
|
Junior Member
|
Quote:
xbox 360 is better in well edges cuz it puts all of its vid graphics in one card, and the ps3 has them spread out or so i heard on youtube from techno buffalo |
|
|
|
|
|
|
#24 |
|
Senior Member
Join Date: Dec 2009
Location: Sorrow's Furnace
|
For me the Xbox 360 has Red Ring of Death and PS3 only dies to user error or overheating.
|
|
|
|
|
|
#25 |
|
Senior Member
Join Date: Aug 2009
Location: Hrvatska
|
If you can destroy it via user error but with no hammer guess what.
It sucks. |
|
|
|
|
|
#26 | |
|
Senior Member
|
Quote:
That said, console implementation has much more do with business contracts than with picking the best platform for a game. And NC Soft and Sony are already friends, so I assume they are investigating a ps3 port. |
|
|
|
|
|
|
#27 |
|
Senior Member
Join Date: Jan 2010
|
How exactly would an MMO even work on a 360?
I'm not talking about processing speed, or how much power they can put out or anything like that, but rather, doesn't the 360 have that whole thing where if content patches are over a specific size, they get fairly costly to the players, and also they have limits as to how large a game can grow? I know this is a huge issue with TF2 right now, as they can't actually patch in all the class updates, as the patches would be "to big", and if Valve was to actually release them, Microsoft would nickel and dime the players to death. Also, how would you get patches past Microsoft Certification? Both sides would need to have a patched version to play together no? And wouldn't MSC end up taking weeks if not more just to get a patch through, meaning either PC players get screwed because we have to wait 4 more weeks for content patches, or 360 users would get screwed since they couldn't log on without that patch? I could see it working for the PS3, since thats Sony, and they have a less strict certification procedure when it comes to patches ( usually ), but with a 360, while it might be able to handle it techwise, Microsoft would strangle it to death before it even had a chance to get started. Last edited by Default; Feb 12, 2010 at 10:08 PM. |
|
|
|
|
|
#28 |
|
Senior Member
Join Date: Dec 2009
Location: Sorrow's Furnace
|
|
|
|
|
|
|
#29 |
|
Senior Member
Join Date: Aug 2009
Location: belgium
|
impossible and lame
|
|
|
|
|
|
#30 |
|
Junior Member
|
I personally not being a console player can't imagine playing a RPG or shooter on the console, though it would be nicer if GW2 was PC exclusive, more attention for PCs. Yay?
|
|
|
|
|
|
#31 |
|
Senior Member
Join Date: Feb 2010
Location: Australia
|
personally, having seen it work before on both the XBOX 360 and PS2 with FFXI, i don't see how Arenanet would have technical issues trying to make a console port; they're intelligent people backed by a large company with a history for MMOs, they know what they're doing, especially since the game's being developed to handle well on computers that don't necessarily represent the elite in hardware.
Additionally, i don't really have any issues with it on another platform, though i'd probably choose PC for comfort reasons. something about playing an MMO from my lounge seems a bit disengaging. 'slumped in a couch, two meters from the screen' doesn't really fit the feel of the genre. And I wouldn't complain if it brought more players to the game mind you. As an Australian gamer, Guild Wars often felt/feels a bit quiet since i'm out of whack, timezone wise, with EU and NA. If having a console version added 15-20% on top of the existing player base, i'd call it a success. |
|
|
|
|
|
#32 |
|
Member
Join Date: Oct 2009
|
|
|
|
|
|
|
#33 | |
|
Used Furniture Dealer
Join Date: Dec 2009
Location: Brooklyn
|
Quote:
RRoD is caused by a number of things included hardware failure or something as simple as not plugging the system in properly. |
|
|
|
|
|
|
#34 |
|
Member
Join Date: Oct 2009
|
i dont know about not being plugged in properly but the hardware error is caused by the overheating. I read up on i a good while ago and dont remember in entirety but it had something to do with the heat in the console melting certain bonds in the hardware and it moving ever-so slightly out of place. There was even a makeshift way to fix it involving wrapping it in tin-foil and heating it with an air dryer (low success rates but it did work sometimes)
|
|
|
|
|
|
#35 | ||
|
Used Furniture Dealer
Join Date: Dec 2009
Location: Brooklyn
|
Quote:
Quote:
|
||
|
|
|
|
|
#36 |
|
Member
Join Date: Oct 2009
|
alright well maybe both are responsible, i dont know. anyways i never commented on the actual topic. I dont think a game like guild wars would be good on a console at all. I played the FF demo on the 360 and shortly after was trying to figure out how to uninstall. Way too many thinks to do with the scarce ammount of buttons allotted on a controller
|
|
|
|
|
|
#37 | |
|
Used Furniture Dealer
Join Date: Dec 2009
Location: Brooklyn
|
Quote:
as it has been stated in this thread already a standard controller for PS3 and Xbox 360 has 16 buttons available for use. If you take the top 2 triggers away and use them as hot-buttons you have the ability for 58 buttons...or a little over half that of a standard 101 key US keyboard Last edited by Al_Capowned; Feb 24, 2010 at 04:30 PM. |
|
|
|
|
|
|
#38 | |
|
Senior Member
Join Date: Feb 2010
|
Quote:
Here's just a quick list of commands that would probably need to be implemented. Of course, some of the things on this list would need to be altered/removed to be more accommodating. - Strafing (analog stick 1) - Turning/camera (analog stick 2) - 8 skills - 8 party members - Weapon sets - Interact - Cancel - Jump - Nearest enemy - Next enemy - Hold to see allies - Hold to see enemies - Hold to <do the various functions of the Shift key> - Open/close the various menus - Chat With even two "hold to ..." functions, that severely limits the button combinations allowable. From what I can tell, a console version of GW2 would need to be dumbed down a lot to be able to work on the standard controller. Now, if the console version requires a keyboard/mouse, that's obviously a different story. |
|
|
|
|
|
|
#39 | |
|
Senior Member
Join Date: Aug 2009
Provided Answers: 1
|
Quote:
TL;DR: You can play GW1 with a controller without sacrificing control. All of that said, I would prefer to play GW2 on a PC anyway, so I can map the controls however I wish. Updates for a console version may not be as frequent. |
|
|
|
|
|
|
#40 | |
|
Senior Member
Join Date: Feb 2010
|
Quote:
If you think that I said it's impossible to use a gamepad to play GW2, you've misread. You will lose some functionality by using a gamepad, even if it's something as trivial as chatting or quickly opening up your inventory to switch shields. Also, a keypad wasn't in consideration. Like I said, if you have a keyboard/mouse, that's a different story. Do not call me ignorant. |
|
|
|
|
![]() |
| Tags |
| console, version |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| My Asuran Version For GW2 | troyvoy88 | Library of Whispers | 2 | Dec 10, 2009 03:56 AM |
| Take a trip down video game console lane... | Mathos Ragnar | Gamer's Lair | 9 | Oct 13, 2009 06:38 PM |