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Old Jul 21, 2010, 08:51 PM   #1
Thorntamer
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Default Exclusive interview with the creators of Guild Wars 2 | LiveSpot

http://www.livespot.pl/2010/07/ekskl...-guild-wars-2/

Oooo! Looks like some juicy bits in here!

Thanks to Edge for the best translation so far:

The major points (assuming I am reading it right):
* Items sold to NPCs are gone forever
* You can view your transaction history
* Players can visit the interior of buildings on a large scale, some events are heavily oriented that way
* (hard to understand comments on aiming) It sounds like using a skill with nothing targetted will auto-target the nearest appropriate target

Quote:
Originally Posted by Edge View Post
An exclusive interview with the creators of Guild Wars 2.

Eric Flannum, one of the developers at ArenaNet, decided to answer a couple of questions for our Guild Wars 2 fans in Poland. Made just for you guys, some time ago we prepared a small poll on what players wanted to ask the creators and it just so happens that today we've received a response. I'll also add, that the community division of ArenaNet is very happy with the large number of fans that created the guildwars2.com.pl webpage. They are very thankful for such a large feedback from Poland, and they are counting on continued support.

"For some of you fans, we've also prepared an exclusive gallery with the latest screenshots from the game."

Hey Eric, lets get into details right away concerning the trading system in Guild Wars 2. Will it be possible to buy items that another player sold to an NPC?
Unfortunately no. A player selling items to an NPC has them removed and no one else has access to them. If someone wants to buy a certain item from a player, they will be left with the option to finish the transaction through the marketplace or through the normal trading system.

So in the game we'll get a marketplace for players to buy and sell items. Will we be able to look at the prices of items found in the marketplace, even when they are sold out or unavailable?
We actually happen to be working on this kind of option. A player will be able to see something along the lines of a history of past trades, and so will also be able to see the past prices of items, what they were sold for. We're also planning to organize a list of "interested buyers" for items - a player can offer a sum of money and post information for what they are looking for.

The Guild Wars 2 engine is already looking really nice. Will players be able to interact with buildings; For example being able to go inside some of them?
Yes! Players will be able to visit the inside of buildings on a large scale. The game will be full of tasks that are done in buildings or partly done in some buildings. But lets not look here only at visiting them. Many of the key moments will take place inside buildings. For example, in the players storyline, they will be able to:
• Leave traps in the jails of Divinity's Reach to crush the plans of a crazed criminal.
• Jump into a burning orphanage in order to save children trapped inside.
• Break into a house of a shady character, that will turn out to be more suspicious then originally thought to be.

Is there anything known about a Polish version of the game running in Poland?
At the moment we still haven't finished finalizing the list of languages that the game will be available in at launch. So at this time we can't say anything concrete.

How does the exploring aspect look? Has anything changed in comparison with the original game?
The basic transport will still be via teleports. With the help of Asura Gates, players will be able to travel freely across the map. However with some special portals players can to travel to more distant locations for a small fee.

We all know about AoE attacks in games, attacking a certain spot rather then a target. So for example, will we be able to cast meteor shower in a given area in front of us?
Each time you use a skill, that skill will find a way to be activated. If you don't have a target selected, the game will automatically look for a target for that skill. In the case of close range, if there won't be anything that we will be able to attack, the skill will hit somewhere away from the player, or it could hit something like a wall.

What about guilds in the game? Can we expect armories to store equipment and instances made specially for the guild members?
At the moment we aren't ready to talk about some of the social aspects that we plan to introduce. They are still in the planning stage. In the near future we will reveal more information on the topic.

For a nice finish, we'll ask something bigger... Guild Wars 2 plans to give us the option of server versus server gameplay. In that case, how will the odds be evened between each side when for example it's 100 versus 300?
World versus world matches will be long battles between 3 sides. During a match, players on both sides will be able to change, increase or decrease, their force. If one side dominates another, we expect that eventually the other side will mobilize itself to attack it's rival. For this reason we decided that battles won't depend on the domination of 2 sides, but rather 3.

Thats like the Polish saying; "Where two will fight, a third will gain". Thank you for the interview. Great work Eric!
Thank you very much! Good luck in work...

Mas o menos thats what I translated :P
Polish isn't my native language, so for the sake of smooth easy reading it isn't translated word for word.

(Give credit to Sam for finding the article first. I just posted it here with translate.)


Last edited by Thorntamer; Jul 21, 2010 at 09:53 PM.
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Old Jul 21, 2010, 09:01 PM   #2
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Sweet! Nice info on indoors! Thank you, Thorntamer!
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Old Jul 21, 2010, 09:05 PM   #3
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Interesting, yet hard to read.
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Old Jul 21, 2010, 09:08 PM   #4
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Agreed; we need a Polish user to kindly translate this for us.
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Old Jul 21, 2010, 09:20 PM   #5
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what event happens if you DON'T save the burning orphanage? O.o

Hope for a better translation, I couldn't get most of it.
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Old Jul 21, 2010, 09:27 PM   #6
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I really don't know if that proverb at the end really fits the bill (that third party would be the one losing right? idk) but the rest has some things that I liked hearing (reading). The details on targeting! yay!
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Old Jul 21, 2010, 09:36 PM   #7
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I don't know why, but I'm extremely excited to go inside a building for once. It's little things like this that can add depth to the game...at least for me. :P

Makes me wonder just how interactable the cities are going to be.
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Old Jul 21, 2010, 09:38 PM   #8
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Quote:
Originally Posted by Tall View Post
I don't know why, but I'm extremely excited to go inside a building for once. It's little things like this that can add depth to the game...at least for me. :P

Makes me wonder just how interactable the cities are going to be.
Oh me too! I think this could be really great in Hoelbrak, when it's snowing outside, and it's cold and dark, you can be inside a warm building with friends. I dunno, just something about that seems so comforting to me.
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Old Jul 21, 2010, 09:43 PM   #9
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Oooh, imagine what this means for guild halls...
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Old Jul 21, 2010, 09:47 PM   #10
Tall
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Quote:
Originally Posted by Amannelle View Post
Oh me too! I think this could be really great in Hoelbrak, when it's snowing outside, and it's cold and dark, you can be inside a warm building with friends. I dunno, just something about that seems so comforting to me.
Yesyesyes. And then just imaging chilling in your home instance with your friends while it's snowing.

You know what this means? SMORESSSS.

Quote:
Originally Posted by Corsair View Post
Oooh, imagine what this means for guild halls...
I vote for strategy rooms, kthanks.
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Old Jul 21, 2010, 09:56 PM   #11
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Thank you Sam for the link and thanks Thorntamer for posting the Google translation! Such much tempting info being obscured by translation static! I'm looking forward to a clearer version, there are some very interesting sounding tidbits.

Quote:
Originally Posted by Tall View Post
I don't know why, but I'm extremely excited to go inside a building for once. It's little things like this that can add depth to the game...at least for me. :P

Makes me wonder just how interactable the cities are going to be.
I agree, building interiors are very exciting to hear.

I wonder how much of the open buildings are in the open world. The screenshots certainly make it look like they are, which really adds depth as you say. Some of those examples in the article sounded like they might be instances or Dynamic Events, but it's not clear enough to be sure.
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Old Jul 21, 2010, 10:04 PM   #12
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Quote:
In each game are well known AOE attacks, attacking a specific area, not a target. Will the game will be able to cast meteor shower, for example, anywhere in front of him?
Each time you press the attack skill games, your skill will be activated. If you are not currently selected for the game itself will begin searching for the victim to the appropriate attack. In the case of games will not be anything close to what we will be able to attack, the skill will hit the area safely away from us, or just hit the wall.
am i reading that to mean we can have a skill activated, and the game will search for appropriate target for us?

like, scenario.
we go out hunting, i have spread shot skill activated (press once) if there's no enemy around i can go on hunting for prey, once an enemy is in sight, my character will automatically stop to use the "activated" skill?

or is it like, scenario
an elementalist press the meteor shower skill, the game will start to search for enemy, if none are around, it will hit a spot furthest away from the caster?

question:
Are there friendly fire?
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Old Jul 21, 2010, 10:46 PM   #13
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Thanks for the info! Somewhat hard to understand, but It's good to hear we can go inside of buildings... I never noticed how little we were in doors in other mmo's.
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Old Jul 21, 2010, 10:48 PM   #14
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Google just owned Bing, IMO. I used Bing translator and here's what I got:

Quote:
Exclusive interview with the creators of Guild Wars 2.

Eric Flannum, Member of the team ArenaNet, decided to answer a few questions fans Games Guild Wars 2 from Poland. Specially for you, we have been a small survey of what chlelibyście ask designers and just today we received a response. Yet that I v.8.05.2 AN Department is very pleased with the large cast fans game site guildwars2 .com. pl. Are grateful for the large feedback in Poland. And count on further fruitful work.

For all the fans we also facing Gallery latest pans games. Don't miss … Several of the images it's the first presentation in our website.

Hello Eric, let's get straight to the point-related matters in GW2. Whether there will be possibility redemption items that another player has sold to NPC?
Unfortunately not. Player selling items to THE NPC, disposes them forever and no one else has access to it. If someone wants to buy back specific items from player he option transactions through an ordinary market or trading system.

Something we will get in the game players with specific conformation auction items. Whether we can view the price of such items that remain in the market but currently are sold out?
The option to just work. You will be able to see something likes history of their transactions, and so will see also previous prices specific objects. In addition, we plan to organize some kind of list "willing" to purchase specific items – the player offers round sumkę and issue the search type.

The engine is already more sophisticated GW2 thing. Whether players will be able to keep the interaction of buildings; for example, enter the specific premises?
Yes! Players will be able to visit the Interior of a building on a large scale. Same main story will complete tasks now performed or after part received concrete buildings. We Not only for visiting here also. Many key moments will be able to play in the middle of a particular site. For example, in the range for people dressed opowiesci player will be able to:

Zastawić traps in urban wiezieniach to pokrzyżować plans kryminaliście szalejącemu in Divinity's Reach,
Wbiec to burning Goblet that save the children, uwiezione
Hacks home wielmoża from dark stars, that would be more than you thought nieprawy.


Do you already know something about the English version of the game and distributing it on our site?
Currently we have finished creating the list of languages that we, together with the launching of the game. This topic is, unfortunately, we cannot say anything specific.

Travel case look like? Whether something has changed to components first?
Primary transporting still teleporty. By Bram Asury, we can for free travel on the map, while special for a minor fee, portalom, we will be able to travel further areas.

In each game well-known AOE attack attacks, are a specific area, and not objective. Whether in game, we will be able for example to shed rain us anywhere before them?
Each time you press the attack skill games, your skill will be activated. If you are not currently selected, the game itself will search for the victim to an attack. Playing near is anything we can attack, skill to hit in the area safely from us dismissed or simply hit the wall.

At on Guild in the game? Can we expect well-known premises for our and instance members-only?
Currently we are not ready to talk about several social aspects that we intend to expand. Are they still in course design. Relevant information about them will appear in the near future.

Good end let us inquire about something big ... GW2 plans to give us the possibility of combats Server vs server. As an opportunity to align both sides in the case of for example 100 to 300 …?
Game world vs. the world, will be very long bitwami between 3 parties. In that time, players on either side will be able to change several times – zoom in or out to their ranks. If one party for a certain period of time will have a sizeable advantage over group, we expect that in the end, others will mobilize to resist attacks and reduce competitive rival. Why postanowilismy to fight was not to dominance 2 pages but just 3.

It's like in Polish przysłowiu; "Where two beats, there is the third uses". Many thanks for the interview. Keep up the good work Eric!
Thanks a lot! Success at work …
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Old Jul 21, 2010, 10:55 PM   #15
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Quote:
Originally Posted by DeCOY View Post
Google just owned Bing, IMO. I used Bing translator and here's what I got:
Ehh... I could not make heads or tails of that bing translation. Google wins the day, for sure.
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Old Jul 21, 2010, 11:24 PM   #16
DeCOY
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I don't know. I tried to find something else but google was the only free translator to really help at all.

For only 120 dollars you could get a "professional" translation of up to 750 words (this article is 746). lol
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Old Jul 21, 2010, 11:49 PM   #17
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Quote:
Originally Posted by DeCOY View Post
I don't know. I tried to find something else but google was the only free translator to really help at all.

For only 120 dollars you could get a "professional" translation of up to 750 words (this article is 746). lol
Alright guys, everyone on the forums put 1 cent in.... we can do this...
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Old Jul 22, 2010, 12:29 AM   #18
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Nice find, with some more tidbits. Guru must have some Polish members.
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Old Jul 22, 2010, 12:31 AM   #19
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Fear not, everyone! "Adequate information about them will appear in the near future." All our questions will be answered - perhaps not well, but at least adequately.

I'm very confused by the bit about targeting. It sounds like the spell will just go off even if you don't have a target, and the projectile will just fly into the aether until it hits max range or a wall or some poor wandering mob's face? Seems wrong though, I don't know of any MMO that works like that.

Wish we could get the original English answers, perhaps?
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Old Jul 22, 2010, 12:44 AM   #20
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Is charge trap a new skill or maybe an environmental item?
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