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Old Mar 10, 2010, 08:52 AM   #41
Rain King
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Will there be incentives for guilds to play together? Will there be guild quests, guild challenges, & guild levels?
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Old Mar 10, 2010, 08:58 AM   #42
Bergil Sunfyre
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1- What is the name of the Deep Sea Dragon?
2- When are you going to release a map or more information about the regions in GW2?
3- to what degree are the game mechanics decided now. Do you know what they are, and are just implementing them, or are you still trying to decide?
4- to what degree is the map decided now. Do you know whatit's going to look like, and are just programming all that space, or are you still trying to decide?
5- About how far into the storyline will you be when you hit max power, assuming you do all sidequests and such? The end? Right after starter area? Halfway?
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Old Mar 10, 2010, 09:04 AM   #43
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1. What professions/classes will there be?
2. How many types of weapons will there be, and which are these?
3. How will the 'crafting' element we've heard so much about be implemented?

Obviously simple questions. But they're burning me up inside Ò_Ó.
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Old Mar 10, 2010, 09:12 AM   #44
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1) Have you decided on any classes as confirmed so far?, can you tell us what those classes are? (I am aware you might still ad some classes later.)

2) Can you name some dungeons from GW1 will may make a return to GW2?

3) Will GW2 have a duel option available to players.

4) Will players have cooking or fishing as a crafting skill.

5) Is there a "punt" emote for Norn while they are standing next to an Asura?

6) How many players can exist per instanced zone?

7) Will there be guild halls or private towns for guilds?

8) Did martin find his bucket?

9) Did the people at Arena Net ever choose a soccer team name?

10) Can you give us a list of all weapon types currently available to players? For example Two Handed Swords, Two Handed Axes, One Handed Mace, etc...

11) So far what has been the most difficult design aspect to the game.

12) What is your favorite area in the game aesthetically.

13) Will monk loin cloth armor make a return in Guild Wars 2?

14) What PvP aspect has been the most fun to play during Alpha testing?
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Old Mar 10, 2010, 09:17 AM   #45
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1) Will Guild Halls return and if so will they have more features then what we had in Gw2?

2) When will we get information about beta?(sorry i had to put that in)

3) Will there be any hints of what Orr was like when it was at its prime and not destroyed.

4) Why have we not gotten the name of the Deep Sea Dragon and if you can, what is his name?

5) Will titles return in GW2 and if so will they be changed or what?

6) Will character creation have more options then what is currently in Gw and if so How?
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Old Mar 10, 2010, 09:24 AM   #46
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1) Would you say GW2's Character Creation and general Character Customization is greater than it was in GW2?

2) What happened to The Zaishen Order and Xunlai Guild after Zhaitan's arrival?

3) What is your best estimated guess at the system specs for GW2 compared to other games? (I.E. Crysis level, Half Life 2 level etc)

4) How much larger is the world compared to previous GW games?

5) How regularly will events occur?

6) Roughly how long into the story will we be able to meet players from other races?

7) Will crafting actually be useful?
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Old Mar 10, 2010, 09:25 AM   #47
Tzu Qui Jinn
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1) How customizable will our characters be during character creation? Will it be as before with facial selection and body size or will we have full accsess to facial features, bust size, hair style, etc. Will there be hue sliders such as the ones used in games like AION and Champions Online?
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Old Mar 10, 2010, 09:29 AM   #48
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1)Will underwater underwater combat have a significant effect on the gameplay, will PvP be featured underwater?

2)How will you prevent a big split in the player base with so many sub-paths in the storyline?

3) With gear playing a bigger role, will players have better/more means of trading(ex: auction house)?

4)Has the "click-to-travel" principle survived the 250 years?

5)Will there be more any official features outside of the game, things like server forums, server rankings, inventory inspection

Last edited by Kwintpod; Mar 10, 2010 at 09:38 AM.
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Old Mar 10, 2010, 09:33 AM   #49
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Oh jeez I have sooo many questions and want to get all of them answered pliiiiiiz)) I promise try to ask such questions which might be interesting for most of the players

1. Servers: One thing concerns me most is how Anet implements server concept without losing special you-can-play-with-everyone-in-entire-game flavor.
- I understand there will be a database, so that in some way you can transfer characters relatively easily between servers, but how easy that would be?
- Different servers will have own economy or there will be a global economy too?

2. Inter-server games: Will there be possibility to play inter-server guild battles? In other words guild ladder, HA shall be global or local? GW1 was really motivating so if you are 1st on ladder (something I never was you could feel like best of world. Server concept can keep this feeling? Played couple of MMOs after GW when taking breaks, but after GW single server always felt like a way-too small place

3. Titles: Lot of MMOs implements now titles, but none of them such great job with the than Anet. Ranked titles are still rare, some titles are difficult to get, they give extra motivation to come back over and over again. Will there be same ranked title system than in GW1?

4. Guild/Alliance leveling: Will there be possibility to level up a guild/alliance and in that way have the feeling of improvement also on guild level not only on individual level? If yes, can it be done both by means of PVE and PVP?

5. Transfer from GW1: It is known that certain accomplishments can be transferred from GW1 to GW2, and it is also known they will not give a substantial benefit to the person compared to a fresh GW2 started, which is fair. Will it be possible e.g. to display titles from GW1 to show at least the dedication to the game? Will it be possible to transfer more than 5 titles?
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Old Mar 10, 2010, 09:38 AM   #50
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I only have one question that hasn't already been asked (i think)

Are there any plans to introduce a brand new continent in any future expansions i.e. not Cantha or Elona, perhaps the one planned for Utopia?

sorry just though of another question... We know that if some centaurs are preparing to attack a nearby fort and the players do nothing about it, eventually the fort will be taken by the centaurs. Can this same scenario happen to capital cities and if not, to what degree can failure to complete events change more important settlements?

Last edited by evil_guy563; Mar 10, 2010 at 10:44 AM.
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Old Mar 10, 2010, 09:47 AM   #51
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1. How will others in the game react to the lineage/ancestry that I have chosen? Like say I picked the Raven Spirit for the Norn, will other Norn respond to me differently if say I had chosen the Bear Spirit?

2. What will prevent players from simply jumping servers when one server is doing bad in the WvW.. and everyone jumps to the "server doing the best" so to speak?

3. Will there be quests or reputation for getting to know the races other than your own race? If so will getting to know another race provide titles..that say "Friend of the Charr, etc"?

4. Will each Race have its own Festival/Holiday other than just Halloween/Wintersday?

5. If Charr have guns, will Norn start out with guns or will they start with bows and have to learn to use guns from the Charr?

Last edited by Geroui; Mar 10, 2010 at 09:55 AM.
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Old Mar 10, 2010, 09:51 AM   #52
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- When can we expect class details?
- Exactly how many skills will be avaiable for use at any one time?
- How many classes/professions will you be doing for GW2?
- When can we expect details on crafting? Can you share anything with us now?
- Can you give an example for a racial ability and it's benefits?
- What can you tell us about HoM rewards and can you give us any examples?
- What's Jeff Grubbs favorite T.V. show?

Thanks.
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Old Mar 10, 2010, 09:54 AM   #53
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Q: To what extent will consumables interact with our gameplay experience? Are there going to be items as meaningful as Essence of Celerity for instance?
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Old Mar 10, 2010, 10:00 AM   #54
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How will the servers work out? Is there a restriction to how you can change server? How will it work with WvW? How many can be on one server?

What's the name of the deep sea dragon?

Can you give us more info about WvW? How many servers will there be in one map (will it be 1v1v1 or 2v2 or whatever)? How will you team up with others in WvW?

Can you tell us more about the sidekick system and how it works?

How does the HoM work? What will give what reward? How much, and with what, do you need to fill the HoM in order to get the maximum reward?

How often will events occur and how long will they be?

Will we still be able to map travel as we did in GW1, or will map travel be more restricted this time? Like restricting map travel to only between Asura gates, from one gate to another, not as we could in GW1, from anyplace to a city.

How will the builds look like? Will there still be 8 skills?

Last edited by Kendil; Mar 10, 2010 at 10:05 AM.
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Old Mar 10, 2010, 10:02 AM   #55
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Is character customization going to be more in depth, or is it going to use a similar system as gw1?

Is there a possibility for an auction house or some other more intuitive way to buy and sell items?

I know there is going to be crafting, will this also lead to greater customization appearance wise?

The game is supposed to be large and persistant, what kind of things do you plan to add to encourage exploration? For example, will there be secret dungeons or areas to find that we would otherwise not know about without exploration?

Could we get more specifics on the world pvp system? What kind of objectives will there be?

I would hate to see any of the current gw1 proffessions lost, can we expect to see all of them return for the sequel or do you have other plans?
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Old Mar 10, 2010, 10:07 AM   #56
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1. What is the difference between the original game engine and the engine that will run Guild Wars 2 ?
2. Wiill the attribute point system be used in Guild Wars 2 ?
3. How will secondary professions work ?
4. It has already been stated that Guild Wars 2 will not have a monthly fee but will have some sort of microtransactions. Can you please explain how will that work ?
5. Will there be any new professions in Guild Wars 2 ?
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Old Mar 10, 2010, 10:34 AM   #57
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Lore Questions:
  1. What is the name of the Deep Sea Dragon?

  2. Is the Scepter of Orr going to make a comeback in Guild Wars 2? Sub-qeustion: And if it will, what kind of role it's going to have (very important - "semi-important" - part of a series of sidequests)?

  3. Could you elaborate how Zhaitan wants to destory all life on Tyria (by ritual/magic, object, using his legions and armadas of undead or in another way)?

  4. Is it going to be explained how did the Great Destroyer return/awake (after all, we know no one - except Alkar - who could've spoken either the Great Dwarf's or the Great Destroyer's name loudly)? (Yes or No.)

  5. Shall we able to get the answer of who built the Eye of the North and the Depths that predate humanity in the first release? (Yes or No.)

  6. How much did the Grawl evolve in that 250 years (technology, architecture, religious and "political" system)?

  7. Could you speak about the Dredge? Are they still "related" to the Soviet Union?


Gameplay Questions:
  1. How many quests are in the game so far? (Number.)

  2. Will the fact that I'm underwater affect my skills and myself (more/less damage dealt, increased/decreased casting time, vulnerability/increased defense, etc.)?

  3. Beside the day/night cycle and the weather effects, is there going to be a "seasonal cycle" (Spring, Summer, Autumn, Winter)?

  4. Is there going to be a title or something else that deals with the legacy sites?

  5. Will there be mounts?

  6. What kind of World Map shall we have? Something along the lines of a parchment that updates with each major location and area I find in the world and in the region ("drawing" the particular area like cartographers did it in the past), or the "live" world that was used in GW1? Will I be able to see the whole world (even the inaccessible parts such as Cantha and Elona as well) after the release?

  7. How will the creatures' combat level "fluctuate" in one territory? Can I fight everything from the lowest level to the highest in one zone, or there'll be regions with low-level monsters and regions with the high-level ones?

  8. The Crafting System: Are we going to get the chance (I'd love it) to extract and/or find the materials ourselves, take it to a workshop (blacksmith, workbench, etc.) and work it out?

  9. How many crafting professions are there going to be? And what are those?

  10. The Event System: How will the players acknowledge that a town is under attack by the Centaur, for example?

  11. How much time do we have to wait for the event of retaking a lost town/settlement?

  12. What kind of benefits do each organisation (Order of Whispers, Durmand Priory, the Vigil) yield?

  13. If I chose Whispers, for example, will I be able to enter the other organisations at a later time, or I'll have to create another character for that?
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Old Mar 10, 2010, 10:53 AM   #58
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1. Will there be ground targeted AoE spells?

2. Are you going to reveal all professions at once?
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Old Mar 10, 2010, 11:04 AM   #59
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after I solo zhaitan.. will there be an area accessed after his death.. and what will that area hold? armors, weapons or anything extra like spells, skills

I would also like to know if areas are locked out from running? (like you have to complete mission x to open areas up)

and maybe.. what kind of energy drinks do the devs like?
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Old Mar 10, 2010, 11:09 AM   #60
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The topic that interests me the most is the PvE gameplay.
1. How are you going to handle the persistent areas? I mean, Kill Steal and such.
2. Professions. About how many?
3. How will traveling work? We know that Asura gates are a main part, but will there be map traveling?
4. Will there be borders to towns? e.g. a person goes out to an explorable, pulls a monster into town, will there be anything to stop the monster from coming into town and killing all the less experienced / lower leveled players?
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