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Old Mar 12, 2010, 12:45 PM   #161
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I don't think it should be reworded because then they'd answer all the other questions BUT the name-question, which atm is the most-wanted piece of information on the Deep Sea Dragon XD.
Um, they don't have to answer anything - they'll answer what they're willing to answer. If they are not willing to give its name, it won't matter how specific the question is. By asking a broader question, you get a chance at more info. If you ask a broader question, and they only answer the name part and ignore the rest, you still get what you wanted. Ask a very specific question for just one word of info, that's all you're going to get.

I'd like to know its name as well, but blowing one whole question out of ten on just a name is a waste, imo. Assuming they are even willing to answer it. And if they aren't willing to answer, with a broader question about the deep sea dragon, they at least may have something else to offer about it.
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Old Mar 12, 2010, 02:57 PM   #162
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since it is going to be an open world in tyria, will there be a lot of invisible walls?
apart from the obvious places (e.g. steep mountain, edge of the world) but will we be able to climb over hills into new zones? or will there be boundaries between explorable areas, forcing players through a single exit to a new explorable area?
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Old Mar 12, 2010, 03:04 PM   #163
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How epic will skill effects look compared to those in GW1?

I like epic-ness

Last edited by Moody Flame; Mar 12, 2010 at 03:34 PM.
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Old Mar 12, 2010, 03:39 PM   #164
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How epic will skill effects look compared to those in GW1?

I like epic-ness
they already said they are making the skills flashier than GW1, read through some interviews
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Old Mar 12, 2010, 04:23 PM   #165
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Originally Posted by Moody Flame View Post
How epic will skill effects look compared to those in GW1?

I like epic-ness
We in fact see the differences - watch the first two trailers, specifically the first one right after the Asura bit, there will be players fighting centaurs with a thunderstorm above. In both trailers you can see various skill uses.

And to those who keep asking for the name of the Deep Sea Dragon - chances are, that question won't be answered, given how Martin wasn't allowed to answer it for us before. They probably haven't released it for a reason.
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Old Mar 12, 2010, 05:20 PM   #166
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75% of the animations in Guild Wars 1 were added just before Factions was released. I would surmise that most EPIC animations will be released after release of the game. Meanwhile you may just have placeholder effects in place.
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Old Mar 12, 2010, 07:25 PM   #167
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Originally Posted by Naoroji View Post
Looking at your question,... Well, the answer that seems the most obvious to me is that they have always been on Tyria. Since it's creation.
The other answer you propose, which is 'they've just never left', seems kinda silly imo, because it's kinda logical that they've never left,... Space-travelling dragons?
If we're talking about Tyria the continent, they could have come from another part of the world, or they could have come from the Mists. Instead, they've been here longer than recorded history... sleeping...

Whether they've actually been here for as long as Tyria has existed or just longer than any contemporary civilisation is not a question that any in-game narrator can answer - and, if I was ANet, not a question I would answer in the affirmative (since that would cut off the possibility of something that existed before the dragons, although making the "next big threat" something that is "OMG Older Than The Dragons!!!!1111one" would be a bit repetitive and lame).

Quote:
Originally Posted by Konig Des Todes
We in fact see the differences - watch the first two trailers, specifically the first one right after the Asura bit, there will be players fighting centaurs with a thunderstorm above. In both trailers you can see various skill uses.
The second trailer in particular shows a lot of signs of elemental skill use, especially in the Asura part. It looks like Elementalist-style magic at least is going to be more Diablo-like and less of the "target an opponent, all area effects are circles of varying radii" that we've seen.
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Old Mar 12, 2010, 10:50 PM   #168
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We've already been told that they're the oldest living beings on Tyria, and we can see several of them around the world, so yeah, it does have a lot to do with your question. Seeing how they're still here it's safe to assume they haven't left.
That doesn't tell me if they've been here since the beginning or if they were born sometime afterwords.

Quote:
Originally Posted by Naoroji View Post
Looking at your question,... Well, the answer that seems the most obvious to me is that they have always been on Tyria. Since it's creation.
The other answer you propose, which is 'they've just never left', seems kinda silly imo, because it's kinda logical that they've never left,... Space-travelling dragons?
That's my understanding of it and I believe no other interpretation is possible, especially given the context it was given in, but try telling Konig des Todes that and its like arguing with a rock, or rather someone who doesn't speak English, so this was for clarification.
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Old Mar 12, 2010, 10:57 PM   #169
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It would seem easier to balance a game in which all skills are usable by players because creating player skills to counter "creature only" skills increases the opportunity for players to exploit such counters in PvP. Will monsters continue to have access to skills that players can not use, or have "creature only" skills been eliminated from the game?
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Old Mar 12, 2010, 11:08 PM   #170
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Originally Posted by Muan View Post
That doesn't tell me if they've been here since the beginning or if they were born sometime afterwords.
Since they are said to have been here before the Six, there aren't really any beings who can attest to them not being on Tyria, so they have been there forever, as far as anyone is concerned.
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Old Mar 12, 2010, 11:14 PM   #171
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1) Given that GW1 is based on CCG strategies rather than direct D&D RPG, it makes sense that it should offer more strategic and tactical play than "churn and grind" style D&D based MMOs. MAG is a modern example of how developers can give players control of strategic aspects of large scale PvP. Will players be able to make strategic plans in game akin to plays in Madden, so that coordinated assaults can be carried out precisely in the new events system?

2) Should we expect to see character animations comparable to Kratos in GoW3? The characters in the second trailer had some nice sprite effects; but, the most dynamic action was the depictions of the Charr Assassin vs the Devourers and the flaming blade attack executed by Rytlock Brimstone. Most of the other characters were standing and moving their arms, which is very functional -- and dull.

Last edited by Brown Fang Thump; Mar 12, 2010 at 11:40 PM. Reason: added question
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Old Mar 13, 2010, 09:44 AM   #172
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JR, are you going to post the chosen questions once they are chosen, or are we going to have to wait till you get the answers?
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Old Mar 13, 2010, 10:36 AM   #173
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He will post the answered questions only. It'll be like an interview.

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Originally Posted by JR
We've got a pretty solid idea of what will and wont be answered, and outside of that, questions will be picked based on how interesting they are to this community, and the broader audience. If you want reasoning for why one question was picked over another, it is one of those criteria.

To be honest, I don't see a reason to publish a list prior to the actual event. It will build expectations of what is going to be answered, which may not reflect what we get back. I also don't want to open up a can of worms on ArenaNet by having them bombarded with 'Why didn't you answer this?', not to mention all of the unwelcome speculation that will stem from those unanswered questions.
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Old Mar 13, 2010, 11:25 AM   #174
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In what languages will be Guild Wars 2 available?
In combat.... Could we dodge arrows and spells like in GW1?
Outside combat... There are only the actions of jump and swim?
The armors and the rest of items... Will we continue buying it in shops or there will be drop by mobs?
What weight will have moral/ethics values and decisions making along the game both in pvp and pve?
What innovative things, that we have not seen in other games like darkfall o WoW, will appear in GW2?
How important is leveling up?
How much and in what we can say that WG2 is an MMORPG and not an Multiplayer Masive Online Action Playing Game ?
What estrategis respects fullfills professions?
There will be mounts?
Will offers every profession an unic and different experience of game, that only can be experimented using this profession?
Have you explained of new every profession of different way and with a different function to GW1? Or there are just only recycled and adapted?
Will have every race and profession a personality that it makes be more beloved or more hat by players?
What impact will have victories and defeats of players in the game?
Will it be possible play GW2 in a laptop?
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Old Mar 13, 2010, 12:37 PM   #175
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Reading over a lot of questions again, I'd like to add to my own wishlist any of the proposed questions about how much more character customization there might be (even if in a relative form, say compared to GW1 or a recent game).
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Old Mar 13, 2010, 03:16 PM   #176
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Guys, don't feed them with lore questions, feed them with gameplay questions, we got enough lore
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Old Mar 13, 2010, 03:18 PM   #177
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Originally Posted by athariel View Post
Guys, don't feed them with lore questions, feed them with gameplay questions, we got enough lore
Nooooo... feed us lore until gw2 comes out! need... more... lore!

seriously though, i would like 50-50 info
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Old Mar 13, 2010, 04:06 PM   #178
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Guys, don't feed them with lore questions, feed them with gameplay questions, we got enough lore
In my opinion, there should be 1 or 2 lore questions every interview for a while.

There's far more lore information to be given than gameplay information.
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Old Mar 13, 2010, 04:14 PM   #179
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Originally Posted by Konig Des Todes View Post
In my opinion, there should be 1 or 2 lore questions every interview for a while.

There's far more lore information to be given than gameplay information.

I believe that because lore can produce far more speculation than game play mechanics can an interview of 25 questions containing 3-5 lore questions can keep the community satiated for a while.
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Old Mar 13, 2010, 06:10 PM   #180
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True, and I was going off of the idea of 10-15 questions in an interview, in which 1-2 questions would be fine, depending on how many interviews there are before release, of course.
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