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Old Sep 06, 2009, 10:16 AM   #241
Mathos Ragnar
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arenanet - Daniel: Fan support is "extremely inspiring to us... We promise the game will meet your expectations. ~DC #PAX #GuildWars2
That is a pretty bold statement. One that is very hard, if not impossible to achieve.
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Old Sep 06, 2009, 10:23 AM   #242
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Razon, I think you are mixing some photos up. The first 2 photos and the last ones are not PAX 2009. You seem to have grabbed some of those photos from ArenaNet's flickr but those are PAX 2008.
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Old Sep 06, 2009, 10:25 AM   #243
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Originally Posted by Konig Des Todes View Post
Imo, from left to right it is summer-winter-spring. Or something of the like.
The leftmost might be autumn, but its most likely summer. Makes me want to see an autumn tho, should be very colorful.
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Old Sep 06, 2009, 10:31 AM   #244
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Originally Posted by Inde View Post
Razon, I think you are mixing some photos up. The first 2 photos and the last ones are not PAX 2009. You seem to have grabbed some of those photos from ArenaNet's flickr but those are PAX 2008.
The upload date is from yesterday so most likely they aren't from year back. They weren't really well organised so you might be right.

Last edited by Razon; Sep 06, 2009 at 10:34 AM.
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Old Sep 06, 2009, 10:33 AM   #245
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Razon, they are PAX 2008. I can look at anet's flickr and see the dates. Maybe there's a way to categorize pics on Flickr to separate the 2 though.
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Old Sep 06, 2009, 10:40 AM   #246
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Allright, removed the old ones. There was also this unded picture among the Thief Queen btw:

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Old Sep 06, 2009, 10:53 AM   #247
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Originally Posted by Gigashadow View Post
On the GW2 front, Matt mentioned that he had got the chance to run around in GW2 at ANet's offices to more directly experience the various locations. He said the graphics were breathtaking. So I asked "Have you played Aion at all?" and he responded that yes, he had. I followed up with, "So does GW2 look better than Aion?" and he responded "Yes, oh god yes."
That has got to be, the best info of the entire week... better looking then Aion and they haven't hit open Beta yet??? WOW!

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Originally Posted by Gigashadow View Post
I mentioned that it's annoying that blood spike is still around. She said "not for long!"
Thank god... its about time! I wonder what portion of it will be nerfed?

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I was curious as to how they would manage to do the UI for sealed deck, given people want quick games (and wouldn't switching characters be inconvenient?), and you don't want to fight over a skill with your party members. The process is being made very PUG friendly. Apparently each class will get a certain number of skills chosen at random (so e.g. it won't turn out that you can't play mesmers this week because there's nothing to work with), and everyone in the party can use the skill. However, there is a max 1 of each class in a team, to prevent overloading on degenerate or overpowered characters for the current meta.
WHOA! So that means that you can only have 1 Monk on a team? So you would have to be forced to play a Rit/Mo kinda combo as the infuser or prot position? Actually... that would be kinda cool! But as for the speed of the pregame for the matches... given that you would have to have skills thrown at you, you had better hope you have a leet builds maker on the team that can quickly look at the skills given and work out combos in a matter of minutes. (Free agent for hire, right here, please recruit!)

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Originally Posted by Gigashadow View Post
I also overheard someone nearby asking one of the developers about the skill system where skills do different things if you are running or jumping. Apparently that idea has been scrapped, due to some combination of latency concerns and it feeling more like a fighting game than what people are looking for in an MMO. However, there are skill combos in the game, as Jeff Grubb mentioned it on Friday.
Well thats good to hear that they see it as a latency issue, and it would be too much of a Street Fighter kinda game... But I am relieved to hear that scraped, no offence to them, I do feel bad, but I think it possiably be a better game without it. As for the skill combos, that is true Guild Wars game play, so that is a really nice see that play will still be there.

Good job mate, your hard work is apprciated by thousands of people on here!
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Old Sep 06, 2009, 10:58 AM   #248
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Originally Posted by Sabre Wolf View Post
That has got to be, the best info of the entire week... better looking then Aion and they haven't hit open Beta yet??? WOW!



Thank god... its about time! I wonder what portion of it will be nerfed?
Let's hope Matt really has looked thuroughly at Aion and
isn't trying to advertise for Anet or trying to get his book sold.
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Old Sep 06, 2009, 11:01 AM   #249
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Their Twitter is being updated now.

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GW2 Lore /Fall of Ascalon panel at 10 AM with author Matt Forbeck, Will McDermott and Eric Flannum. Handsome devils. ~DC
Quote:
PAX Day 3 is on! Come visit us at booth 842 and say hi - we don't bite. Very few of us bite, anyway. ~DC
Quote:
What have we learned about norn? Valor is key to them. Norn enjoy fighting, drinking, bragging about how awesome they are. ~DC
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We're giving away GW2 art books starting at 11 AM. I predict a big queue for the books... ~DC
I asked if they would be selling the T-shirts they gave out at the community party, and here's the reply:
Quote:
I'm not aware of any plans to sell those shirts, sorry! ~DC
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The line for the GW2 Art Book once again defies conventional measurement. It is hella long. ~DC

Last edited by Shew; Sep 06, 2009 at 11:35 AM.
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Old Sep 06, 2009, 11:04 AM   #250
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What have we learned about norn? Valor is key to them. Norn enjoy fighting, drinking, bragging about how awesome they are. ~DC
Best quote ever
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Old Sep 06, 2009, 11:39 AM   #251
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Ok camera issues fixed, here is what the t shirt looks like:

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Old Sep 06, 2009, 11:43 AM   #252
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Do want that shirt. >.<. Keep it coming wif the updates guys, you're doin a good job. Hopefully we'll see more concept art from that book
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Old Sep 06, 2009, 11:55 AM   #253
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Originally Posted by Gigashadow View Post
I also overheard someone nearby asking one of the developers about the skill system where skills do different things if you are running or jumping. Apparently that idea has been scrapped, due to some combination of latency concerns and it feeling more like a fighting game than what people are looking for in an MMO. However, there are skill combos in the game, as Jeff Grubb mentioned it on Friday.
Why is everyone skipping over this important fact? This was one feature that I feel would have added alot of depth to the game and clearly seperated it from its competitors.

Of course, I figured having the skills act differently while running/jumping/surrounded by monsters was going to create balance hell, however the alternative is to do exactly what they did in GW1.

They don't have to make it so complicated as to be affected by running/jumping. But as suggested by the community it could be as simple as:

-ice/water skills could be more effective underwater or in water, and freeze the area around you.
-fire skills are less effective in water
-necromancy is stronger around the undead areas
-fire skills used on the countryside would temporarily burn part of the countryside into post-searing Ascalon style (temporarily of course!)
-Earth skills are more effective when used near seared countryside (the earth is more easily accessible when not covered by grass)
-air skills are more effective on a cloudy day (hopefully the day-night cycle is as intricate as this)
-Windy days lower projectile accuracy/clear days increase it (one or the other)
-When worms emerge there is an actual hole they create, adjacent foes are blinded by the dust kicked up, certain worms' holes allow you access an underground "worm farm"

This was one of the only GW2 mechanics I was looking forward to. Now I really need to see some skills to see what the hell they have planned if they aren't doing the same thing they did with GW1.
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Old Sep 06, 2009, 12:01 PM   #254
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Originally Posted by Shoyon456 View Post
Why is everyone skipping over this important fact?
um... i didn't, i noted it about 5 posts above you...

I actually like the fact they took it out and it wont effect the skills with the movement... and if there is a latency issue, then it better to go without it and have a more free flowing game then lag spikes every 3 seconds
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Old Sep 06, 2009, 12:03 PM   #255
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The whole jumping moving skill combo update made me jump for joy!

I didnt want PvP to be a jump fest

And Sabre I totally agree with you about GW 2 visuals compared to Aion

The only reason I was going to try Aion was for its impossibly amazing visuals, now I can save my money, HOORAY FOR MONEY!!!
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Old Sep 06, 2009, 12:04 PM   #256
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Originally Posted by Sabre Wolf View Post
WHOA! So that means that you can only have 1 Monk on a team? So you would have to be forced to play a Rit/Mo kinda combo as the infuser or prot position?
It's 4v4.



(12ch)
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Old Sep 06, 2009, 12:08 PM   #257
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Not to derail the thread too much...

Adding a jump/crouch/... etc clause to skills seemed neat at first, but I'm not sure it really adds anything of actual substance to the game. Instead of hitting button 4 to get an effect, I'm now hitting button 4+spacebar. That doesn't strike me as being that much more interesting. Its still just push button -> get effect. What would be interesting is more skills where additional effects trigger based on external factors, where timing and skill are required. I.e. does x to moving foes. This doesn't seem to be excluded, i.e. "does x to jumping/sliding/... foes". There could also still be interesting things for jumping/swiming/sliding/ etc. to do within the environment itself.

Anyway changing the subject...I'm sorry if I've missed this somewhere, but are there videos of the Q&A sessions posted anywhere yet?
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Old Sep 06, 2009, 12:09 PM   #258
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Do we have it confirmed anywhere that it is 4v4?

Cause I kinda though they could revive the 6v6, but then again if only 1 of each primary allowed in a team that might be hard to creage with 6 people.
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Old Sep 06, 2009, 12:12 PM   #259
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hrmz, whats the use of z axis if action cause by it can't do shit combine with skill???

"look! Ma! I can Jump!"
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Old Sep 06, 2009, 12:14 PM   #260
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Just to get better position pumpkin

And we can already dodge projectiles...I imagine jumping will allow us another way to do that...That may cause for a different jump fest where monks and backliners jump nonstop to avoid ranger spike, ROFLMFAO

But really jumping was made cuz 3 dimensions is good *and cause people always like to jump off of cliffs, from age 8-48 *

Oh and Z-axis cuz of the underwater environment, cuz JUMPING UP also means you can SWIM DOWN. Technical need, stupid laws of physics...
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