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#241 | |
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Join Date: Aug 2009
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#242 |
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Administrator
Join Date: May 2009
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Razon, I think you are mixing some photos up. The first 2 photos and the last ones are not PAX 2009. You seem to have grabbed some of those photos from ArenaNet's flickr but those are PAX 2008.
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#243 |
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Senior Member
Join Date: Aug 2009
Location: Over hill and river
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#244 |
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Junior Member
Join Date: Aug 2009
Location: Finland
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The upload date is from yesterday so most likely they aren't from year back. They weren't really well organised so you might be right.
Last edited by Razon; Sep 06, 2009 at 10:34 AM. |
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#245 |
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Administrator
Join Date: May 2009
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Razon, they are PAX 2008. I can look at anet's flickr and see the dates.
Maybe there's a way to categorize pics on Flickr to separate the 2 though.
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#246 |
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Junior Member
Join Date: Aug 2009
Location: Finland
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Allright, removed the old ones. There was also this unded picture among the Thief Queen btw:
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#247 | ||||
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The Lone Wolf
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Good job mate, your hard work is apprciated by thousands of people on here!
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#248 | |
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Member
Join Date: Aug 2009
Location: Shining Blade Camp
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Quote:
isn't trying to advertise for Anet or trying to get his book sold. |
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#249 | ||||||
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Senior Member
Join Date: Aug 2009
Location: Atm, the Pale Tree
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Their Twitter is being updated now.
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Last edited by Shew; Sep 06, 2009 at 11:35 AM. |
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#250 | |
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Senior Member
Join Date: Aug 2009
Location: Norn have no need of a location, we are Norn
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#251 |
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Senior Member
Join Date: Aug 2009
Location: Bellevue, WA
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Ok camera issues fixed, here is what the t shirt looks like:
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#252 |
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Senior Member
Join Date: Aug 2009
Location: California
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Do want that shirt. >.<. Keep it coming wif the updates guys, you're doin a good job. Hopefully we'll see more concept art from that book
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#253 | |
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Guest
Join Date: Aug 2009
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Of course, I figured having the skills act differently while running/jumping/surrounded by monsters was going to create balance hell, however the alternative is to do exactly what they did in GW1. They don't have to make it so complicated as to be affected by running/jumping. But as suggested by the community it could be as simple as: -ice/water skills could be more effective underwater or in water, and freeze the area around you. -fire skills are less effective in water -necromancy is stronger around the undead areas -fire skills used on the countryside would temporarily burn part of the countryside into post-searing Ascalon style (temporarily of course!) -Earth skills are more effective when used near seared countryside (the earth is more easily accessible when not covered by grass) -air skills are more effective on a cloudy day (hopefully the day-night cycle is as intricate as this) -Windy days lower projectile accuracy/clear days increase it (one or the other) -When worms emerge there is an actual hole they create, adjacent foes are blinded by the dust kicked up, certain worms' holes allow you access an underground "worm farm" This was one of the only GW2 mechanics I was looking forward to. Now I really need to see some skills to see what the hell they have planned if they aren't doing the same thing they did with GW1. |
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#254 |
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The Lone Wolf
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um... i didn't, i noted it about 5 posts above you...
I actually like the fact they took it out and it wont effect the skills with the movement... and if there is a latency issue, then it better to go without it and have a more free flowing game then lag spikes every 3 seconds |
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#255 |
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Senior Member
Join Date: Aug 2009
Location: Reform the White Mantle!
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The whole jumping moving skill combo update made me jump for joy!
I didnt want PvP to be a jump fest ![]() And Sabre I totally agree with you about GW 2 visuals compared to Aion The only reason I was going to try Aion was for its impossibly amazing visuals, now I can save my money, HOORAY FOR MONEY!!! |
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#256 |
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Senior Member
Join Date: Aug 2009
Location: In your mom's bedroom
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#257 |
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Senior Member
Join Date: Aug 2009
Location: The Desert
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Not to derail the thread too much...
Adding a jump/crouch/... etc clause to skills seemed neat at first, but I'm not sure it really adds anything of actual substance to the game. Instead of hitting button 4 to get an effect, I'm now hitting button 4+spacebar. That doesn't strike me as being that much more interesting. Its still just push button -> get effect. What would be interesting is more skills where additional effects trigger based on external factors, where timing and skill are required. I.e. does x to moving foes. This doesn't seem to be excluded, i.e. "does x to jumping/sliding/... foes". There could also still be interesting things for jumping/swiming/sliding/ etc. to do within the environment itself. Anyway changing the subject...I'm sorry if I've missed this somewhere, but are there videos of the Q&A sessions posted anywhere yet? |
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#258 |
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Senior Member
Join Date: Aug 2009
Location: Reform the White Mantle!
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Do we have it confirmed anywhere that it is 4v4?
Cause I kinda though they could revive the 6v6, but then again if only 1 of each primary allowed in a team that might be hard to creage with 6 people. |
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#259 |
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i am a pie
Join Date: Aug 2009
Location: behind you
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hrmz, whats the use of z axis if action cause by it can't do shit combine with skill???
"look! Ma! I can Jump!"
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#260 |
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Senior Member
Join Date: Aug 2009
Location: Reform the White Mantle!
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Just to get better position pumpkin
![]() And we can already dodge projectiles...I imagine jumping will allow us another way to do that...That may cause for a different jump fest where monks and backliners jump nonstop to avoid ranger spike, ROFLMFAO But really jumping was made cuz 3 dimensions is good *and cause people always like to jump off of cliffs, from age 8-48 *Oh and Z-axis cuz of the underwater environment, cuz JUMPING UP also means you can SWIM DOWN. Technical need, stupid laws of physics... |
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| Tags |
| 2009, constant, pax, updates |
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