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Old Sep 08, 2009, 07:42 AM   #321
athariel
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Originally Posted by Kurpitsa View Post
Hmm? Why would anyone wield bow when you can have a scepter that shoots fire.

Guns are probably gonna be slow and heavy, while bows will be swift and vertile. Rangers can spread cripple and poison, I doupt guns will do this as easy as a bow.

It's all speculation before we know anything about them.
in WoW you have bows, guns, crossbows and wands shooting fire and they coexist peacefully ^_^
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Old Sep 08, 2009, 07:58 AM   #322
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Actually I want many, like 10 weapons changing slots so I can wield all weapons on one character !!! it would be fun.

ie: use a gun long range, if a warrior thinks your just a tiny asura, and come up close, you stab them with a dagger.
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Old Sep 08, 2009, 08:11 AM   #323
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Originally Posted by Kurpitsa View Post
Hmm? Why would anyone wield bow when you can have a scepter that shoots fire.
Because pierced heart > mild surface burns. ^^
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Old Sep 08, 2009, 10:01 AM   #324
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Each weapon will have it's niche. Swords were excellent for crippling and causing bleeding quickly and effectively. Axes were mainly for deep wound and Hammers for KD. Depending on what you are attempting to accomplish you choose weapons based on their list of skills.

Bows apply all conditions effectively minus deep wound and crack armor. It also allows for interupts, etc... very versitile.

Same will go for Guns. Guns will have their area of the specturm. Guns maybe similar to bows minus possibly the interupt ability. It should be able to apply conditions that bows were not able to like Crack Armor and Deep Wound. I wouldn't expect it to be able to apply poison (even though that is still an option if they go that way). This way they keep it varied and keeps bows on the map and attractive for players to still use.

Bows (in GW1) have an advantage over scepters and staffs. Bows have skills associated with them and can have a much larger range. Swords gave an advantage to casters over scepters because of the constant energy boost over scepters conditional boost.
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Old Sep 08, 2009, 10:03 AM   #325
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While on the subject, I really hope scythes, or something like them, aren't in GW2, although I wouldn't mind dervishes. ^^
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Old Sep 08, 2009, 10:42 AM   #326
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BTW, thanks Inde! i just read the first post again with a huge amount of infos updated! thanks very much.
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Old Sep 08, 2009, 02:40 PM   #327
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A Guildie of mine went to PAX as well and managed to round up one of the devs for a few questions as well... most the info im sure you guys know but there was some other stuff i hadn't seen on here yet so yeah here it is. Apologies in advance if this is known.

Dwarves are still around but are very, very rare. There are no flesh and blood dwarves left. Only stone. And that means they are all a little bit unbalanced in the head.

Areas are more fully explorable. One thing that people may have not picked up on from the GW2 video is just how much freedom a player has. That means the cities have buildings that a player can enter and exit. It was pointed out to me on the human city that a good number of those buildings can be entered. The scene from the damn with all those wooden bulwarks? fully explorable. All those ships that are stacked on top of each other? You can enter them. The snow-capped mountains? You can climb them. Those huge Norn lodges? You can go in them. The city with all those spinning gears and smokestacks? That's a charr city and you can enter a good number of buildings. I think you get the idea.

Cheers
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Old Sep 08, 2009, 02:58 PM   #328
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Quote:
Originally Posted by NFi View Post
A Guildie of mine went to PAX as well and managed to round up one of the devs for a few questions as well... most the info im sure you guys know but there was some other stuff i hadn't seen on here yet so yeah here it is. Apologies in advance if this is known.

Dwarves are still around but are very, very rare. There are no flesh and blood dwarves left. Only stone. And that means they are all a little bit unbalanced in the head.

Areas are more fully explorable. One thing that people may have not picked up on from the GW2 video is just how much freedom a player has. That means the cities have buildings that a player can enter and exit. It was pointed out to me on the human city that a good number of those buildings can be entered. The scene from the damn with all those wooden bulwarks? fully explorable. All those ships that are stacked on top of each other? You can enter them. The snow-capped mountains? You can climb them. Those huge Norn lodges? You can go in them. The city with all those spinning gears and smokestacks? That's a charr city and you can enter a good number of buildings. I think you get the idea.

Cheers
NFi
Thanks NFi! Interesting information. Added to the first post.
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Old Sep 08, 2009, 03:12 PM   #329
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Quote:
Originally Posted by NFi View Post
A Guildie of mine went to PAX as well and managed to round up one of the devs for a few questions as well... most the info im sure you guys know but there was some other stuff i hadn't seen on here yet so yeah here it is. Apologies in advance if this is known.

Dwarves are still around but are very, very rare. There are no flesh and blood dwarves left. Only stone. And that means they are all a little bit unbalanced in the head.

Areas are more fully explorable. One thing that people may have not picked up on from the GW2 video is just how much freedom a player has. That means the cities have buildings that a player can enter and exit. It was pointed out to me on the human city that a good number of those buildings can be entered. The scene from the damn with all those wooden bulwarks? fully explorable. All those ships that are stacked on top of each other? You can enter them. The snow-capped mountains? You can climb them. Those huge Norn lodges? You can go in them. The city with all those spinning gears and smokestacks? That's a charr city and you can enter a good number of buildings. I think you get the idea.

Cheers
NFi
Tell your guildie friend tyvm for the re-assurance. Now I'm even more pumped!

Glad for the solid info on the dwarves. I bet he asked Jeff Grubb and got a whole story from him!
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Old Sep 08, 2009, 03:38 PM   #330
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Originally Posted by bamm View Post
We've already seen both a male and a female winter sylvari in concept art.
HUH? @_@ WHAT CONCEPT ART!? I haven't seen no MALE sylvari ANYWHERE.

So if you could show me where this MALE sylvari is, i'd be VERY appreciative.
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Old Sep 08, 2009, 03:50 PM   #331
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Originally Posted by Fox Reeveheart View Post
HUH? @_@ WHAT CONCEPT ART!? I haven't seen no MALE sylvari ANYWHERE.

So if you could show me where this MALE sylvari is, i'd be VERY appreciative.
I think he was referring to the Sidhe concept art from Utopia, its a common misconception.
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Old Sep 08, 2009, 04:04 PM   #332
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Originally Posted by Obrien Xp View Post
I think he was referring to the Sidhe concept art from Utopia, its a common misconception.
There is male Sylvari concept art. The image was scanned from the art book, so we aren't allowed to post the images or link to them, as the images are infringing on ANet's copyright.

Last edited by Shew; Sep 08, 2009 at 04:06 PM.
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Old Sep 08, 2009, 06:03 PM   #333
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Sylvari are PLANTS... who cares if they are male or female...
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Old Sep 08, 2009, 06:35 PM   #334
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Sylvari are PLANTS... who cares if they are male or female...
Technically plants are asexual, but they require 2 to multiply.

On topic, k thanks shew, I couldn't get to PAX let alone one of the artbooks, didn't know about the male sylvari.
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Old Sep 08, 2009, 07:12 PM   #335
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um... not a good idea... speed leveling will be rampet in the game. If GW1 is bad enough to lvl 20 in less then 3 hours, imagine being able to get into UW and have your friends speed level the heck out of you. If I interpet the way thats written... then grinding will be non-existent.
It's not going to matter too much because the leveling is going to be capped. The game has never been about the time it takes you to level. It's focus has always been skill>time. I don't expect that to change with more openness. If a player wants to level up really fast by going to a zone with high XP rewards, that's the player's own prerogative. Once a player races to the level cap, there's no point in speed-leveling.
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Old Sep 08, 2009, 07:54 PM   #336
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Originally Posted by Craywulf View Post
It's not going to matter too much because the leveling is going to be capped. The game has never been about the time it takes you to level. It's focus has always been skill>time. I don't expect that to change with more openness. If a player wants to level up really fast by going to a zone with high XP rewards, that's the player's own prerogative. Once a player races to the level cap, there's no point in speed-leveling.
Have you played since EotN release? Skills that get better for grinding a title + consumables that give you insane buffs for gold != skill > time.
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Old Sep 08, 2009, 08:02 PM   #337
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Originally Posted by Fox Reeveheart View Post
HUH? @_@ WHAT CONCEPT ART!? I haven't seen no MALE sylvari ANYWHERE.

So if you could show me where this MALE sylvari is, i'd be VERY appreciative.
Autumn season aligned male sylvari concept art has been seen, along with possible "Nightmare Court" Sylvari - however, I have no information on a male Sylvari aligned with winter.

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Originally Posted by Arkantos View Post
Have you played since EotN release? Skills that get better for grinding a title + consumables that give you insane buffs for gold != skill > time.
I think for GW1, the line should be "Skill> or =Time" since the grind isn't mandatory, but the "good" PvE skills require time now. However, for GW2, hopefully it will be like Prophecies and will be completely Skill>Time (and they don't make the same Title based skill mistake again).

On an unrelated note:

"To the end of us all!"
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Old Sep 08, 2009, 08:33 PM   #338
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Originally Posted by NFi View Post
.....
Dwarves are still around but are very, very rare. There are no flesh and blood dwarves left. Only stone. And that means they are all a little bit unbalanced in the head. ....
Drunken Stone Dwarves

one thing i like to know before playing the game, if they have survivor type of thing going on in the game!!! please let the players know, i'd hate to redo character!

Has there been question / answer regarding party size in instanced area?

Last edited by pumpkin pie; Sep 08, 2009 at 08:52 PM.
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Old Sep 09, 2009, 08:46 AM   #339
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Quote:
Originally Posted by NFi
Dwarves are still around but are very, very rare. There are no flesh and blood dwarves left. Only stone. And that means they are all a little bit unbalanced in the head. ....
What? Patrickvp said, that there are Dwarves, who haven't changed, like Ogden. Although, it's possible that he was referring to their mental status, because as we know it from EN, many dwarves who had undergone the ritual, changed in both body and mind. However, the Stone Summit can still be flesh and blood, even if all the Deldrimor Dwarves are stone now.

I'll be really sad, if the Dwarves won't survive. I had some hope that they'll be an unconfirmed playable race in GW2 (or in another expansion), but now...

Quote:
Originally Posted by patrickvp
Jeff mentioned that there are still some (like Ogden) who didn't change, but they are very few and far between, it seems.
EDIT: Doh! Was just proofreading and saw the "non-deldrimor" part. Jeff talked about the Stone Summit like they are still there, although given Drakkar's rise, I'm wondering if they have become corrupted as well (or rather, MORE corrupted).
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Old Sep 09, 2009, 08:52 AM   #340
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Originally Posted by Konig Des Todes View Post
Autumn season aligned male sylvari concept art has been seen
Unless the filename was literally 'autumn_male_sylvari.jpg' I would be wary of that much speculation.
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