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Old Nov 03, 2009, 05:08 PM   #261
Lady Syve
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Nah, the charr are definitely the steampunk ones. Steampunk relies on physical science, such as steam-powered engines, some electricity, clock-work systems, etc. The charr have rejected theism and magic to pursue the physical war technology such as guns, cannons, tanks, and so forth. Although they are very war-like creatures, I wouldn't characterize them as "brutes" because that suggests a lack of intelligence and an over-reliance on strength. From what we know of the charr thus far, they are very clever creatures and have led the Tyrain version of the industrial revolution.

The asura, on the other hand, have always embraced magic and it is the core aspect of their technology. The asura tech would be something like Alchemy - a super technical and scientific approach to magic. Everything the asura do is based on magical energy and the ways that they can manipulate it.

Last edited by Lady Syve; Nov 03, 2009 at 05:11 PM.
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Old Nov 03, 2009, 07:18 PM   #262
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These Pictures are awesome! Looks like some of the weapons are made for dual wielding assassins.
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Old Nov 03, 2009, 07:25 PM   #263
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Very interesting artwork. If guns are so heavily steampunk influenced I look forward to seeing related armor sets that compliment the gun themes.
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Old Nov 03, 2009, 07:42 PM   #264
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Quote:
Originally Posted by curbs View Post
Charr strike me as brutes. Asura have vast technologies in a primeval age, and judgeing by the way they hate everyone, are social outcasts. I say Steampunk, others may beg to differ.
magic race that uses magic to make cities float and magic to make golems walk =/= steampunk.

nonmagic race that uses fire and coal and other physical devices to create warmachines, guns, and bunkers = steampunk.
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Old Nov 03, 2009, 08:54 PM   #265
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You know the more I think about it, I wonder if guns replace wands and staffs?
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Old Nov 04, 2009, 01:57 PM   #266
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Originally Posted by Feathermoore View Post
magic race that uses magic to make cities float and magic to make golems walk =/= steampunk.

nonmagic race that uses fire and coal and other physical devices to create warmachines, guns, and bunkers = steampunk.
Wait, what? Steampunk is the genre that crossbreeds victorian/primeval timelines with science fiction. Coal, cannons and all other believable stuff is NOT steampunk, not even close. Cannons, etc were all phases human beings went through and are going through in the Guild Wars timeline, making shit fly in this simple time and bringing Golems to life is the exact definition of steampunk. Ironically, it has little to do with steam. Abbreviations of steampunk include 'the path less travelled' and 'if the future came sooner', all in complete harmony with what Asura are, along with their goggle-wearing, simple clothing attires.
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Old Nov 04, 2009, 02:09 PM   #267
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And I quote 'era or world where steampower is still widely used'.

Do you see the Asura using steampower?
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Old Nov 04, 2009, 02:37 PM   #268
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'or real technological developments like the computer occurring at an earlier date. Other examples of steampunk contain alternate history-style presentations of "the path not taken" of such technology as dirigibles, analog computers, or digital mechanical computers (such as Charles Babbage's Analytical engine); these frequently are presented in an idealized light, or with a presumption of functionality.'

One comment against doesn't outweigh all the ones for it. And I already said people will beg to differ, I just think Asura are heavily influenced by the steampunk genre, which you would be a fool not to think seeing all the similiarities.

Last edited by curbs; Nov 04, 2009 at 02:40 PM.
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Old Nov 04, 2009, 03:31 PM   #269
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Quote:
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'or real technological developments like the computer occurring at an earlier date. Other examples of steampunk contain alternate history-style presentations of "the path not taken" of such technology as dirigibles, analog computers, or digital mechanical computers (such as Charles Babbage's Analytical engine); these frequently are presented in an idealized light, or with a presumption of functionality.'

One comment against doesn't outweigh all the ones for it. And I already said people will beg to differ, I just think Asura are heavily influenced by the steampunk genre, which you would be a fool not to think seeing all the similiarities.
Steampunk requires technology set in an earlier time. That is exactly what the Charr have. The Asura do not work off of technology. They are a typical magical race in a typical fantasy universe. Their armor and stuff may be inspired by steampunk, but in no way do they fit in the steampunk genre. Magic is the antithesis of technology.
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Old Nov 04, 2009, 07:56 PM   #270
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You are missing the most important point! Steampunk technology is based on the physical aspects of the world, not on magic. The asura tech is 100% magical at it's base, while the charr tech is 100% physical (because they reject magic). The asura cannot be steampunk because they use magic -- they are more like alchemists. Thus, it is the charr that are steampunk.
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Old Nov 04, 2009, 09:05 PM   #271
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What is it with people thinking alchemists are magical? They are based on the physical They are chemists.
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Old Nov 04, 2009, 09:15 PM   #272
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Well, yeah I know that alchemy (the historical version) is also based on the physical, but I was just referring more to the technique of figuring out the very basic components of something (be it magic or chemicals) and manipulating them to get something new. The asura use magical energy the same way a chemist would use chemicals to achieve a specific reaction. I must admit though that I was also thinking of the alchemy presented in the Full Metal Alchemist anime ^_^

However, I still think that my point stands in that the asura tech is more like alchemy than steampunk.
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Old Nov 27, 2009, 12:26 AM   #273
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those are really cool
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Old Nov 27, 2009, 12:44 AM   #274
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I love the breech loading rifles. I've never seen guns drawn quite like this, It's awesome.
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Old Nov 27, 2009, 11:25 AM   #275
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The gun arts here are done by an artist who is no longer with Arenanet way before the time of Guild Wars 2. They are simply nice eye candy that Arenanet MIGHT use as concepts for guns in Guild Wars 2.
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Old Nov 28, 2009, 08:16 AM   #276
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OFF TOPIC:

What is the minimum period of time before a thread is "dead"?

This tread was active on Nov 3, so 20 days later it's dead?

I'd rather people post here, then start a new thread about "possible Guns in GW2..." and show the same pictures that already exist.
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Old Nov 29, 2009, 04:43 AM   #277
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I removed some of the thread necromancy discussion, just to keep it on the rails, but I will address this:

Quote:
Originally Posted by Mordakai View Post
OFF TOPIC:
What is the minimum period of time before a thread is "dead"?
Provided the topic of a thread is still relevant, there is absolutely nothing wrong with bumping it. You could bump a thread way back from August if you had something sincere to add to it. The date is entirely arbitrary in most cases.

The main issue is when people bump threads with mindless one-liners like "oh man dats cool". This simply clutters the front page with old threads for no good reason.

So, in short: If you have something of value to add to a topic that is still relevant, it doesn't matter when the last post was.
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Old Feb 12, 2010, 01:12 AM   #278
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Does anyone know if any of these guns will actually be implemented into the game?
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Old Feb 12, 2010, 11:26 AM   #279
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Does anyone know if any of these guns will actually be implemented into the game?
Somewhere in this thread, the artist of these gun arts said he no longer works for Anet, and these works were old concept designs - first stage thoughts. So there's no guarantee that any of them in this thread will be in the game.

Even ignoring that, these are concept art works, so there's never a guarantee that they will be in the game as the art shows.

Though in the second trailer, we see that axe gun.
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Old Feb 12, 2010, 09:15 PM   #280
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I am liking these designs so far, just as long as they don't go too over the top like WoW did. Let's keep it simple, yet cool please.
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