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#41 |
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Senior Member
Join Date: Aug 2009
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At first when I saw Durmand's Priory I said, "I thought these were ingame renders, not real life pictures of a model." I seriosuly said that.
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#42 |
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Senior Member
Join Date: Sep 2009
Location: Sweden
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I was hoping there would be stone and marble buildings in Divinity Reach myself.
![]() Still looks pretty cosy.
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#43 |
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Member
Join Date: Aug 2009
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will the renders look that good ingame or is it like one of those highpoly concept renders?
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#44 |
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Senior Member
Join Date: Aug 2009
Location: Norn have no need of a location, we are Norn
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#45 |
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Member
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The renders on his blog also include GW1 scenes, how sure are we that these are not scrapped concepts?
From the picture of the pub and the krytan house, it doesn't look like you can enter the structure, but maybe they will add a separate instance for the inside of the house that would be bigger than the house's dimensions will allow. |
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#46 |
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Senior Member
Join Date: Aug 2009
Location: Alabama
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#47 |
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Senior Member
Join Date: Sep 2009
Location: Sweden
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Locations like pub-interiors will probably be separate zones because it would probably reduce lag in big cities like Divinity's Reach.
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#48 |
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Senior Member
Join Date: Aug 2009
Location: Europa
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Awesome thank you for posting. Every little piece of art or info about GW2 gets me more and more excited!!!!
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#49 |
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Senior Member
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If interiors are seperate they are free to put a lot more detail in. So yeah, they will.
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#50 | |
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Senior Member
Join Date: Aug 2009
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his blog link seems to have mixed messages, several of the posts there are of GW1 pieces....the Ascalon wall looks almost identical to the one you cross in Nolani mission, and the Krytan Farmhouse is the same as the ones you see around Kryta in GW1. Asuran rings from outside Rata Sum, the Tombs etc.
The first 3 or 4 pieces I can see as GW2 pieces, since they are not too similar to the current GW, definately the tree for example. The rest though...not sure Also: Quote:
Last edited by Chronologix; Nov 01, 2009 at 02:56 PM. |
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#51 |
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Senior Member
Join Date: Aug 2009
Location: Alabama
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Again, the Guild Wars images have "GW" in their filenames, and the GW2 images have "GW2" in their filenames.
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#52 |
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Senior Member
Join Date: Sep 2009
Location: Sweden
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Read the filenames.
(Agh ninjad!) |
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#53 |
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Junior Member
Join Date: Aug 2009
Location: Taiwan
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pics is pretty good
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#54 |
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Senior Member
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I like the models however the divinity pub seems inferior to the other models, only texture wise though.
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#55 |
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Member
Join Date: Aug 2009
Location: Australia
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Great work continuing to find the GW2 pics, Shew! The models are really interesting and look amazing - although I think the tree looks like a Plasticine model rather than a convincing tree... perhaps it'll look good in the environment with others like it.
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#56 |
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Junior Member
Join Date: Aug 2009
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Concept art looks great.
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#57 |
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Senior Member
Join Date: Sep 2009
Location: Sweden
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#58 |
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Senior Member
Join Date: Aug 2009
Location: Daelin Land
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Seeing those renders made me think we are one step closer towards seeing real gameplay.
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#59 |
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Senior Member
Join Date: Aug 2009
Location: a small and awesome place called Finland, at my computer playing gw and eating cookies
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#60 |
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Senior Member
Join Date: Aug 2009
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Nah, those areas don't get drawn by the graphics card until your character can actually see them anyway. That's why they added interiors into the engine, it won't cause performance problems. So, they won't be instanced, it will be like other MMO's where you just go right in a building and the camera adjusts.
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