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Old Nov 12, 2009, 07:48 PM   #181
Revi
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Originally Posted by 4thVariety View Post
Imagine that sort of gameplay after 100h, or 300h. At best you are skilled enough to swat them like flies, but it will still be an annoying thing to deal with while micromanaging your character data sheet. If Centaurs attack because someone tripped over the walkline activating their spawncloset then the area does have as much replay value as any other random quest. Things have to get a little bit more creative than random mobbashing.

If you give enemies the emotional depth of the diamond shaped enemies in Geometry Wars, then your RPG experience will suffer. Zombies at least have the way they die going for them, but I doubt ArenaNet wants to go down that road. Killing things because the manual tells you to is the way of the fps.

Maybe I am a fool, but I expect a little more from the giant GW2 areas than roaming around waiting for stuff to spawn and entering a rat race with other people who can chop off Zombie heads first and loot the corpse before it hits the ground.

I don't say we need another Pinky & The Brain speech like Varesh gave at one point, but for a villain to work we need evil intentions and we need to hear them from his mouth. Just having him attack people won't work. That does not make your computer game opponents evil or dangerous. Spawning a bunch of mindless attack bots will make the villains appear stiff and mechanic, no matter who they turn out to be. They need personality. "Me dragon, me kill u all, now shiver Emo kids!" is a tiny bit too one dimensional.

Which is why 2012 is a funny movie you watch while trying to stay drunk enough to be entertained and James Bond movies have proper villains. Weather makes great special effects and amazing levels, but in order for the fight to get dirty and personal, you need to see that "evil by choice" in your opponent. You just don't get emotionally invested in fighting the wind really. Take Vader before he was "prequeled" into a misunderstood Emo. The movie cut away from the heroes to set up the next assault on Luke and company. Which again, takes time, costs money, so it is not to be overused. But dropping semi-fleshed out villains such as the Lich or Shiro and replacing them by carbon copies of the great destroyer appears to be a bit of a letdown. The great destroyer was a "non character". You might fight him because he is there, but even the ghosts from PacMan have more personality. TGD is not a perceived danger, he is just a gameplay obstacle plain and simple. His plain psyche tears down the 4th wall more than a Bruce Campbell re-dub of Rurik ever could.

True. For all we know the Dragons might give more speeches than we currently know. They might have some style, who knows? Even Sauron had his moments and he is the mother of all boringly one dimensional evil fantasy supervillains. He and his corruption might have been an improvement over the tongue and cheek supervillains before him, but he is nowhere near the modern seducers villains have become.
^I Like this guy.
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Old Nov 12, 2009, 10:18 PM   #182
Mr Shill
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Originally Posted by Konig Des Todes View Post
April 28th 2011

To go with the Prophecies and Factions release dates
What he said.
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Old Nov 13, 2009, 01:06 PM   #183
Sha Noran
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Quote:
Originally Posted by 4thVariety View Post
Imagine that sort of gameplay after 100h, or 300h. At best you are skilled enough to swat them like flies, but it will still be an annoying thing to deal with while micromanaging your character data sheet. If Centaurs attack because someone tripped over the walkline activating their spawncloset then the area does have as much replay value as any other random quest. Things have to get a little bit more creative than random mobbashing.

If you give enemies the emotional depth of the diamond shaped enemies in Geometry Wars, then your RPG experience will suffer. Zombies at least have the way they die going for them, but I doubt ArenaNet wants to go down that road. Killing things because the manual tells you to is the way of the fps.

Maybe I am a fool, but I expect a little more from the giant GW2 areas than roaming around waiting for stuff to spawn and entering a rat race with other people who can chop off Zombie heads first and loot the corpse before it hits the ground.

I don't say we need another Pinky & The Brain speech like Varesh gave at one point, but for a villain to work we need evil intentions and we need to hear them from his mouth. Just having him attack people won't work. That does not make your computer game opponents evil or dangerous. Spawning a bunch of mindless attack bots will make the villains appear stiff and mechanic, no matter who they turn out to be. They need personality. "Me dragon, me kill u all, now shiver Emo kids!" is a tiny bit too one dimensional.

Which is why 2012 is a funny movie you watch while trying to stay drunk enough to be entertained and James Bond movies have proper villains. Weather makes great special effects and amazing levels, but in order for the fight to get dirty and personal, you need to see that "evil by choice" in your opponent. You just don't get emotionally invested in fighting the wind really. Take Vader before he was "prequeled" into a misunderstood Emo. The movie cut away from the heroes to set up the next assault on Luke and company. Which again, takes time, costs money, so it is not to be overused. But dropping semi-fleshed out villains such as the Lich or Shiro and replacing them by carbon copies of the great destroyer appears to be a bit of a letdown. The great destroyer was a "non character". You might fight him because he is there, but even the ghosts from PacMan have more personality. TGD is not a perceived danger, he is just a gameplay obstacle plain and simple. His plain psyche tears down the 4th wall more than a Bruce Campbell re-dub of Rurik ever could.

True. For all we know the Dragons might give more speeches than we currently know. They might have some style, who knows? Even Sauron had his moments and he is the mother of all boringly one dimensional evil fantasy supervillains. He and his corruption might have been an improvement over the tongue and cheek supervillains before him, but he is nowhere near the modern seducers villains have become.
You should post more, then I could just quote you a lot and not have to say anything.

I'm even gonna requote the best line out of that.

Quote:
Originally Posted by 4thVariety
His plain psyche tears down the 4th wall more than a Bruce Campbell re-dub of Rurik ever could.
Bruce Campbell re-dub of Rurik. I'm just relishing in the fact that you said that.
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Old Nov 14, 2009, 04:28 AM   #184
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For thoes who want to hear the conference call, I'll post it on youtube in a bit, will edit/make a new post when it's up.

http://www.youtube.com/watch?v=z0SBH4iDH_Q

there you go

Last edited by Huginn; Nov 14, 2009 at 04:35 AM.
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Old Nov 14, 2009, 07:41 PM   #185
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Originally Posted by Huginn View Post
For thoes who want to hear the conference call, I'll post it on youtube in a bit, will edit/make a new post when it's up.

http://www.youtube.com/watch?v=z0SBH4iDH_Q

there you go
Where did you find the call audio? Do you have any proof that it is from ncsoft?
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Old Nov 14, 2009, 08:14 PM   #186
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The audio call is overruled, imho:
Quote:
Originally Posted by Shew View Post
In light of this news, I found a statement on an ANet artist's website: http://www.yangfanart.com/



Fan Yang has also listed work information for ArenaNet: June 2008 to Nov 2009

Obviously this has been updated recently. I'd take the estimation from the ANet employee. Then again, maybe she didn't update the expected date when she updated her job info.
I know NCSoft is the publisher/parent-company/whatever but I would hope that Anet employees have a better idea of when their work will be released, especially when it means they're no longer needed by Anet and out looking for work and citing when GW2 and their work will be released for past employment.

Also, this should be merged with the other thread.

EDIT: You have to go to her resume, says GW2 expected in 2010. Of course that could change depending on unforseen circumstances, but seems they're not shooting for '11 release as indicated in the conf call, they're shooting for '10.
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Old Nov 14, 2009, 08:33 PM   #187
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I am kinda half and half on the Fan Yang deal.

He may have an idea when it's being released, or he may just be an artist who has no idea of NCSoft or Arenanet's design team plans.

I wanna heard the word from Jeff, Regina, Martin, or any of the current Guild Wars 2 core design team.
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Old Nov 15, 2009, 12:34 AM   #188
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ArenaNet themselves may not yet know when it's going to ship. They're probably aiming for end of 2010, but that's a whole year away and a slip (e.g. incorporating beta feedback) could push it into 2011. If it's not ready, they'll slip it into the next year.

WoW TBC shipped on the 16th January 2007 -- Blizzard refused to throw it out there even a little earlier just to make the xmas season. ArenaNet are at least as perfectionist.
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