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Old Feb 11, 2010, 08:05 AM   #21
Abbadon
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Well you people need to realise that MMOs crossing over into consoles is inevitable, as more and more developers realise that consoles are more profitable.
Just look at what happened to Modern Warfare2, CoD was born and bred on the PC but for MW2 it got what was basicly a console port, as it had no mod support and dedicated servers.


Developers will go where the money is, and that explains why there has been a drop in game releases for the PC. One day MMOs will follow down this path, its only a matter of time.
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Old Feb 11, 2010, 08:09 AM   #22
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Originally Posted by Abbadon View Post
Well you people need to realise that MMOs crossing over into consoles is inevitable, as more and more developers realise that consoles are more profitable.

Just look at what happened to Modern Warfare2, CoD was born and bred on the PC but for MW2 it got what was basicly a console port, as it had no mod support and dedicated servers.

Developers will go where the money is, and that explains why there has been a drop in game releases for the PC. One day MMOs will follow down this path, its only a matter of time.
It doesn't really matter to me if it is coming to a console, I can get more power on a PC,than a console atm. Also mapping skills to controller buttons will be hassle for a user, so it won't be super popular if they make it. I have a feeling most people will stay to PC.

Also COD works good on a console for you can incorporate all the buttons, on the joystick. RPGs are a little bit harder to do imo.. but Oblivion has been done. For a MMO on a console it will be a little tough getting use to imo, that is why I'll stick to PC.

EDIT: unless you just use a keyboard for the console, then I might as well just use a PC to get the same results.
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Old Feb 11, 2010, 08:09 AM   #23
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Do you honestly think MMORPG's, with at least 8 skills (GW), but going up to 'as many as your character learns' (WoW), are playable on consoles? You know, the PS3 controller has just 16 buttons and 2 sticks. So how would people play WoW-like MMO's on a console? Instead of skills mapped to a button, just move a cursor over the screen to click everything? How fricking slow would that be? MMORPG's would just be unplayable, period.
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Old Feb 11, 2010, 08:11 AM   #24
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I discussed in this thread Console the reasons why the game will more than likely not be cross-platform, or at the very least not be available for PS3, the degree of difficulty in programming for the PS3 would require a complete rebuild of the game and thus porting it is nearly impossible.

I do not however agree that a console can't handle the control configuration. you have a left control stick that moves in 8 directions to replace your wasd a right stick for camera control, 8 buttons for skills, a select button to be used as a radial dial for inventory,friends,guild, etc etc and a left over start button...it wouldn't be the most common configuration but it is certainly possible. That coupled with the hardware standards provided by a console makes it a great platform for releasing something like Guild Wars 2 as all players would get exactly the same ground experience.
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Old Feb 11, 2010, 08:23 AM   #25
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I discussed in this thread Console the reasons why the game will more than likely not be cross-platform, or at the very least not be available for PS3, the degree of difficulty in programming for the PS3 would require a complete rebuild of the game and thus porting it is nearly impossible.
God, I hope so...

Really, the problem is much harder then just mapping skills. Targetting looks like a much bigger issue to me. Just imagine monking with a gamepad. Catching a spike with an infuse? I don't even wanna try...

Much of GW's gameplay is fast-paced and requires constant, yet precise target switching. If GW2 gets ported to consoles that will officially be the final blow to the gameplay we love from GW1.

God, I'm such a doomsayer....
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Old Feb 11, 2010, 08:58 AM   #26
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mmorpg on a console? won't happen. That means the game will be drastically changed FOR the console version (whole different game). Will this delay GW2 proces? It better not be! I hope they look into that BS after GW2 is released ;D

TBh, I don't think it will happen.
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Old Feb 11, 2010, 09:40 AM   #27
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If MMO's are to make the jump over to consoles their not gonna try and change the consoles, their gonna change the way MMO's play.

Just wait, the first company that makes this transition sucessfully will pave the way for everyone else to follow.
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Old Feb 11, 2010, 10:08 AM   #28
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Originally Posted by Chalky View Post
MMOsite is a poorly researched tabloid hack of an MMO news website. Do not get your gaming news from there, the quantity of sensationalist, misquoted or just purely fictional "news" they report is astonishing.
I take their unquoted stuff with a huge grain of salt, but direct quotes from developers, programmers, etc. are typically okay to accept (most of which I have also found on thisisgame.com).

And on a side note: Chalky?! From Aionsource?! I believe I spent a few minutes yesterday trying to convince the arbitrarily argumentative dips in the NCsoft earnings thread how your comment was absolutely relevant and correct for the sales period profits. (IE I'm your number one fan).
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Old Feb 11, 2010, 10:12 AM   #29
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Originally Posted by raspberry jam View Post
Hardware: PC is far less hassle as far as hardware goes. Why? Because if you need something new, you can just buy it. Want your games to look better than any console can show them? Get a new graphics card. DVDs are boring? Get a blu-ray burner. Filled up your HDD? Get a new one. New games are a bit slow? Get a new CPU.
Try doing that for a PS3 and you'll know what "hassle" means. Maybe you'll manage to replace the HDD.
... Wait, what? Ever heard of money? As far as I know, the PS3 is one of the best 'computers', quality/cost ratio-wise,... And even if it isn't, it's much cheaper to just buy a console and just be done with it, unlike the PC, where if you want to play it on max visuals you'd probably have to have a hefty PC (that's probably at least twice/thrice as expensive as a PS3).

Yes, money matters. A lot.

I'm sorry, I missed that post.
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Old Feb 11, 2010, 10:24 AM   #30
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I will rake out the eyes of a net if they make it for the consoles, it will SUCK.
To much content, the support for patches on consoles is far inferior, the input methods are not designed for these types of games. ahhh just...i dont want to hear this again.
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Old Feb 11, 2010, 10:31 AM   #31
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Originally Posted by IDarko View Post
mmorpg on a console? won't happen. That means the game will be drastically changed FOR the console version (whole different game). Will this delay GW2 proces? It better not be! I hope they look into that BS after GW2 is released ;D

TBh, I don't think it will happen.
errr....MMO on console already DID happen. FFXI had console support. IIRC
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Old Feb 11, 2010, 10:55 AM   #32
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I have to be honest here, if it came to PS3 i would probably play it there and not on PC. Not that i dont think th PC version wouldnt be better cause it would be, but rather its just where i perfer to game is all. How the hell they would manage it though is beyond me, i guess you could map one of each of the 8 skills in a bar to a shoulder button or on the dpad or something. But how would you target?
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Old Feb 11, 2010, 12:03 PM   #33
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I have to be honest here, if it came to PS3 i would probably play it there and not on PC. Not that i dont think th PC version wouldnt be better cause it would be, but rather its just where i perfer to game is all. How the hell they would manage it though is beyond me, i guess you could map one of each of the 8 skills in a bar to a shoulder button or on the dpad or something. But how would you target?
same way you target in an FPS, the right stick.
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Old Feb 11, 2010, 12:28 PM   #34
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God, people are taking this one quote WAY out of context.

Like, every single online PC game I've seen that's come out in the last year has been saying "we are also thinking about having a X-Box/PS3 version." You know how many of them actually come out? Pretty much zero.
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Old Feb 11, 2010, 01:52 PM   #35
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And what with USB linked keyboards, I would take a Playstation 3 port over the PC version in a heartbeat.
Trouble with that is that I can't think of a single game that requires you to use a keyboard on the PS3 or 360, which means that either you'll need to buy one to play GW2 on a console, or they'll need to pare down the controls enough that you can fit them on the default controller as well.
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Old Feb 11, 2010, 01:56 PM   #36
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This is just going to split the community =(
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Old Feb 11, 2010, 02:02 PM   #37
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In my mind the process of developing an MMO to fit a console market, and operability is one of dumbing down that would affect the development of the PC version.

I don't know if that's real or imagined, but it's my current perspective. I'd love to be proven wrong though, I've nothing against console gamers. I grew up on consoles and the thought of playing SF4 makes me giddy.
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Old Feb 11, 2010, 02:20 PM   #38
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The controls for shooting games are harder on consoles then on the pc. but shooters sell better on consoles. So why is this?. I know people who only play shooters on the consoles. And i'm like: why? Most people just don't like to play on a pc. My brother only plays on his xbox, he uses his pc for youtube and stuff like that. He hates to game on it.

So pc's do something wrong I guess? I think the main reason is all the updating of software and hardware etc. All the problems etc. I mean, the console is almost perfect. You put a game in , and u can play everything on high you know. People want that! even if it has crappy controls.

I always see the pc as the ultimate thing. Because you can do everything on it. Gaming, movies, music, email, etc..
But consoles are getting internet now and music and other things that make the pc more useless.

So IMO!, unless the pc get's some big changes in the upcoming years, more and more people will go to the always improving consoles! Because currently, only shooters and mmo's sell good on the pc. but for how long?

I'm not a pc expert, So I don't know if it's possible that the pc get's less problems with hardware and software etc.
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Old Feb 11, 2010, 03:30 PM   #39
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So they may have GW2 available for consoles? Well that's all fine and dandy (unless you're like me and grew up with only a PC, not a Sega, Playstation, Nintendo, etc.), but one problem I see is that console games always seem to come out before PC games (Assassin's Creed 2 as an example; I went to get it for my fiance for Christmas and little did I know it was out for everything but the PC at the time), and I don't think that would be fair for a game as highly anticipated as GW2. In fact, I don't think it's right for any game to come out on any platform until it's ready to be released on all of them.

And since Guild Wars was originally a PC game, if they are making it for the other consoles, I do think an exception should be made and it should be released for the PC first. And I really hope they aren't holding off on releasing it just because they're "experimenting" with making it compatible for other consoles; that's not fair to us players who weren't even expecting it to be done that way in the first place. We were anticipating a PC released game, so that's what we should get. If some people want to play it on another platform, go nuts, but I don't think it's right that if the game were to be ready, it wouldn't be released for another several months or so just because they're trying to make it compatible with a system it wasn't originally designed for. And it better not come out on those systems before the PC like other games or I know a lot of people, including myself, who will be very angry that we have to wait even longer just because of the platform we choose to play on (or in my case the only one I have access to).
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Old Feb 11, 2010, 03:36 PM   #40
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Originally Posted by Abbadon View Post
Well you people need to realise that MMOs crossing over into consoles is inevitable, as more and more developers realise that consoles are more profitable.
Just look at what happened to Modern Warfare2, CoD was born and bred on the PC but for MW2 it got what was basicly a console port, as it had no mod support and dedicated servers.


Developers will go where the money is, and that explains why there has been a drop in game releases for the PC. One day MMOs will follow down this path, its only a matter of time.
That's what I also believe, and to be honest I actually look forward to it. But the future will tell what changes consoles will undergo. Right now a PC is better for customization, but a console is BUILT for gaming, and if/when PC features are added to consoles they will take over probably.

Btw, the same was with Halo, which was more popular on the PC, and over time switched over totally to the Xbox.
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