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#241 |
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Senior Member
Join Date: Aug 2009
Location: UK
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The Mists are also not an island. They are seperate from Tyria.
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#242 |
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Member
Join Date: Aug 2009
Location: Eh?
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Here is a prettier map I came up with somewhat based on what Arghore came up with (some of the city names are hard to read, sorry); this is of course complete and utter speculation:
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#243 |
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All I do is think.
Join Date: Aug 2009
Location: Durmand Priory
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As Arghore said in his (her?) post, it's complete speculation. I have to say, it is interesting, but, I doubt the southern Shiverpeaks, or any part of the Shiverpeaks for that matter, could ever become a desert or desert-like. The altitude is much too high, they'd have to collapse in on themselves for that to happen.
__________________
I think, as you do. You do, as I ponder the
Essence of being. Whereas being may Be doing, not reflecting On what it may be. |
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#244 |
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Senior Member
Join Date: Aug 2009
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The deep sea dragon seems pretty out of the way, he doesn't even have a name, but he does have a giant spiraling mountain/spinning pit of doom. And most or all of the Northern Asura? is Quetzal Tengu Lands. I have a feeling we'll be seeing dredge, tengus, or centuars as playable, becuase they all are pretty big races and have a good amount of land.
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#245 | |
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Member
Join Date: Aug 2009
Location: Eh?
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Quote:
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#246 |
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All I do is think.
Join Date: Aug 2009
Location: Durmand Priory
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Technically, that's not confirmed though.
__________________
I think, as you do. You do, as I ponder the
Essence of being. Whereas being may Be doing, not reflecting On what it may be. |
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#247 |
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Senior Member
Join Date: Aug 2009
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Well, Ascalon City was next to a lake before the Searing. It's possible, even likely, that these various bodies of water have refilled over the centuries.
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#248 |
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Senior Member
Join Date: Aug 2009
Location: Over hill and river
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I really doubt Palawa Joko's area will on the GW2 worldmap. My guess is its south of the part of the Crystal Desert shown on the GW1 map. Joko will be part of some Elona expansion/campaign after launch.
I also don't think the Dredge will really control much area. They'll have Sorrow's Furnance and an extent of underground passages, but most of the Shiverpeaks will remain wild lands. Norn steads will be scattered across, from as far north as the Anvil down to Droknar's Forge (not necessarily in the town itself, tho they may have built ontop of it). I doubt the forest north of Kryta is Asura territory. Anet just needed an area you could traverse to get to a non-Norn outpost to transfer to the actual tarnished coast. The fact there's an Asura bounty in the Verdant Cascades is just a game mechanic, because it doesn't make sense to have a Norn bounty there. I also doubt there will be borders like we think of with modern nation states. Maybe the Charr and Humans will think that way, but I doubt the other races would. And the Dragon's don't give a flip about "borders" I suspect. |
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#249 |
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Banned
Join Date: Sep 2009
Location: Washington DC
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Nice. But how spaced out will major cities be? The population seems as if it will will be spaced out thin in GW2
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#250 | ||
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Senior Member
Join Date: Aug 2009
Location: Frostgorge Sound
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Quote:
Quote:
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#251 |
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i am a pie
Join Date: Aug 2009
Location: behind you
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Where are the Ogres? would they have a territory or scattered all over?
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#252 |
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Senior Member
Join Date: Aug 2009
Location: UK
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We've only had one piece of concept art which may not even make into the game at all. So we cant really put ogres anywere on the map based on Ogre Fortress. I'd assume however that they dont have a single place and they are all over Tyria like in GW1.
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#253 | |
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Senior Member
Join Date: Aug 2009
Location: Over hill and river
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Quote:
Its completely possible the Norn steads stretch the whole of the Shiverpeaks, like little islands of relative safety, and much of the territory in between is wild and variously filled with Dredge coming up from below, nomadic Tengu, etc. |
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#254 | |
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Undead Moderator
Join Date: Aug 2009
Location: The Decaying Citadel aka the Citadel of the Decayed
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Quote:
I'd expect the Grawl would advance a bit, and would conjugate in Witman's Folly, and east of there. Basically, the southeast Shiverpeaks. The Avicara would be in Mineral Springs, Tasca's Demise, and north and south of that area (i.e., Iron Mines of Moladune as well). Norn would be down to Dreadnaught's Drift. I wonder where Kodans come from... Probably eastern portions which are not explorable.
__________________
Lore Guild|Group|Lore Archives
Treat everything you're told as a lie, and you'll go no where; treat it all as truth, and you'll be blind. |
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#255 | ||
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Senior Member
Join Date: Aug 2009
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Quote:
Quote:
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#256 | |
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Member
Join Date: Aug 2009
Location: Canada
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Quote:
For example: 1. White Mantle -- do they have a seperate base of operation or are they a secret society hidden within the throng of human settlements 2. Nightmare Court -- where are they hiding; within the folage of the Jungle, the swamps of Kryta, the ruins of the Ascalon Kingdom? 3. The twisted minions of Kalkatoric -- a huge swathe of land and the creatures therein were transformed by the evil breath of the dragon 4. The pirates and corsairs -- Lion's Arch has been washed away and rebuilt into a dangerous place where the only law is survival of the fittest 5. Ettins, Imps, Trolls, Mergoyles, Scales, Windriders, etc. -- while not necessarily as intelligent as the other races, there is nothing that says they haven't evolved too and created vast areas of influence and, perhaps, even primative cultures of their own. 6. Undead -- beyond the army of creatures newly risen from the Kingdom of Orr and influenced by Zhaltain, there may still remain many undead (or worse) in the jungle and swamp around Kryta. - - - Since GW2 is going to have a persistant world structure -- the boundry between each of any competing elements is going to be in constant flux; today the humans may hold the outpost, tomorrow the centairs may have razed it to the ground. The only "safe" areas of influence are going to be in close proximity to the major settlements of the various races -- the rest of the map should be wild. |
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#257 | ||
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Senior Member
Join Date: Aug 2009
Location: Behind my desk
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Quote:
... as it get colder in the north the mountains would get snow... And perhaps you know, if the sea between the mainland and the island freezes up, perhaps we could actually go to that island ... ... but its just a try at making a new map of tyria, that actually looks different from the OGW map with a tad of 'realism' behind it ...Quote:
, they are the new battle islands so to speak...@Caliente, not realy fond of all the colours on the map, takes away from the map idea... as one cant see the map under the colours :/ |
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#258 | ||
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Senior Member
Join Date: Aug 2009
Location: Kyhlo
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Quote:
PvP Battles will continue in "The Mists", which is not of this world. Quote:
And, to be fair, there is not enough detail on the map to be hidden by the colors. (Although, there are some typos: Zhaitan, Kralkatorrik) Last edited by Mordakai; Sep 21, 2009 at 10:52 AM. |
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#259 | ||
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Undead Moderator
Join Date: Aug 2009
Location: The Decaying Citadel aka the Citadel of the Decayed
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Quote:
PvP does not need to be islands. It just needs a portal. The two tombs and the Battle Isles all had 3 portals made by Odran. Lion's Arch has a portal made by Balthazar.
__________________
Lore Guild|Group|Lore Archives
Treat everything you're told as a lie, and you'll go no where; treat it all as truth, and you'll be blind. |
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#260 |
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All I do is think.
Join Date: Aug 2009
Location: Durmand Priory
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That still isn't confirmed though.
__________________
I think, as you do. You do, as I ponder the
Essence of being. Whereas being may Be doing, not reflecting On what it may be. |
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