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Old Aug 19, 2009, 05:05 PM   #21
garethporlest22
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If each place is going to have a starting area, you have to think of it as like a tutorial zone. Wouldn't Arbor Bay be too close for Asuran's to start at? And why would they go down to the Henge of Denravi? What about Rata Sum?
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Old Aug 19, 2009, 05:14 PM   #22
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If each place is going to have a starting area, you have to think of it as like a tutorial zone. Wouldn't Arbor Bay be too close for Asuran's to start at? And why would they go down to the Henge of Denravi? What about Rata Sum?
Deffinently gonna start in Rata Sum what could be more appropriate than the captital of the asura? Henge of denravi is mostly human related.
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Old Aug 19, 2009, 05:26 PM   #23
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Deffinently gonna start in Rata Sum what could be more appropriate than the captital of the asura? Henge of denravi is mostly human related.
I suggested Henge of Denravi because it was a large settlement already existing. I said Arbor Bay because of the quest "O Brave New World" makes it sound like the Asurans are going to set up a more perminant base on those ruins.

Remember Rata Sum and the other Asuran locations are temporary locations set up post-haste after being forced out. In GW2, they are spread all over Tyria as a merchandising race. They also overlook other races, thinking they are better than themselves, which could support them not wanting to be near others - what place is mostly abandoned? Druid settlements.

While it is a most likely thing for the Asurans to start where they were in GW1, it's not full proof either. They could move their "main base" elsewhere after GW1 - in a location with less sun, and/or away from other races. Best spot: Maguuma Jungle, it's very thick (thus, lots of shadows) and the southern portion is away from the three other sentient races - Centaurs (Northwestern portion), Sylvari (Southern portion), and White Mantle (Northeastern portion).
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Old Aug 19, 2009, 05:30 PM   #24
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I suggested Henge of Denravi because it was a large settlement already existing. I said Arbor Bay because of the quest "O Brave New World" makes it sound like the Asurans are going to set up a more perminant base on those ruins.

Remember Rata Sum and the other Asuran locations are temporary locations set up post-haste after being forced out. In GW2, they are spread all over Tyria as a merchandising race. They also overlook other races, thinking they are better than themselves, which could support them not wanting to be near others - what place is mostly abandoned? Druid settlements.

While it is a most likely thing for the Asurans to start where they were in GW1, it's not full proof either. They could move their "main base" elsewhere after GW1 - in a location with less sun, and/or away from other races. Best spot: Maguuma Jungle, it's very thick (thus, lots of shadows) and the southern portion is away from the three other sentient races - Centaurs (Northwestern portion), Sylvari (Southern portion), and White Mantle (Northeastern portion).
Yeah it sounds good, but don't they like underground too? Wouldn't they have to build all that way? Or is it just the dwarves who like that?

Also the only reason I was against Arbor Bay is because I figure the starting area for each race will be somewhat big to provide for training and what not.
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Old Aug 19, 2009, 06:41 PM   #25
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Yeah it sounds good, but don't they like underground too? Wouldn't they have to build all that way? Or is it just the dwarves who like that?

Also the only reason I was against Arbor Bay is because I figure the starting area for each race will be somewhat big to provide for training and what not.
I wouldn't doubt the Asurans and Sylvari sharing a starting area (thus making it 4 not 5 starter areas) to be honest. And most of the Depths of Tyria is overrun by Primordus' minions, thus pushing the Asura out (again, if they ever went back into the underground).
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Old Aug 19, 2009, 06:52 PM   #26
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I wouldn't doubt the Asurans and Sylvari sharing a starting area (thus making it 4 not 5 starter areas) to be honest. And most of the Depths of Tyria is overrun by Primordus' minions, thus pushing the Asura out (again, if they ever went back into the underground).
Yeah that makes sense. I didn't know about the minion's prior to making that post, but after reading the dragon thread I understand now.

But they would be the only races sharing zones, because the others are pretty much segregated by relations or beliefs.
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Old Aug 19, 2009, 07:01 PM   #27
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But they would be the only races sharing zones, because the others are pretty much segregated by relations or beliefs.
I dunno, i think they could do something interesting with the Charr and Humans. Perhaps having their zones right next to each other with the starting quests centering around the Human vs Charr situation.
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Old Aug 19, 2009, 07:32 PM   #28
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Yeah that makes sense. I didn't know about the minion's prior to making that post, but after reading the dragon thread I understand now.

But they would be the only races sharing zones, because the others are pretty much segregated by relations or beliefs.
Unless Tengu, Centaur, Dredge, or Grawl become playable. Grawl could share with Charr, Norn, Centaur (if playable), Dredge (if playable), or Tengu (if playable). Tengu can share with human, Sylvari, Centaur (if playable), or Dredge (if playable). Dredge with Grawl or Tengu (both if playable).

And now I lost my train of thought *after about 30 minutes of looking elsewhere*...

Oh yes, If they add more races, they can have more "starter locations" being shared.

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I dunno, i think they could do something interesting with the Charr and Humans. Perhaps having their zones right next to each other with the starting quests centering around the Human vs Charr situation.
I take it you think Ebonhawke will be the human starting point? It just seems unlikely to me, to be honest...
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Old Aug 19, 2009, 07:35 PM   #29
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Unless Tengu, Centaur, Dredge, or Grawl become playable. Grawl could share with Charr, Norn, Centaur (if playable), Dredge (if playable), or Tengu (if playable). Tengu can share with human, Sylvari, Centaur (if playable), or Dredge (if playable). Dredge with Grawl or Tengu (both if playable).

And now I lost my train of thought *after about 30 minutes of looking elsewhere*...

Oh yes, If they add more races, they can have more "starter locations" being shared.
Yeah that could work. Tengu are sort of friendly with humans, at least about as much as Centaurs and Charrs, well maybe not Charrs.

But Grawl and Dredge? Based on lore, would it even make sense to make those types of races playable?
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Old Aug 19, 2009, 07:38 PM   #30
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I take it you think Ebonhawke will be the human starting point? It just seems unlikely to me, to be honest...
I'm just having a hard time seeing Humans starting from Kryta. I know its the last human kingdom and all but Kryta has always been the center point. The crossroads. The place where everything starts to fall in place. I just dont see a race starting there instantly.

Since GW1 did start off with the whole Human recruit joins Ascalon Vanguard thing, i just feel it more likely they start, not exactly in Ebonhawke but somewere near Ascalon. Perhaps like a camp near it.
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Old Aug 19, 2009, 07:43 PM   #31
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But Grawl and Dredge? Based on lore, would it even make sense to make those types of races playable?
Dredge, yes. Grawl, not enough lore on them. But probably not. Frogmen would work as well.

Issue with Grawl, Frogmen, Centaur, and Tengu - which tribe? Tyria has 3 Tengu clans, 3 Centaur prides, and 4 Frogmen tribes.
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Old Aug 19, 2009, 07:51 PM   #32
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Dredge, yes. Grawl, not enough lore on them. But probably not. Frogmen would work as well.

Issue with Grawl, Frogmen, Centaur, and Tengu - which tribe? Tyria has 3 Tengu clans, 3 Centaur prides, and 4 Frogmen tribes.

I suppose which tribe would depend on how sides are going to be played. Are we all going to be good, going for the good of the world? Or are there going to be evil races we can play? If the former, then I would suspect the friendlier tribes would win out.

I don't know of any friendly Frogmen tribe so I don't know how that would work.
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Old Aug 19, 2009, 08:06 PM   #33
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Abaddon's left nut. (just had to say that sorry)

Probably near the main city for the respective race.
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Old Aug 19, 2009, 08:12 PM   #34
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I doubt you will start in Ebonhawke since that is the Vanguards last line of defense.
Starting in Divinity's Reach and moving on to Ebonhawke makes more sense, so you still gotta learn the ropes and all.

You're no longer an Ascalon.
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Old Aug 19, 2009, 08:17 PM   #35
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I suppose which tribe would depend on how sides are going to be played. Are we all going to be good, going for the good of the world? Or are there going to be evil races we can play? If the former, then I would suspect the friendlier tribes would win out.

I don't know of any friendly Frogmen tribe so I don't know how that would work.
The only friendly portion of the Frogmen are in Bogroots, which is just based on a quest and showing who's side you're on (by helping one side when you enter).
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Old Aug 19, 2009, 08:49 PM   #36
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For the proximity of our proposed starting locations for the Asura near Rata Sum, and the Sylvari in Arbor Bay, the two races mingling makes sense. The Sylvari are magically adept (source) and adventurous, so they would like be willing and able assistants to the Asura.
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Old Aug 19, 2009, 11:51 PM   #37
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Wouldnt Droknars have been abandoned by the dwarves?
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Old Aug 19, 2009, 11:54 PM   #38
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Wouldnt Droknars have been abandoned by the dwarves?
Unless someone else lives there, yeah. Because Dwarves are pretty much no longer in existence in GW 2.
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Old Aug 20, 2009, 12:01 AM   #39
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Unless someone else lives there, yeah. Because Dwarves are pretty much no longer in existence in GW 2.
So then why wouldnt it be an ideal place for the Norn to be now?

btw ive asked this question many times and never really got a response, we have heard nothing from Cantha after The Movement of the World, and so after reading it, i am wondering are we not going to be able to get back to Cantha?
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Old Aug 20, 2009, 12:02 AM   #40
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So then why wouldnt it be an ideal place for the Norn to be now?
Because of the Dragon in Drakkar. It has run them out of where they used to live, and they moved on down. But I think they will be in Groobles Gulch, not sure of the spelling.
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