|
|
#21 |
|
Senior Member
Join Date: Aug 2009
Location: Places
|
If each place is going to have a starting area, you have to think of it as like a tutorial zone. Wouldn't Arbor Bay be too close for Asuran's to start at? And why would they go down to the Henge of Denravi? What about Rata Sum?
|
|
|
|
|
|
#22 |
|
Senior Member
Join Date: Aug 2009
Location: Denmark
|
Deffinently gonna start in Rata Sum what could be more appropriate than the captital of the asura? Henge of denravi is mostly human related.
|
|
|
|
|
|
#23 | |
|
You cannot doubt doubt.
Join Date: Aug 2009
Location: In a land far far away.
|
Quote:
Remember Rata Sum and the other Asuran locations are temporary locations set up post-haste after being forced out. In GW2, they are spread all over Tyria as a merchandising race. They also overlook other races, thinking they are better than themselves, which could support them not wanting to be near others - what place is mostly abandoned? Druid settlements. While it is a most likely thing for the Asurans to start where they were in GW1, it's not full proof either. They could move their "main base" elsewhere after GW1 - in a location with less sun, and/or away from other races. Best spot: Maguuma Jungle, it's very thick (thus, lots of shadows) and the southern portion is away from the three other sentient races - Centaurs (Northwestern portion), Sylvari (Southern portion), and White Mantle (Northeastern portion). |
|
|
|
|
|
|
#24 | |
|
Senior Member
Join Date: Aug 2009
Location: Places
|
Quote:
Also the only reason I was against Arbor Bay is because I figure the starting area for each race will be somewhat big to provide for training and what not. |
|
|
|
|
|
|
#25 | |
|
You cannot doubt doubt.
Join Date: Aug 2009
Location: In a land far far away.
|
Quote:
|
|
|
|
|
|
|
#26 | |
|
Senior Member
Join Date: Aug 2009
Location: Places
|
Quote:
But they would be the only races sharing zones, because the others are pretty much segregated by relations or beliefs. |
|
|
|
|
|
|
#27 |
|
Senior Member
Join Date: Aug 2009
Location: UK
|
I dunno, i think they could do something interesting with the Charr and Humans. Perhaps having their zones right next to each other with the starting quests centering around the Human vs Charr situation.
|
|
|
|
|
|
#28 | |
|
You cannot doubt doubt.
Join Date: Aug 2009
Location: In a land far far away.
|
Quote:
And now I lost my train of thought *after about 30 minutes of looking elsewhere*... Oh yes, If they add more races, they can have more "starter locations" being shared. I take it you think Ebonhawke will be the human starting point? It just seems unlikely to me, to be honest... |
|
|
|
|
|
|
#29 | |
|
Senior Member
Join Date: Aug 2009
Location: Places
|
Quote:
But Grawl and Dredge? Based on lore, would it even make sense to make those types of races playable? |
|
|
|
|
|
|
#30 | |
|
Senior Member
Join Date: Aug 2009
Location: UK
|
Quote:
Since GW1 did start off with the whole Human recruit joins Ascalon Vanguard thing, i just feel it more likely they start, not exactly in Ebonhawke but somewere near Ascalon. Perhaps like a camp near it. |
|
|
|
|
|
|
#31 | |
|
You cannot doubt doubt.
Join Date: Aug 2009
Location: In a land far far away.
|
Quote:
Issue with Grawl, Frogmen, Centaur, and Tengu - which tribe? Tyria has 3 Tengu clans, 3 Centaur prides, and 4 Frogmen tribes. |
|
|
|
|
|
|
#32 | |
|
Senior Member
Join Date: Aug 2009
Location: Places
|
Quote:
I suppose which tribe would depend on how sides are going to be played. Are we all going to be good, going for the good of the world? Or are there going to be evil races we can play? If the former, then I would suspect the friendlier tribes would win out. I don't know of any friendly Frogmen tribe so I don't know how that would work. |
|
|
|
|
|
|
#33 |
|
Senior Member
Join Date: Aug 2009
Location: Canada
|
Abaddon's left nut. (just had to say that sorry)
Probably near the main city for the respective race. |
|
|
|
|
|
#34 |
|
Senior Member
Join Date: Aug 2009
Location: The Netherlands. Wandering Scribe
|
I doubt you will start in Ebonhawke since that is the Vanguards last line of defense.
Starting in Divinity's Reach and moving on to Ebonhawke makes more sense, so you still gotta learn the ropes and all. You're no longer an Ascalon. |
|
|
|
|
|
#35 | |
|
You cannot doubt doubt.
Join Date: Aug 2009
Location: In a land far far away.
|
Quote:
|
|
|
|
|
|
|
#36 |
|
Member
Join Date: Aug 2009
Location: Buffalo, New York
|
For the proximity of our proposed starting locations for the Asura near Rata Sum, and the Sylvari in Arbor Bay, the two races mingling makes sense. The Sylvari are magically adept (source) and adventurous, so they would like be willing and able assistants to the Asura.
|
|
|
|
|
|
#37 |
|
Member
Join Date: Aug 2009
Location: Lincoln, NE
|
Wouldnt Droknars have been abandoned by the dwarves?
|
|
|
|
|
|
#38 |
|
Senior Member
Join Date: Aug 2009
Location: Places
|
|
|
|
|
|
|
#39 | |
|
Member
Join Date: Aug 2009
Location: Lincoln, NE
|
Quote:
btw ive asked this question many times and never really got a response, we have heard nothing from Cantha after The Movement of the World, and so after reading it, i am wondering are we not going to be able to get back to Cantha? |
|
|
|
|
|
|
#40 |
|
Senior Member
Join Date: Aug 2009
Location: Places
|
|
|
|
|
![]() |
| Tags |
| gw2, interest, locations, places, starting |
| Thread Tools | |
| Display Modes | |
|
|