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#41 |
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Senior Member
Join Date: Aug 2009
Location: A structually usound igloo, eh?
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Here's the problem. Lions Arch is the new battle Isles. There are no more PvP characters. You have to physically get to Lion's Arch to go into the mists, which is where all the PvP will be happening. So, to keep the PvP players happy, the starting areas of all the races will have to be the same distance from LA. And close, so you don't have to go through 1 eighth of the game before you can PvP. A possible thing is all the races starting from LA, and then travelling back to their homeland, then off into the story arcs. Would be a great way to gradually introduce each race's culture.
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#42 |
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Senior Member
Join Date: Aug 2009
Location: Alabama
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I'm really looking forward to seeing the starting location(s).
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#43 | ||
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Senior Member
Join Date: Aug 2009
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In short, this makes Grenth linked to history, but not to knowledge per se. However, this does still allow a link to Durman Priory and the old temple of Grenth - partially because what the Priory preserves largely is history, partially because the similarity of names suggests there might be some connection between refugees from House Durheim and the Priory's founders, and partially because, well, the old temple happens to be a pre-existing structure in about the right location to become the Priory. Quote:
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#44 | |||
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You cannot doubt doubt.
Join Date: Aug 2009
Location: In a land far far away.
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As for getting to the Mists, there is still the Tombs of the Primeval Kings, possible the Door of Komalie to the Realm of Torment (supposedly renamed into "Redeemed Realm"), the portal the Titan used at Hrangmar, and other portals which could be added. And the distance doesn't need to be the same. Also, there could be PvP elsewhere in the game. Even now, there are PvP arenas in 2 places in Prophecies, 1 in Cantha, and 1 in Elona. As for starting from LA, would be possible, but starting at the PvP hot spot might be a bit dangerous and cause major ragers for those who don't know what they're doing as they just start the game. Quote:
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#45 | ||
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Senior Member
Join Date: Aug 2009
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Quote:
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Back on the discussion regarding the temple - it's not only in the Shiverpeaks, but in roughly the right part thereof. |
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#46 |
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Member
Join Date: Aug 2009
Location: Florida
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#47 |
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Senior Member
Join Date: Aug 2009
Location: Places
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Seems like I was right about Asurans starting in Rata Sum.
Humans will start in Divinity's Reach Charr might end up starting in the Ascalon area. Norn will start in a place Hoelbrak or something close to that. Sylvari might start near Henge of Denravi or in the Maguuma Jungle. Every race will eventually meet up to battle The Elder Dragons. Will that be LA? Or a more central place? We'll see! |
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#48 | |
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Senior Member
Join Date: Aug 2009
Location: Somewhere in the Universe, waiting for the time to rise...
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After all, they left us and only gave sucking HAs, instead of power. |
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#49 | ||
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Senior Member
Join Date: Aug 2009
Location: Places
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Quote:
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#50 |
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Senior Member
Join Date: Aug 2009
Location: European Union
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From the end of the trailer i would also conclude that altho we might kill the shell we perceive as the dragon, the magic/essence of that dragon only seems to need a new host (minnion) to come back to life, so mostlikely we will only be able to kill the shell not the dragon...
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#51 | |
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Member
Join Date: Aug 2009
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Quote:
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#52 |
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Senior Member
Join Date: Aug 2009
Location: Places
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Yep. Which means we might end up getting to play a few other races in expansions/other campaigns. That is pretty cool. I wonder if Anet will let us play Evil races, and combat against the good, although that's kind of stealing from WoW.
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#53 | |||
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Junior Member
Join Date: Aug 2009
Location: Slovenia
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Posting pics:
This one is likely to be Divinity's Reach: ![]() Quote:
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Last edited by BiiiiiigS; Aug 20, 2009 at 09:37 AM. |
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#54 |
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Senior Member
Join Date: Aug 2009
Location: Somewhere in the Universe, waiting for the time to rise...
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The last picture is Iron Citadel. The Iron Legion is quite advanced in technology and siege weaponry.
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#55 |
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Senior Member
Join Date: Aug 2009
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Interestingly, it looks like some of the ruins of Rin are still standing. I wonder what the Charr attitude towards them are? Not worth the effort of pulling down... or a cultural symbol of their victory?
It also looks like Ascalon hasn't recovered much from the Searing after all... that, or the Charr industrial revolution has messed it up again, at least in the vicinity of the Citadel. |
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#56 |
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You cannot doubt doubt.
Join Date: Aug 2009
Location: In a land far far away.
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For the ruins, it seems they are building upon them, so some would be extensions of Charr buildings.
And in the trailer, Ascalon has become rather decent, except at the Iron Citadel. |
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#57 |
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Senior Member
Join Date: Aug 2009
Location: UK
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I was wondering about that. In the trailer is Ascalon the part with the snakes swimming underwater? the ruins there looked alot like Ascalon but it seemed to be very very green....
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#58 |
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Junior Member
Join Date: Aug 2009
Location: Ethereal Plane of Atrii
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I disagree. Look at the architecture, particularly of the houses in the village in the foreground. Look at the foliage on the plants. All of this is pure Ascalonian, bearing absolutely no resemblance to anything we ever saw in Kryta.
Furthermore, the appearance of this structure is immediately followed in the video by scenes that are clearly set in the charr homelands, which also show evidence of some Ascalonian-human-style architecture in places. For example, the charr running through the woods is headed towards a house and fence that would not look at all out of place in pre-searing Ascalon. The most obvious explanation is that humans and charr managed to achieve peace, probably following the appearance of the dragons, and that the humans were allowed to establish settlements within or near charr territory. |
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#59 | ||
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You cannot doubt doubt.
Join Date: Aug 2009
Location: In a land far far away.
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Quote:
Quote:
And the little plant I can see, is actually similar to the Krytan plants. Though the houses do look Ascalonian, but then again, Kryta received Ascalonian refugees, remember? I bet the engineers of Ascalon also moved to Kryta and shared their structure blueprints. Thus creating new types of structures, which leads to what we see. To think that huge city is in Ascalon in GW2, would be silly, in my opinion. Even if the Charr and Humans become allies for good, such structures would not be existent there for some time. |
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#60 |
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Senior Member
Join Date: Aug 2009
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Keep in mind that the Norn have been moved south and all the Norn "towns" in Eye of the North are just small settlements built around the homes of the people who live there. Ie, Gunnar's Horde is where Gunnar lives. Sifhalla is where Sif lives, etc. Norn don't seem to be the kind of people who have perminant settlements, which means the far shiverpeaks are wide open wilderness.
So, a Norn starting zone or city is going to be definitely... odd to do from a lore perspective. |
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