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Old Dec 08, 2009, 03:11 PM   #1
shillo
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When a player creates a character in Guild Wars 2, they will be able to answer many questions about their personal character history. These answers will help determine your personal story in the game. As many fans have theorized, one of the first things you choose is a 'subdivision' of your race, which provides a more personal feel to your character's history. For the humans, that means their ancestry--Elonan, Krytan, Ascalonian and Canthan--and also their social status as gentry or commoners of the city of Divinity's Reach.


http://www.mmorpg.com/gamelist.cfm/g...re/3812/page/1
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Old Dec 08, 2009, 03:15 PM   #2
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OMGGGGGGGGGGGG thxxx a lot
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Old Dec 08, 2009, 03:17 PM   #3
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:O multiple background questions :O

charr: legion and ?
norn: totem and ?
sylvari: season OR time of birth (Dawn, Day, Twilight or Night)
asura: college and ?
human: class (commoner or gentry) and ancestry

"The sylvari follow the path of their seasonal cycle, or the time of day in which they awakened, being Dawn, Day, Twilight or Night."

Humans get 2 questions, sylvari get a choice of two questions and can answer only one and the rest get only one question? odd...

but also, balence "One thing that's important to note: the choices made to determine a character's personal storyline do not affect the power of the character. For example, a norn choosing to walk the path of bear can still choose to use snow leopard form instead of bear form."

the asura arnt nuetral "The asura treated them [sylvari] like expendable helpers at best and experiments at worst, leading to a mistrust between the two races that is not easily overcome."

Last edited by Corpsesarefun; Dec 08, 2009 at 03:24 PM.
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Old Dec 08, 2009, 03:21 PM   #4
Tr0n
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Cool, nice find.
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Old Dec 08, 2009, 03:23 PM   #5
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HAhaha! Speculation from the community wins again!

Great find shillo, thanks!

Fantastic, we foresaw all of these divisions Which means we are on track with Guild Wars 2, as is Arenanet.

And it's magnificent news that our choice won't make us any less powerful, Norn being able to be any form even though they walk the path of bear. Thank you Arenanet!

The division of armor-Light armor, Medium armor, Heavy armor

Instancing as simple an area as Logan's office? Dang, different quests and character texts depending on your alignment! That's great!

No large zergfest raids in PvE.

Last edited by Malchior Devenholm; Dec 08, 2009 at 03:38 PM.
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Old Dec 08, 2009, 03:27 PM   #6
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that little thing about armor really makes things a lot simpler
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Old Dec 08, 2009, 03:32 PM   #7
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And they confirmed Ranger as a playable class.(read the bit about ranger armors)

I'm also liking all their visions for the game was a good read.
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Old Dec 08, 2009, 03:33 PM   #8
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Sounds pretty inventive, hope they execute it well
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Old Dec 08, 2009, 03:38 PM   #9
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Awesome more info. Thank you for sharing!!!!

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"As we get closer to launch, I think we'll definitely see more things both in Guild Wars 1 and outside of it that hint at things to come."
I jizzed in my pants slightly

Last edited by damkel; Dec 08, 2009 at 03:51 PM.
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Old Dec 08, 2009, 03:44 PM   #10
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a less complex combat system with fewer overall skills
quite possibly the worst thing I have heard in regards to GW2. Because the majority of the player base isn't intelligent enough to develop a build that works Anet decides they'll just give us less skills to work with...awesome!

Quote:
For the humans, that means their ancestry--Elonan, Krytan, Ascalonian and Canthan--and also their social status as gentry or commoners of the city of Divinity's Reach. For charr, it primarily means their legion, whether Blood, Ash, or Iron. The asura choose between the three most respected colleges of learning; Synergetics, Dynamics, and Statics.
Nice concept...completely unnecessary and somewhat pointless but a nice addition for the PvEers.

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The sylvari follow the path of their seasonal cycle, or the time of day in which they awakened, being Dawn, Day, Twilight or Night. The norn choose their personal totem, and may choose to walk in the path of bear, snow leopard, raven or wolf.
what happened to "not making another WoW clone". I don't want to be able to turn into a bear...if you want to go play WoW.

Quote:
One thing that's important to note: the choices made to determine a character's personal storyline do not affect the power of the character. For example, a norn choosing to walk the path of bear can still choose to use snow leopard form instead of bear form.
Then what's the point in making a selection to begin with? That's like saying "You can choose to go to school to become a doctor but if you want to practice law you can do that too".

Quote:
We use a lot less instancing than we have in the past. The game is structured much more like other MMOs, with the world consisting almost entirely of fully persistent areas.
Great another MMO...I don't fully understand how it slipped Anet's mind that the reason Guild Wars was successful is because they delivered us a game that wasn't exactly like every other MMO out there. WTF Happened to CORPG???

Quote:
That being said, we have a number of different ways in which we use instancing. Dungeons, for example, are instanced areas designed for group play.
Has anyone at ArenaNet played WoW before? This is exactly how WoW runs...Persistent world Instanced Dungeons..GG Anet!

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As you said, the end game is critical, and we've been considering our end game right from the beginning of development. That being said, we have three different end games to worry about: Player vs. Player, World vs. World, and Player vs. Environment. Each of these game types needs its own end game, since each of them has its own opening and mid games as well.
If the end-game PvP isn't at the very least on par with the original game Guild Wars 2 will lose it's fan base almost instantly. It'd be nice for them to offer PvE end game but the replayability of this game is in GvG and PvP. Hence the reason nobody plays GW anymore. I can say, at least for my guild, there are only 2 or 3 people that still play and we were one of the most prominent guilds in the game at one point.

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Each of the races have their own challenges and their own story. In the end, however, they all share a common world--and therefore a common danger. Zhaitan, the dragon of Orr, plans to destroy all life on Tyria, and the other dragons are not far behind him in power. No matter where the individual races begin their story, all of them must come to see that their survival against these powerful foes is inextricably tied together.
The idea of all the races of Tyria coming together is going to make for some amazing storylines and great gameplay...but Dragons???!?!? Seriously...DRAGONS!@!@# you couldn't come up with anything less cliche??



Seems to me that for the most part Arenanet has taken the advice of it's fans. Normally I would say this is a good thing but in this instance I do believe you have encouraged them to produce an inferior game to the original and am expecting a WoW clone come release. But really, that's what all of you want anyway you just don't want to admit it.

please stop telling Anet to ruin such an epic game.
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Old Dec 08, 2009, 03:51 PM   #11
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So you can chose to be high-class or low-class. Wow!

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Logan Thackeray, captain of the Seraph, has an office located in Divinity's Reach; his office is instanced because we need to update his status based on choices the player has made.
Does it means that Logan is technically...your boss?
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Old Dec 08, 2009, 03:51 PM   #12
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I love the thing about individualized quests... sounds very interesting.
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Old Dec 08, 2009, 03:51 PM   #13
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Thank you shillo for that find

The only thing I'm a bit worried about is the questions at the beginning. Sure it's a great way to start your characters story. But I'm afraid I won't be content with my answers, it'll probably take me forever before I even start playing!

Wait a sec, individualized quests? Didn't Anet say that there will be no quests?
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Old Dec 08, 2009, 03:54 PM   #14
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Strange.. i alwasy thought that GW was famed for its strategies, classes, its skill selection and usage..as well as its Story.. i never heard that Instancing was...HUGELY FAVORED..are you sure you are not puting your personal opinion in this?.. oh wait..you are..making your point..hold no truth.

I thought that you can do many things and not only one...

Wow i must be bad person..because i go to a Criminal Justice School as well as studying Filming..you are right..it does not make sence when you are able to go any way you want..even if your primary Job is a Doctor..there is no way you can be a ..Zoologist -_-
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Old Dec 08, 2009, 03:55 PM   #15
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Quote:
Originally Posted by Kendil View Post
Wait a sec, individualized quests? Didn't Anet say that there will be no quests?
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Individualized quests, events that alter according to player interaction, and personalized character history are only a few of the many ways in which we encourage the players to make their story personal and unique.
They probably mean events.
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Old Dec 08, 2009, 03:56 PM   #16
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Quote:
Originally Posted by Al_Capowned View Post
quite possibly the worst thing I have heard in regards to GW2. Because the majority of the player base isn't intelligent enough to develop a build that works Anet decides they'll just give us less skills to work with...awesome!
I have to agree the part they said the combat system will be less complex and there will be less skills was the only thing that really disappointed me.
I think the combat system in Guild Wars 1 was one of the most fun combat systems I've ever played in a game.=x

Also you have a point about the selection thing. It seems kind of weird we get to chose something (path of the Bear) and still being able to chose different forms. Sounds kind of useless, but I think the different paths might be giving you different individualized quests.
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Old Dec 08, 2009, 03:56 PM   #17
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EDIT. accidental post.
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Old Dec 08, 2009, 03:58 PM   #18
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good interview! thanks for posting it

Quote:
When a player creates a character in Guild Wars 2, they will be able to answer many questions about their personal character history.
I like this a lot.
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Old Dec 08, 2009, 03:58 PM   #19
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I think the "less complex skill systems" is just less skills with each doing something unique instead of 100 copies of the same skill.

1000+ skills GW1 has is pure overkill for most players.
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Old Dec 08, 2009, 04:00 PM   #20
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Quote:
Originally Posted by Kendil View Post
Thank you shillo for that find

The only thing I'm a bit worried about is the questions at the beginning. Sure it's a great way to start your characters story. But I'm afraid I won't be content with my answers, it'll probably take me forever before I even start playing!

Wait a sec, individualized quests? Didn't Anet say that there will be no quests?
I know what you mean about that customisation...

Also, I believe what they said was that you won't see green question marks over people's heads, not that there wouldn't be quests at all.
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