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#361 | |
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Join Date: Nov 2009
Location: Germany
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The mistake of the Weapons was, not to involve a debuff for it ... It wasn't balanced ... |
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#362 | |
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Join Date: Aug 2009
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Fortunately, some of the earlier interviews pretty strongly hinted that that's what they'll be doing. Oh, and while at it, I also hope they cut out passive energy management. Specifically, Soul Reaping, Expertise, and Leadership in their current incarnation. |
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#363 |
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Senior Member
Join Date: Aug 2009
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Nah... weapon spells were pretty balanced due to their short duration, generally weak effects, and only having one up at a time. They might be bad for 4v4 arenas where warmonger is ridiculous, but they were never really that OP.
To explain "less complex" Essentially... instead of having 20 monk skills that all remove conditions http://guildwars.wikia.com/wiki/Cond...uick_reference there will only be 1-5. What happens when you have that many skills doing the same thing is, everybody just uses the one or two skills that are the best and ignore the rest of them because they aren't as powerful. Most of those skills in that link NEVER get used because another skill on that list would always be more efficient. People stopped using mend condition and mend ailment when dismiss condition came out. This is the main reason they said they wanted to start over with GW2. The current skill system was too unwieldy and bloated with repetition. Last edited by HawkofStorms; Dec 15, 2009 at 08:57 PM. |
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#364 | |
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Senior Member
Join Date: Aug 2009
Location: Living healthy increases the chance of death by natural causes.
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Quote:
That's not to say that all weapon skills were broken, but the ones that were, were broken because they couldn't be removed. |
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#365 | |
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Guest
Join Date: Aug 2009
Location: Blazridge mountains , Australia
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#366 | |
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Junior Member
Join Date: Dec 2009
Location: Las Vegas
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#367 |
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Senior Member
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Eh?
your comparing a game that has a "high detail" setting that looks like playdough models to GUILDWARS TWO? Just GW1 on low setting was heads and shoulders about the quality of runescapes highest settings let alone the new updated engines with a medium setting... |
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#368 | |
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Senior Member
Join Date: Aug 2009
Location: Poland
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I believe when saying we won't see green questin marks over people's heads they didn't mean complete disappearance of quests. What they probably meant was that they want to drift from the standard "reach new outpost, get quests, get into the wild, do quests, collect rewards, reach new outpost..." gameplay to a more streamlined gameplay, with periodic events and quests which are specific and to the point, rather than mass of plot-unrelated "save the child/get the artifact/escort a peasant" style quests. Missions are quests too, the difference is that missions are completely instanced, while quests don't have to be. |
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#369 |
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Senior Member
Join Date: Oct 2009
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I Want to know how GW2 will be different from every other MMORPG that has obsolete graphics, no signs of facial expressions or realism in the animations (that is something like the equivalent of a bad acting performance in the games). All of them are massive but the quality < > quantity is an issue, some say that the reasons are the balance and the computer lags.... I think there is no excuse anymore.
I just found out that Age of Empires III used the Havok Game Dynamics SDK to power its real-time physics too. I never was expecting the SW:TFU physics realism or anything like that, because as many people have already said, that is just not GW... Why do they always have to be like the opposites? action/adventure but with no chance of making a single choice or departing from the main story line and Role playing game with graphics and gameplay that are a poor representation of the original idea of their fantasy world (some trailer cinematics of GW's Prophecies and Factions are excluded from this critic). http://www.youtube.com/watch?v=sxOJggRM7tM http://www.youtube.com/watch?v=87kahzFP_E4 They block, push and everything in those trailers... too natural for GW? The same is happening with other MMOs http://www.youtube.com/watch?v=DOvbv-LkK6w http://www.youtube.com/watch?v=hGvzz-CtKv0 Last edited by C410V1370; Dec 21, 2009 at 06:36 PM. Reason: language corrections |
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#370 | |
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Senior Member
Join Date: Aug 2009
Location: Reform the White Mantle!
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#371 |
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Senior Member
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#372 |
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Junior Member
Join Date: Aug 2009
Location: Holland
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Thanks for the link
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#373 |
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Junior Member
Join Date: Dec 2009
Location: NC
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I have to agree with a lot of these points, I think that the GW1 system of PvP is somewhat watered-down in my opinion, because of all of the skills and trying to completely balance a group, you don't get the feel of a personal 4v4 or 8v8 battle. You get the idea of "well,we can conquer a group like this, but we cant conquer a group with these elements." It's then not focused on how you use your skills, and balance them with the rest of the group, its "I hope he has these certain skills, because no matter how good he is, i can beat him." Then you have taken away the feel of a balanced 4v4 or 8v8 group.
It also makes it extremely complex for someone to learn, jumping into PvP. they have to learn the counters of all types groups, and how to "balance" their own group. I hope they can completely change this sort of feel in GW2, and also, make it completely voluntary, not let people jump you while trying to PvE in an area.
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#374 | |
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Senior Member
Join Date: Aug 2009
Location: Melbourne, Australia
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#375 | |
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Senior Member
Join Date: Aug 2009
Location: Kyhlo
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Give credit where credit is due: Like it or not, at least the GW2 trailers are showing alpha footage of the actual gameplay, not some made-up crap to sell the game. I guess it would have been smarter to just make a high-quality movie and not invite any criticism for "lack of facial expression" in an MMO... |
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