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#1 | |
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Banned
Join Date: Sep 2009
Location: Washington DC
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PALADIN
(Role): Tank/ Melee Fighter (Armor): Plate, Chain, Hide, Robes, Shields (Weapons): One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms Also uses the system the Warloard uses. Best PvE and PvP protector. Can not main heal. But does have healing ablities that cant be useful. Has great buffs, that would be effected by damage and fighting. So your buffs grow stronger as you fight. (Titles): Templar, Crusader, Quote:
Best PvE and PvP protector. Can not main heal. But does have healing ablities that cant be useful alone in main healing role. Has great buffs, that would be effected by damage and fighting. So your buffs grow stronger as you fight. (Titles): Templar, Crusader, Paladin's Companion: Knight's Squire- Main Stats: Strength Wisdom Will Stamina Agility the Fury system, idea functions similar to Rage mechanic (yes), but without gain from fighting. Which could be both a Strength and Weakness. For Example. Righteous Strike- Strike the target for 50% Weapon Damage. Place a Debuff on the Target, Dealing Holy Damage equal to 20% of the Paladin's Weapon Damage, each time the target attacks a ally, stacking 5 times (total 100% Weapon Damage). Debuff is Cancled once target attacks Paladin. Paladins's weakness is that they can be Ignored to reduce there power, but Their Stength is, if Ignored for long, they Develop Great Power, to defend Ally. In the Example- the Target could Ignore the Paladin's Debuff, or Attack him/her. In doing so, the Paladin builds up it's Divine Fury, for Better Attacks. Paladins in my idea are no-way a Standard healer, So trying to bring a Paladin as your group's healer in a dungon, would be a very bad thing. They can Heal, better then most classes, but not nearly as controled as Primary healing classes like the Cleric and Druid. |
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#2 |
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Senior Member
Join Date: Oct 2009
Location: Serbia
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LOL!!!!!
/Signed ![]() ![]()
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#3 | |
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Senior Member
Join Date: Sep 2009
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You should your ideas better understandingly for people who haven't played multiple MMORPGs.
What system does a Warloard (Warlord?) use? Quote:
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#4 |
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Senior Member
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lets play mash the rpg paladins together and force it into gw
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#5 |
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Senior Member
Join Date: Sep 2009
Location: The TDMO Guild Hall
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woooo discussed class of the day!!! pallys!!! now for the object of whether to put it in GW.... it wouldnt be a bad idea... but were going by the duel class system...so pally is just W/Mo... adding a fury system in GW {still sounds like adrenalin to me} might be alright but i think we already have the pally bacicly...
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#6 | |
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GuildMag Editor/Podcaster
Join Date: Aug 2009
Location: Reform the White Mantle!
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Quote:
/not signed |
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#7 | |
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Senior Member
Join Date: Oct 2009
Location: Serbia
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Quote:
Now tbh, Pallys dont fit in the Tyria... |
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#8 |
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GuildMag Editor/Podcaster
Join Date: Aug 2009
Location: Reform the White Mantle!
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WoW isn't GW...and WoW Paladins are the single most annoying thing ever *a tank, and a healer, and invincibility?* Guild Wars is about BALANCE
Heh, seeing how when you get hit you generate about a 1/4th a point of adrenaline but for each attack you swing you get a full point? Nice argument... |
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#9 | |
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Senior Member
Join Date: Oct 2009
Location: Serbia
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Quote:
Who said anything about bringing WoW to Guild Wars. I left WoW to play GW. If i wanted to play wow i would just go back and play it again. I like GW for what it is, and i wouldnt like it to become another wow clone. |
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#10 |
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Senior Member
Join Date: Aug 2009
Location: Cologne
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added to the list...
Pallys do fit to tyria.. just merge the Warrior together with aspects of the paragon and the Dervish and GW2 has its perfect Knight Class that can play out the Paladin role... Logan in his armor (concept art) also already really looks like a merged Warrior/paragon/Dervish-like Knight, just the mount is imo missing XD added to the list ... god i could laugh my ass off when I see this really ridiculous childish crap picture that you posted first as that looks more of the art style from WoW >.> and looking at the preferences, the picture comes from warhammerallieances.. says everything about it ... /fail If there hopefuly will be class fusions7improvements and under them will be somethign, that will give GW2 a more Knight like Warrior or so, hopefully they look then like this:
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#11 | |
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Senior Member
Join Date: Oct 2009
Location: Serbia
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Quote:
Lol, it is from WoW. Its the legendary Tier 2. One of the WoW fans favourite... |
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#12 |
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Senior Member
Join Date: Sep 2009
Location: The TDMO Guild Hall
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#13 |
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Senior Member
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"Pallys do fit to tyria.. just merge the Warrior together with aspects of the paragon and the Dervish and GW2 has its perfect Knight Class that can play out the Paladin role..."
No phoenix the knight class is something YOU made up.. remember? |
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#14 |
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Senior Member
Join Date: Aug 2009
Location: The Farshiverpeaks
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Um, no no Paladin's seriously....wammo's were bad enough.
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#15 | |
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Senior Member
Join Date: Aug 2009
Location: Cologne
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Quote:
Naming the class paladin would not be good, as everyone would just see holy knights in that class, but not any other type of Knight as knights can have different types: Paladin (Holy Knight) Dragoon (Dragon Knight) Avenger (Dark Knight) Templar (Temple Knight) Crusader (Order Knight) Warrior in GW1 was all about Damage Dealing with Self Defense Paragon in GW1 is just all that what the Warrior was missing for Defensive. As Knight both concepts just use the best thigns of both..thats just nmy thought but yet i've made up NO concrete concept about that.. Last edited by Phoenix Tears; Oct 13, 2009 at 04:15 PM. |
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#16 | |
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Senior Member
Join Date: Sep 2009
Location: The TDMO Guild Hall
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Quote:
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#17 |
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Senior Member
Join Date: Aug 2009
Location: The Farshiverpeaks
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Templar, Crusader, Paladin all make a reference to a Knight that is the member of a consecrated churchly order. Generally warrior Clergy. So in fact there is no really difference between the three, except one is a general knight on a Crusade, one is a generalist warrior monk, and the other is a member of the Knights of the Temple.
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#18 |
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Senior Member
Join Date: Sep 2009
Location: Somewhere
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Agreed on pallys realy dont fit in GW...its a holy warior, and a soldier of god...
Balthasar is already worshiped by wariors :/ and the gods are pulling back...so a paladin wouldnt recieve the buffs from god that he uses... |
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#19 |
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Senior Member
Join Date: Aug 2009
Location: Under Your Foot (Yes The Prickly Sensation)
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#20 |
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Senior Member
Join Date: Sep 2009
Location: Somewhere
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:/ the paladin wont make it in, IF ANYTHING LIKE this class were implemented they would use the templar as a name in place and i doubt it would work much like a pally....Wamos are bad enough when it comes to this stuff so nty....
Classes should be watered down to AT MOST A tank class Two Secondary melee classes three caster classes (EXAMPLE mes ele necro) A healer class That should be about it :/ 6-10 classes should be enough...and At initial release id go with 6 or 7 classes...we dont need a Warior Champion Paladin Assassin Rogue :/ That i do agree with Phoenix with We need to tie down classes and set up a smaller class system. |
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