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Old Oct 13, 2009, 02:05 PM   #1
Knighthonor
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Lightbulb The Paladin

PALADIN
(Role): Tank/ Melee Fighter
(Armor): Plate, Chain, Hide, Robes, Shields
(Weapons): One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms

Also uses the system the Warloard uses.
Best PvE and PvP protector. Can not main heal. But does have healing ablities that cant be useful. Has great buffs, that would be effected by damage and fighting. So your buffs grow stronger as you fight.
(Titles): Templar, Crusader,



Quote:
uses a system Called Holy-Fury (or Holy Rage, or Divine Power, Divine Rage, which ever sounds cooler)
It would use a new System that functions as a combo of Energy and Adrenaline. It recharges over time.
But unlike the Warload, the Paladin's Fury doesn't build up by doing Damage, instead it builds up by taking Damage.
Your Buffs and Debuffs grow in strenght as you fight and do damage. (this is the trade off for players that want to fight, instead of being full Support.)

Best PvE and PvP protector. Can not main heal. But does have healing ablities that cant be useful alone in main healing role. Has great buffs, that would be effected by damage and fighting. So your buffs grow stronger as you fight.
(Titles): Templar, Crusader,

Paladin's Companion:
Knight's Squire-



Main Stats:
Strength
Wisdom
Will
Stamina
Agility

the Fury system, idea functions similar to Rage mechanic (yes), but without gain from fighting. Which could be both a Strength and Weakness.
For Example.

Righteous Strike-
Strike the target for 50% Weapon Damage. Place a Debuff on the Target, Dealing Holy Damage equal to 20% of the Paladin's Weapon Damage, each time the target attacks a ally, stacking 5 times (total 100% Weapon Damage).
Debuff is Cancled once target attacks Paladin.


Paladins's weakness is that they can be Ignored to reduce there power,

but
Their Stength is, if Ignored for long, they Develop Great Power, to defend Ally.

In the Example- the Target could Ignore the Paladin's Debuff, or Attack him/her. In doing so, the Paladin builds up it's Divine Fury, for Better Attacks.

Paladins in my idea are no-way a Standard healer, So trying to bring a Paladin as your group's healer in a dungon, would be a very bad thing. They can Heal, better then most classes, but not nearly as controled as Primary healing classes like the Cleric and Druid.
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Old Oct 13, 2009, 02:07 PM   #2
Verterdegete
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LOL!!!!!


/Signed
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Old Oct 13, 2009, 02:25 PM   #3
Desert Rose
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You should your ideas better understandingly for people who haven't played multiple MMORPGs.

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Originally Posted by Knighthonor View Post
Also uses the system the Warloard uses.
What system does a Warloard (Warlord?) use?

Quote:
the Fury system, idea functions similar to Rage mechanic (yes), but without gain from fighting. Which could be both a Strength and Weakness.
What do you mean by this?
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Old Oct 13, 2009, 02:31 PM   #4
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lets play mash the rpg paladins together and force it into gw
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Old Oct 13, 2009, 02:32 PM   #5
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woooo discussed class of the day!!! pallys!!! now for the object of whether to put it in GW.... it wouldnt be a bad idea... but were going by the duel class system...so pally is just W/Mo... adding a fury system in GW {still sounds like adrenalin to me} might be alright but i think we already have the pally bacicly...
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Old Oct 13, 2009, 02:47 PM   #6
Malchior Devenholm
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Quote:
the Paladin's Fury doesn't build up by doing Damage, instead it builds up by taking Damage.
So essentially it's a tank which would be absolutely worthless in competitive PvP when people target squishies instead of him...

/not signed
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Old Oct 13, 2009, 02:50 PM   #7
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Originally Posted by Malchior Devenholm View Post
So essentially it's a tank which would be absolutely worthless in competitive PvP when people target squishies instead of him...

/not signed
Well it works in WoW. GW Warriors have adrenalin which is smthng similar...

Now tbh, Pallys dont fit in the Tyria...
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Old Oct 13, 2009, 02:56 PM   #8
Malchior Devenholm
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Originally Posted by Verterdegete View Post
Well it works in WoW.
WoW isn't GW...and WoW Paladins are the single most annoying thing ever *a tank, and a healer, and invincibility?* Guild Wars is about BALANCE

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Originally Posted by Verterdegete View Post
GW Warriors have adrenalin which is Rage equivalent...
Heh, seeing how when you get hit you generate about a 1/4th a point of adrenaline but for each attack you swing you get a full point?

Nice argument...
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Old Oct 13, 2009, 03:04 PM   #9
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Originally Posted by Malchior Devenholm View Post
WoW isn't GW...and WoW Paladins are the single most annoying thing ever *a tank, and a healer, and invincibility?* Guild Wars is about BALANCE
Pally OP problems came only recently. After Wotlk... They made nice balance at 2.4.3 but Death Knight ruined all...

Who said anything about bringing WoW to Guild Wars. I left WoW to play GW. If i wanted to play wow i would just go back and play it again. I like GW for what it is, and i wouldnt like it to become another wow clone.
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Old Oct 13, 2009, 03:04 PM   #10
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added to the list...


Pallys do fit to tyria.. just merge the Warrior together with aspects of the paragon and the Dervish and GW2 has its perfect Knight Class that can play out the Paladin role...

Logan in his armor (concept art) also already really looks like a merged Warrior/paragon/Dervish-like Knight, just the mount is imo missing XD

added to the list ...



god i could laugh my ass off when I see this really ridiculous childish crap picture that you posted first as that looks more of the art style from WoW >.> and looking at the preferences, the picture comes from warhammerallieances.. says everything about it ...

/fail



If there hopefuly will be class fusions7improvements and under them will be somethign, that will give GW2 a more Knight like Warrior or so, hopefully they look then like this:

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Old Oct 13, 2009, 03:08 PM   #11
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Originally Posted by Phoenix Tears View Post
god i could laugh my ass off when I see this really ridiculous childish crap picture that you posted first as that looks more of the art style from WoW >.> and looking at the preferences, the picture comes from warhammerallieances.. says everything about it ...

Lol, it is from WoW. Its the legendary Tier 2. One of the WoW fans favourite...
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Old Oct 13, 2009, 03:18 PM   #12
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Originally Posted by Verterdegete View Post
Lol, it is from WoW. Its the legendary Tier 2. One of the WoW fans favourite...
EWWWW i dont believe in WoW fans..... there not real
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Old Oct 13, 2009, 03:47 PM   #13
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"Pallys do fit to tyria.. just merge the Warrior together with aspects of the paragon and the Dervish and GW2 has its perfect Knight Class that can play out the Paladin role..."

No phoenix the knight class is something YOU made up.. remember?
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Old Oct 13, 2009, 04:04 PM   #14
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Um, no no Paladin's seriously....wammo's were bad enough.
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Old Oct 13, 2009, 04:06 PM   #15
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Originally Posted by Corpsesarefun View Post
No phoenix the knight class is something YOU made up.. remember?
Paladins = Holy Knights (just with a better short sounding name thats 0815 and beign used everywhere, its easier to call such a class just generic knight, as this would allow people to imagine the class also different, like seeing Draggons into them, if you equip your knight with a halberd and a more dragoonish armor, or as dark knights, if you let them fight with for example a 2H sword.. and so on) and yet I made no Knight up..I just hope only that Anet makes them up, as its just obvious that the Paragon at least is a good class to merge with the Warrior to make both classes into a more balanced concept.

Naming the class paladin would not be good, as everyone would just see holy knights in that class, but not any other type of Knight as knights can have different types:

Paladin (Holy Knight)
Dragoon (Dragon Knight)
Avenger (Dark Knight)
Templar (Temple Knight)
Crusader (Order Knight)

Warrior in GW1 was all about Damage Dealing with Self Defense
Paragon in GW1 is just all that what the Warrior was missing for Defensive.

As Knight both concepts just use the best thigns of both..thats just nmy thought but yet i've made up NO concrete concept about that..

Last edited by Phoenix Tears; Oct 13, 2009 at 04:15 PM.
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Old Oct 13, 2009, 04:22 PM   #16
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Quote:
Originally Posted by Phoenix Tears View Post
Paladins = Holy Knights (just with a better short sounding name thats 0815 and beign used everywhere, its easier to call such a class just generic knight, as this would allow people to imagine the class also different, like seeing Draggons into them, if you equip your knight with a halberd and a more dragoonish armor, or as dark knights, if you let them fight with for example a 2H sword.. and so on) and yet I made no Knight up..I just hope only that Anet makes them up, as its just obvious that the Paragon at least is a good class to merge with the Warrior to make both classes into a more balanced concept.

Naming the class paladin would not be good, as everyone would just see holy knights in that class, but not any other type of Knight as knights can have different types:

Paladin (Holy Knight)
Dragoon (Dragon Knight)
Avenger (Dark Knight)
Templar (Temple Knight)
Crusader (Order Knight)

Warrior in GW1 was all about Damage Dealing with Self Defense
Paragon in GW1 is just all that what the Warrior was missing for Defensive.

As Knight both concepts just use the best thigns of both..thats just nmy thought but yet i've made up NO concrete concept about that..
I agree about the wammos being bad enough.... we need no more warrior classes....
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Old Oct 13, 2009, 04:35 PM   #17
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Quote:
Originally Posted by LordArticus View Post
I agree about the wammos being bad enough.... we need no more warrior classes....
Templar, Crusader, Paladin all make a reference to a Knight that is the member of a consecrated churchly order. Generally warrior Clergy. So in fact there is no really difference between the three, except one is a general knight on a Crusade, one is a generalist warrior monk, and the other is a member of the Knights of the Temple.
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Old Oct 13, 2009, 06:09 PM   #18
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Agreed on pallys realy dont fit in GW...its a holy warior, and a soldier of god...

Balthasar is already worshiped by wariors :/ and the gods are pulling back...so a paladin wouldnt recieve the buffs from god that he uses...
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Old Oct 13, 2009, 06:26 PM   #19
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Originally Posted by Corpsesarefun View Post
lets play mash the rpg paladins together and force it into gw
+



=


? !?
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Old Oct 13, 2009, 11:09 PM   #20
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:/ the paladin wont make it in, IF ANYTHING LIKE this class were implemented they would use the templar as a name in place and i doubt it would work much like a pally....Wamos are bad enough when it comes to this stuff so nty....


Classes should be watered down to AT MOST

A tank class
Two Secondary melee classes
three caster classes (EXAMPLE mes ele necro)
A healer class

That should be about it :/
6-10 classes should be enough...and At initial release id go with 6 or 7 classes...we dont need a
Warior Champion Paladin Assassin Rogue :/ That i do agree with Phoenix with We need to tie down classes and set up a smaller class system.
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