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Old Oct 08, 2009, 04:23 AM   #121
Naoroji
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Originally Posted by Sirius View Post
Leechers wouldn't be a problem in the world PvP mode because they aren't taking up someone else's spot. All they are is pointless cannon fodder.
But we don't know if there'll be rewards for being in World PvP. It shouldn't be so that there are 100 leechers, 50 people ACTUALLY PLAYING, because of those 50 this World wins, and those 100 leechers all get their rewards. Why would they?

Besides, either way, even if they don't take up spots, leechers are annoying x'D.

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Iam sorry but your Forum Sarcasm fails big time. try again tho
Wasn't sarcasm though.

Last edited by Naoroji; Oct 08, 2009 at 04:24 AM. Reason: Knighthonor's stupid reply ;D.
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Old Oct 08, 2009, 05:02 AM   #122
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I was thinking we could have a topic where everyone can help brainstorm ideas that make solo, buddy, and group play different in ways.
Something like this?
How to make professions soloable but keep teamplay and a unique playstyle?

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Originally Posted by Naoroji View Post
But we don't know if there'll be rewards for being in World PvP. It shouldn't be so that there are 100 leechers, 50 people ACTUALLY PLAYING, because of those 50 this World wins, and those 100 leechers all get their rewards. Why would they?
Reward only groups that have achieved something, like killing an opponent player or capping a shrine.
Leechers will have a hard time finding a group and therefor never get rewards.

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Except that World PvP was supposed to be 'Hop in and out whenever you want!' so I'm guessing you won't join in a party, nor play in one.
So let's play a guessing game:
Once you traveled to World PvP you start in some kind of outpost, from there you are free to either play alone or join a party (party size is limited). Everytime someone in the party achieved something the whole party gets the reward. This encourage teamplay and makes leeching impossible unless the other party members have nothing against the leecher, i.e. leveling a friend that has gone afk.

Last edited by Desert Rose; Oct 08, 2009 at 07:51 AM.
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Old Oct 08, 2009, 05:10 AM   #123
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Except that World PvP was supposed to be 'Hop in and out whenever you want!' so I'm guessing you won't join in a party, nor play in one.

But then again, leeching would be completely useless, because if ArenaNet takes your idea of giving experience according to achievements,... It won't work! ;D I surrender, rofl.
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Old Oct 08, 2009, 01:06 PM   #124
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Originally Posted by Naoroji View Post
Except that World PvP was supposed to be 'Hop in and out whenever you want!' so I'm guessing you won't join in a party, nor play in one.

But then again, leeching would be completely useless, because if ArenaNet takes your idea of giving experience according to achievements,... It won't work! ;D I surrender, rofl.
Similar to WoW's World PvP
You will be Rewarded by being around the Goal win Caped.
If your just standing around and leeching,
then your a Sitting Duck, easy Target, Free Kill to the enemy.
(Remember, player would only get points from being nearby, so afking in protected areas wont do swat)
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Old Oct 08, 2009, 01:11 PM   #125
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i.e. leveling a friend that has gone afk.
I don't think leveling a friend while they are afk is tolerable in GW2 since the sidekick system implemented clearly indicate that you can bring your friends of lower level as a sidekick and they still won't be at a disadvantage.

so there's no reason what so ever to go afk.
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Old Oct 08, 2009, 01:17 PM   #126
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I don't think leveling a friend while they are afk is tolerable in GW2 since the sidekick system implemented clearly indicate that you can bring your friends of lower level as a sidekick and they still won't be at a disadvantage.

so there's no reason what so ever to go afk.
is the sidekick system activated in the mists though?

That is the questiong
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Old Oct 08, 2009, 01:21 PM   #127
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is the sidekick system activated in the mists though?

That is the questiong
even if its not, if its World PvP, why would one not play the game until the actually are "qualify" to play in the mist? Why would I want to have an afk there?

That is also a question.
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Old Oct 08, 2009, 01:43 PM   #128
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Originally Posted by pumpkin pie View Post
even if its not, if its World PvP, why would one not play the game until the actually are "qualify" to play in the mist? Why would I want to have an afk there?

That is also a question.
new form of power leveling?

I personally dont understand it, but PL almost always exists.
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Old Oct 08, 2009, 02:43 PM   #129
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Thing i have with afk / leeching. .. if the team leader has 2 accounts then starts a team, and leaves his 2e account near a door, he effectively works on 2 accounts at the same time ... so the proximity rewards would be favored over any other. ..

As for the Hop in and play ... you enter the Myst, then enter the map (alone) .. then use the local chat and shout... Necro LFT anyone have a spot ... then you get invited to said team, and would have to move to where this team is fighting (hopefully not being ganked by an infiltration team while you negate towards your team...
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Old Oct 08, 2009, 03:28 PM   #130
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The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvP'er and teach him a lesson
interesting!
i was expecting something like alliance battles
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Old Oct 08, 2009, 08:06 PM   #131
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[QUOTE]
Quote:
Originally Posted by Redfeather View Post
I was thinking we could have a topic where everyone can help brainstorm ideas that make solo, buddy, and group play different in ways.
Quote:
Originally Posted by Desert Rose View Post
I was interested in things like the below:


Barricades that require teams.
Example: A small corner of the map has a gate with two levers on each side. The levers must be held for the gate to stay up. So you'd need at least 4 players to get into that nook. 2 players hold the levers. The other 2 run through the gate, then hold the other side's 2 levers, while the first two run through the gate. (Pre-Searing had something very similar to this.)

NPC appearances that require being solo
Example: In that same map, NPCs who only come out of hiding if you are soloing the area. (Kind of like Vael from EotN)

Event activations that require teams
Example: In another map, a section of floor looks very suspicious. And if a large party all stand on it at once, it breaks away revealing a lower room where an event pitting the team against swarms of enemies initiates.

Sneaking areas available while being solo
Example: The same map as above, has certain areas with creaking floorboads and NPCs. As you move across the floor, a meter raises with the creaking. Once the meter is full, the NPCs run to the other side and lock doors behind them. A solo player could manage to sneak past that room and explore the rooms on the other side.


Just brainstorming ways to allow the same area an offering of unique experiences depending on whether you were in a group or solo. An incentive to play an area both ways, rather than one being better than the other. For when you log in feeling like playing solo that day, or feeling like joining groups.

Last edited by Redfeather; Oct 08, 2009 at 08:16 PM.
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Old Oct 11, 2009, 03:27 AM   #132
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Really cool you can travel with NPC's other than your Companion.
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Old Oct 12, 2009, 08:09 AM   #133
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Naroji! your translation is being featured on MMOsite.
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Old Oct 12, 2009, 04:34 PM   #134
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and they used Intui's wallpaper

And WOW, 18 guests are viewing this thread now We've been discovered

*Insert foreboding music*
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Old Oct 13, 2009, 01:13 AM   #135
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Thanks for translating.

Yay for henchmen!
I don't really care one jot concerning grouping and AI automation ideologies - I just care that really solo solo-ability in an MMO invariably means that monsters can't Blind, Daze, Weaken, Block, snare, rez, heal, shutdown or do pretty much anything that makes them more than DPS farming fodder (balancing for really solo PvE content = assuming that the player has one means of offense, no counters nor cleansers).

There's more than enough of those kind of MMO PvE experiences out there already (way more), and my only fear was that GW2 would degenerate to join them - happily it seems not!
This.

For henchmen, it will most likely only be for instanced missions. Not for the persistent world.

Where this mentality of soloing a MMO come from?
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Old Oct 13, 2009, 01:27 AM   #136
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Originally Posted by Haishao View Post
This.

For henchmen, it will most likely only be for instanced missions. Not for the persistent world.

Where this mentality of soloing N MMO come from?
Fixed that for you
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Old Oct 13, 2009, 04:00 AM   #137
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Originally Posted by Naoroji View Post
But we don't know if there'll be rewards for being in World PvP. It shouldn't be so that there are 100 leechers, 50 people ACTUALLY PLAYING, because of those 50 this World wins, and those 100 leechers all get their rewards. Why would they?

Besides, either way, even if they don't take up spots, leechers are annoying x'D.
Imagine...

"Where is everyone?": all enemies within earshot target you. This effect only activates when the player is inactive during a mission for ... seconds and the majority of the party is ... feet away.

Also: henchmen rule.
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