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Old Mar 12, 2010, 02:15 PM   #81
Dee Cazo
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I think it would be good to create a fame system in PvE basically because after you hit level 20 in GW1 there is no point in doing side quests which I love doing.

So if you earned fame points for doing quests then players who decide to do a lot of quests will have it show a little more. Like I have almost all the quests done in all the campaigns.
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Old Mar 12, 2010, 04:37 PM   #82
DarkRazzie
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The problem for me (with ranks) is just that it gets hard for someone starting out to get "picked" to join a team. I thoroughly hated PVP for this. It got to a point where if you weren't ranked high enough, no one would even glance your way. Rank adds an aura of something very similar to racism to the game... (at least in GW1 it did).

However, this can go a completely different way and make ranking fair and acceptable for everyone. If a person can earn his/her rank in some optional arena type system where players can join random teams, I could live with that. Then, at least, a newer PVPer has a fighting chance to get his/her rank up enough to be "accepted" by the "pros" out there.
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Old Mar 12, 2010, 08:55 PM   #83
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Unfortunately, I do not think World PvP will do that - the reason being that the tactics are entirely different. But there may be something that does - Martin Kerstein's last interview suggested that it's something that has not gone unnoticed by ArenaNet.
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Old Mar 12, 2010, 11:23 PM   #84
Greedy Gus
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Quote:
Originally Posted by Teebs View Post
Why does everyone seem to hate titles? just don't work for em if you dont want them. for those of us who do want them, I think we should get what we want too. So I say by all means yes!
Mentioned it on this forum a few times before, pvp titles change the whole playerbase mentality and at least for quite awhile it's hard to resist until they're devalued completely. Even most people I know who detest titles and play for fun & actual competition, they get drawn into caring about titles despite those views. It ends up setting down a baseline for perceived goals & determining success to something more arbitrary like 5 win streaks in TA or 1200+ matches in gvg. This draws away from players deciding relative success between each other & creating their own goals for playing pvp, which generally leads to a more fun & self-policing environment.

That's not even getting into the problem that it's not always better to increase the population in the short-run by attracting shiny-hunters & epeen farmers, because it usually ends up pushing out the people who actually play pvp formats for enjoyment in the long-run.

You wouldn't have bloodspike retards, shoveway TA, or widespread 4v4 & dragon arena syncing ruining the fun of any of those formats without titles. Fair enough that game design & balancing can ward off degenerate stuff, but you really are encouraging it by providing incentives to gain 'points' with any corner-cutting, risk-averse, braindead playstyle possible.
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