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#21 |
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Senior Member
Join Date: Aug 2009
Location: Dutchlandia
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Confirmation of changes in the world during night- and daytime. Sweet.
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#22 |
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Administrator
Join Date: May 2009
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Okay, a lot seem to be focusing on the day/night cycle and I didn't see this as new info or that it would be a full 24 hr cycle, and it occurs to me why now, I played the Aion beta and they had the same thing. Much shorter then 6 hours by the way zgomot. As I recall them saying for Aion they wanted the players to be able to experience the day and night in game regardless of timezone or if you were only able to log in at a certain time each day.
I know a lot of games have a day/night cycle but since Aion is NCSoft: Two hours real time is 24 hours Aion time. 1 real minute = 12 Aion minutes. And for reference: LOTRO is on a 3 hour cycle. 90 minutes day/90 minutes night. WoW is real time with their day/night cycle. |
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#23 | |
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Member
Join Date: Aug 2009
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Quote:
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#24 | |
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Junior Member
Join Date: Aug 2009
Location: London, UK
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Quote:
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#25 | |
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Junior Member
Join Date: Aug 2009
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Quote:
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#26 |
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Senior Member
Join Date: Aug 2009
Location: Europe
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#27 |
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Senior Member
Join Date: Aug 2009
Location: Sardelac Sanitarium
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hmmmm, im curious as to what type of time cycle there will be. like, how many real time hours in a game day or night? also, will this mean that there will be a progression of in game years and a change of in game seasons as months go by?
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#28 |
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Member
Join Date: Aug 2009
Location: NY, USA
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aw i wanted a 24-hour cycle
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#29 |
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Senior Member
Join Date: Aug 2009
Location: Slovenia
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#30 |
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Senior Member
Join Date: Aug 2009
Location: Canada
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Perhaps it was the crystal desert, or the lands of orr, away from the cities. Like that part that was in the gwo map but was un-explorable.
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#31 | |
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Senior Member
Join Date: Aug 2009
Location: Netherlands
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Quote:
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#32 |
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Senior Member
Join Date: Aug 2009
Location: Portugal
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they will play a major role in the game, as they played in the Magumma part in Prophecies.
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#33 |
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Senior Member
Join Date: Aug 2009
Location: The Desert
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Sorrows furnace GLF book warrior for book trick.
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#34 |
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Senior Member
Join Date: Aug 2009
Location: Swe
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For all we know Day and Nigth could last about an hour each so no one is gonna miss out on anything.
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#35 |
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Junior Member
Join Date: Aug 2009
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Can't wait to see Sorrow's Furnace in GW2.
Maybe Killroy's ancestor(s) will be there to run amok with.
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#36 |
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Senior Member
Join Date: Aug 2009
Location: Behind my desk
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Glad the D/N cycled got conformation
... and even more, that the cycle will actually influence the game (appart from the ammount of light) ... :cheer:After having it seen turn up in a couple of threads, and concidderation on my part, i hope they make the cycles long enough, but more important of an uneven number, so that time will shift in relation to IRL time, and thus players that can only play at a certain time can experience both Day and Night every few days/weeks ![]() And ofcourse the underwater part is very exciting, i wonder how they will make the non fuzz about it somewhat 'realistic' (i know its a fantasy world, but to some extend even fantasy has to make sence) ... also wonder about the things that will be doable underwater ... sigh, so excited but, still such a long wait
Last edited by Arghore; Sep 04, 2009 at 02:55 PM. |
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#37 |
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Senior Member
Join Date: Aug 2009
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Would anyone conduct an interview with the questions plaguing a lot of minds? This interview seems to regurtitate a lot of the questions posed before resulting in the same or similar answers.
The crux of the matter we need more info on game mechanics. Hopefully someone will have the scoop and ANET will spill the beans. |
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#38 | |
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Senior Member
Join Date: Aug 2009
Location: Kyhlo
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Quote:
You'll have to resort to being a Lore fanatic for now... |
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#39 |
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Senior Member
Join Date: Aug 2009
Location: Detroit, MI
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So sorrows furnace returns. I guess this answers the question about dwarves or perhaps the dredge have taken it over.
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#40 |
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Senior Member
Join Date: Aug 2009
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Damn all the secrecy. Probably means then we are in store for some radical changes ie it won't be a straight xerox of GW1 mechanics. Oh the drama and excitement.
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| Tags |
| designer, guild, interview, ree, soesbee, wiispace, world, writer |
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