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Old Feb 02, 2010, 04:32 PM   #1
Neon
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Default Answered: Will the district system be used?

I havn't found anything on this elsewhere so here goes. Does anybody know if GW2 will use the same district system as in the original GW?

I.e. will you be able to quickly and easily change which district you are on and be able to play with anybody or will there be a seperated server system as there is in many other MMOs?
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Best Answer - Posted by Maglama
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Based on what we know so far, Guild Wars 2 will change the way world persistence and instancing works. In Guild Wars, each town and outpost featured districts, with several per geographic location. So, for example, in Kamadan, there would be an English District 1, English District 2, and so on.

Other MMOs have a different take. EVE has a single, shared universe, which all players share all the time. World of Warcraft has 'worlds' - dedicated groups of servers shared between all players in that world, with characters unable to move between worlds.

In Guild Wars, players shared an instance within a district. All the players in English District 1 could see each other, interact, etc. When your party left a town or outpost, Guild Wars would create a new game instance - that just contained your party. You would only ever see and meet NPCs.

The only exceptions to this were a couple of missions in Guild Wars Factions, where a second party starting the mission would randomly be put in your instance. These missions were special, however, in that they required two parties (16 people) to complete. If no second party could be found, a party of henchmen would be created and would join you.

Guild Wars 2 changes things slightly. Firstly, multiple worlds or servers will exist, as in World of Warcraft. However, players will be able to freely move between worlds, in the same way you can easily change districts within a town or outpost in Guild Wars.

Instances will still be used for quests and dungeons. However, there will be persistent areas introduced, which will allow exploring players to meet and interact, in the same way current Guild Wars players can meet and interact in towns and outposts.

The changes to persistence and instancing in Guild Wars 2 seem to be an evolution rather than an evolution. ArenaNet seem to be expanding the possibilities slightly, but still allowing that segregation between players wanting to enjoy the PvE storyline and experience, versus those players looking for the PvP battles.

From a Guild Wars 2 Guide. From this read, it will be more like in other persistent MMOs. You will be able to switch to several worlds and servers as you would districts. It may not be as immediate as transferring from district to district. Perhaps you will choose your server of choice upon entering into the game.
Old Feb 02, 2010, 04:39 PM   #2
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Quote:
Based on what we know so far, Guild Wars 2 will change the way world persistence and instancing works. In Guild Wars, each town and outpost featured districts, with several per geographic location. So, for example, in Kamadan, there would be an English District 1, English District 2, and so on.

Other MMOs have a different take. EVE has a single, shared universe, which all players share all the time. World of Warcraft has 'worlds' - dedicated groups of servers shared between all players in that world, with characters unable to move between worlds.

In Guild Wars, players shared an instance within a district. All the players in English District 1 could see each other, interact, etc. When your party left a town or outpost, Guild Wars would create a new game instance - that just contained your party. You would only ever see and meet NPCs.

The only exceptions to this were a couple of missions in Guild Wars Factions, where a second party starting the mission would randomly be put in your instance. These missions were special, however, in that they required two parties (16 people) to complete. If no second party could be found, a party of henchmen would be created and would join you.

Guild Wars 2 changes things slightly. Firstly, multiple worlds or servers will exist, as in World of Warcraft. However, players will be able to freely move between worlds, in the same way you can easily change districts within a town or outpost in Guild Wars.

Instances will still be used for quests and dungeons. However, there will be persistent areas introduced, which will allow exploring players to meet and interact, in the same way current Guild Wars players can meet and interact in towns and outposts.

The changes to persistence and instancing in Guild Wars 2 seem to be an evolution rather than an evolution. ArenaNet seem to be expanding the possibilities slightly, but still allowing that segregation between players wanting to enjoy the PvE storyline and experience, versus those players looking for the PvP battles.

From a Guild Wars 2 Guide. From this read, it will be more like in other persistent MMOs. You will be able to switch to several worlds and servers as you would districts. It may not be as immediate as transferring from district to district. Perhaps you will choose your server of choice upon entering into the game.

Last edited by Maglama; Feb 02, 2010 at 04:43 PM.
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Old Feb 03, 2010, 06:55 PM   #3
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Originally Posted by Neon View Post
I havn't found anything on this elsewhere so here goes. Does anybody know if GW2 will use the same district system as in the original GW?

I.e. will you be able to quickly and easily change which district you are on and be able to play with anybody or will there be a seperated server system as there is in many other MMOs?
Yes there will be districts


i read in one spot that there will be world vs world pvp which is two districts fighting each other (Worlds)

if this doesnt answer your question you can always check http://wiki.guildwars2.com/wiki/Guild_Wars_2/FAQ
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Old Feb 03, 2010, 06:57 PM   #4
Malchior Devenholm
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Originally Posted by Hidden Outcast View Post
Yes there will be districts


i read in one spot that there will be world vs world pvp which is two districts fighting each other (Worlds)

if this doesnt answer your question you can always check http://wiki.guildwars2.com/wiki/Guild_Wars_2/FAQ
You clearly do not understand the difference between "districts" and "servers."

Refer to Maglama's post for the answer to the question.
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Old Feb 03, 2010, 06:59 PM   #5
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Originally Posted by Malchior Devenholm View Post
You clearly do not understand the difference between "districts" and "servers."

Refer to Maglama's post for the answer to the question.
i thought worlds will be the new districts.
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Old Feb 03, 2010, 06:59 PM   #6
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Originally Posted by Malchior Devenholm View Post
You clearly do not understand the difference between "districts" and "servers."

Refer to Maglama's post for the answer to the question.
you troll
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Old Feb 03, 2010, 07:50 PM   #7
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Originally Posted by Neon View Post
I havn't found anything on this elsewhere so here goes. Does anybody know if GW2 will use the same district system as in the original GW?

I.e. will you be able to quickly and easily change which district you are on and be able to play with anybody or will there be a seperated server system as there is in many other MMOs?
No,, there will be Server system similar to Runescape, but a bit harder to just switch servers. It still will be easy to switch, but dont expect unrestricted Server jumping, since World PvP is Server vs Server based.
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Old Feb 04, 2010, 10:26 AM   #8
Neon
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"The changes to persistence and instancing in Guild Wars 2 seem to be an evolution rather than an evolution."

Anyway, thanks for the replies. I am extremely happy that you will still be able to quickly change between servers. I absoloutly hate the fact that in many "MMOs" that claim to have hundreds of thousands of players together, they are infact completly segregated into seperate servers that you cannot move between.

In my opinion, a server should be just that - a server in the game, not a closed game community in itself where the players are cut off from everybody else.
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Old Feb 25, 2010, 05:37 AM   #9
Taza Tazii
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its nice how u can switch between server but i disliked it whenever i used the teleport i would be moved to another server.
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Old Feb 25, 2010, 11:29 AM   #10
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Originally Posted by Taza Tazii View Post
its nice how u can switch between server but i disliked it whenever i used the teleport i would be moved to another server.
I may be wrong, but I beleive that the district you were on when you teleported did not exist in the new place. Districts are created and removed depending on how many people are in an outpost, so very minor outposts will only have a few districts.
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