Guild Wars 2 Interview Part 1 – Reinventing Tyria | ZAM
ZAM have just put up part one of an interview with ArenaNet’s Bobby Stein and Ree Soesbee. Not a great deal of new Guild Wars 2 information, but some random interesting facts and discussion.
ZAM: A few months ago, you released the “Voices of Tyria” trailer that featured a host of relatively famous actors and actresses, but since then we haven’t really heard much about the voice over work. What can you tell us about the VO? What was your reasoning to go with voice overs rather than text?
Bobby Stein: When we started looking at how we were going to take Guild Wars into the future, there were a number of things we wanted to add or enhance within the game to give it that larger scale feeling. Things like voice over were a really big part of that effort, so we sat down and discussed, with a variety of members from the design and writing team, our wish lists regarding the VO work.
The original Guild Wars didn’t have a lot of voice over work in it, and it was pretty much relegated to cinematics. Without going into too much detail, Guild Wars 2 has significantly more voice content because we’ve learned that it’s much easier to tell a story and engage people when they’re listening and watching action unfold rather than reading a cluttered box.
Check out the rest of that interview here, and head over to the forum to add your comments: Guild Wars 2 Interview: Reinventing Tyria | ZAM







