Interview with Eric Flannum | GW2Italia

GW2Italia.com has a brief but interesting interview with Eric Flannum up on their website today. It covers quite a few topics, including clarifying parts of the game we know about, and a sprinkling of entirely new information.

Gw2Italia: We assume that structured PvP is going to be instanced, can we expect to have bodyblocks in instances, or the persistent world system does not allow that even in instanced areas? And if it does, are you willing to introduce bodyblocks?

EricFlannum: There is currently no bodyblocking in the game, and we have no intention of re-introducing it at this time. That being said, we have a lot of systems in the game that we hope make up for the lack of bodyblocking. In PvP, for example, positioning is still very important. This is due not only to the fact that our basic combat strongly encourages and rewards smart positioning, but also because of our projectile system. In most MMOs, when you have a target selected and fire a projectile at that target (say an arrow or fireball), then that projectile is going to fly through anything in its way and hit the target. In Guild Wars 2, the projectile will hit whatever it encounters first along the way. This means that an elementalist can protect her ranged friends from fireballs simply by standing in the way. It also has the added tactical benefit of making the trajectory that certain projectiles use very important. The warrior skill Arcing Shot for example is great for shooting targets in an enemy’s backline.



Check out the rest of that interview over on their website, and hit the link below to add your thoughts on the forum.

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