
Tyler Bearce has just posted a new blog article on the official site about some big changes to PvP. As the title suggests, Paid Tournaments will be replaced by Free Tournaments in tomorrow's big patch.
One of the reasons we initially introduced Paid Tournaments was to create a place for hyper-competitive, highly skilled players to find matches with other players of comparable skill, leaving the Free Tournament system available for more casual competitive play. However, now that we have a ratings and matchmaking system in-place that matches players of similar skill levels, we’ve decided that the ticket cost barrier-to-entry of Paid Tournaments is no longer necessary.
Instead, we’ll have 1-round Free Tournaments and 3-round Free Tournaments. Both of these tournament types will use a separate rating for the purposes of matchmaking.
Instead, we’ll have 1-round Free Tournaments and 3-round Free Tournaments. Both of these tournament types will use a separate rating for the purposes of matchmaking.
Those with left-over tickets can exchange them for gold, silver, and copper Tournament Reward Chests at a new Ticket Merchant NPC in the Mists.
Not only that, but how players are rewarded will be updated as well. Winners of the 1-round Free Tournaments will receive a new Match Win Chest while the losing team will no longer receive a chest.
Another big change coming tomorrow is that Qualifying Points will be removed as a reward system. Tyler mentions that in the future, high ranked QP earners will receive a valuable in-game prize instead, but that we won't know more until later in a blog post.



Comments
#1 Moxtidus
Pale Tree Seedling
Posted 26 February 2013 - 01:56 AM
Would be great to have a solo Q with MMR
Then you separate solo/premade.
Game saved, money for Anet, fun for players.
#2 Howl
Seraph Guardian
Posted 26 February 2013 - 02:09 AM
#3 Aodan
Seraph Guardian
Posted 26 February 2013 - 02:28 AM
This just makes pvp more of a casual fest, which was needed, but now there is no real realm for competitive players to play, even with this bonker matchmaking system in place with low populations.
Custom Arena, needs to be a focus.
#4 Shayne Hawke
Seraph Guardian
Posted 26 February 2013 - 02:49 AM
#5 omar316
Vanguard Scout
Posted 26 February 2013 - 03:05 AM
I'm so glad I didn't invest so much time into QPs. Still not the changes I wanted to see in GW2.
This just makes pvp more of a casual fest, which was needed, but now there is no real realm for competitive players to play, even with this bonker matchmaking system in place with low populations.
Custom Arena, needs to be a focus.
[/quote]
I think we need to focus on the casual content/player base before implementing a gating/requirement system honestly.
Custom Arena would just diversify and divide the already poor population further.
They should have implemented a proper system in the 1st place instead now we're getting scraps.
#6 Dirame
Golem Rider
Posted 26 February 2013 - 03:08 AM
Anyway, I'm glad this system is in place now. Let's see where things go from here.
#7 scaur
Fahrar Cub
Posted 26 February 2013 - 04:35 AM
#8 Ritualist
Golem Rider
Posted 26 February 2013 - 06:49 AM
Happy RR!??!?!?
Make it so GW2-communality, MAKE IT SO!
Slightly more on-topic:
No shit, Sherlock!
#9 Shiren
Vanguard Scout
Posted 26 February 2013 - 07:17 AM
#10 Ritualist
Golem Rider
Posted 26 February 2013 - 07:56 AM
Hopefully the valuable prize awarded for PvP will have nothing to do with the PvE economy.
[/quote]
Given how GW2 is almost completely a PvE game, handing out PvE crap might just be the easiest way to entice folks to play PvP.
#11 Shiren
Vanguard Scout
Posted 26 February 2013 - 08:05 AM
Given how GW2 is almost completely a PvE game, handing out PvE crap might just be the easiest way to entice folks to play PvP.
[/quote]
Doing it for the wrong reasons. Players showed contempt for having to earn ascended gear from FotM and that's a PvE dungeon. People hate needing WvW kills for monthlies or map completion. Can you imagine how unhappy they would be if ArenaNet forced them to do PvP to acces some kind of PvE reward? The two formats are already separate, and for good reason. They should stay that way.
If ArenaNet wants to entice people to do more PvP, they need to make the actual PvP more entertaining, not add a carrot at the end.
#12 Ritualist
Golem Rider
Posted 26 February 2013 - 08:07 AM
If ArenaNet wants to entice people to do more PvP, they need to make the actual PvP more entertaining, not add a carrot at the end.
[/quote]
But that would require actual work!
#13 Korra
Seraph Guardian
Posted 26 February 2013 - 08:36 AM
Hopefully the valuable prize awarded for PvP will have nothing to do with the PvE economy.
[/quote]
Zaishen keys worked juust fine! It was a great incentive to go pvp, knowing that you were earning Zkeys which could be sold for money and i honestly wouldn't mind that system back.
#14 ICESpider
Fahrar Cub
Posted 26 February 2013 - 08:58 AM
Zaishen keys worked juust fine! It was a great incentive to go pvp, knowing that you were earning Zkeys which could be sold for money and i honestly wouldn't mind that system back.
[/quote]
Very true, I think Anet could take a lot more inspiration from their original game, than they are currently doing. Also by completely seperating PvP and PvE it will limit the use of both. HA in GW1 inspired people to play it because of the extremely rare rewards and those kept people coming back, it wasn't for everyone but those who did play it had something to aim for.
#15 DeConstruct
Asuran Acolyte
Posted 26 February 2013 - 12:05 PM
#16 Korra
Seraph Guardian
Posted 26 February 2013 - 06:54 PM
#17 tfckmk988
Asuran Acolyte
Posted 26 February 2013 - 07:00 PM
Imo separating so drastically pvp and pve was a huge mistake.
[/quote]
why isn't pvp supposed to be about skill and not if you have the spent the time to get the better gear?
#18 Korra
Seraph Guardian
Posted 26 February 2013 - 08:34 PM
why isn't pvp supposed to be about skill and not if you have the spent the time to get the better gear?
[/quote]
You obviously never played gw1, look it up.
#19 tfckmk988
Asuran Acolyte
Posted 26 February 2013 - 09:48 PM
#20 Jump_N_Move
Vanguard Scout
Posted 26 February 2013 - 09:54 PM
Since there's little to actually accomplish in PvP besides watching the glory bar fill up, it should be all about skill right? True, except for the fact that anyone with a resemblance of a 'hyper-competetive' nature realized that this game has no actual depth to its combat. Which is why there was a mass exodus of players shortly after release.
Zaishen quests are the precursors to the current daily/monthly system. So we kinda already do have that system back.
Honestly, the PvE items for PvP rewards was one of the pillars keeping PvP alive. They weren't given out like candy like they are in GW1 and they were actually usable in ALL parts of the game. Now you get chests just for losing, and everything good is account/soulbound.
EDIT - @tfckmk988 - they may of said they wanted GW2 to be an esport. But the mouth keeps talking, while the body goes in the other direction.