
Habib Loew has a new post on the official site announcing the removal of culling in the upcoming March 26th patch, as well as detailing new player rending options to keep your FPS intact.
If you’ve ever played World vs. World in a large group, you’ve probably noticed that there were some enemy players that you couldn’t see. That was an unfortunate side effect of a process called culling. I’m pleased to announce that in the upcoming patch on March 26, we’re going to turn culling off completely in WvW. This will make invisible enemies (except those using invisibility skills, of course) a thing of the past.
Under the new system, characters can be rendered in three different ways:
Under the new system, characters can be rendered in three different ways:
- High resolution models - These are the high-res character models that you’re all already familiar with.
- Lower resolution fallback models - These are the models that we’ve been using as placeholders in WvW while the hi-res models load. They differ depending on race and armor class, though human, sylvari, and norn share the same model.
- Nameplates only - We don’t render the model at all and instead only show the nameplate for that character.
- WvW Character Limit - This controls how many of the reported characters render with a model and how many are rendered only with nameplates.
- WvW Character Quality - This controls how many of the characters rendered with a model use the high resolution models and how many use the lower resolution fallback models.



Comments
#1 El Duderino
Seraph Guardian
Posted 13 March 2013 - 10:38 PM
Habib Loew has a new post on [url="http://www.guildwars2.com/en/news/world-vs-worldthe-end-of-culling/"]the official site[/url] announcing the removal of culling in the upcoming March 26th patch, as well as detailing new player rending options to keep your FPS intact.
[/quote]
I'm really interested to see what the change in culling does to the game. I hate culling, but there is a reason it is being used. I fear what the consequence may be. Hoepfully, ANet has a solution already worked out.
#2 Zeus_CM
Vanguard Scout
Posted 13 March 2013 - 10:39 PM
#3 Shroomhead Fred
Vanguard Scout
Posted 13 March 2013 - 10:40 PM
I'd like to know the details for the rest of the changes we're getting in this patch. Been hanging for it.
#4 Dirame
Golem Rider
Posted 13 March 2013 - 11:15 PM
[b]Sounds great, but seriously, this should've been in game from launch[/b].
I'd like to know the details for the rest of the changes we're getting in this patch. Been hanging for it.
[/quote]
Lol, gentleman on MMORPG.com predicted there will be someone who would utter those exact words.
#5 El Duderino
Seraph Guardian
Posted 13 March 2013 - 11:19 PM
I'd like to know the details for the rest of the changes we're getting in this patch. Been hanging for it.
[/quote]
Yes. This is a make or break patch for me I fear.
#6 Azure Skye
Seraph Guardian
Posted 13 March 2013 - 11:24 PM
#7 Hybrid
Fahrar Cub
Posted 14 March 2013 - 01:16 AM
#8 Myugen
Asuran Acolyte
Posted 14 March 2013 - 01:37 AM
The notion of not having to deal with culling anymore is amazing. Can't wait.
[/quote]
No more culling. BUT WAIT, what is this?!?! Lag?!?! I'm hoping they fix culling WITHOUT increasing the lag.
#9 Doctor Overlord
If you hate MMOs....
Posted 14 March 2013 - 01:37 AM
It would be great if they eventually implement this in cities or all PvE zones.
#10 Featherman
Sylvari Specialist
Posted 14 March 2013 - 01:39 AM
No more culling. BUT WAIT, what is this?!?! Lag?!?! I'm hoping they fix culling WITHOUT increasing the lag.
[/quote]
That would depend on the player's computer as well. inb4 next WvW problem is melting CPUs.
#11 Azure Skye
Seraph Guardian
Posted 14 March 2013 - 01:40 AM
I like the options they give, all the way down to just showing nameplates. I'm looking forward to seeing how it works, if it does battles should certainly seem more epic.
It would be great if they eventually implement this in cities or all PvE zones.
[/quote]That would take months to do that, can you wait?
#12 xarallei
Seraph Guardian
Posted 14 March 2013 - 01:46 AM
#13 Eon Lilu
Golem Rider
Posted 14 March 2013 - 03:03 AM
Was kinda silly those with high end pc's being forced into culling because of players without high end pc's...
Hopefully it all works out.
#14 Sans
Sylvari Specialist
Posted 14 March 2013 - 03:32 AM
Lions Arch can feel sooo empty at times.
#15 Xephyr
Vanguard Scout
Posted 14 March 2013 - 04:43 AM
#16 Arewn
Sylvari Specialist
Posted 14 March 2013 - 05:02 AM
Really like how much control they are giving us with these options, can't wait to see WvW with this.
#17 Noob On Steroid
Asuran Acolyte
Posted 14 March 2013 - 07:30 AM
#18 FoxBat
Vigil Crusader
Posted 14 March 2013 - 07:32 AM
#19 Lordkrall
Vigil Crusader
Posted 14 March 2013 - 08:18 AM
Sadly it will probably be the same people that whine about culling in the first place.
I for one have not had any problems with culling but I am happy that they remove if for the sake of those that actually had problems.
#20 Illein
Seraph Guardian
Posted 14 March 2013 - 08:24 AM
But whatever, beats lag + phantom armies any day I guess.