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It wasn't too long ago that Guild Missions were added into our beloved guild user interface. Since then, guilds have been coordinating their manpower and influence to tackle these new challenges found all throughout Tyria. Unfortunately, smaller guilds were more or less barred from this experience due to the focus being placed on larger guilds. ArenaNet has heard your pleas, and soon, smaller guilds will have a much easier time accessing more types of these missions, starting with bounties.

To begin these Bounty Hunt training missions, a guild will need to have Art of War level 3 unlocked, 300 influence, and three days available to research the mission. It should be noted that while these new mission types have been adjusted to accommodate smaller guilds, a guild of one or two will not be able to single-handedly fell these new foes. However, once complete, guilds will receive a hefty 3,000 influence reward for their troubles.

In addition to the smaller guild missions being introduced, there are also three new bounty targets that are available for the larger guilds to hunt down. We're lucky enough to have been given a few details about each monster, so study up and stay on your toes!

  • 2-MULT – This defective prototype weather golem has been storming around Timberline Falls. Target needs to be brought in for a software patch.
  • Big Mayana – This voracious hylek is wanted for questioning about a recent poisoning. Target is thought to have taken refuge in the canopy of Sparkfly Fen.
  • Yanonka the Rat-Wrangler – This rogue ogre is wanted for spying on and sabotaging various factions vying for control of the Fields of Ruin. Target is notorious for using pet rats to do her dirtiest work.

ArenaNet is also looking to improve the overall experience of the Guild Missions system through various tweaks in UI and rewards, so don't think they've revealed all of their tricks just yet.

What're you waiting for? Get in game and start earning that influence!

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We've gotten a clarification regarding the new training bounty missions from Anthony Ordon over at the official forums:

The intent of the training mission is to make it easier for your small or less active guild to access other guild missions (or acquire anything else you need influence for). It’s not meant to replace standard bounty hunts or augment influence gain for guilds that can already earn a ton of it. To that end:
  • The commendations, rares, and silver are not awarded. That reward is specific to actual bounty missions.
  • The training mission can be researched and activated as many times as you like. You can stockpile up to 10. Keep in mind that researching a training mission will tie up one of your research slots and that boosting that research with extra influence will ultimately cancel out a portion or all of your gains from the training mission.
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#1 Lordkrall

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Posted 22 March 2013 - 08:49 PM

Ah nice. Some clarification on the Training Bounty and such.


Also nice to be able to see statistics for the guild when it comes to success and failure.

#2 Azure Skye

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Posted 22 March 2013 - 09:06 PM

[quote name='Lordkrall' timestamp='1363985387' post='2182764']
Ah nice. Some clarification on the Training Bounty and such.


Also nice to be able to see statistics for the guild when it comes to success and failure.
[/quote]I'm glad they are going to do the training bounties for the small guilds and help small guilds with influnce instead of merits.


And people will complian when they see this," a completely new set of weapons has been commissioned and made available at the Guild Commendation vendor."

#3 ThiaTheMuse

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Posted 23 March 2013 - 01:36 AM

*weeps with joy* I just qued up AoW lvl 3 the other day, and we have about ~290 influence at the moment.

#4 Omedon

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Posted 23 March 2013 - 01:55 AM

Only one detail missing that will determine if my guild would care enough to do these, as we're right in the target demographic for this training mission content:

Do they award commendations?

Still don't like being timed, still don't like hunting for random targets WHILE being timed, so if commendations aren't confirmed, we'll potentially still give it a pass, as at that point it wouldn't seem fun OR rewarding.  

When you're as small a guild as this content is being aimed at, considering the expenditure of slow-moving, communally gained influence is much more dear, "intimate," and careful than it would be for guilds rolling in influence.  While guildhalls are still a huge question mark, we're super stingy with our influence, and while a 1000-pt boost sounds great for a guild matching that description, I'm also not keen on gambling: I'm not going to activate a bounty if there's a better than average chance we'd fail due to time limit, random target, and actual difficulty of the target, which I've heard are NOT "small, casual guild" encounters.  

We're certainly going to keep an eye out for more details, and I'm glad ArenaNet are listening! :)

Edit: apparently they don't award commendations, or even silver.  Lame.

https://forum-en.guildwars2.com/forum/game/gw2/Rejoice-Small-Guilds-Guild-Mission-Blog-Post/first#post1682270
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#5 Azure Skye

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Posted 23 March 2013 - 03:50 AM

[quote name='Omedon' timestamp='1364003715' post='2182848']
Only one detail missing that will determine if my guild would care enough to do these, as we're right in the target demographic for this training mission content:

Do they award commendations?

Still don't like being timed, still don't like hunting for random targets WHILE being timed, so if commendations aren't confirmed, we'll potentially still give it a pass, as at that point it wouldn't seem fun OR rewarding.  

When you're as small a guild as this content is being aimed at, considering the expenditure of slow-moving, communally gained influence is much more dear, "intimate," and careful than it would be for guilds rolling in influence.  While guildhalls are still a huge question mark, we're super stingy with our influence, and while a 1000-pt boost sounds great for a guild matching that description, I'm also not keen on gambling: I'm not going to activate a bounty if there's a better than average chance we'd fail due to time limit, random target, and actual difficulty of the target, which I've heard are NOT "small, casual guild" encounters.  

We're certainly going to keep an eye out for more details, and I'm glad ArenaNet are listening! :)

Edit: apparently they don't award commendations, or even silver.  Lame.

[url="https://forum-en.guildwars2.com/forum/game/gw2/Rejoice-Small-Guilds-Guild-Mission-Blog-Post/first#post1682270"]https://forum-en.gui...rst#post1682270[/url]
[/quote]Its called "training" for nothing, it will help you get there with influence if you don't want to spend a lot of money to get the Guild Bounties from the vendors.

#6 I'm Squirrel

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Posted 23 March 2013 - 04:50 AM

Guild bounties are horribly developed, participated in 4 of them so far, it's just a head headache for large guilds to organize and there's no excitement or thrill factor. Wiki --> Link Waypoints --> Waypoint --> Land a hit or two on the boss --> Guild Commendation --> Leave

I hate to say it, but it's true.

#7 Coren

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Posted 23 March 2013 - 08:19 AM

Good to know that they listened, thanks ANet.

#8 Khrushchev

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Posted 23 March 2013 - 08:31 AM

[quote name='I'm Squirrel' timestamp='1364014204' post='2182895']
Guild bounties are horribly developed, participated in 4 of them so far, it's just a head headache for large guilds to organize and there's no excitement or thrill factor. Wiki --> Link Waypoints --> Waypoint --> Land a hit or two on the boss --> Guild Commendation --> Leave

I hate to say it, but it's true.
[/quote]

Here's a novel idea, prepare yourself.

Do the Bounty...... *drumroll* withOUT the wiki!

*takes a bow*

Seriously, the diffrence between the organizing into groups, figuring out clues and finding the bosses my guild experienced the first time we did a bounty and later when we used the wiki for one is immense. You'll have a lot more fun playing the game and not chasing rewards by using the wiki.

#9 Featherman

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Posted 23 March 2013 - 08:53 AM

The design of the bounty itself isn't all that immersive. You're given no clues outside of the map name and there aren't any NPCs that give any hints or even mention the bounty. You simply walk around and happen upon the bounty. You're honestly not missing out on much from using Dulfy or the Wiki.

Also here are some clarifications for training missions.

[url="https://forum-en.guildwars2.com/forum/game/gw2/Rejoice-Small-Guilds-Guild-Mission-Blog-Post/first#post1682270"]https://forum-en.guildwars2.com/forum/game/gw2/Rejoice-Small-Guilds-Guild-Mission-Blog-Post/first#post1682270[/url]

#10 Coren

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Posted 23 March 2013 - 10:13 AM

[quote name='Khrushchev' timestamp='1364027489' post='2182924']


Here's a novel idea, prepare yourself.

Do the Bounty...... *drumroll* withOUT the wiki!

*takes a bow*

Seriously, the diffrence between the organizing into groups, figuring out clues and finding the bosses my guild experienced the first time we did a bounty and later when we used the wiki for one is immense. You'll have a lot more fun playing the game and not chasing rewards by using the wiki.
[/quote]

Hands over flowers.

#11 beadnbutter32

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Posted 23 March 2013 - 12:59 PM

Guild Missions, or how to quickly find out if a guild has any clue.

Need to weed your guild memberships, and get rid of the deadwood.  You know the guilds that amount to nothing more than a voice/text chat channel for a few extroverts to monopolize the conversation.

Guild Missions will reveal to you rather quickly just how organized or not a guild is.

#12 borovnica

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Posted 23 March 2013 - 01:39 PM

Only minor complaint I have about guild mission is that you're not given enough clue for some bounties. Also sometime 15 minutes is just not enough, maybe 20 minutes would be nicer? :)

And minor complaint about guld leaders of small guilds that are whining about how bounties are hard. Try and team up with other small guilds. Simple as that really. My guild is small, that is why we are working with another guild and helping each other, and we're having a blast doing it, not to mention we are developing in game friendship and doing dungeons together and all other good stuff :)

#13 Sans

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Posted 23 March 2013 - 01:53 PM

Expecting full rewards for something called "Training"...
You guys amaze me.

#14 Reason on Cooldown

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Posted 23 March 2013 - 02:15 PM

Oh well., I guess my guild is still too small. :)  We'll have to decide upon our next influence target.

#15 Dove

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Posted 23 March 2013 - 02:38 PM

[quote name='Sans' timestamp='1364046835' post='2182973']
Expecting full rewards for something called "Training"...
You guys amaze me.
[/quote]

Expecting to not be punished for playing the game the way we want to in a small guild? You're right, that is amazing.

This is at least a step in the right direction.

#16 Arewn

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Posted 23 March 2013 - 03:10 PM

O.o well that was fast. Gives me something else to quote when people complain that Arena Net doesn't listen xD
Depending on the minimum group size, might start doing these on my personal guild with friends.

#17 Reason on Cooldown

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Posted 23 March 2013 - 03:51 PM

[quote name='Dove' timestamp='1364049522' post='2182984']
Expecting to not be punished for playing the game the way we want to in a small guild? You're right, that is amazing.

This is at least a step in the right direction.
[/quote]

To be fair, ANet has geared the game towards socialization, and certain content requires a certain number of players.  Sure, I'd like if these could be geared toward uber-small guilds, but I also realize concessions have to be made if I choose not to do the things necessary to achieve certain content.  I don't ask to be able to solo dungeons. :)  We should be glad that ANet allows us to join multiple guilds, which offsets the "punishment" of wanting to maintaining a very small guild.

If they made it so very small guilds could do this content, it would allow large guilds to farm that content, rather than put the effort into the content designed for larger guilds.  Although inversely scaling the rewards based on guild size might be a solution to that.

#18 Fizzypop

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Posted 23 March 2013 - 05:01 PM

[quote name='Arewn' timestamp='1364051450' post='2182994']
O.o well that was fast. Gives me something else to quote when people complain that Arena Net doesn't listen xD
Depending on the minimum group size, might start doing these on my personal guild with friends.
[/quote]

the problem isn't that they don't listen it's that they come up with a solution NO ONE wanted. Smaller guilds wanted a way to make bounties viable for them not to be given practice. They want to participate in the content that large guilds can IMO that isn't too much to ask for so I have no idea why they decided to restrict it as they did.

#19 Fizzypop

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Posted 23 March 2013 - 05:07 PM

[quote name='Reason on Cooldown' timestamp='1364053876' post='2182999']
To be fair, ANet has geared the game towards socialization, and certain content requires a certain number of players.  Sure, I'd like if these could be geared toward uber-small guilds, but I also realize concessions have to be made if I choose not to do the things necessary to achieve certain content.  I don't ask to be able to solo dungeons. :)  We should be glad that ANet allows us to join multiple guilds, which offsets the "punishment" of wanting to maintaining a very small guild.

If they made it so very small guilds could do this content, it would allow large guilds to farm that content, rather than put the effort into the content designed for larger guilds.  Although inversely scaling the rewards based on guild size might be a solution to that.
[/quote]

They also billed the game as play the way you want to play. People have been asking for solo/duo instances since release. A lot of mmos actually have them and they are really fun full of story. We aren't talking about 1 person guilds here doing this content we are talking about 10 people guilds who find it hard to do. Why shouldn't a 10 person guild be able to do the first 1-2 levels of bounties? Sure they may not be able to make later tiers, but they could've made the first 1-2 tiers easier to make sure smaller guilds got some content. Larger guilds could progress to later tiers for more challenge. If they don't want that challenge who cares? Let them farm the easier ones, why does that matter? Right now it's locked out for a lot of reasonably sized guilds IMO that's not right.

#20 borovnica

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Posted 23 March 2013 - 05:14 PM

[quote name='Fizzypop' timestamp='1364058440' post='2183019']
They also billed the game as play the way you want to play. People have been asking for solo/duo instances since release. A lot of mmos actually have them and they are really fun full of story. We aren't talking about 1 person guilds here doing this content we are talking about 10 people guilds who find it hard to do. Why shouldn't a 10 person guild be able to do the first 1-2 levels of bounties? Sure they may not be able to make later tiers, but they could've made the first 1-2 tiers easier to make sure smaller guilds got some content. Larger guilds could progress to later tiers for more challenge. If they don't want that challenge who cares? Let them farm the easier ones why does that really matter in the least? Right now it's locked out for a lot of reasonably sized guilds IMO that's not right.
[/quote]

Why not join forces with another guild and help each other out? As I said in my earlier post, my guild is small, 10 active people. and we have joined forces with another small guild and we can easily do T2 mission. We help them, they help us. It shouldn't be hard to find some guild who'll want to help you. After all it's just 15 minutes of someones time.