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Curse is proud to bring you EXCLUSIVE beta acess to Carbine's highly ancitipated MMO, Wildstar! These keys are good for the upcoming beta weekend session beginning on Friday, April 4th, 7:00AM PDT through Sunday, April 16, 11:59PM PDT!

Curse Premium members can claim keys NOW and guarantee a spot in this weekend's beta! Want to sign up for Curse Premium and get early access to claim your key? Click here to sign up!

Not a premium member?  That's ok! This giveaway opens to all Curse users on Thursday, April 3rd at 10:00AM CST! Visit the Curse Contest Page at http://www.curse.com/giveaways and click on Wildstar Weekend Beta Key Giveaway to claim your key!
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#1 Datenshi92

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Posted 31 March 2014 - 08:08 PM

Carbine killed whatever interest I may have had in the game when they revealed their payment method.
Theoretically speaking, I hate the thought of having to farm 5 hours a day every day just to ensure my continuity into the game, specially when I don't even know how inflation will work with CREDD.

I wish them luck however, and happy fun times to whoever gets in :)

#2 Kamatsu

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Posted 01 April 2014 - 09:21 AM

View PostDatenshi92, on 31 March 2014 - 08:08 PM, said:

Carbine killed whatever interest I may have had in the game when they revealed their payment method.
Theoretically speaking, I hate the thought of having to farm 5 hours a day every day just to ensure my continuity into the game, specially when I don't even know how inflation will work with CREDD.
The payment system is basically the same as in Eve Online - you can either pay a monthly sub fee, or if your able to make enough money in-game you can buy game-time from other players who have purchased game-time cards from Carbine. With Eve you can either pay your standard $15/month sub fee, or buy PLEX from other players - where PLEX is a 30-day game-time card that you buy from CCP, that is useable in-game to give the account that uses it 30 days of sub time... which can also be sold in-game for in-game currency.

Wildstar is doing the same thing really - you can straight out sub for your standard $15/month sub fee... or if you happen to make enough in-game money you can buy CREDD from other players. How much in-game currency you need will depend on the player-base however... as they are the ones setting the price for the CREDD sold in-game. The price for CREDD will increase over time as money is generated and demand for it increases, till it reach's a point where it should level off... although ATM there is no way of knowing where that figure is, and how much effort would be needed to be spent in-game to make enough in-game currency to be able to afford it.

And yes, the in-game price for CREDD should level out at a point. It follows the same principle of Eve's PLEX, which balances out around a certain price point - obviously there are fluctuations, but it generally doesn't go lower or higher than certain points. This point is obviously derived as it's a point where people are both willing and able to pay via in-game activities, and not to the detriment of player enjoyment. I'd expect the same with CREDD in Wildstar... the price will level out at a point which is reasonable to expect someone to be able to get with some effort, but not so high that they'd loose all enjoyment from playing. However, what that point is? Who knows at this point.

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#3 Datenshi92

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Posted 01 April 2014 - 11:35 AM

View PostKamatsu, on 01 April 2014 - 09:21 AM, said:

--snip--

Yes, I'm aware of all that and that's part of the reason why I don't like it.
The way I see it, you are better off paying a sub fee (which is what they want) than selling off a arm and a leg to keep playing it "for free". If they were to make it easy for "free players" they wouldn't make their (desired) income. This "free-to-play" style that they proclaim through CREDD is nothing more than a fancy ruse - yea, its technically possible to only pay once for the game, but its hardly viable for people who don't have their utmost dedication and time for it.

This is all basically a way of filtering the player-base that they want to attract, I'm just not a fan of that system and I don't know if I will ever be. I don't believe in the philosophy "You get what you pay for" for games - there may have been a time when that was true, but not anymore, and a good example that comes to mind is WoW - its latest expansions left much to be desired and on top of that, it has now a cash shop. If a monthly fee defines quality, how does one describe this particular case then?

I think that developing online videogames, for a very specific player-base, with a monthly fee, is the kind of thing that can easily backfire on them if there's even the slightest of slippery slopes. As hard as it may be for some to accept it, truth is that the casual players are the bread and butter of any online game nowadays.

Carbine thinks that their game is going to be the next shinny start in the universe and treats it as such, this is one of the prime mistakes that any dev can do. From what I've seen and read, its just another themepark MMO with elements similar to almost every online game out there, with maybe a few new gimmicks and an action-paced combat. GW2 used to have the same feeling to it, it was all special and sparkly and innovative in the beginning but after that moment wore out, it turned out not to be that special after all... but at least it doesn't hurt my wallet and neither forces me to farm beforehand in case I want to return one day.