Jump to content

  • Curse Sites
Help
Rate Article   - - - - -

Posted Image

Megaserver: Part 2


Yesterday, Arenanet outlined the new megaserver system and some of the major changes that are coming up on the 15th of April and throughout the year.  Today, they have posted two blog posts that adress issues that arise with the current system and then new megaserver system.  If you wish to read them for yourself, you can find the world events blog post here, and the guild and WvWvW blog post here.

We recently announced the exciting new megaserver project for Guild Wars 2, a system to maximize players’ social experience in our open world. Now it’s time to look to the future and discuss some of the changes that will be happening down the road.

World Event change summary

  • World bosses and world events will no longer be tied to worlds.  Instead, all world bosses will spawn at set intervals in the entire game.
  • Current world bosses are split into three new categories based on difficulty.
  • Low-level world events are simple events that occur in the level 1-15 starter zones.  Out of the current four, one will begin every quarter past and quarter-till.
  • Standard world events comprise of the original events in the game since the release.  These events will rotate and start on every half and full hour.
  • "Hard-core, super mega organized events" are the most hardcore events that require serious coordination, such as the Karka Queen and Tequatl the Sunless.  These events will ALL spawn in a 3 hour window every eight hours.
  • The Temples of Orr will not be synced due to how the new map system implements them.
  • Many events that did not have a failure mechanic will now have one.
  • All bosses are recieving an update, either adding a set of pre-events, changing the current events, or other changes to prepare them for their incoming important role in the rotation.
  • Waypoints that can be contested will, from now on, always be contested unless you are in the map itself.
  • You can no longer tell if a dungeon is open unless you are in the map.
  • Cross-map functions of the temples of orr wil now be disabled.  Instead, all maps are receiving minor temples that must be held to "uncontest" areas on that map.

Guild and WvWvW updates

  • NEW!  Guild upgrades now include "Guild World Events."  Guilds can now trigger any event, including the most difficult ones, when they want to.  This can only be done by officers, and costs a lot of influence each time.
  • Guild influence will no longer be based on home-world of the guild starting December 2014.
  • World versus World will be updated in December 2014.  No specifics given as of now.
Posted in: News
Promoted from Megaserver: Part 2

Comments

#1 Desild

Desild

    Sylvari Specialist

  • Members
  • 985 posts

Posted 03 April 2014 - 04:36 PM

This is all pretty crummy if you ask me. It only makes adquiring Dragonite Ore even more difficult.

#2 davadude

davadude

    Seraph Guardian

  • News Correspondents
  • 1344 posts

Posted 03 April 2014 - 04:48 PM

[quote name='Desild' timestamp='1396542971' post='2313779']
This is all pretty crummy if you ask me. It only makes adquiring Dragonite Ore even more difficult.
[/quote]

These bosses will probably all receive a reward update, too.  They specific boss update section is not specific, so they may be keeping it under wraps.
Davadude - Guru Village Idiot

#3 MazingerZ

MazingerZ

    Golem Rider

  • Curse Premium
  • Curse Premium
  • 2274 posts

Posted 03 April 2014 - 04:49 PM

[quote][list][*]"Hard-core, super mega organized events" are the most hardcore events that require serious coordination, such as the Karka Queen and Tequatl the Sunless.  These events will [b]ALL[/b] spawn in a 3 hour window every eight hours.
[*]NEW!  Guild upgrades now include "Guild World Events."  Guilds can now trigger any event, including the most difficult ones, when they want to.  This can only be done by officers, and costs a lot of influence each time.[/list][/quote]

I LOL'd.  This will go over well.

Edit: LOL'd again, this means that any time one of these events is developed, it'll be like the days of Vanilla WoW when a raid instance is made.  Expending development effort for a small percentage of the player-base that organizes itself.  [i]Edit edit: In the face of a very crappy set of communication and organizational tools.[/i]  This is really putting the cart before the horse.

Captain Hindsight Meme:

If you didn't want players complaining about the level of organization required to complete content...

... Then you should have made organizing players easier first!
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#4 Veji

Veji

    Vanguard Scout

  • Members
  • 482 posts

Posted 03 April 2014 - 04:53 PM

[quote name='Desild' timestamp='1396542971' post='2313779']
This is all pretty crummy if you ask me. It only makes adquiring Dragonite Ore even more difficult.
[/quote]

Yup.  "Sorry, the 'instance' in which the boss spawned is already full.  Oh so sad! So sorry! WIP! WIP!"

BUT, on the bright side, at least we'll see zones just brim full to the hock with players, so you'll never feel alone, ever, ever again.

Its like ANET just wrapped us all in a nice, big warm fuzzy blanket and took a big ole giant crap on those of us try to acquire mats for ascended crafting.

OH! But wait!  Theres more!  Now theres more events that have to happen before we fight the champion boss, so its more involved.  And ya know whats even better?  After burning all that time for a measly 3-5 dragonite ore, the boss will drop 20s instead of 50s.

Now, i know they took alot from Final Fantasy XI, but i thought they'd of been smart enough NOT to implement the stupid, nonsensical timesinks.  Boy, was i ever wrong! lol

EDIT:  I'm just gonna go ahead and throw in the towel on ascended crafting now, so i don't feel so let down over this stupidity.  As a matter of fact, it would be mighty white of'm just to remove it altogether, since they just made it damn near impossible to get the mats to craft in one ascended piece of armor or weapon.

EDIT 2:  The ONLY way they're going to save this is if and only IF they have the champ bosses spawn on EVERY overflow right on the timer.  So if SB spawns at 3PM on the main server, it sure as hell better spawn at 3PM on each and ever overflow created, due to the amount of players trying to get in on the event.  If they do that, we're good and i'll eat the extra time it takes to spawn the boss.  If not, well.... I am going to be very upset.

#5 Satenia

Satenia

    Vanguard Scout

  • Members
  • 203 posts

Posted 03 April 2014 - 05:26 PM

Said I'm gonna hold my breath till the information about world bosses is out, so here we go:

Horrible beyond my wildest imaginations!!!

With this kind of rotation, there are some bosses I'm simply not going to see anymore because I don't happen to play at these hours. Yet even worse, a spawn windows of 3 hours on the "mega-events" means that I won't only need to "camp" for a slot on a given map, no, I also have to remain there anywhere up to the max spawn window time. Are they gonna put tents into the gemstore with that update? :blink:

With world bosses being the only kind of content where I actually think the map-population matters, the mega-server system will ensure that I'm less likely going to have access to these encounters. Quite the opposite of what I was hoping for.

Better farm those ascended mats while they are still easily accessible...

#6 Desild

Desild

    Sylvari Specialist

  • Members
  • 985 posts

Posted 03 April 2014 - 05:29 PM

[quote name='davadude' timestamp='1396543720' post='2313791']
These bosses will probably all receive a reward update, too.  They specific boss update section is not specific, so they may be keeping it under wraps.
[/quote]

I really hope so. Even a 40% increase in the Dragonite Ore yield would be enough to make up for having a specific, highly missable, time window to do the said events.

#7 Phineas Poe

Phineas Poe

    Seraph Guardian

  • Members
  • 1183 posts

Posted 03 April 2014 - 05:31 PM

So we can start our own Tequatl runs at our leisure,  but we still can't have our own instance? Whyyyyyyyyyyyyyy?

#8 Phineas Poe

Phineas Poe

    Seraph Guardian

  • Members
  • 1183 posts

Posted 03 April 2014 - 05:38 PM

[quote name='Desild' timestamp='1396542971' post='2313779']
This is all pretty crummy if you ask me. It only makes adquiring Dragonite Ore even more difficult.
[/quote]

I have 60 Dragonite Ingots in my bank. I get nearly a stack of ore a day. How is acquiring them difficult?

#9 AsgarZigel

AsgarZigel

    Sylvari Specialist

  • Members
  • 506 posts

Posted 03 April 2014 - 05:43 PM

Since the big organized world bosses have a spawn time in the list at the end, I would assume the 3 hour spawn window just means that within these 3 hours all 3 super bosses spawn. If the times mark a 3 hour spawn window for each boss that would make absolutely no sense since they'd overlap, defeated the purpose of such a list in the first place, right?

I never cared about Ascended crafting, but is the farming really that much worse? It's one boss every 15 minutes in the new system, which doesn't seem too far off from what you'll get now, depending on the boss and timers. (You can't do two bosses at once anyway)
Could be wrong of course, since I only fight the bosses every now and then when I feel like it, but how many bosses do you kill usually in 15 minutes?

The negatives I see:

- you'll pretty much see the same bosses over and over again if you play at a specific time interval each day - like most people probably do. Should be a relatively easy fix of making the list rotate each day, but with ANet you never know.
- if you are very unlucky you end up on a map with 5 people or so and can't beat the boss and that risk is now there for every boss since all GW2 players will flock to them
- apart from the new guild upgrade, this doesn't fix the main issue of large organized boss events - getting everyone on the same overflow. If anything it's an even larger issue than before, depending on how well the system works. (And given the track record with overflow related issues...)

#10 Veji

Veji

    Vanguard Scout

  • Members
  • 482 posts

Posted 03 April 2014 - 05:53 PM

[quote name='Desild' timestamp='1396546160' post='2313815']
I really hope so. Even a 40% increase in the Dragonite Ore yield would be enough to make up for having a specific, highly missable, time window to do the said events.
[/quote]

Now that i read this and i'm thinking over it more, if i had to place a bet on a guess, my bet would be that they are going to push for dragonite to drop from sPvP, in order to get people into sPvP.  So, where you would normally camp and kill champs, instead you'll be hitting sPvP more often, as it'll be the easier, shortest path to getting dragonite.

[quote name='Phineas Poe' timestamp='1396546680' post='2313824']
I have 60 Dragonite Ingots in my bank. I get nearly a stack of ore a day. How is acquiring them difficult?
[/quote]

Yeah, so some of us have jobs and etc and don't kill every boss in the reset period.  I'm lucky to get 1-3 bosses down, plus dailies, plus do what i actually want to do, in the 3 prime time hours i have to play.  Each boss is dropping like 3-5 ores for me, so thats 12-15 ores per night.If i didn't have to work for a living, and had other ambitions (such as leveling alts or WvWing), i'd totally agree with ya.

#11 MazingerZ

MazingerZ

    Golem Rider

  • Curse Premium
  • Curse Premium
  • 2274 posts

Posted 03 April 2014 - 05:58 PM

[quote name='Veji' timestamp='1396547582' post='2313830']Yeah, so some of us have jobs and etc and don't kill every boss in the reset period.  I'm lucky to get 1-3 bosses down, plus dailies, plus do what i actually want to do, in the 3 prime time hours i have to play.  Each boss is dropping like 3-5 ores for me, so thats 12-15 ores per night.If i didn't have to work for a living, and had other ambitions (such as leveling alts or WvWing), i'd totally agree with ya.[/quote]

Clearly you need to hook up with a super-elite[color=#e6e6fa][size=1](ist)[/size][/color] mega-guild.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#12 davadude

davadude

    Seraph Guardian

  • News Correspondents
  • 1344 posts

Posted 03 April 2014 - 06:02 PM

[quote name='Veji' timestamp='1396543996' post='2313797']
EDIT 2:  The ONLY way they're going to save this is if and only IF they have the champ bosses spawn on EVERY overflow right on the timer.  So if SB spawns at 3PM on the main server, it sure as hell better spawn at 3PM on each and ever overflow created, due to the amount of players trying to get in on the event.  If they do that, we're good and i'll eat the extra time it takes to spawn the boss.  If not, well.... I am going to be very upset.
[/quote]

Did you read the blog post?  All former servers, all shards, all overflows spawn at the exact same moment.

[quote name='Desild' timestamp='1396546160' post='2313815']
I really hope so. Even a 40% increase in the Dragonite Ore yield would be enough to make up for having a specific, highly missable, time window to do the said events.
[/quote]

If you look at the timetable, you can do up to 12 events in a given hour, with 15 events during primetime.  I'm getting the idea that all events will spawn a bonus chest, which is guaranteed to have some dragonite in the loot bag from it.
Davadude - Guru Village Idiot

#13 master21

master21

    Vanguard Scout

  • Members
  • 447 posts

Posted 03 April 2014 - 06:15 PM

Great change for world bosses and tequal on demand even for larger guilds.
I knew that they connect it with those annoying merits.

What is the most important is how this new "score" system and balancing system works.
Everything depends on that. Because what's the point of large guild being able to start a tequatl if they can't get guildes in the same map.

[quote name='Phineas Poe' timestamp='1396546284' post='2313818']
So we can start our own Tequatl runs at our leisure,  but we still can't have our own instance? Whyyyyyyyyyyyyyy?
[/quote]

this
Creating overflows for guild is annoying enough. New system looks more "smart" but also less easy to exploit.
To work good this system need to "kick" ppl from map to other instance IMO, without it it still be a mess. 150 ppl from one guild will start for example going to sparkfly.
If score made around "the same guild" matters much they will be paired in the same map, but there will be less maps in general and there will be always some ppl on them.
So everyone can't fit, they would end in couple different maps. Even if someone end up in "new" map, quite empty load balancer still can't transfer there other guildies because you have more guildies in your current map.
We also does not now if "join in overflow" like thingy will be introduced.

#14 Mordakai

Mordakai

    Mordakai7

  • Community Contributors
  • 8115 posts

Posted 03 April 2014 - 06:17 PM

[quote name='Phineas Poe' timestamp='1396546284' post='2313818']
So we can start our own Tequatl runs at our leisure,  but we still can't have our own instance? Whyyyyyyyyyyyyyy?
[/quote]

This is so strange...  they give guilds the power to start an event on their own, but if it fills up with non-guildies, too bad?

I was really hoping they would announce a "choose your overflow" feature.

#15 Veji

Veji

    Vanguard Scout

  • Members
  • 482 posts

Posted 03 April 2014 - 06:27 PM

[quote name='Mordakai' timestamp='1396549042' post='2313845']
This is so strange...  they give guilds the power to start an event on their own, but if it fills up with non-guildies, too bad?

I was really hoping they would announce a "choose your overflow" feature.
[/quote]

Deinitely not going to happen, since the users would control which overflow (servers) they'd be on all the time and thus mitigate this whole thing.  Look, they let you control what server you were on and people quit the game.  So, they don't want to keep paying the power bill and the warranty bill on those servers running with only like 1000 or less players on them, so their only ambition on this whole thing is to reduce costs and maximize profits.  Thats how it goes in MMOLand.

#16 MazingerZ

MazingerZ

    Golem Rider

  • Curse Premium
  • Curse Premium
  • 2274 posts

Posted 03 April 2014 - 06:52 PM

[quote name='Mordakai' timestamp='1396549042' post='2313845']This is so strange...  they give guilds the power to start an event on their own, but if it fills up with non-guildies, too bad?

I was really hoping they would announce a "choose your overflow" feature.[/quote]

[quote name='Veji' timestamp='1396549662' post='2313851']Deinitely not going to happen, since the users would control which overflow (servers) they'd be on all the time and thus mitigate this whole thing.  Look, they let you control what server you were on and people quit the game.  So, they don't want to keep paying the power bill and the warranty bill on those servers running with only like 1000 or less players on them, so their only ambition on this whole thing is to reduce costs and maximize profits.  Thats how it goes in MMOLand.[/quote]

[url="http://i0.kym-cdn.com/photos/images/original/000/257/717/3f4.jpg"]Pretty much this.[/url]  I tried to link the image, but they don't allow shrinking it.  Weird.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#17 FoxBat

FoxBat

    Vigil Crusader

  • Members
  • 3975 posts

Posted 03 April 2014 - 07:29 PM

[quote name='Veji' timestamp='1396552307' post='2313875']
Ya know, i'm hoping you're right.  I really am.  I am hoping that they thought this all out from the player experience and all i'm doing here is complaining about stuff thats not going to be an issue.  I totally dig everything else they are doing, but this world boss change just sounds shady as all hell.  I don't WANT to quit playing GW2, but if its impossible to horizontally progress at some point, down the far, far road, then Its a waste im not going to have any fun with it.
[/quote]

I can't say they won't screw things up, but it's not much of a reason to oppose the idea of the change in principle. If getting ore gets significantly harder and they don't want it to be harder, its as easy as increasing the ore drops from each chest. If they wanted to stretch the ascended grind then they can nerf various mats involved in the current system or the frequency of events. Its pure fiat that there's any ascended grind at all in the first place, and the degree of it can be adjusted pretty easily in either the old or new system.

#18 StormDragonZ

StormDragonZ

    Vanguard Scout

  • Members
  • 396 posts

Posted 03 April 2014 - 07:33 PM

[quote]You can no longer tell if a dungeon is open unless you are in the map.[/quote]

Well that bites. Minor inconvenience.

#19 Phineas Poe

Phineas Poe

    Seraph Guardian

  • Members
  • 1183 posts

Posted 03 April 2014 - 08:13 PM

[quote name='Veji' timestamp='1396547582' post='2313830']
Yeah, so some of us have jobs and etc and don't kill every boss in the reset period.
[/quote]

Are you suggesting that I don't have a job or something? Karka Queen drops 30 dragonite ore every time you kill it. So does Lyssa, Dwayna, Grenth, Melandru, and Balthazar. Each dragon (including Tequatl) has a random chance of dropping 15-25, as does Golem. I don't even do the world event train that often. I've actually just been doing WvW mostly lately, but every time you cap a tower or a keep in WvW, you're also going to get 15-25 ore.

I get so much of this bullshit that I'm running out of ectos and obsidian shards converting them. Dragonite ore is plentiful in this game. I'm sorry if you think you need to quit your job to do world events, but believe it or not you're going to have to do more than Fire Elemental and Shadow Behemoth to make ascended weapons.

A breakdown of what events are most rewarding can be found [url="http://wiki.guildwars2.com/wiki/Dragonite_Ore"]right here.[/url] If ore is all you care about, I suggest ignoring the 3-5 list.

#20 Phineas Poe

Phineas Poe

    Seraph Guardian

  • Members
  • 1183 posts

Posted 03 April 2014 - 08:25 PM

[quote name='Mordakai' timestamp='1396549042' post='2313845']
This is so strange...  they give guilds the power to start an event on their own, but if it fills up with non-guildies, too bad?

I was really hoping they would announce a "choose your overflow" feature.
[/quote]

It just feels very half-assed.

"Yes, we get it that you guys want to have more freedom determining when these events start. So we're going to let you do it as a guild ... in public!"

Why should my guild burn merits starting events that anyone can participate in? They're basically attending for free what we have to pay for.