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July 1st, 2014.

Yes, that's right. We now have an official date for the start of the second season of the Guild Wars 2 Living Story. No specifics have been released, but we do have an image of a portal to dissect in the mean time. The current run of in-game festivities will run through the release of the next big content patch, so there's quite a bit of time to finish up the meta achievements for the Bazaar of The Four Winds and The Crown Pavilion.

Any ideas for where the Living Story will take us next? Those of you who played the epilogue to season one might have a better idea than those who missed it.
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#1 Archaes

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Posted 28 May 2014 - 04:59 PM

I'd say you're probably right. Can't wait. :cool:
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#2 Lordkrall

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Posted 28 May 2014 - 05:15 PM

Aye, looks like we will get us some new zone(s) rather soon.
Going to be interesting to see how much Mordys influence have spread.

#3 ZCKS

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Posted 28 May 2014 - 07:34 PM

Hopefully they vary the landscape up, if they keep it all looking the same with the same NPC"s it will get boring fast.

Also while new maps/story are nice I really hope they don't put off adding new weapons, utility/elite skills & traits.

Cross class profession specific skills would also be really nice to see & allow more flexibility to the classes.

#4 konsta_hoptrop

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Posted 28 May 2014 - 07:44 PM

hmmm that screen is direct message for a new zone but i won't get excited until the actual update kick in. New zone doesn't mean that it is going to be well made. Remember southsun cove?

#5 icegrover

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Posted 28 May 2014 - 08:17 PM

View Postkonsta_hoptrop, on 28 May 2014 - 07:44 PM, said:

hmmm that screen is direct message for a new zone but i won't get excited until the actual update kick in. New zone doesn't mean that it is going to be well made. Remember southsun cove?

I hope if it's a new zone it's not a clusterfu-- like Southsun was. Even then, the novelty of a new map only lasts so long. You've done it once you may as well have done it a million times, the more characters you have the worse off you are, unless map completion isn't your thing.

#6 Inraged Twitch

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Posted 28 May 2014 - 08:29 PM

more hearts, pois, vistas, and maybe 3 new dungeons whoop de do.  Weres the new races, classes, and weapon sets for existing classes or some decent armor for charr new pvp modes GVG's ect.

#7 Lordkrall

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Posted 28 May 2014 - 08:48 PM

Oh, I was just about to wonder what people would complain about next, now that the whole: "WE DEMAND NEW ZONES!!!" will most likely get fixed.

#8 Senatic

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Posted 28 May 2014 - 09:14 PM

meh new zones doesn't really interest me, unless there's something fundamentally different with how they work from the existing ones I'll do them once and then never again prolly, unless there's farm to be head. I'm always down for farm.

#9 Meridya

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Posted 29 May 2014 - 07:02 AM

[quote name='Lordkrall' timestamp='1401297337' post='2325533']
Aye, looks like we will get us some new zone(s) rather soon...
[/quote]
[quote name='ZCKS' timestamp='1401305662' post='2325551']
Hopefully they vary the landscape up...
[/quote]

We know Mordy's somewhere out there where the vastness of the Maguuma Jungle used to be, but is now just arid wasteland.  Maybe we'll get some zones similar to Dry Top or Ettin's Back from Guild Wars 1.

#10 Baron von Scrufflebutt

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Posted 29 May 2014 - 07:57 AM

[quote name='Lordkrall' timestamp='1401310118' post='2325566']
Oh, I was just about to wonder what people would complain about next, now that the whole: "WE DEMAND NEW ZONES!!!" will most likely get fixed.

I guess the postfrom Inraged Twitch answered that.
[/quote]

Let's blatantly disregard the fact that different people have different wishes.
Or the fact that when it comes to new content, a lot of players haven't been just saying "we want a new zone", but instead have been saying "we want expansion-like content in quality AND quantity". Meaning that one or two new zones per year don't cut it if that's all we are getting.

#11 Miragee

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Posted 29 May 2014 - 08:15 AM

First I read June. Read again, July. That's a long time. Maybe they can deliver. I hope the new maps won't be like all the other (aka packed with the pact/other npc camps). We need some wilderness and the maguuma wastes should be perfect for that. Depending on how the whole "permanent" thing works and how the maps will be implemented I might start up GW2 once again to explore a bit.

#12 Brandon the Don

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Posted 29 May 2014 - 09:43 AM

[quote name='Inraged Twitch' timestamp='1401308955' post='2325563']
more hearts, pois, vistas, and maybe 3 new dungeons whoop de do.  Weres the new races, classes, and weapon sets for existing classes or some decent armor for charr new pvp modes GVG's ect.
[/quote]

Forget about the PvP stuff by the way, that is not gonna come any time soon I figure since people have been asking that since launch... Though we get a new ToL somewhere in June or July, and most likely (and hopefully) an improved ladder system...

The Races, Classes and Weapons can still come though - they literally announced nothing aside from the LS starting again :P
I wouldn't hold my hopes up, but don't shoot it yet...

#13 typographie

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Posted 29 May 2014 - 01:17 PM

[quote name='Baron von Scrufflebutt' timestamp='1401350237' post='2325611']Or the fact that when it comes to new content, a lot of players haven't been just saying "we want a new zone", but instead have been saying "we want expansion-like content in quality AND quantity". Meaning that one or two new zones per year don't cut it if that's all we are getting.[/quote]

How do you know what we are or aren't getting? How many "expansions" per year do they owe us? None of us even know what form a GW2 expansion would take. Many games wouldn't even have an expansion at this point in their lifetime or would only just be getting one around now.

Personally, I think the idea that the world feels restricted, closed off and devolved versus the GW1 map is a completely valid and important criticism of the game. No, its not the [i]only[/i] problem, but its definitely something I'm glad is apparently getting addressed. Even many areas that used to be major parts of the universe aren't available, to say nothing of the squandered potential for completely new places.

#14 Feathermoore

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Posted 29 May 2014 - 01:45 PM

Moderation: Let's remain civil people. No reason to bicker.




I doubt there will be hearts since it should be level 80 zones. The question is how far will it go? A single zone? Multiple right away? A slow roll out of multiple zones as the story progresses?

I am hoping for non-labeled areas in relation to GW1 but there aren't a whole lot of landmarks out in the jungle. Aurora Glade, Ventari's Refuge, Bloodstone Fen (bloodstone dungeon anyone?), The Falls (I would love a jumping puzzle here), Temple of Balthazar, and the Secret Underground Lair (another dungeon or jumping puzzle). Other than locations, the White Mantle, Druids, and Mursaat are associated with the jungle as is the possibility of a second Pale Tree.

There is a lot of stuff that can be added here beyond the main story. There are a ton of side stories from GW1 that haven't been addressed in 2 so maybe some evidence of those will come around.

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#15 FoxBat

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Posted 29 May 2014 - 02:34 PM

If they are truly done with temporary content, then Anet needs tools to tell permanent stories. Hopping around Tyria every week chasing Scarlet only had a logical progression because the content was temporary. Without heavy instancing you can't really set up new players to experience the story from the start in such a manner, which will be needed if there's an accumulating mass of permanent story with a logical order. Part of GW1 beyond working in existing zones, in that they could tell post-campaign stories, was due to heavy instancing; with GW2's commitment to open world zerging, its not something that can be relied on as heavily.

The soft gating we saw in GW2 zones is a better approach for telling a permanent open-world story. Like you saw the progress of the pact building as you moved towards Arah, and the player was soft-gated by the need to level and get to personal story locations. This means we will need a span of zones to tell the story, not just one zone where content keeps getting replaced as you go along.

A corollary is that I expect some kind of alternative gating mechanism on zone progression since levels will likely not work for small releases.

#16 konsta_hoptrop

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Posted 29 May 2014 - 03:09 PM

Feathermoore dude don't boost your expectations...  LS 1.0 was a big copy paste disappointment for me. Old enemies with different colors and effects, dead map (southsun cove) , 2-3 hours gameplay grindy meta achievements, 1 reworked world boss , 1 new added with normal jungle worm skin. They don't really like to add new enemies and new landscapes so far. I doubt that they ll add more then 1 new zone and i highly doubt that it's going to be something amazing with bunch of new types of enemies and well written story behind it. May be the only quality well made thing in the whole LS 2.0 is going to be the Jungle dragon in the end of the story chain ( 1 year later at least). But that's not for sure if you look at Zhaitan fight... huge, well made, epic art dragon  and super fail boss battle.

May be for that time gap they are planing to make something bigger and better but the chance is small for such thing if we look back at gw2 patch history

#17 Baron von Scrufflebutt

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Posted 29 May 2014 - 03:27 PM

This:
[quote name='typographie' timestamp='1401369468' post='2325650']
Personally, I think the idea that the world feels restricted, closed off and devolved versus the GW1 map is a completely valid and important criticism of the game. No, its not the [i]only[/i] problem, but its definitely something I'm glad is apparently getting addressed. Even many areas that used to be major parts of the universe aren't available, to say nothing of the squandered potential for completely new places.
[/quote]
is similar to what I said.

So I can't figure out where this:
[quote name='typographie' timestamp='1401369468' post='2325650']
How do you know what we are or aren't getting? How many "expansions" per year do they owe us? None of us even know what form a GW2 expansion would take. Many games wouldn't even have an expansion at this point in their lifetime or would only just be getting one around now.
[/quote]
came from.

#18 Feathermoore

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Posted 29 May 2014 - 05:15 PM

Hopes and expectations aren't really synonymous and I am perfectly capable of separating the two. I don't expect anything I said to be added; I only recognize the potential routes that are available for the release.

The LS progressed over time in style and methodology and I do expect the next chapter to either continue that progression or at the very least not go backwards. The temporary nature of the LS content in of itself necessitates that any new zones have content that will persist after the specific chapter is over. The easiest way to do this (which is the likely way) is to utilize the existing area lore to create this persistent content. White Mantle are just humans, druids are reskinned oak hearts, Sylvari are Sylvari, and any Mursaat references are more likely to be hidden away or hinted at as opposed to actual encounters with them.

This next chapter focuses on an Elder Dragon. It isn't likely that the progress in it will be short enough to be run in a single new zone. I wouldn't think that multiple zones would open at once, but the addition of two or three zones during the course of the story is a pretty reasonable guess to make. Three zones would put the story on the same scale as Orr and would fit into a reasonable release schedule and story pacing. Three zones of GW2 typical size also fills in the old GW1 Meguuma maps pretty well though the "important" parts could be done with two. Karkaland was completely new, came from nowhere, and used nothing already in game or in lore. Meguuma has developed lore so it also isn't unreasonable to assume that it will feel more connected to the game as a whole.

Events could occur in the Grove or Rata Sum but I doubt there will be much in the zones bordering Meguuma since those are starter zones and large story events don't mix well with new characters and down leveled characters.


This is how I would run it both from a gameplay and storytelling perspective. Is this what I expect? No. Is this what I feel what I should be able to expect? Yes. Anet has already made storytelling decisions I wouldn't have but those were in persistent content. The LS doesn't lend itself to the storytelling methods used in the PS.

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#19 Hybarf Tics

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Posted 29 May 2014 - 08:01 PM

First thing first Anet always uses in game pictures to hint at what's coming. Take a careful look at the pic, it is obvious that this is a Maguma Jungle portal pic leading to Magnus Falls or Maguma Wastes, more likely Magnus Falls since that that's where the second dragon will be.

Take in consideration that the location might not have the portal on it yet. There are also place in game where doors or portals are already there and leading to new places not yet mapped. Like the door to the Chrystal Desert, or the portal to the Maduma Waste in Brisban Wildlands across a broken stone bridge being worked on by pirates. We have a month to find it.

#20 Emerald Ripple

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Posted 30 May 2014 - 03:31 AM

I'm looking forward to seeing what this will be! I'm sure everyone is thinking its going to be a new area and I personally hope it will be somewhere like Magus Falls because looking at the picture it seems to be in a forest area.

I'm also hoping that the super adventure box will be brought back!