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Introducing the Story Journal


As was predicted, Season 2 content of the Living World will require an overhaul of the personal story system.  Today, Arenanet has announced the story journal, an advancement of the current existing log book for the personal storyline.  This logbook can handle all the future Living Story content.

In the future, all players who start a log book of a storyline during a Living World update will receive permanent, free access to it across their account.  After that time, all episodes can be bought for 200 gems in the in-game store (don't forget, converting gold to gems still exists).

Finally, achievements will now be permanent, and much more challenging.  This way, any logbook content can always be attempted again for achievements.

Some extra notes:
  • Due to the lack of this system at launch and for Season 1, the Personal Storyline and Season 1 will not be available for purchase, nor replayable.
  • Characters must be level 80 to do Living Story content.
  • Once a character on an account plays a part of the story, it is unlocked forever for all characters.
Open world content additions to Living World updates will permanently expand or change the world of Tyria and will tie to the theme and story of the episode. This means you can play the open world content and the story content (if you’ve unlocked that episode) anytime you want, on every character you ever make on your account! You’re no longer limited to completing the episode during its two-week release window. This means that going forward, all of the content and all of the rewards for Living World will be permanent.
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#1 Lordkrall

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Posted 05 June 2014 - 01:41 PM

Really nice, hopefully this will calm down the spam about temporary content quite a bit.

Looking forward to seeing the new Achievements as well.

#2 konsta_hoptrop

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Posted 05 June 2014 - 01:57 PM

ahh i gt it now, that's cool yes. Everything is permanent but if you miss something at the 2 weeks window you have to pay 200 gems to play it. I hope the rewards are going to be interesting and i hope they really add ne content not just reworked events on the same map and locations

#3 davadude

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Posted 05 June 2014 - 02:00 PM

[quote name='konsta_hoptrop' timestamp='1401976666' post='2326376']
so if you miss an episode does it mean that you have to buy the missed one for 200 gems to continue the story? Or you can skip it. Because if you have to buy every missed episode to contunie the story thats epic bullshit
[/quote]

Nope, each individual episode can be bought separately.  The NPCs will assume you completed the previous episode.
Davadude - Guru Village Idiot

#4 Miragee

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Posted 05 June 2014 - 02:17 PM

First I thought "finally, good feature". Then I read the part with the gem purchases. So it's basically either loging in and playing in that time frame or you have to pay for the content. Seriously, anets marketing department should be hanged.

I thought about playing the LS2 when it's over so I have the whole without breaks. But now if I want to do that I need to pay or I play broken scraps like in LS1. Just stop this wanna-be free content and give us either a full fleshed out story add once through an paid expansion or the scrap-like content but for free and forever. But don't try to force players into login schedules. I'm seriously pissed about this.

#5 Senatic

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Posted 05 June 2014 - 02:19 PM

So a new player wants to start playing gw2 a few years from now. lets say 3 years from now after an expansion. After he's done with all the normal stuff in the core game/expansion content he wants to catch up on what happened in the living story up to that point. Now he has to buy what, lets say an average of maybe 15 epiosdes/year ? That's 60 episodes, at 200 gems each he's looking at 12,000 gems, the equivalent of 150$/110£.

Yeah sure anet, makes perfect sense. Season packs incoming?

I mean, this is just more greedy shit. Why have to pay for content that is free to those who play the game? Just to try to bully people to stay in the game? What happened to "We have no sub fee, it's okay if you wanna pause for a few months and then come back to see what's new!".

Looks like now it's becomming "We have no sub fee, so we're gonna nickel and dime you on everything we can!"

#6 Lordkrall

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Posted 05 June 2014 - 02:24 PM

It is rather likely that they will have a pack of every season for sale after said season is over though. Rather than having to buy all parts separately.
Much like an expansion.

[quote name='Miragee' timestamp='1401977875' post='2326385']
First I thought "finally, good feature". Then I read the part with the gem purchases. So it's basically either loging in and playing in that time frame or you have to pay for the content. Seriously, anets marketing department should be hanged.
[/quote]

To be fair you don't even have to play. You have to basically login once during those two weeks, and it will get unlocked.
You don't even have to do anything, you just have to login to your account, which should take 5 minutes at most.

#7 Andemius

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Posted 05 June 2014 - 02:53 PM

Nice idea but bloody expensive if you miss one.

#8 Alexei Hart

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Posted 05 June 2014 - 02:54 PM

[quote name='Senatic' timestamp='1401977947' post='2326388']
So a new player wants to start playing gw2 a few years from now. lets say 3 years from now after an expansion. After he's done with all the normal stuff in the core game/expansion content he wants to catch up on what happened in the living story up to that point. Now he has to buy what, lets say an average of maybe 15 epiosdes/year ? That's 60 episodes, at 200 gems each he's looking at 12,000 gems, the equivalent of 150$/110£.

Yeah sure anet, makes perfect sense. Season packs incoming?

I mean, this is just more greedy shit. Why have to pay for content that is free to those who play the game? Just to try to bully people to stay in the game? What happened to "We have no sub fee, it's okay if you wanna pause for a few months and then come back to see what's new!".

Looks like now it's becomming "We have no sub fee, so we're gonna nickel and dime you on everything we can!"
[/quote]
Agreed. This is disgusting and humiliating for those of us that love the game. With the level 80 limitation, even new players that start during the season will either have to binge-play up to 80 to access the content, or pay extra to access the content later on once they reach 80. This reminds me of the awful payment system for Wildstar, which I would never, ever, ever buy into.

I appreciate that they're trying to find a way to fix the problems with the living story, but forcing people to pay extra to retroactively unlock content should never happen in a F2P game.

For starters, I would scrap the level 80 limitation, so at least new players can get in on the fun without having to binge.

#9 Lordkrall

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Posted 05 June 2014 - 03:00 PM

[quote name='Alexei Hart' timestamp='1401980090' post='2326400']
For starters, I would scrap the level 80 limitation, so at least new players can get in on the fun without having to binge.
[/quote]

You don't need to actually do the content itself to unlock it.
You simply need to LOGIN during the time which the event is active (e.g two weeks).



-----------------------------------------------


I really don't understand this community.
People have been demanding an expansion more or less since the game was released, but now all of a sudden it is the worse thing ever that they give people the ability to basically buy an expansion (or get it for free if they login) overtime?

#10 Datenshi92

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Posted 05 June 2014 - 03:03 PM

[quote name='Senatic' timestamp='1401977947' post='2326388']
So a new player wants to start playing gw2 a few years from now. lets say 3 years from now after an expansion. After he's done with all the normal stuff in the core game/expansion content he wants to catch up on what happened in the living story up to that point. Now he has to buy what, lets say an average of maybe 15 epiosdes/year ? That's 60 episodes, at 200 gems each he's looking at 12,000 gems, the equivalent of 150$/110£.

Yeah sure anet, makes perfect sense. Season packs incoming?

I mean, this is just more greedy shit. Why have to pay for content that is free to those who play the game? Just to try to bully people to stay in the game? What happened to "We have no sub fee, it's okay if you wanna pause for a few months and then come back to see what's new!".

Looks like now it's becomming "We have no sub fee, so we're gonna nickel and dime you on everything we can!"
[/quote]

To be honest I find all that fuss to be a tad ridiculous, specially over something that is entirely optional. So what if they're charging gems for individual story arcs that you missed or skipped? Would you care to tell me how many other MMOs you know of that give you the chance to repeat past content, specially released through patches, that you weren't there to witness to begin with? So just take it as any other ordinary MMO and forget that this feature even exists. Take it from a role-players perspective, if you weren't there, you wouldn't know anything about it either way. The fact that Anet gave us the OPTION for it, is decent enough, but its not something I entirely care about.

If its the story you want to know then there's other means to for it, including Dulfy, GW2Wiki and YouTube. The only thing that could matter in all this would be the achievements and rewards, and I'm pretty sure that not all story arcs are going to contain something we're interested in. Even if we were, 200 gems is more or less 20g, would those achievements and rewards be worth 20g? Depends on who you ask. All in all, I like this new Journal thing. Its a nice to way to incentive people to stay and play, which again, you're not obliged too if you really don't want to - but if ANet somehow finds a way to make the game more "attractive" to stay, this shouldn't be that much of a problem either. Its only bad for those people who can't afford the time to play a few hours per day.

Actually that problem would be solved we all we had to do would be logging in to unlock it. I would assume that's too easy... but its possible. To be honest, I find that value to be the equivalent of a monthly fee for those who don't have time but have the money for it. Just pay your "monthly fee" and you'll unlock each episode. If you have the time but not the money, then why even worry? Unless the reason you don't play its because the game is not "attractive" enough for you... in which case, I have to ask why are you so worried about a feature in a game you don't even really care about?

#11 dss_live

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Posted 05 June 2014 - 03:05 PM

[quote name='Andemius' timestamp='1401980038' post='2326397']
Nice idea but bloody expensive if you miss one.
[/quote]

200 gems is like 20g ingame, give or take a few gold. It's not THAT expensive.

[quote name='Alexei Hart' timestamp='1401980090' post='2326400']
Agreed. This is disgusting and humiliating for those of us that love the game. [b]With the level 80 limitation, even new players that start during the season will either have to binge-play up to 80 to access the content, or pay extra to access the content later on once they reach 80.[/b] This reminds me of the awful payment system for Wildstar, which I would never, ever, ever buy into.

I appreciate that they're trying to find a way to fix the problems with the living story, but forcing people to pay extra to retroactively unlock content should never happen in a F2P game.

For starters, I would scrap the level 80 limitation, so at least new players can get in on the fun without having to binge.
[/quote]

wrong, whether you're lvl 80 or not does not affect the unlocking of the content, merely whether you can activate it. if you don't have a lvl 80, no worries, the content will be unlocked when you log in during those 2 weeks and be there for you to play when you do reach lvl 80

#12 Senatic

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Posted 05 June 2014 - 03:14 PM

[quote name='Lordkrall' timestamp='1401980428' post='2326403']
I really don't understand this community.
People have been demanding an expansion more or less since the game was released, but now all of a sudden it is the worse thing ever that they give people the ability to basically buy an expansion (or get it for free if they login) overtime?
[/quote]

Well I think the negativity both I and several others feel is [u]in part[/u] due to the fact that we're not sure about the quality this content is going to have. I mean I'm basing my expectations on the type of content we got in LS s01, and I wouldn't pay a single dime for that piece of horsecrap.

Now if they start adding new *meaningful zones*(and with that I mean zones with events that are actually fun, engaging and branching and covers large portions of the map in chains, that has large meaningful impacts on the zone and  so on and so on), weapons, utility skills, classes, elites, as well as good story and end game content then I might be more inclined to feel like paying for missing this stuff is justifiable.

As it stands however I don't expect this to happen. I'm fully expecting new zones to be added but they'll probably have the same generic one off events that cycle in the same unimaginative patterns we see in much of the rest of the game and 1 week after it's been introduced it will be the new southsun cove, largely dead and void of people cus after you've explored it once there will be no reason to hang around there. As for new weapons, classes, races and that sort of stuff? Ha, yeah in my dreams.

Make more sense for you now? The living story has a stigma and a reuptation for being shit, boring, short and void of meaningful content or even good story for that matter. Is it really surprising to you that people scuff at the notion for paying for what we've seen during the past year?

#13 Miragee

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Posted 05 June 2014 - 03:15 PM

[quote name='Lordkrall' timestamp='1401980428' post='2326403']
You don't need to actually do the content itself to unlock it.
You simply need to LOGIN during the time which the event is active (e.g two weeks).



-----------------------------------------------


I really don't understand this community.
People have been demanding an expansion more or less since the game was released, but now all of a sudden it is the worse thing ever that they give people the ability to basically buy an expansion (or get it for free if they login) overtime?
[/quote]

No, it's bad because:

1. Players that come in too late have to pay while others have not to. Removing the fact that it's free content that is promised by anet. If they actually stop saying they prefer free content over paid expansion and advertise it is at least honest.

(2. Content is delivered in scraps and thus probably doesn't work perfectly together as a story without breaks to be felt.)

I put the second point in brackets because I give them the benefit of a doubt to release it in a way it doesn't feel broken if you replay it. Like GW Beyond. Though, in a persistent world this is far more difficult to achievement, so we will see how they get around it.

#14 Baron von Scrufflebutt

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Posted 05 June 2014 - 03:25 PM

[quote name='Lordkrall' timestamp='1401980428' post='2326403']
I really don't understand this community.
People have been demanding an expansion more or less since the game was released, but now all of a sudden it is the worse thing ever that they give people the ability to basically buy an expansion (or get it for free if they login) overtime?
[/quote]

As folks on Reddit have pointed out: 16-20 LS chapters will cost as much as an expansion would (40-50 bucks). One expansion usually contains (a) new race(s)/class, new skills, new armours, new maps, ... I can't wait to see how the LS competes with that.

#15 Datenshi92

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Posted 05 June 2014 - 03:27 PM

[quote name='Miragee' timestamp='1401981319' post='2326415']
No, it's bad because:

1. Players that come in too late have to pay while others have not to. Removing the fact that it's free content that is promised by anet. If they actually stop saying they prefer free content over paid expansion and advertise it is at least honest.

[/quote]

But its OPTIONAL! So what if we're too late to participate in said content? That's how life works - if you missed an event in your life, that's too bad for you but time is not going to stop for your convenience. Like I said in my previous comment, how many MMOs do you actually know that give you the chance to repeat past content that you either missed or skipped? As far as I know, there's close to none. You don't see people crying in those games about that, so why should we? Just play the game and you won't miss anything - which is exactly what they're trying to do, to keep people playing. Besides, if DSS_LIVE is right and logging in is all we must do to unlock it, what more could we want that is as simple as this?

#16 Senatic

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Posted 05 June 2014 - 03:37 PM

[quote name='Datenshi92' timestamp='1401982079' post='2326421']
But its OPTIONAL! So what if we're too late to participate in said content? That's how life works - if you missed an event in your life, that's too bad for you but time is not going to stop for your convenience. Like I said in my previous comment, how many MMOs do you actually know that give you the chance to repeat past content that you either missed or skipped? As far as I know, there's close to none. You don't see people crying that they missed events in those games so why should we make a fuss over OPTIONAL stuff in this one?
[/quote]

It seems to me you do not have a complete grasp on what the intention is behind some of these systems. The living story is ArenaNets way of providing [b]Expansion type content[/b]. Expansion type content is only optional in the same sense as buying GW2 at all is optional. Hell playing Computer games is optional in this sense.

It's a very nonsensical argument to make. This is the content that is supposed to keep us playing, evolve the story of the world and keep us interested in the game. Saying that it's optional makes no sense what so ever. Yeah sure you can skip it certainly, but why are you even still playing this game then?

Missing a living story is not like missing a christmas event. You're missing essential main story content that pertains to the overall world. If the living story did things right you would also be missing core features like new classes, skills and what not. How can you consider this to be optional?

You also seem to have some weird misconception about temporary/permanent content in other MMO's. Yeah sure seasonal events are rarely repeatable at will, however permanent content is almost ALWAYs repeatable in other MMO's, especially as it largely takes the part of Expansions or small quest lines (See War in Kryta and Winds of Change in gw1 for example) which is playable at will and which is what the living story is [b]now [/b]supposed to replace(if anet can get it to that place anyhow). Yes, there are large one time off events in other MMO's which can never be repeated that drastically change the world. That is not what the living story is, and you're mixing the two types together in your nonsensical argument.

#17 Kymeric

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Posted 05 June 2014 - 03:39 PM

[quote name='Datenshi92' timestamp='1401980590' post='2326406']Would you care to tell me how many other MMOs you know of that give you the chance to repeat past content, specially released through patches, that you weren't there to witness to begin with?
[/quote]

Isn't that how most MMOs deliver content?  Instead of living story, they add new stuff to the world, and it stays there until someone comes along and does it?

I'm not familiar with a lot of MMOs, so perhaps I'm wrong there.  I thought new content in other MMOs kept adding to the sum total of content available in game.  I'm aware that sometimes it's part of an expansion that needs to be be purchased.

#18 AsgarZigel

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Posted 05 June 2014 - 03:54 PM

Note that it's only story instances that you have to unlock. According to the article at least, everything else will be permanently in the game for everyone.

While it would be nice to get everything for free forever, this seems like a reasonable compromise between enticing players to keep playing and allowing to replay stuff. There is also the fact that both the personal story and the living story season 1 instances were pretty damn boring most of the time.
The only real problem is new players coming in after a year or so. 200 Gems is acceptable (to me at least) if you just missed one or two of the updates, but if you want to buy the entire season the price is really insane. I'd say they [i]have to [/i]have a cheaper season purchase later on, but given ANet's pricing in the gemstore... well. We will see how it turns out.

It's not perfect, but it's a hell of a lot better than the previous system. Just makes sense to integrate it with the Personal Story UI, I like the idea of optional challenges in the missions and stuff being replayable is of course something people wanted for a long time.
Now if just the content and story would be actually good...

#19 FoxBat

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Posted 05 June 2014 - 03:58 PM

[quote name='Senatic' timestamp='1401982629' post='2326427']
If the living story did things right you would also be missing core features like new classes, skills and what not. How can you consider this to be optional?
[/quote]

This would be because living story is not, in fact, the way Anet has delivered all expansion-like content, nor should it be. Most skills and traits we've gotten have been free, permanent, and completely divorced from the story. Going forward it looks like those kind of things are going to be largely pushed to "feature packs" like the pile of traits we saw in April. Living World is just one of the major means of how these other features get [i]funded[/i], not how they are or should be released.

Open world content on the other hand likely will be added as the story drives them forward, but as mentioned they are permanent and free to everyone. Its purpose should be to advertise the story instances, so it has to be freely accessible.

I don't know that they wouldn't monetize something like a class or a race, but if they do it's far better done a-la-carte in its own gem store category, than hidden away in some story instance. Race alone is going to need 1-30 story content that has nothing to do with this journal, that is explicitly for 80+ players.

#20 Datenshi92

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Posted 05 June 2014 - 04:09 PM

[quote name='Senatic' timestamp='1401982629' post='2326427']
It seems to me you do not have a complete grasp on what the intention is behind some of these systems. The living story is ArenaNets way of providing [b]Expansion type content[/b]. Expansion type content is only optional in the same sense as buying GW2 at all is optional. Hell playing Computer games is optional in this sense.

It's a very nonsensical argument to make. This is the content that is supposed to keep us playing, evolve the story of the world and keep us interested in the game. Saying that it's optional makes no sense what so ever. Yeah sure you can skip it certainly, but why are you even still playing this game then?

Missing a living story is not like missing a christmas event. You're missing essential main story content that pertains to the overall world. If the living story did things right you would also be missing core features like new classes, skills and what not. How can you consider this to be optional?

You also seem to have some weird misconception about temporary/permanent content in other MMO's. Yeah sure seasonal events are rarely repeatable at will, however permanent content is almost ALWAYs repeatable in other MMO's, especially as it largely takes the part of Expansions or small quest lines (See War in Kryta and Winds of Change in gw1 for example) which is playable at will and which is what the living story is [b]now [/b]supposed to replace(if anet can get it to that place anyhow). Yes, there are large one time off events in other MMO's which can never be repeated that drastically change the world. That is not what the living story is, and you're mixing the two types together in your nonsensical argument.
[/quote]

Expansion type content that you can still play for [i]free,[/i] assuming that you actually play. When I said optional, I'm wasn't referring to the fact that you can either do or not said content but to the idea that you can [i]buy[/i] those story arcs - investing gems in to unlock the story you missed is the "optional" I'm talking about. Mind you, ANet mentioned nothing about including new races and classes, although we DID get new skills and traits (even though they're rather few to be considered anything significant IMO, yet).

For me, this kind of "expansion type" content we get from ANet is not truly an expansion but more like a patch with extras on it. The only major thing it ever adds to the game is just story, it doesn't add races, it doesn't new classes nor regions, which is what I consider to be more like an expansion. The new traits and skills are just extra features added along with bug-fix patches (that I still appreciate immensely). I'm still waiting for Cantha, Elona (and other regions) before I truly call it that.

The only major thing that we could be missing by skipping said "expansion content" is just really the story and achievements, which I've said before, can be caught up with through other means outside of the game (story-only). If I were to play one of those older F2P MMOs that have been around for quite a few years, their stories have progressed quite a lot and I'm pretty sure I would miss certain things that were exclusive to that event back then. If one of their initial story arcs was about finding a certain villain and kill him, I don't think I would be able to go through the exact things other players, who participated in it, did. Regions can stay, NPCs can stay, but the story's focus will no longer be about that (NPCs will no longer talk about that particular villain for example, and neither will I get the chance to kill him, since he's been dead ever since).

I'm not talking about expansions here, I'm talking about content solely released through patches just like GW2, and that may update on top of previous ones. Certain things are permanent, for sure, but not everything is and specially not the story(focus).