Following the reveal of the necromancer, Ravious of KillTenRats brings us an interview with the lead developer for Guild Wars 2, Eric Flannum. Make sure you check out the community discussion topic once you're done reading the full interview!
Ravious: The role of the necromancer in Guild Wars was not easily defined, as it straddled the line between hexer, minion master, and even melee. The necromancer profession in Guild Wars 2 seems to be a streamlined version of the necromancer of old. In re-defining the necromancer profession, what role do you intend for the necromancer to play in groups?
Eric: Like all of our professions, we intend that the necromancer be extremely versatile. That being said, the necromancer really shines when absorbing damage and providing support to allies. The necromancer has very high health and the ability to extend that health through the use of the Death Shroud ability. Combine those things with the ability to heal themselves through lifestealing skills and you have a profession that is very hard to put down. For support, the necromancer is great at inflicting debilitating conditions on enemies as well as removing conditions from allies. All these things, plus the ability to heal and cause fear, make them great at supporting teammates.