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ArenaNet is looking for character artists, and people with experience in programs like ZBrush.

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From this concept, create a high-resolution mesh using a package such as ZBrush. Then, convert the high-resolution mesh to a 6,500 poly low-resolution mesh using a 1024 diffuse, specular, and normal map (three maps total). Your test should demonstrate an understanding of modeling in high and low resolution, and diversity in the appearance of texture using a single material.

Read the full blog post here, and enjoy!


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#1 Milennin

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Posted 12 June 2012 - 06:55 AM

Well too bad for me I'm more into drawing cartoons and stuff.=p This kinda job would be awesome, but mega hard I'm sure.xD
I wonder what they need more artists for, though...

#2 Velidor

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Posted 12 June 2012 - 07:58 AM

Seems like a fun assignment, quite challenging, but hey...

It would have been nice if they had given a time limit, a little stress is always good. I am thinking of taking this challenge, not to get the job, but just for fun ^^

#3 Fox_LWW

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Posted 12 June 2012 - 08:01 AM

Would be good to know if they accept European applications, people might want to know about green cards en stuff, and real good character artists are hard to find, and indeed a time limit.

#4 Faowri

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Posted 12 June 2012 - 08:26 AM

Awesome. I hope this means character customisation options are gonna be beefed up before release.

#5 Velidor

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Posted 12 June 2012 - 08:29 AM

Homework first, ArenaNet later :( This post should have been a week later :P

#6 cabaretmesmer

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Posted 12 June 2012 - 09:19 AM

I kinda want to do it despite know almost nothing about character design or 3d modeling. I would love to work with the writers on culture design though.

#7 Electro Mouse

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Posted 12 June 2012 - 09:24 AM

It's a damn shame that I only do "old school" drawings on paper with pencil/crayons. :(

#8 jirayasan

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Posted 12 June 2012 - 11:24 AM

They need Hiro Mashima.

I wish i could look like that Norn ingame.

#9 Illein

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Posted 12 June 2012 - 11:29 AM

I wonder how many try to rip off the in-game Norn mesh model and send it in xD

But man, a fully textured mesh model? Everyone I know who works with Maya/ZBruch/Bender usually takes AGES for everything, given they are no professionals, but still. Curious how long it'd take a dedicated artist to complete the assignment.

Good luck to anyone who enters though, seems like a great career opportunity!

#10 Robotronic

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Posted 12 June 2012 - 02:50 PM

My heart nearly skipped a beat when I saw the preview "ArenaNet is Hiring Character.."; for a moment I thought they were seeking people to develop different characters and NPCs!

Some day soon, maybe.

#11 Azure Skye

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Posted 12 June 2012 - 02:55 PM

[quote name='Illein' timestamp='1339500550' post='1511921']
I wonder how many try to rip off the in-game Norn mesh model and send it in xD

But man, a fully textured mesh model? Everyone I know who works with Maya/ZBruch/Bender usually takes AGES for everything, given they are no professionals, but still. Curious how long it'd take a dedicated artist to complete the assignment.

Good luck to anyone who enters though, seems like a great career opportunity!
[/quote] The learning for those programs are HUGE, if you aren't a professional. I know downloaded Blender. Just Wow, yea just wow.

#12 Illein

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Posted 12 June 2012 - 02:59 PM

[quote name='Azure Skye' timestamp='1339512920' post='1512351']
The learning for those programs are HUGE, if you aren't a professional. I know downloaded Blender. Just Wow, yea just wow.
[/quote]

Yeah, don't need to tell me - I've tried so many of them to get something done, never went far because I am really too impatient to learn it :D

Just enhanced my respect for those who learn to master it.

#13 SirMoogie

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Posted 12 June 2012 - 06:35 PM

Kind of disappointing that the artist portrayed chose to draw a male and female Norn armor, and the female version was drawn drastically different from the male version in the "lack of armor" category. Once again we are reminded that media is created for the male straight gamer in mind. All other humans must play their part as objects for straight men to lust over.

#14 Fox_LWW

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Posted 12 June 2012 - 06:50 PM

[quote name='Illein' timestamp='1339500550' post='1511921']
But man, a fully textured mesh model? Everyone I know who works with Maya/ZBruch/Bender usually takes AGES for everything, given they are no professionals, but still. Curious how long it'd take a dedicated artist to complete the assignment.
[/quote]

Completing a project like this can take weeks indeed, depends on how fast you work.

#15 chuckles79

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Posted 12 June 2012 - 06:52 PM

They are hiring artists?

Am I alone in wondering why this is just now being done for a 2012 release?

#16 SirMoogie

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Posted 12 June 2012 - 07:11 PM

[quote name='chuckles79' timestamp='1339527156' post='1513090']
They are hiring artists?

Am I alone in wondering why this is just now being done for a 2012 release?
[/quote]

I didn't think it was news, but they are indeed adding content post-release that will need art.

#17 Shadowmoon

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Posted 12 June 2012 - 07:15 PM

Here is where pre purchase money is being spent,  they can finally afford to hire

#18 Atley

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Posted 12 June 2012 - 07:15 PM

[quote name='SirMoogie' timestamp='1339526155' post='1513045']
Kind of disappointing that the artist portrayed chose to draw a male and female Norn armor, and the female version was drawn drastically different from the male version in the "lack of armor" category. Once again we are reminded that media is created for the male straight gamer in mind. All other humans must play their part as objects for straight men to lust over.
[/quote]

Yup... *sigh*

#19 Illein

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Posted 12 June 2012 - 07:18 PM

[quote name='chuckles79' timestamp='1339527156' post='1513090']
They are hiring artists?

Am I alone in wondering why this is just now being done for a 2012 release?
[/quote]

Fresh blood for GW 2 Expansions? Maybe some of the artists they currently have intend to move onto new adventures once they've ended their year-long job on Guild Wars 2, so they hire new ones.

Didn't strike me as too odd, tbh.

#20 keli

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Posted 12 June 2012 - 07:54 PM

[quote name='SirMoogie' timestamp='1339526155' post='1513045']
Kind of disappointing that the artist portrayed chose to draw a male and female Norn armor, and the female version was drawn drastically different from the male version in the "lack of armor" category. Once again we are reminded that media is created for the male straight gamer in mind. All other humans must play their part as objects for straight men to lust over.
[/quote]

I guess we represent the majority of gamers :P