
Lewis B has posted his first part of his interview with Jon Peters over on Guild Wars 2 Hub. In it you'll find Jon addressing profession balance, pets, tiered traits, and more, so head on over and check it out!
Also, don't miss part two coming up shortly, as well as an interview with the famed Colin Johanson!
Quote
Today we're pleased to bring you the first part of our exclusive Guild Wars 2 interview series on the state of the game as ArenaNet prepares for launch, and for the upcoming beta weekend later this month. This week we have a great two part interview with Jon Peters on the trait system and profession balancing.
You can find part two of the interview here.

Comments
#1 Nedra
Vanguard Scout
Posted 03 July 2012 - 04:43 AM
I completely disagree with that.
#2 Arkham Creed
Seraph Guardian
Posted 03 July 2012 - 04:44 AM
[b]This creates more depth, but less complexity.[/b] As players dig deeper, they will find a system with more choice—one that still takes time to master, but one that will actually help more people reach that level of mastery. Of course it may frustrate people who are coming from a game they already have mastered, namely the original Guild Wars, but this is a new game after all.[/quote]
Only my opinion, but I would call that a superior system.
Depth = good
[u]unnecessary[/u] complexity = confusing
#3 GrrMcWtf
Vanguard Scout
Posted 03 July 2012 - 04:47 AM
#4 Kogarasumaru
Vanguard Scout
Posted 03 July 2012 - 04:48 AM
So glad they fixed mine kit!
[/quote]
seems a bit too good imo. now we have an engineer that can inflict conditions and remove boons at will.
#5 Politikon
Vanguard Scout
Posted 03 July 2012 - 04:51 AM
I'm really loving this response Jon made during the interview. I know that not everyone enjoys randomness (I certainly try to avoid it on a competitive level), but I feel he responds to the question very reasonably and with a cool head.
#6 The Eggman
Seraph Guardian
Posted 03 July 2012 - 04:55 AM
seems a bit too good imo. now we have an engineer that can inflict conditions and remove boons at will.
[/quote]
Depends on its CD. I highly doubt they left it with no CD like the mine kit was, especially now that it has boon stripping AND knockback as default. Same with its tool belt skill.
#7 PariahX
Sylvari Specialist
Posted 03 July 2012 - 05:27 AM
Thanks again Lewis for another lovely read. Looking forward to the second part. Gotta love the way these guys think! Give me deep over complex any day. Nice to know they have so many changes in store. BWE3 will be a whole new world.
[quote] we still build a system where the purity of purpose in professions lies more in their playstyle than in their roles.[/quote]
[QUOTE] The short answer is that pets need to be 100% responsive in combat, always attacking when they can and obeying any commands you give them. That has to happen in order for us to release the game.[/quote]
#8 asbasb
Sylvari Specialist
Posted 03 July 2012 - 05:28 AM
[quote name='Lewis B' timestamp='1341293503' post='1568653']
My mesmer questions are in part two tomorrow
[/quote]
Oh goodie! I'll be waiting patiently.
#9 Lewis B
TTH/GW2 Hub
Posted 03 July 2012 - 05:31 AM
I was missing a question about Messmers, but Jon's response about competitive randomness made up for it. gg
[/quote]
My mesmer questions are in part two tomorrow
#10 Andlát
Golem Rider
Posted 03 July 2012 - 06:44 AM
This part made me really curious:
[QUOTE]We are still working out what the upper and lower limits for builds need to be. By the next beta weekend, you will see a lot of balance changes to all of the professions as we work toward establishing those limits. There are still going to be builds that fall into the glass-cannon category, support category, etc. We just need to determine where to draw the line.[/QUOTE]
This might shift the profession specs entirely.
#11 Vorsakan
Storm Chaser
Posted 03 July 2012 - 07:02 AM
That is an interesting mine change indeed - didn't expect any skills to lose kit status altogether at this stage!
I wonder if any other skills [i]gained[/i] kit status...
I wonder if the mine skill is a Gadget now, or there's a new skill category e.g. "Ordnance"?
If one elixir was 'misplaced' between BWEs 2 & 3 (*cough C or U cough*), the engineer would be approaching a potential standardized 4 skills-per-type pattern.
#12 MethaneGas
Vanguard Scout
Posted 03 July 2012 - 07:20 AM
And it seems like the next beta will be a big one
Can't wait for part 2 =)
#13 Venbloodblade
Sylvari Specialist
Posted 03 July 2012 - 08:17 AM
#14 Saleem
Seraph Guardian
Posted 03 July 2012 - 08:39 AM
Looking forward to part 2
#15 Istaro
Vanguard Scout
Posted 03 July 2012 - 09:10 AM
#16 Geirstadalv
Vanguard Scout
Posted 03 July 2012 - 09:16 AM
My mesmer questions are in part two tomorrow
[/quote]
How about the thief?
#17 borovnica
Seraph Guardian
Posted 03 July 2012 - 12:44 PM
#18 Massive Jawbone
Sylvari Specialist
Posted 03 July 2012 - 12:59 PM
Hi all,
The first part of my interview with Jon Peters has now go live. The second part launches tomorrow. The interview with Colin Johanson won't be far behind it
Enjoy!
[url="http://www.guildwars2hub.com/features/interviews/profession-and-traits-interview-jon-peters"]Profession and Traits Interview with Jon Peters[/url]
[/quote]A bit heavy on the Engineer's side this interview, I'm not sure if your personal interest in this profession required such a preferential treatment. I skipped that part completely.
Other than that there was some nice insight to be found, very nice.
#19 Zero_Soulreaver
Vanguard Scout
Posted 03 July 2012 - 01:05 PM
#20 Lewis B
TTH/GW2 Hub
Posted 03 July 2012 - 01:30 PM
A bit heavy on the Engineer's side this interview, I'm not sure if your personal interest in this profession required such a preferential treatment. I skipped that part completely.
Other than that there was some nice insight to be found, very nice.
[/quote]
It’s pure chance that Engineer questions surfaced in the first part of this interview, the second published later today covers Guardian, Necromancer, Mesmer and Thief in some form. Ideally I’d like one interview per profession, but it’s just not possible.