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One of the exciting new features of Guild Wars 2 is the structured player versus player system. A system that allow players to battle out against each other and test their strengths on one of the two released battlefields.  In a mode of Conquest players are split up into two teams and battle each other in a race for being the first to gain 500 points. A team is rewarded a point every two second for every objective currently captured and held by the team and every team is also rewarded 10 points for every enemy player kill. There is also a secondary mechanic that is unique to each map, I will be mentioning this later in this article.

Structured PvP is often of an intimidating compel to a lot of people, but hopefully with this article I will be able to break down the basics and remove a lot of the fears that keep people away from this engaging game mode.

The Maps
As of this given moment there are only two available maps, there have been released concept work for other conquest maps but to avoid confusion I will not be mentioning those in this article. The two currently available maps are Battle of Kyhlo and Forest of Niflhel.

Battle of Kyhlo
This map consist of three primary objective points that each team must seek out to capture, the Mansion, the Clocktower and the Windmill. As the secondary mechanic this map contains two Trebuchets, each positioned close to the relevant teams spawning location.

A thing to note is that the map is symmetric and contains a lot of choke points. Choke points is recognized by being a narrow path in which a player must go through to get to another area thus making it more likely for teams to encounter each other at those locations.

Unique Map Mechanic - Trebuchet
Earlier I mentioned a Trebuchet, it is the mechanic unique to this map and pretty much what defines and makes this map so exciting. A trebuchet allows the players to control a catapult like construction that a player can use to barrage an area with trebuchet shots. The shot has multiple purposes, it can be used to damage and as a knockback effect to put enemies in a vulnerable position or it can be used to destroy the environment. When the trebuchet is mastered it can become an effective tool that provide players additional paths and positional advantage by tearing down walls or remove barrels that was otherwise used as jumping pads, providing shortcuts, to certain areas.

The trebuchet can be destroyed but has a noticeable amount of health so sending a player to destroy it might give you a strategic disadvantage as that player will be forced away from the battlefield for a fair amount of time. The trebuchets can also shoot at each other and destroy one and another without much effort. Once a trebuchet has been destroyed a repair kit will be summoned in the base and spawning location of the respective team. This will force the team, if aspiring to use the trebuchet, to bring this repair kit and repair it using valuable time and man power.


Forest of Niflhel
Much like the previously mentioned map, this map consist of three primary objective points that each team must seek out to capture, the Henge, the Keep and the Mine. The secondary mechanic of this map is two potentially highly influential NPC creatures. Each of these two creatures are positioned in the far top corners of the map.

Once again we got a very symmetric map, although this contains far less choke points it also provides larger fighting grounds, forcing fights to spread a lot more. This means positioning is even more vital as fights can often be dragged out into these big open fields, leaving the objective points vulnerable for enemy team to ninja cap.

Unique Map Mechanic - The Beasts
Unlike the Trebuchet the beasts provide a direct advantage by providing 40 points to the team killing them. This allows players to strategically direct forces and man power to kill these creatures as an effective way of gaining points. However the creatures has a rather long spawning time, so merely killing these will not be sufficient to winning a match so it should only be considered an additional benefit. Neither is it risk free killing these creatures as they are rather powerful they might delay the person killing them causing the team to be outnumbered at the other objectives. But delay is not the only risk, currently the points rewarded for killing the creature is rewarded to the team of the player who gets the killing blow.

This gives situations where if a team has been spotted going to the beasts the other team could take advantage of this and only send out their player momentarily before the beast is dead, to attempt to snatch the killing blow and thus gaining the points to his team instead, with minimal effort.


Additional Reasons to do sPvP
Structured PvP provides an intriguing and exciting game play that require minimal time and effort to compete in. When you sign up for a battle your character will automatically be boosted to max level, dressed in appropriate gear and given access to all available abilities for your profession. This makes structured PvP a very attractive part of the game for players that seek to be competitive as it puts everyone on the same level and does not give any advantage besides the individual players capabilities. At the same time there is a ranking system in place that gives players, who wish to compare themselves to other, the opportunity to do so.

By winning matches a player will also gather glory, this is used in a reward system that let players purchase new equipment. This equipment is not better and will not make your character stronger, but will only provide you with a new look that lets you customize your character and strike fear in your opponents simply by your look!

None of the equipment obtained will be useable in PvE, if you want to do PvP and get the opportunity to use the items for PvE I suggest you look up World vs World vs World! You can find an article here by Neo Nugget on WvWvW

In the future you will see me releasing even more PvP related guides and articles covering things like strategy guides, class guides and PvP articles. If you are interested in writing PvP articles for Guild Wars 2 Guru please feel free to send me a PM telling me why you would be suitable for the task.

Also be sure to follow Guildwars2Guru on our stream where you can see high level PvP once the game is released.
Posted in: News Editorials

Comments

#1 jarred

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Posted 16 July 2012 - 05:30 PM

Nice


#2 Vorch

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Posted 16 July 2012 - 05:43 PM

Hmm...I think they need a few more maps for release. However, what they do have is quite nice.

#3 Defora

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Posted 16 July 2012 - 06:51 PM

Nice indeed. Really good guide for new players.

And funny coincidence, I wrote about same stuff on MMOC champion, only 5 minute difference: [url="http://www.mmo-champion.com/threads/1161517-Structured-PvP-guide-(maps-and-tips)"]http://www.mmo-champion.com/threads/1161517-Structured-PvP-guide-(maps-and-tips)[/url]

Tho you wrote much more detail, I assumed that people know what Trebuchet is etc[font="tahoma, verdana, arial, sans-serif"][size="2"][color="#282828"]. ^_^[/color][/size][/font]

#4 Crook

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Posted 17 July 2012 - 08:39 AM

Didn't know you couldn't use sPvP gear in PvE.

Can you use PvE gear in sPvP though?

#5 Yumx

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Posted 17 July 2012 - 01:00 PM

[quote name='Crook' timestamp='1342514379' post='1606659']
Didn't know you couldn't use sPvP gear in PvE.

Can you use PvE gear in sPvP though?
[/quote]

No.

#6 rodasta

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Posted 17 July 2012 - 01:29 PM

They just announced a new playable map in the upcoming beta:  


[quote]
[b] [b]Legacy of the Foefire[/b][/b]


[color=#000000][font=tahoma, arial, sans-serif][size=3][left]We’re introducing a brand-new player-versus-player map this weekend that we call “Legacy of the Foefire,” which draws some inspiration from the lore and design of the original Guild Wars. As with all PvP maps, players will battle over three capture points, but this new map includes NPC guards and team “guild lords,” powerful NPCs that are worth a lot of points… if you can manage to kill them.[/left][/size][/font][/color]
[color=#000000][font=tahoma, arial, sans-serif][size=3][left]“I think fans of [i]Guild Wars [/i]will particularly appreciate the background of Foefire,” Game Designer Jonathan Sharp says. “And I think they’ll find the map layout reminiscent of some classic Guild Wars maps.”[/left][/size][/font][/color]
[color=#000000][font=tahoma, arial, sans-serif][size=3][left][img]http://www.arena.net/blog/wp-content/uploads/2012/07/PvP-Foefire-C-600x337.jpg[/img][/left][/size][/font][/color]
[/quote]

#7 Frozire

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Posted 17 July 2012 - 01:41 PM

[quote name='rodasta' timestamp='1342531784' post='1607141']
They just announced a new playable map in the upcoming beta:  
[/quote]

Very nice! Unlucky timing with the article!

I will be updating the article as soon as the BWE goes live and I have been able to gather needed information about the map.