
Hey everyone! Today we have pushed out some changes to the Guild Wars 2 Database. Not only are the skills, traits and items all up-to-date, but our devs have been hard at work bringing us new and exciting things to play with as well!
GW2DB Updates
- New, sleek design
- Many items and creatures can now be viewed with an integrated 3D Model Viewer
- Redone Skill Calc
- Shows Combos, as well as Boons and Conditions applied by the build
- Integrated Social Media sharing
- Shows Combos, as well as Boons and Conditions applied by the build
- Comments and Screenshot uploading are now enabled
- Search now offers auto-complete
- Filters are now expandable and collapsed by default
- Improved navigation in listings (ex. Profession column in recipes is now clickable)
- Added Guild Upgrade information
- Maps & Regions
- Maps are divided into regions
- View maps in each region along with level ranges
- Click through to see a scrollable map complete with hotlinked poinst of interest for Hearts, Skill Challenges, etc.
- Maps are divided into regions
As the BWE3 rolls on, if you happen to take any screenshots of mobs, NPC's and their wares, you can help out by uploading them to the database!
BWE3 Trait Changes
Curious about what kind of trait changes (sorry, no important skill changes this go around) happened between BWE2 and BWE3? Well, we just happen to have that info!
Trait Changes
Elementalist
Spoiler
Air Magic
EngineerAir Magic
- Aeromancer's Alacrity All your air weapon skills recharge 15% faster. 20% faster.
- Arcane Lightning Gain 3% more critical-hit damage for each Arcane skill equipped. 10 seconds when you use an Arcane skill.
- Tempest Strength Deal 5% more damage while moving. Surround yourself with a Shocking Aura when disabled (Fear, Stun, Daze, Knockback, Knockdown, Launch, Float, Sink.) This effect can only trigger once every 90 seconds.
- Elemental Attunement When attuning to an element, you and all nearby allies gain:Fire: MightAir: SwiftnessEarth: ProtectionWater: Regeneration
MightWater: RegenerationAir: SwiftnessEarth: Protection - Elemental Surge Based on attunement, Arcane skills cause:Fire: Burning for 5 secondsWater: Chill for 3 secondsAir: Blindness for 5 secondsEarth: Immobilize for 1 secondWater: Chill for 3 seconds second
- Evasive Arcana Create an attunement-based spell on dodge. Create an attunement-based spell at the end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Updraft. Earth: Shockwave. Each spell can be triggered once every 10 seconds.
- Elemental Shielding Gain protection (3s when applying an aura to yourself or an ally.
- Geomancer's Alacrity All your earth weapon skills recharge 15% faster. 20% faster.
- Geomancer's Freedom All Conjure skills break Stun. Reduces the duration of incoming Cripple, Immobilize and Chilled conditions by 33%.
- Rock's Fortitude Grant Stability (2s to nearby allies when attuning to earth.
- Stone Flesh Gain extra armor while attuned to earth. Gain 1 Toughness per level while attuned to earth.
- Flame Barrier 20% chance to cause Burning whenever a foe attacks you in melee. You have a 20% chance to cause burning when ever a foe attacks you in melee. Only triggers when attuned to Fire.
- Lava Tomb Create a Lava Font when downed.can trigger every 30 seconds.)
- Aquamancer's Alacrity All your water weapon skills recharge 15% faster. 20% faster.
- Soothing Wave Mist Form and Signet of Water grant 2 seconds of Regeneration. 6 seconds of Regeneration.
- Stop Drop and Roll Dodge rolling removes a condition. Dodge rolling removes Burnign and Chilled. (10s cooldown)
Spoiler
Alchemy
GuardianAlchemy
- Acidic Coating 10% chance to cause Poison for 3 seconds when struck with a melee attack. 20% chance to cause Poison for 5 seconds when struck with a melee attack. This effect cannot trigger more than once every 10 seconds.
- Deadly Mixture Deal Deal 15% extra damage with a Flamethrower or Elixir Gun.
- Energy Conversion Matrix Deal Deal 1% extra damage for each boon on you.
- Invigorating Speed When you gain Swiftness you gain 5s of Vigor. 5 seconds of Vigor.
- Potent Elixirs Increases Elixir durations.by 20%.
- Protection Injection Gain Protection for 3 5 seconds whenever you are disabled.
- Self-regulating Defenses This effect cannot trigger more than once every 90 seconds.
- Big Grenade Pouch 50% chance to throw extra grenades, when using a grenade kit. Your range on throwing grenades is 25% longer and you throw an extra grenade with each Grenade Kit skill.
- Electromagnetic Mines Explosions from your mines remove boons from enemies. Drop a smoke bomb whenever you are disabled (Stun, Daze, Knockdown, Knockback, Launch, Float, Sink, Fear). This effect cannot trigger more tha n once every 60 seconds.
- Exploit Weakness Apply Apply a 5 second Cripple to enemies you hit when they are below 25% health (15-second cooldown).
- Explosive Elixirs Thrown Elixirs explode when they land. cause damage when they land.
- Incendiary Powder All explosions cause Burning on critical hits. 33% chance to Burn for 2 seconds on critical hits.
- Short Fuse Reduces recharge for bombs and grenades by 10%. 20%.
- Steel-Packed Powder Explosions cause Vulnerability.for 5 seconds.
- Throwing Arm Improves range for grenades and mines. Gain 3 stacks of Might for 15 seconds when you use a heal skill. This effect cannot trigger more than once every 10 seconds.
- Go for the Eyes Critical hits with the rifle have a 33% chance to inflict Blindness. Critical hits with the rifle have a 50% chance to inflict Blindness for 5 seconds. This effect cannot trigger more than once every 10 seconds.
- Infused Precision 50% Chance to gain Swiftness on critical hits. 50% Chance to gain Swiftness for 5 seconds on critical hits. This effect cannot trigger more than once every 5 seconds.
- Juggernaut You move 50% slower while wielding the Flamethrower, but gain Stability and 2 points of Toughness per level. 200 Toughness.
- Knee Shot Cripple targets whenever you Immobilize them. for 5 seconds whenever you Immobilize them.
- Napalm Specialist 25% chance to cause a 1-second Burn on critical hits with the Flamethrower. Burns you apply last 20% longer.
- Precise Sights 33% 50% Chance to cause Vulnerability on critical hits.
- Rifle Mod Improves damage for the rifle and harpoon gun.by 10%.
- Sharpshooter Chance to cause Bleeding on critical hits. 30% Chance to cause Bleeding for 3 seconds on critical hits.
- Target the Weak 10% increased critical-hit chance against enemies with low health. less then 50% health.
- Low Health Response System. Healing stat is improved when under 25% health. Gain Regeneration for 10 seconds when you are attacked while under 25% health.
- Metal Plating Reduces damage dealt to turrets by 15%. 30%.
- Protective Shield Gain Protection for 5 seconds when you rally. 3 seconds when you are hit with a critical attack 20 second cooldown.
- Protective Turrets Gain 30 Toughness for each deployed turret. (Not affected by Supply Crate.) 5% of your toughness is converted to power.
- Reinforced Shield Increases armor with shields. Shield skills recharge 20% faster. Gain 90 toughness while holding a shield and Shield skills recharge 20% faster.
- Rifled turret barrels Increases attack range and damage for all turrets. Turret deal 15% more damage and have a longer attack range.
- Always Prepared Drop Drop bandages and a Flamethrower or an Elixir Gun when downed.
- Armor Mods Gain +90 Toughness while a Weapon Kit is equipped. Gain +50 Toughness and 33% chance to cause Retaliation for 3 seconds on critical hit.
- Crippling Wrenches Hits with tool-kit wrenches Cripple your target. Gain 10% critical hit chance while standing still.
- Power Wrench Doubles the turret healing of your tool kit. The tool kit skills Throw Wrench and Smack have doubled healing on turrets and Cripple foes for 5 seconds.
- Speedy Kits Reduced cooldown when swapping kits. Gain swiftness for 5 seconds when ever you equip a kit. This effect cannot trigger more then once every 5 seconds.
- Static Discharge Cause Vulnerability for 10 seconds when you Block an attack. Discharge a bolt of lightning whenever you use a tool belt skill.
Spoiler
Honor
MesmerHonor
- Protective Reviver You and your ally gain Aegis when you revive them. Regeneration and Protection for 10 seconds when you revive them.
- Protective Spirit Aegis gives Protection if it expires without activating. Retaliation when it ends.
- Resolute Healer This effect cannot trigger more then once every 10 seconds.
- Shimmering Defense Blind Burn nearby foes when your health reaches 25% (60-second cooldown).
- Fearless Virtue of Courage's passive effect triggers every 30 seconds.
- Judgemental When activating Virtue of Justice, the Burn duration is increased.
- Master of Consecrations Consecration recharges are 20% faster.and last longer.
- Permeating Wrath (New) Justice no longer burns your target, but instead burns the area around you each time it activates.
- Purity of Resolve Virtue of Resolve's passive effect is stronger.
- Retaliatiatory Subconscious (New) Gain 3 seconds of Retaliation whenever you are Dazed, Stunned, Knocked Down, Knocked Back, or Feared. (30 second recharge)
- Shielded Mind (New) Activating Courage also breaks stuns.
- Unscathed Contender (New) Deal 10% more damage while under the effects of Aegis.
Spoiler
Chaos
NecromancerChaos
- Reviver's Retribution When reviving an ally, grant 5 seconds of Retaliation to yourself and the revived ally. When disabled (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, Launch), you mirror the disable back to the source. This effect can only trigger once every 90 seconds.
Spoiler
Death Magic
RangerDeath Magic
- Dark Armor Gain armor while channeling. Gain 400 Toughness while channeling.
- Death Shiver Apply Spinal Shivers to enemies near you when entering Death Shroud. Apply Vulnerability for 10 seconds every 3 seconds to nearby enemies while in Death Shroud.
- Flesh of the Master Minions have 20% more health. 50% more health.
- Staff Mastery Staff skills recharge 15% faster. 20% faster.
- Mark of Revival Can only trigger once every 45 seconds.
- Near to Death Death Shroud recharge is reduced by 33%. 50%.
Spoiler
Markmanship
ThiefMarkmanship
- Eagle Eye Increases longbow range. Increases Longbow and Harpoon Gun range. Increases Longbow and Harpoon Gun damage by 5%.
- Spotter (New) Increases precision of nearby allies by up to 70 points.
- Evasive Purity Removes a condition from you and nearby allies during a dodge roll. Dodging removes Blind and Poison from you. (10s cooldown)
- Nature's Protection (New) Receive Protection for 5 seconds when you take more than 20% damage in a single strike. This effect can only trigger once every 30 seconds.
- Quick Draw Shortbow skills recharge 15% faster. 20% faster.
- Trapper's Expertise Traps are ground targeted.and 50% larger.
- Trapper's Knowledge All Traps are larger. You gain 5s of Vigor when you are struck by a critical hit. This can only trigger once every 15 seconds.
- Bark Skin You and your pet take 10% 30% less damage under 25% Health.
- Hide in Plain Sight Apply Camouflage at 25% health. Apply Camouflage when you are Dazed, Knocked down, Launched, Pushed back, or Stunned. This effect cannot trigger more than once every 30 seconds.
- Offhand Mastery Offhand skills recharge 20% faster. Gain Regeneration for 5s when you suffer from Bleeding, Poison or Burning. This can only trigger once every 20 seconds.
- Offhand Training Offhand skills have a longer range.and 20% quicker recharge.
Spoiler
Acrobatics
WarriorAcrobatics
- Assassin's Retreat Can only be applied once every second.
- Fleet of Foot Dodging removes cripple and chill from you. Dodging removes cripple and Weakness from you. (10s cooldown)
- Hard to Catch Gain Haste when you are Dazed, Floating, Knocked down, Launched, Pushed back, Sinking, or Stunned. Shadowstep away and give Swiftness(12s) when you are disabled (Stun, Daze, Float, Knock down, Launch, Knockback, Sinki, or Fear.) This effect cannot occur more than once every 60 seconds.
- Martial Agility Move 10% faster while wielding a sword or spear. Gain Vigor (5s) when landing a critical hit with a sword or spear. This effect can only trigger once every 15 seconds.
- Pain Response Gain 10s of Regeneration and remove Bleeding, Poison, and Burning at 75% health. when struck and health is below 75%.
- Critical Haste 10% chance to get Haste on a critical hit (15-second cooldown). Quickness (2s) on a critical hit (30-second cooldown).
- Furious Retaliation This effect cannot trigger more then once every 45 seconds. than once every 45 seconds.
- Improvised Venoms Stealing has a 33% chance to recharge all Venom skills. Stealing recharges one of your categories of skills (Venoms, Signets, Traps, Tricks, Deceptions)
- Poisonous Traps Traps apply 10 seconds of Poison when triggered. 5 stacks of Vulnerability (5s) when triggered.
- Venomous Strength When applying Venoms gain When applied, Venoms grant 2 stacks of Might for 20 seconds.
- Leeching Venoms Venoms steal health when activated. Steal health when triggering a venom. This can only occur once per strike.
- Bountiful Theft When Stealing you and all nearby allies gain Protection for 5 seconds, and Regeneration for 10 seconds. Stealing grants you and all nearby allies Vigor for 15 seconds. Up to two boons are also removed from your target and granted to nearby allies.
- Instinctual Response (New) Use Feathers to Blind and Stealth when you take more than 20% of your health in a single strike. This effect can only trigger once every 60 seconds.
- Merciful Ambush This effect can only occur every 20 seconds.
Spoiler
Arms
Arms
- Furious Critical hits have a 50% chance to grant an extra adrenaline strike.
- Furious Reaction (New) Gain Fury (10s) when you take more than 20% of your health in a single strike. This effect can only trigger once every 30 seconds.
- Last Chance Gain Frenzy Gain Quickness for 4 seconds when you strike a foe with less than 25% health (90-second cooldown).
- Sniper Rifle and harpoon-gun skills recharge 20% faster.
- Merciless Hammer Hammer damage is increased by 25% when a foe is Knocked down. Hammer damage is increased by 50% when a foe is Knocked down. Reduces cooldown of Hammer skills by 20%.
- Shield Master Shield skills recharge is reduced by 20%.
- Spiked Armor (New) Gain 5 seconds of Retaliation when struck by a critical hit. Cannot trigger more than once every 15 seconds.
- Sundering Mace Reduces Cooldown of Mace skills by 20%.
- Signet Mastery Signet cooldowns are reduced by 25%. 20%.
- Sweet Revenge Chance to rally while Vengeanced. 100% chance to rally if you kill someone while Vengeanced.
- Victorious Might Gain 5 stacks of Might for 10 seconds when you kill a foe. Go into Berserker's Stance when you gain over 5 stacks of Might. This effect can only occur once every 45 seconds.
- Desperate Power Increases damage when your health is under 25%. You do 10% extra damage under 25% Health.
- Empower Allies Increases damage of nearby allies. Increases power of nearby allies by 70 points.
- Inspiring Banners Banner Cooldown reduced by 20%.
- Inspiring Battle Standard Banners also apply Regeneration to allies. grant regeneration to allies.
- Quick Breathing Warhorn skills recharge 15% faster. Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon.
- Shrug It Off (New) Use Shake It Off automatically when you have more than 1 condition. This can only trigger once every 30 seconds.

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