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Arenanet has just posted a new blog post with Jeff Grubb.  Jeff guides us through the process of designing the story based content in Guild Wars 2.  How one must go from a "global" perspective to a "local" perspective.  You can find the blog post on the Arenanet blog.

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Tyria is a deep, dynamic setting, filled with stories. Some are small intimate tales, and some are grand in scale. Some stories are short, while others are lengthy. Some are as personal as the wounded father of a dear friend, or as large as fighting for the survival of the land itself.

One of our goalsis to tell a variety of different stories that challenge the players on many levels. Let’s take a look at the three general classes of story that come together to support the main themes of the game.

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#1 Beta Sprite

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Posted 24 July 2012 - 07:10 PM

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The iconic story, along with your personal story and that of the overall world, all lead to the City of the Gods and an ultimate confrontation with Zhaitan.

Wait, we go to the City of the Gods?  I hadn't heard that before.  Is this new information?

#2 Alessi_9

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Posted 24 July 2012 - 07:12 PM

View PostBeta Sprite, on 24 July 2012 - 07:10 PM, said:

Wait, we go to the City of the Gods?  I hadn't heard that before.  Is this new information?

Not really. We know Zhaitan resides in Orr which is the location of Arah, the City of the Gods.

#3 Beta Sprite

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Posted 24 July 2012 - 07:14 PM

View PostAlessi_9, on 24 July 2012 - 07:12 PM, said:

Not really. We know Zhaitan resides in Orr which is the location of Arah, the City of the Gods.

Ah, ok.  I just looked up the wiki article on Arah.  I never realized that it was in Orr.  I thought it was separate.  =/

#4 Swift Red

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Posted 24 July 2012 - 07:22 PM

Amazing blog post.





Just 1 more month, just 1 more month.............

#5 sergel02

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Posted 24 July 2012 - 08:36 PM

The personal story is what convinced me to try the game but it felt okay for me compared to other mmo's. . Some felt a lot nicer than others. Hope it gets a bit more engaging as it goes on. We have yet to see what kind of impact the 3 factions have.

#6 asbasb

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Posted 24 July 2012 - 09:18 PM

Nicely written blog. I can't wait to finally start my personal story(been holding back during the betas).

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and our mechanics make it easy for you to form alliances
Oh, I can't wait for someone to intentionally misinterpret that and start complaining.

#7 Izardoz

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Posted 24 July 2012 - 09:23 PM

I haven't been paying much attention to any of the dialogue, and skipping it in personal story; I plan to soak up all the stories after release.
just my way of not spoiling things
I truly am missing the game, and look forward to being able to take my time and truly immerse myself in the epic stories of Tyria  :D

#8 Doctor Overlord

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Posted 24 July 2012 - 09:28 PM

I'm very excited to see all three kind of stories unfold in the game.   What I've experienced of the Personal Story in the BWE was very engaging (I deliberately didn't play much of the storyline and focused more on PvP, I wanted to save the storylines for release).  

I really like how ArenaNet made the story mode of the dungeons more approachable so more people will be able to see the Iconic Storylines.  

There was one part of the blog that I did not think was wholly accurate:

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-pulling people together to face more difficult challenges.

In many ways, this is a very MMO-friendly theme.


I actually think this theme is more specific to Guild Wars 2 rather than MMOs in general ;)

Certainly forced group PvE content has been a staple of past MMOs but if players were perfectly honest, the real goal in those games was not to work together.  It was to be the one to win the loot roll at the end.

Previous MMOs have always put players in direct conflict with each other for PvE progression rewards because of their subscription business models.  This has become the overriding theme in the MMO genre resulting in idiotic, cross-game meta-systems like Dragon Kill Points as players tried to cope with flawed game design.

Guild Wars 2 does not seem to be focused on forcing players to group together in PvE in order to slow down their progression or put them into competition but rather encouraging players to group because they want to see the content because it's fun.  

In the end, the boss mob gets defeated by either kind of player but it is a subtle and profound difference in how and why players reached that goal.

This difference is one of the big reasons why I'll be playing Guild Wars 2.

#9 Baromega

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Posted 24 July 2012 - 10:37 PM

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The whys and wherefores are explained in the game (as well as in the novel

Destiny’s Edge

, by J. Robert King)


Pretty sure the book is called Edge of Destiny :P

#10 NeHoMaR

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Posted 24 July 2012 - 10:44 PM

Is the "City of the Gods" a outpost? with NPCs? I wonder.

EDIT: Hmm, I was reading and it looks like is not possible, maybe a part?

#11 Alessi_9

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Posted 24 July 2012 - 11:59 PM

View PostNeHoMaR, on 24 July 2012 - 10:44 PM, said:

Is the "City of the Gods" a outpost? with NPCs? I wonder.

EDIT: Hmm, I was reading and it looks like is not possible, maybe a part?

City of the Gods is referring to all of Arah which is the city located on the continent of Orr which in turn is the base of operations of the Elder Dragon Zhaitain and his army of minions.

#12 Ramei Arashi

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Posted 25 July 2012 - 01:09 AM

They fixed it, has the book title right now.