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Kotaku is hosting a Q&A right now with Mike Zadorojny. All you have to do is reply to their article with a question and await an answer!

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Mike Zadorojny, a content designer at ArenaNet and expert on all things Guild Wars 2, is here to answer your questions live for the next hour. Wondering about class balance? Curious about the game's story? Want to know more about how leveling and co-operative play will work? Want to know what they've learned from the beta? Ask away.

Here are some of the current questions and answers:

How the PVP works in Guildwars 2? i saw some videos but i didn't get it. Can you explain a bit more about it, Like World PvP or just battle grounds, and is the PvP a big role in GW2?

Mike: With any of your characters you can visit the sPvP lobby that will bump your character up to level 80 and unlock all traits, skills, armor and weapons for you to use. From here you can jump into any of the on going sPvP matches. For WvW, any player can open up the score window and jump directly into any of the 4 maps (1 central and 1 home for each world) in the ongoing battle. In WvW your character is scaled up to level 80 (not a true 80) and you have only the items and skills you've unlocked available to you. In WvW you can level your character just like in PvE by doing events and killing monsters/players to unlock additional skills and traits.

What makes this game different from any of the other mmorpg's that are out there?

Mike: We built GW2 from the ground up to be a great social experience for players. We removed the idea of kill stealing, we made buffs and area based rather than single allies, added the ability for anyone to ressurect another player (even during combat), and everyone gets their own loot and exp for killing creatures, and more... We want players to choose how they want to play the game and not be forced into archtypes or game play styles that they're not interested in.

What will the end-game content will look like? will there be any kind of "raid" or other type of dungeon where we go in big group to take high level boss?

Mike: The traditional sense of an end-game is a little different for us. With our level adjustment system in place, you basically are unlocking additional places to explore and play as you level up. Since you won't be extremely overpowered (100,000 damage hits) by going back to lower level areas that you've never visited before you can experience the content as something new. Add in WvW, repeatable dungeons for the hard core who like challenges, legendary weapons from crafting, sPvP and the large scale bosses out in the open world, and you've got a lot of gameplay types for players to choose from.

Will Norn have more racial similar clothing to that of the NPCs or do they have to look more human?

Mike: Each of the races has a racial set that can be purchased for karma from vendors in their capital city once players reach mid-level. Using transmutation stones you can technically buy them early and transmute the looks onto your lower level gear. :P
Posted in: News Interviews

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#1 Helliion

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Posted 25 July 2012 - 07:32 PM

Nothing new to see. Every interview asks the same questions.

#2 Reflected Mirage

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Posted 25 July 2012 - 07:38 PM

I'd like to know how some people thought the original GW only had a couple of armour skins...

#3 Vahkris

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Posted 25 July 2012 - 07:39 PM

[quote name='Helliion' timestamp='1343244777' post='1634497']
Nothing new to see. Every interview asks the same questions.
[/quote]

These are questions from the comments, not from the interviewer.  Granted, he's picking which to answer...

#4 Helliion

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Posted 25 July 2012 - 07:45 PM

[quote name='Vahkris' timestamp='1343245149' post='1634529']
These are questions from the comments, not from the interviewer.  Granted, he's picking which to answer...
[/quote]
Still nothing new to see.

#5 KrakenAZ

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Posted 25 July 2012 - 08:31 PM

Gah, and now it's finished.  All the answered questions were either already widely known, or just softball stuff.

#6 Frakov

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Posted 25 July 2012 - 08:48 PM

I hope there's an original question and answer in there somewhere.

#7 Hedge

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Posted 25 July 2012 - 08:50 PM

[quote name='Frakov' timestamp='1343249296' post='1634864']
I hope there's an original question and answer in there somewhere.
[/quote]

Wouldn't count on it. An interviewer from Kotaku picked the questions and.. well.. that should speak volumes.

#8 Stuart444

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Posted 25 July 2012 - 09:11 PM

[quote name='Hedge' timestamp='1343249455' post='1634881']
Wouldn't count on it. An interviewer from Kotaku picked the questions and.. well.. that should speak volumes.
[/quote]

Nope, people posted questions using what is basically a comment system in a different format to Kotakus normal posts and Mike replied

Kotaku isn't involved with picking the questions.

and do remember. these things are for people who DON'T know much about GW2, people who want to ask stuff before the game is out, before they feel comfortable pre-ordering, etc.

That is all.

#9 pamelakd

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Posted 25 July 2012 - 11:12 PM

[quote name='Khalija' timestamp='1343243554' post='1634396']




[b]What will the end-game content will look like? will there be any kind of "raid" or other type of dungeon where we go in big group to take high level boss?[/b]

Mike: The traditional sense of an end-game is a little different for us. With our level adjustment system in place, you basically are unlocking additional places to explore and play as you level up. Since you won't be extremely overpowered (100,000 damage hits) by going back to lower level areas that you've never visited before you can experience the content as something new. Add in WvW, repeatable dungeons for the hard core who like challenges, legendary weapons from crafting, sPvP and the large scale bosses out in the open world, and you've got a lot of gameplay types for players to choose from.

[/quote]

Not going to lie, this worries me...

#10 jirayasan

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Posted 25 July 2012 - 11:32 PM

See you 25th August!

[quote name='pamelakd' timestamp='1343257936' post='1635572']
Not going to lie, this worries me...
[/quote]

Because?

#11 Beta Sprite

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Posted 25 July 2012 - 11:33 PM

[quote name='pamelakd' timestamp='1343257936' post='1635572']
Not going to lie, this worries me...
[/quote]

What worries you about it?  It seems like exactly what we've known the entire time.

#12 Ritualist

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Posted 26 July 2012 - 05:35 AM

[quote name='Beta Sprite' timestamp='1343259202' post='1635658']
What worries you about it?  It seems like exactly what we've known the entire time.
[/quote]

I would imagine that one of the biggest issues here is the advice that is thrown around here, for the players to just visit other areas when levelling up so that they aren't constantly under-levelled. That means that players will end up seeing a huge part of the game in the time they simply get to 80. WvW (or Structured) shouldn't really be "end-game" for PvE, the game should be designed to have 3 pillars and each of these modes should have it's own end-game. Dungeons, while having multiple ways, are still the same content that you do over and over again. And then, there's the grind - which probably isn't the end-game GW2 players are expecting - or at least, it shouldn't be.

#13 Coren

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Posted 26 July 2012 - 06:57 AM

[quote name='pamelakd' timestamp='1343257936' post='1635572']
Not going to lie, this worries me...
[/quote]

As others have said, we've known this almost since their first appearance at Gamsecom 2010. The idea is that the world is playable no matter what your level (more so when you hit 80 by being downscaled obviously), NOT having zones you'll only revisit for special events.

#14 Voltar

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Posted 26 July 2012 - 07:08 AM

[quote name='pamelakd' timestamp='1343257936' post='1635572']
Not going to lie, this worries me...
[/quote]

considering that pamela's been on the guru for years, i'm assuming that it's not z's answer that was worrying but the possibly endless supply of, raid expectations from players.  i agree (unless i misunderstand her response).

#15 pamelakd

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Posted 26 July 2012 - 07:35 AM

Sorry, wrote that on my iPhone on a train and seem to have deleted most of the post!

Ok, so it worries me because while those who follow development know that the game is open and free to explore at your leisure, there is a lot about Guild Wars two that has not translated well to the non-invested community. I think this may be one of them. Gamers are used to linear content with a dedicated end game. Once they get to the end there will be endless questions of 'what now'? I think this needs to be made a lot clearer before it will be understood by those outside the fan circle.

The other problem I see as well, is longevity. When there's end game content, you roll new characters in order to experience the starter areas again, keeping things relatively fresh. If the end game is revisiting starter zones, then the content for new characters will get very stale, very fast. As it stands at the moment, many people are complaining of being under level for getting to the next areas. The only way it seems to get really to the correct level is to do map completion, try other starter zones, or follow DE chains. With this in mind, most of the early content has been pretty much explored just to level appropriately, leaving very little motivation to return to previous areas. If I wanted to experience that content again I'd roll another toon, with a different race/personal story, rather than trying to develop my existing one.

I just feel that content set out this way will get old, very fast, especially with the amount of content to complete before leveling.

#16 Massive Jawbone

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Posted 26 July 2012 - 02:04 PM

[quote name='pamelakd' timestamp='1343288138' post='1636975']
(...)Gamers are used to linear content with a dedicated end game. Once they get to the end there will be endless questions of 'what now'? I think this needs to be made a lot clearer before it will be understood by those outside the fan circle.
The other problem I see as well, is longevity. When there's end game content, you roll new characters in order to experience the starter areas again, keeping things relatively fresh. If the end game is revisiting starter zones, then the content for new characters will get very stale, very fast.

As it stands at the moment, many people are complaining of being under level for getting to the next areas. The only way it seems to get really to the correct level is to do map completion, try other starter zones, or follow DE chains.
[/quote]You make these conclusions on the basis of being very uninformed.

Check here [url="http://www.guildwars2guru.com/topic/42599-eric-flannum-and-colin-johanson-live-on-twitchtv/"]http://www.guildwars...ve-on-twitchtv/[/url] for "end game" content
and here [media]http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=plcp[/media] for "slow leveling",
but just for your information, map completion and DE's are the PvE game, that is its content. If you can't level playing the content of the game, you do something wrong.

#17 Kingdom of Hollows

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Posted 26 July 2012 - 02:44 PM

[quote name='Khalija' timestamp='1343243554' post='1634396']

[b]Will Norn have more racial similar clothing to that of the NPCs or do they have to look more human?[/b]

Mike: Each of the races has a racial set that can be purchased for karma from vendors in their capital city once players reach mid-level. Using transmutation stones you can technically buy them early and transmute the looks onto your lower level gear. :P
[/quote]

Where were this karma stores? I only found the racial armor set for 1, 10 and 20 gold pr peace.

#18 pamelakd

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Posted 28 July 2012 - 06:21 PM

[quote name='Massive Jawbone' timestamp='1343311474' post='1638154']
You make these conclusions on the basis of being very uninformed.

Check here [url="http://www.guildwars2guru.com/topic/42599-eric-flannum-and-colin-johanson-live-on-twitchtv/"]http://www.guildwars...ve-on-twitchtv/[/url] for "end game" content
and here [media]http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=plcp[/media] for "slow leveling",
but just for your information, map completion and DE's are the PvE game, that is its content. If you can't level playing the content of the game, you do something wrong.
[/quote]

I think you missed my point here a little bit.  Please re-read the post, because I actually can't word it any clearer way.  You CAN level playing the content of the game, the point  is that you have to do almost all the early content of the game (not counting of course different branching DE's) to adequately level to continue your story.  Sure you could do loads of crafting and gathering, but that might not be your play style.  It makes sense to finish all the renown hearts, because they give you early level direction.  Map completion etc and searching for DE's is something that should be saved for end game content, but as the game is in its current iteration, for many people's play styles (those who do not want to craft or gather - which should be their choice) map completion and DE hunting, or going to other races starter zones is the only way to level up to continue the story other than kill grinding.

Please please re-read my post, because I really don't think you got it at all.  It's fine having the world itself be end game content, but then there has to be MORE content that you haven't completed (which it doesn't at the moment -  but I realise this may change post beta) in order to give the game longevity.

#19 vio

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Posted 29 July 2012 - 11:07 AM

So the end-game content is the earlier content? Why would I want to go backwards in the game? Why would I want to do the low level areas when I'm already max level? DE's and hearts and such may be fine for the leveling process but I don't see how I would feel motivated to continue doing them after hitting level 80.

#20 Alaroxr

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Posted 29 July 2012 - 12:04 PM

[quote name='vio' timestamp='1343560038' post='1650210']
So the end-game content is the earlier content? Why would I want to go backwards in the game? Why would I want to do the low level areas when I'm already max level? DE's and hearts and such may be fine for the leveling process but I don't see how I would feel motivated to continue doing them after hitting level 80.
[/quote]

This is what you're looking for:

Map completion
Crafting
Dungeon gear acquisition
sPvP gear acquisition
tPvP (there's a whole tournament system in-game for good 5 man teams to compete)
WvW for fun
sPvP for fun
Orr (final 3 zones in game which are full of meta events and have nothing but challenging dynamic events)
Legendary weapon acquisition
Achievements/Titles
Jumping Puzzles

In addition to the above is the ability to have fun and play in any zone in the game since you get downscaled. This means if there are zones you had an absolute blast in, you can always go back and experience them. But it is not the primary "end-game".