Kotaku is hosting a Q&A right now with Mike Zadorojny. All you have to do is reply to their article with a question and await an answer!
Mike Zadorojny, a content designer at ArenaNet and expert on all things Guild Wars 2, is here to answer your questions live for the next hour. Wondering about class balance? Curious about the game's story? Want to know more about how leveling and co-operative play will work? Want to know what they've learned from the beta? Ask away.
Here are some of the current questions and answers:
How the PVP works in Guildwars 2? i saw some videos but i didn't get it. Can you explain a bit more about it, Like World PvP or just battle grounds, and is the PvP a big role in GW2?
Mike: With any of your characters you can visit the sPvP lobby that will bump your character up to level 80 and unlock all traits, skills, armor and weapons for you to use. From here you can jump into any of the on going sPvP matches. For WvW, any player can open up the score window and jump directly into any of the 4 maps (1 central and 1 home for each world) in the ongoing battle. In WvW your character is scaled up to level 80 (not a true 80) and you have only the items and skills you've unlocked available to you. In WvW you can level your character just like in PvE by doing events and killing monsters/players to unlock additional skills and traits.
What makes this game different from any of the other mmorpg's that are out there?
Mike: We built GW2 from the ground up to be a great social experience for players. We removed the idea of kill stealing, we made buffs and area based rather than single allies, added the ability for anyone to ressurect another player (even during combat), and everyone gets their own loot and exp for killing creatures, and more... We want players to choose how they want to play the game and not be forced into archtypes or game play styles that they're not interested in.
What will the end-game content will look like? will there be any kind of "raid" or other type of dungeon where we go in big group to take high level boss?
Mike: The traditional sense of an end-game is a little different for us. With our level adjustment system in place, you basically are unlocking additional places to explore and play as you level up. Since you won't be extremely overpowered (100,000 damage hits) by going back to lower level areas that you've never visited before you can experience the content as something new. Add in WvW, repeatable dungeons for the hard core who like challenges, legendary weapons from crafting, sPvP and the large scale bosses out in the open world, and you've got a lot of gameplay types for players to choose from.
Will Norn have more racial similar clothing to that of the NPCs or do they have to look more human?
Mike: Each of the races has a racial set that can be purchased for karma from vendors in their capital city once players reach mid-level. Using transmutation stones you can technically buy them early and transmute the looks onto your lower level gear. :P