Guru has decided to take a big step towards providing a place to gather and unite in discussions and promotion of PvP for the e-Sport and PvP community of Guild Wars 2! Not only are we expanding our PvP section, we are also preparing to bring you some of the highest quality PvP content available.
Now all this sounds great… but how are we going to make it happen? To start, we will be recruiting more PvP writers so that we can keep you updated on anything that goes on in the competitive PvP and e-Sports scene.
What to expect:
- High Quality PvP articles for every profession! The opening goal is to have community build high quality profession guides that will constantly be updated and developed so that we can provide you with the ultimate guides!
- An encouraging environment for PvP discussions! With the support from a great community, we are lucky to have some of the greatest and most competitive players actively engaging in discussion on a wide array of PvP thoughts and concerns!
- Guild Wars 2 Guru Tournament! That is right! Guild Wars 2 Guru will be hosting its very own tournaments! These tournaments will be covered through our news and the finals will be streamed live with experienced commentators!
- Coverage of other hosted Tournaments! If we wish to make the PvP community a success we need all the communities to work closely together. Because of that, we will not only provide news coverage to our own tournaments but also every other hosted tournament. We are only limited by what our resources allows us to!
PvP Interview with ArenaNet brought to you by Guru & ArenaJunkies
With the release of our new section we are also lucky enough to release a PvP interview with ArenaNet’s very own Jonathan Sharp and John Carpening! This interview is a must read for anyone who is going to competitively play Guild Wars 2 sPvP!
Tournaments will obviously be a big part of the structured PvP scene in Guild Wars 2. Will tournaments, such as those made by users, be restricted by region, or will users be able to create worldwide tournaments?
Tournaments will be restricted by region. This is for technical reasons. We will deal with worldwide tournaments in a manner outside of the online tournament system.
Can you tell us a little about what players will be able to determine before a tournament begins? Will they have information, such as which map(s) will be available or enemy team composition, beforehand?
For automated tournaments, we will be showing you the maps for each round in the tournament. Automated tournaments will be three rounds and will be played on a different map each round. Our current plan is to have fixed maps for each round; however, we may change the maps from time to time. You will not have access to enemy composition before you are in the map.
Will players be able to swap weapons, skills, and armor, or even profession composition, mid-tournament? Last we heard from your team was that locking “builds” was being discussed internally. Has this changed? Could you give some insight to your decision either way?
This is still being discussed. Although, we can say that between rounds players will be allowed to change their builds. Any locking down of builds will be for a single tournament match. We want to find the perfect balance between “build wars” and people swapping out their skills between each fight in a PvP match. This is one of those areas where we’ll need to listen to our PvP community. We feel we’ll have a better answer to this after our entire system goes live and our player community can give us feedback on what they feel is best for the life of Guild Wars 2 PvP.
There is a large player base that wonders why you think 5v5 Conquest format is better than a 3v3 Death Match, or traditional Guild Wars GvG format. Could you discuss your position on these issues? Is there a possibility we might see them at a later point?
We tried a number of formats for GW2 and decided to go with one that scaled well for different numbers of players and was familiar to a wide audience. We want to build an open and inclusive PvP community, and finding a game format that fostered both friendly play as well as highly competitive play was a challenge.
We have seen the Conquest format work well on our open play servers with 10v10 as well as competitive 5v5 tournaments. It is important to us that people have an avenue to move from less competitive to more competitive play. Our hope is to see a player new to the game start off by hitting “Play Now” on the server browser, getting to know the game, making some friends, and building some confidence. Once they have a firm grounding in how the game works, how the maps work, and how their builds work, we hope to see them move into tournament play with our automated tournament system and eventually to our scheduled tournaments where they can contend for a spot in our yearly tournament. Our dream is to see someone go from newb to world champion. We just want to provide a path for them to follow to get there.
Having said that, we may try new formats in the future, but we want to be sure that we don’t split up our competitive player base and that any new additions are good for the game overall.
If Guild Wars 2 really wants to make an appearance in the e-sport scene, there will have to be a spectator mode. You have already confirmed you are working on it. Is there any news on this, such as a rough estimate on when we’ll see it implemented after the game launches? How about adding some sort of replay possibility?
We fully believe this, and it is high on our list of things to add to Guild Wars 2. It will be ready—wait for it—when it’s ready.
How much do you take the whole e-sport aspect into consideration when developing the game? For instance, do you take into consideration how easy/convenient the game is to spectate?
This has been a concern the entire time PvP has been in development—as far back as day one, meeting one. We’ve learned a lot from watching other e-sports (walk through the design room on any given day and you will see e-sport streams running), and having combined that with the lessons we learned from the original Guild Wars, we tried to balance spectator, announcer, and player needs. We wanted it to be easy to get into, but we also wanted a skill gap that would allow pro players to show their mastery. In addition to this, we wanted to make sure the game was exciting from a spectator’s standpoint, while ensuring that announcers easily understand the action well enough to communicate to the spectators.
With the focus on e-sports: Do you think that Guild Wars 2 will have professional players, earning their money with tournaments and streaming?
That’s the hope. The global PC-gaming community decides which games are played at the highest levels, be it FPS, RTS, fighter, or MOBA. Guild Wars 2 combines aspects of those games, so we hope that players enjoy it, both as players and as spectators.
Do you have any plans in terms of PvP publicity? Will tournaments be advertised on the main webpage, or perhaps on the log-in screen? What about giving us tournaments in the next BWE to get people excited?
We can’t talk too much about this yet, but there are plans for things of this nature. I can say that we want to support the e-sport community, and we follow contemporary e-sports to learn from the example set by great companies supporting their communities.
If there will be a ranking system, what will it be based on: Individual player ranking or team ranking—perhaps both? Will it be based on total glory or some other means, e.g., PvP emotes, skins, etc.?
We have plans for stuff like this, but we can’t talk about it yet. Sorry… Again, “when it’s ready!”
Many players have asked about the endgame in Guild Wars 2. You answered us with “the endgame starts at level 1” and have shown us that we have standardized gear and the ability to roll a new class within minutes—a dream for PvP players. Your announcement to balance PvP accordingly sounds really great. Can you tell us if you are going to stay with this philosophy in the future, where new players are not limited by being behind in farming?
Yes, we are staying with this philosophy. We feel it’s crucial to the success of Guild Wars 2’s PvP. We want new players to come into the community and be able to focus on learning the game, not grinding in an effort to “prepare to have fun.” We want you having fun as soon as possible in PvP! We offer aesthetic rewards, but never power rewards. You will never be at a statistical disadvantage when playing PvP—if anything, being a new player will get even easier down the road as we add more features.