Engineer
Inventions
- Elite Supplies The Supply Crate has extra med packs and a rifle turret. supplies, Elixir X lasts longer, Mortar has increased range.
- Armor Mods Gain +50 Toughness and 33% chance to cause Retaliation for 3 seconds on critical hit. Gain 3 seconds of Retaliation when critically hit. 30 second recharge.
- Power Wrench Tool kit skill recharge 20% faster.
- Speedy Gadgets Gadget recharges are reduced by 30%. 20%.
Mesmer
Domination
- Crippling Dissipation (Currently, player Cripples on downed.)
Necromancer
Blood Magic
- Blood to Power Gain +90 Power Deal 5% more damage while health is above 90%.
- Bloodthirst Siphoning health is more effective. 50% more effective.
- Fetid Consumption Each minion can draw one condition every 10 seconds.
- Quickening Thirst Move faster while wielding a dagger. Move 10% faster while wielding a main hand dagger, move 5% faster while wielding an off hand dagger.
- Vampiric Rituals Wells also siphon health.every time they pulse.
- Barbed Precision Critical hits cause Bleeding. have a 66% chance to cause Bleeding.
- Deep Breath Warhorn skills recharge 15% faster.and the duration of all warhorn effects is increased.
- Pitch Black When you Blind a target, you also apply Confusion. Chill.
- Spectral Attunement Spectral skills have longer durations.and grant a small amount of Life Force on use.
- Target the Weak Increases 2% increased damage for each condition on a foe.
- Weakening Shroud Cast Enfeeble when entering Death Shroud. Cast Enfeebling Blood when entering Death Shroud.
- Withering Precision 25% Chance to cause Weakness on critical hits.
- Fateful Marks Marks are unblockable. When disabled (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, Launch) you fear all enemies near you. This effect can only trigger once every 90 seconds.
- Greater Marks Increases area of marks.and marks become unblockable.
- Reanimator Chance to summon a Jagged Horror whenever you kill an enemy. Summon a Jagged Horror whenever you kill an enemy. 30 second cooldown.
- Decaying Swarm You are Surrounded by a Locust Swarm at 25% health.
- Gluttony Life force fills faster. 5% faster.
- Path of Midnight Dark Path recharges 25% faster. All Death Shroud skills recharge 15% faster.
- Soul Marks Marks generate life force when triggered. 3% Life Force when triggered.
- Speed of Shadows Move Move 15% faster while in Death Shroud.
- Strength of Undeath Gain up to +100 Power based on how much life force you have. You do 5% more damage if you have at least 50% Life Force.
- Unyielding Blast Life Blast pierces.and causes Vulnerability.
- Axe Training Axe damage is increased.and axe cooldowns are reduced by 15%.
- Spiteful Talisman Increases focus range.and reduces focus skills cooldowns.
Ranger
Markmanship
- Signet of the Beastmaster Active effects of Signets affect you as well as your pet. also affect you.
- Nature's Vengeance Spirits activate their toggle skill on death. Spirits' activated skills are larger and trigger when the spirit is killed.
- Quick Draw Shortbow skills recharge 20% faster. Shortbow and Longbow skills recharge 20% faster.
- Trap Potency Conditions caused by Traps last twice as long.and Traps recharge 20% faster.
- Master Trapper Trap recharges are reduced by 20%. Incomming disables (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, Launch) are transfered to your pet. This effect can only trigger once every 90 seconds.
- Sword Mastery Sword skills recharge 20% faster. Sword, Greatsword and Spear skills recharge 20% faster.
Warrior
Arms
- Momentous Greatsword Gain Might on a critical hit with a greatsword. Gain Might on a critical hit with a greatsword or spear. Greatsword and spear skill recharge 20% faster.

Comments
#1 Kormir
Vanguard Scout
Posted 02 August 2012 - 10:11 PM
#2 Siric
Vanguard Scout
Posted 02 August 2012 - 10:12 PM
It's in an unused trait line for the current standard GS build.
#3 LastDay
Seraph Guardian
Posted 02 August 2012 - 10:19 PM
I wonder if having Daggers in both hands gives 15% movement speed... 10% for main hand and 5% for offhand.
Just add in Signet of the Locust for 10% more movement speed.
Boo ya, 25% passive movement speed?!
Do want.
#4 Izokka
Asuran Acolyte
Posted 02 August 2012 - 10:26 PM
#5 LastDay
Seraph Guardian
Posted 02 August 2012 - 10:38 PM
Instead of creating new traits and deleting the old ones Arenanet seem to have edited the old ones into the new ones.
I guess they just didn't think of names for them yet.
#6 Dibrom
Vanguard Scout
Posted 02 August 2012 - 10:42 PM
#7 sergel02
Vanguard Scout
Posted 02 August 2012 - 11:02 PM
I'd like to see it just for a laugh.
#8 Yllibas
Vanguard Scout
Posted 02 August 2012 - 11:04 PM
#9 Bloodtau
Sylvari Specialist
Posted 02 August 2012 - 11:04 PM
The majority of these no one had a problem with and the stuff we DID they didn't touch.
At this rate their pvp will flop before it takes off.
#10 ianiow
Pale Tree Seedling
Posted 02 August 2012 - 11:05 PM
#11 theholycrab
Asuran Acolyte
Posted 02 August 2012 - 11:05 PM
#12 Naoroji
Site Contributor
Posted 02 August 2012 - 11:07 PM
#13 Bloodtau
Sylvari Specialist
Posted 02 August 2012 - 11:10 PM
Still weeks until launch yet. Warriors will be getting hit hard, I can feel it.
#14 refer
Vanguard Scout
Posted 02 August 2012 - 11:12 PM
#15 MAnderson
Fahrar Cub
Posted 02 August 2012 - 11:21 PM
Edit: Seriously where was this even announced? can't see it on the official blog or site. pissed off I didn't get to play.
#16 Quinci
Seraph Guardian
Posted 02 August 2012 - 11:26 PM
#17 Culture Shock
Seraph Guardian
Posted 02 August 2012 - 11:29 PM
#18 Elan
Sylvari Specialist
Posted 02 August 2012 - 11:29 PM
We had some minor nerfs (sorry, pre-launch adjustments) and the no initiative on rally was fixed.
#19 Geirstadalv
Vanguard Scout
Posted 02 August 2012 - 11:29 PM
#20 dementedB
Fahrar Cub
Posted 02 August 2012 - 11:42 PM
Have you played the nec in the last bwe?